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Pokémon Divulgence Dev Blog


BIGFriv

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I'll be using this place to give updates about the game, I will also use the main thread, but in order to not spam things there 24/7 I will do it here.

Old Content:
#################### | Eventing (0%)
#################### | Misc (0%)

#################### | Total (0%)

New Content:

#################### | Mapping (50%)
#################### | Script Changes (50%)
#################### | Eventing (30%)
#################### | Sidequests (10%)
#################### | Graphics (4%)
        
########## | Shinys (20%)
        
########## | Trainer Sprites (90%)
        
########## | Misc (60%)

#################### | Total (40%)
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As of right now, everything is mostly not done. But hopefully I can work on things quickly enough.

I have quite a lot of plans for future story, and I know that the first demo barely had anything. Sorry about that.
Hopefully the next update will have more story for people to enjoy.
I will try to post as many updates here as I can too.

Thanks!

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Hi again!
I want to talk about some things that will be in the next big update.

First things first: Some of the following things will come with a small patch soon ™️, some bug fixes will come too.

|====
        Items
|====

Something I understood a lot of people had problems with were EXP, specially in Hard and Extreme difficulties, I thought that the EXP Bottles would be of some help, but to be honest, they were dumb, and kinda useless.
As such, I have changed their mechanic!
image.thumb.png.86d5045b88c728436261514525e644ec.png

Now, they will act as temporary Lucky Eggs! They are still consumables, and must be used outside of battle. But they will allow you to earn boosted EXP for the next X Pokémon you defeat.

I also updated the bag UI a bit!
Hopefully it looks better now!

Spoiler

uFQOAwD.gif


|====
        Battles
|====

One of my goals, specially with Gen 8 and the introduction of more Pokémon with Surge Abilities, was to seperate Terrains, from Field Effects. And that's something I have been doing!

HNKIUH4.gif

In this gif, we are in the Cave Field, but then when I use Grassy Terrain, the background doesn't change, what changes is instead, the data boxes.
That will be the method I use to tell the player what Terrain is currently active!
This will allow for some really crazy fusions of Terrains x Fields x Field Objects.
Field Objects are already implemented, so you can just check the READ MEs!

|====
        Names
|====

I have also been updating the names of every single locations, and also starting to name later towns in the game too.

Spoiler

MMOSAbR.png

Losgeir -> Lakengard
Craomaid Forest -> Greenwood Grove
Coilerad Town -> Greenkeep Town
Wolfan Cave -> Lykan Cave

I pretty much finally found an actual theme for naming things.

|====
        Small Changes
|====

I am adding a new quest to the game that you will be able to do before the First Gym, its a small fetch quest, not too hard.
But hopefully gives you something more to do before facing the gym.

|====
        Conclusion
|====

These are all things that you will see in the next patch. Not in the next big update.
I will show some of the things for the big update later down the line.
Ty!

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  • 1 month later...

Hello again humans and non-humans.
For Dev Blog: Electric Boogalo 2!

Not much has happened since last time, recently Essentials released a new version that added triple battles and other really nifty features.
So I have been spending the last couple days porting the game to that (PS: Its a pain).

But, here are some stuff that we have been working on!

First things first:
MAPS:
I apologize for no screenshots in advance, porting the game is still ongoing, so kind of unable to do so atm!

Spoiler

Route 4! Right after Connal Town!

unknown.png?width=1442&height=415

Steeplin City!

2XYfyUr.png

I also have a small park, an hotel and a beach up north.
Though the hotel and beach are still fairly unfinished.


I also have someone on the team working on fixing up the lighting of the game, here's a couple examples;

 

Spoiler

unknown.png

unknown.png

unknown.png



Next UP!

Sprite updates:
Oh man, Ive been hyped for these for a while!

First off:
Emily got a design upgrade! She now looks more like her sister (Evelyn, the first gym leader)

EmilyEvelyn_Sprite2x2.pngEmily_Sprite2x2.png

And we also got the design for a new rival that will be introduced in the next major update:
Synea!

Synea_Sprite2x2.png

Here is Syneas concept art + Game Freak styled art:

 

Spoiler

0c3ee03b

23b50721



Since I released the first demo, I wanted to eventually redo the player character sprites, and now they are finished (missing OWs still though)
Here they are!

Protags_Sprite2x2.png

While they all have canon genders, you will be able to pick any gender you want regardless!

Here are all the concept arts:

Spoiler

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12ca36de

a06fcf54

1a010a26

7b0acd29

92e12425


Games lighting made by: @Aboodie
Syneas concept art made by: Crimson
Syneas Game Freak styled art made by: Rudhuli
The sprites and black/white concept art were made by: SorrowDivine
The colored concept art was made by: CeriseBlossome

I'll give more details on Synea in a later update!

Thank you! See you soon!

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  • 7 months later...

Humen, and Humans welcome for I have returnedth.

Been a long while since I did an update.
I came here to say, things have been going, slowly sadly, but they have been going!

Essentials V18 came out, which took some of my time to upgrade the game to that version. 
As you know the world is in the state that is in, and while I don't think it is because of that, I have been waving between moments where I work a lot, and moments where I don't do much.
My goal was to get this update finished before August, but at this rate I'm not so certain, so I apologize.

 

I did come here with some screenshots tho!


image.thumb.png.4f6a7d9ce28328765bacfd09828850df.png
 

The player characters OWs are pretty much done, just missing some slight ones like fishing, but the important ones are done!
Made by: SorrowDivine

 

The goal for the next update is to reach the second gym + have around 30-40 minutes of story post that.
Afterwards each update would be 2 gyms each time (depending on how much content there is of course, this would change, maybe only 1 gym, or maybe 3)

The region map was edited a bit, so that is pretty much completed.
This section is pretty much everything I need to map, except some side areas like the big cave at the northern part.
So still quite a lot of work to do : ( 
image.png.d5f7bedb8ca08029bf050f1ecbaa22a2.png


See you all again soon!

 

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  • 1 month later...

Hello nerds of equal value. Don't forget your liver is worth a lot in the black market, keep it safe.

Today I bring you, some very slight and small updates, mostly related to;
Battle UI and some smol map updates!

 

Let's get the map updates out of the way first!


 

Spoiler

image.thumb.png.af723dbe3f9d7afc16469ec866b7f5ca.png
7gAmCpP.png
QX5JtH2.png
IqzH7Ok.png


eheh!  These maps are called from top to bottom: Fragmented Island, Fragmented Path and Route 6!

Of course, theres also the Battle UI!
 

Spoiler

image.png.a32cf37a7783f04e47225372b6b5b5f6.png1cJYXLe.png
 


There's still some kinks I need to fix, but I really like it so far! 

See you all next month probably. Don't forget to be gay!

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