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This mod adds several quality of life settings & enables the debug menu.

Simply replace Data/Scripts.rxdata with this file.

 

This is actually my first time working with rpg maker scripts, it took about nine hours to make.

 

#IMPORTANT NOTICE

When applying this mod to an existing save or applying an update be sure to toggle all new settings as adding new settings to reborn causes them to visually default to 0/first option even if they internally default to another value and this can cause wierd behavior

 

If you have any suggestions or issues please post them.

 

current features (V 1.2.0)

Spoiler

Auto Hook (automatically real in hooked pokemon when fishing)

 

Always Catch (Always hook pokemon when fishing)

 

Fixed IVs (all wild/event pokemon will have fixed IVs)

 

Fixed IV Value (the value to set a IVs to when fixed IVs is on)

 

Hard Cap (don't gain XP past level cap)

 

Field PSN (none (don't take poison damage outside of battle), reg (normal poison damage properties), XTRM (faint from poison damage outside of battle)

 

Shiny Chance (affects existing pokemon) (none (no shines 😞 ), G2-5 (gen 2-5 chance (~0.01%)), G6+ (gen 6&7 chance (~0.02%)), RBRN (standard reborn chance (~1%)), ALWS (everything is shiny 🙂 ))


Pokerus Chance (none (pokerus doesn't happen), reg (normal pokerus chance (~0.004%)), ALWS (all pokemon start with pokerus))

 

Infinite TMs (set wether TMs are infinite use)

 

Scalled EXP (set wether Exp scales based on your level)

 

Lose Money (set wether you lose money when you lose a battle)

 

Infinite Pokerus (pokerus never ends)

 

Infinite Mining (Keep mining until you get everything)

 

No Catchrate (all pokeballs are master reborn balls)

 

No HMs (use moves out of battle without knowing them)

 

Run Away (always flee from wild battles)

 

Debug Menus (enable debug menus)

 

Guaranteed Headbutt (headbutt always generates an encounter)

 

Only New Encounters (if you haven't caught all the pokemon you can encounter in an are  [from a particular source eg. Grass,headbutt,fishing] you will only encounter those you haven't caught)

 

Changelogs

Spoiler

V 1.1.0

  • added Infinite mining.
  • added no catchrate.
  • added  no HMs.
  • added run away.
  • enabled pokemon debug options.

 

V 1.2.0

  • Fixed erroneous default on lose money
  • Fixed erroneous default on hard cap
  • Added storage debug access
  • Debug Menus are now a setting
  • Added Guaranteed Headbutt
  • Added Only New Encounters
  • Capitalized letters where necessary for consistency with base game

 

 

Scripts.rxdata

Edited by dirtlord
Update to V 1.2.0
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Hello! I think that installing this messes with the weather settings, as One file I've had it's rained every day and on another file I haven't ran into a single weather condition since starting the new game. I might just be unlucky, but i know weather normally changes per day-ish

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On 7/28/2020 at 10:52 AM, pantros1 said:

Hello! I think that installing this messes with the weather settings, as One file I've had it's rained every day and on another file I haven't ran into a single weather condition since starting the new game. I might just be unlucky, but i know weather normally changes per day-ish

It rained on the file that hadn't seen weather so i'm just gonna chalk it up to extreme unluckyness lol

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  • 4 months later...

This is a great mod dude, great job!
The only thing I feel is missing is a team editor that other script mods have.
The ability to select a party member to change their Species, Name, OT, Level, Nature, Gender, Ability, Moves, EVs, IVs, shiny status, pokerus status, pretty much everything short of changing their typing.
If that is a feature and I'm not seeing how to use it I do apologize, but if it isn't I feel that's the only thing stopping short of making this perfect.

Update : Nevermind, apparently it just doesn't show up with the mod pack I had in the data folder

Update 2 : I discovered the culprits in the mod pack I have. Apparently this script mod doesn't work with the NoTMXNeeded mod nor the ChooseStarter mod. Neither of which matter with this debug mod in play because we can just edit mons and there is already a noHM option available.

Edited by Shuyin178
Investigation Concluded
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  • 2 weeks later...
  • 1 month later...

Sorry for not posting in a while.

 

On 12/20/2020 at 6:29 AM, MalaKaczka said:

Loading an existing save crashes the game - tried using the mod with the modularm odpack and without it. Toggled all the options before loading the game, but it crashes regardelss.

 

I don't know why this would happen I tested it with a copy of an existing save. are you using game or game-z, I made this on an older computer that doesn't support game-z so if you're using that try using game.

 

On 2/6/2021 at 9:23 AM, vocaoanh said:

I just found this mod, but it's unavailable. Can anyone give me a working link please?

 

The link still appears to work for me it should directly download the file

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  • 3 weeks later...
On 3/3/2021 at 12:12 AM, neoncelestial said:

I tried putting this into the game and it crashes on new game or continuation. 
It is the only mod present and I fully wiped my save games away trying to get it to work. 
I replaced the other script file with this one as instructed.

 

What is the error message

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  • 3 months later...
  • 3 months later...
On 7/13/2021 at 11:34 AM, Luligod said:

is there a way to add money with this debug? or its just for the pokemon?

Yes the main debug menu has a set money option.

 

On 7/15/2021 at 11:26 AM, Krayt said:

How to let my pokemon get pokerus? I didn't encounter with any pokemon that have pokerus as status condition

If you turn pkrs chance to always all newly generated pokemon should have pokerus,  also the party/storage debug options should include an option to give pokerus manually.

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  • 4 weeks later...

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