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Suspect Skymin,Currently Ranked OU!


Geo

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[img]http://arkeis.com/images/animations/492_s.gif[/img]

Trait:Serene Grace
Popular Moveset:
Nature: Timid 252 Sp attack/speed. 4spdef
Moves:
Airslash
Seed Flare
Subsitute
Leechseed
(with and without life orb is being tested and possiblely Choice specs)
This Moveset seems Annoying but is countered by a strong Priority or something like taunt or even Encore if you catch on time with Erufuun.The only way this set works is if your able to get free sub but the thing is Airslash having 60 Flinch rate which makes this thing able to beat a whole team if not paralyzed or walled. Now comparing it to this in the Serene Grace thinge here.


[img]http://arkeis.com/images/animations/468.gif[/img]
Bold Natured
Evs:252 HP / 188 Def / 68 SpD
Moves:
Airslash
T-wave
Substitute/Roost/Aura sphere
Nastyplot

I think Togekiss is more Annoying Due to 2X ice, can withstand Non Boosted Priority, doesn't give a shit if paralyzed, have access to T-wave,able to Up its attack and use roost.


Since Skymin having more speed and sp attack, It get questioned more despite crappy defense and typing.


Post your defenses or it shall be ban with Deoxys-A and Shaymin (normal) will move up.

And WHERE DA F*** ARE THE DAMAGE CALCULATIONS!!!! Bullet >>....
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Im either uptight, a troll, nice, a ninja, a womanizer, a death bringer or an Evil son of a bitch. PICK ONE DAMMIT XD!!!! >>.........Why cant I just be a Womanizing evil son of a bitch. Infact lets just go with that XD, Anyway back to this thinge of a thinge here.
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Random Calcs:

Shaymin-S @ Life Orb
Timid
252 Special Attack/252 Speed
Seed Flare
Air Slash
Earth Power
Hidden Power Ice

Seed Flare

Blissey (252/252/0)
26.1% - 30.7%

Machamp (252/0/0)
71.9% - 84.6%

Alakazam (4/0/0)
109.5% - 129%

Gyarados (152/96/0)
64.9% - 76.5%

Gyarados (0/4/0)
72.5% - 85.5%

Umbreon (252/0/128)
39.8% - 47.2%

Espeon (0/4/0)
92.6% - 109.2%

Kingdra (144/0/40)
73.4% - 86.5%

Kingdra (4/0/0)
86.3% - 101.7%

Dusknoir (252/228/0)
63.3% - 74.5%

This is faaaaaaaaaaaaaaaaaaaaaaaaaaaaaar from complete, just saiyan.
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  • 1 year later...
Sorry to bring back a death thread but seeing as there is a thread similar to what I wanted to make, I figured I post in this thread. Of course, this is for Skymin to be IN OU.

In b4: tl;dr.

Shaymin-S @ Leftovers
Trait: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Leech Seed
- Seed Flare
- Air Slash

VS

Defensive Counters:

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Recover
- Substitute
Seed Flare: 28.85 - 34.07%, 4-5 hits to KO
Air Slash: 36.54 - 43.13, 3-4 hits to KO
Basic CM set from Latias can setup CM and Sub up without too much worry
Once setup behind Sub, Latias can ensure safty to end Skymin.

Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 128 Def / 128 SDef
Adamant Nature (+Atk, -SAtk)
- Pain Split
- Ice Beam
- Will-O-Wisp
- Seismic Toss
Seed Flare: 45.42 - 53.17%, 2-3 hits to KO
Air Slash: 28.52 - 33.1%, 4 hits to KO
Dusclops can take a few hits from Skymin and send back a devistating Ice Beam
Or cripple with Will-O-Wisp. Adding more SpD could yield better results.

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 160 SDef / 100 Spd
Calm Nature (+SDef, -Atk)
- Protect
- Lava Plume
- Toxic
- Stealth Rock
Seed Flare: 14.03 - 16.62%, 7-8 hits to KO
Air Slash: 17.66 - 20.78%, 5-6 hits to KO
A very underrated Heatran set that stands up to Skymin easy.
Resisting Seed Flare and being able to return Lava Plume or Toxic.

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Toxic/ Thunder Wave
- Softboiled
- Heal Bell
- Seismic Toss
Seed Flare: 19.18 - 22.59%, 5-6 hits to KO
Air Slash: 12.07 - 14.2, 8-9 hits to KO
Potential to be stalled out by Subseed set.
Counters to Choice Sets

Deoxys-S @ Light Clay
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Light Screen
- Taunt
- Reflect
Pre Screens:
Seed Flare: 95.07 - 111.84%, 1-2 hits to KO (68.75% to OHKO)
Air Slash: 59.54 - 70.39, 2 hits to KO
Pre Screens is kinda scary, to be honest. Though Deo-S is frail.

Post Screens:
Seed Flare: 19.18 - 22.59%, 5-6 hits to KO
Air Slash: 29.93 - 35.53%, 3-4 hits to KO
Deo-S outspeeds Skymin and pretty much guarantee to have Light Screen up.
Taunt also stops SubSeed and leaves it attacking for you to switch into a counter.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Wish
- Thunder Wave
- Heal Bell
Seed Flare: 23.67 - 27.87%, 4-5 hits to KO
Air Slash 14.85 - 17.65%, 6-7 hits to KO
Same as Chansey but less SpD but can perform the same.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 228 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Thunder Wave
- Iron Head
- Fire Punch
- Substitute
Seed Flare: 26.3 - 31.02%, 4-5 hits to KO
Air Slash 16.38 - 19.35%, 8-10 hits to KO
Jirachi can cripple with Thunder Wave and annoy the hell out of Skymin.
It's not much fun when FlinchRachi is laughing at you while you try to recover
from it.

Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Gyro Ball/ Power Whip
- Stealth Rock
- Protect/ Thunder Wave
Seed Flare: 12.78 - 15.34%, 11-15 hits to KO
Air Slash 32.67 - 38.64%, 3-4 hits to KO
Ferrothorn can stand up pretty will to Skymin, par Flinch Hax.
Though without Flinch hax an Gyro Ball would but a big dent into Skymin.

Gyro Ball: 57.18 - 67.16% 2 hits to KO.
That alone is pretty intimidating from a defensive pokemon.
Thunder Wave is for crippling Skymin for the rest of the team to take
care of Skymin.

Offensive Counters:

Kyurem @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard/ Ice Beam
- Hidden Power [Fire]
- Focus Blast
- Draco Meteor
self-explanatory.
A wonderful set to take on Skymin.

Scizor (M) @ Choice Band
Trait: Technician
EVs: 224 HP / 252 Atk / 32 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Bullet Punch: 60-12 - 71.26% 2 hits to KO
Priority alone will screw up Skymin even with SubSeed, Scizor uses priority
to take it down without a question.

Genesect @ Choice Scarf
Trait: Download
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Thunderbolt
- Flamethrower
- U-turn/ Bug Buzz
Ice Beam: 145.45 - 171.26% OHKO
Flamethrower: 72.73 - 85.63% 2 hits to KO
Thunderbolt: 36.36 - 42.82% 3 hits to KO
Bug Buzz: 51.91 - 61% 2 hits to KO
U-Turn: 29.91 - 35.19% 3-4 hits to KO
Genesect is amazing, such perfect coverage to dominate most of OU.
With how common it is in most competitive teams on Reborn, Skymin
would hardly stand a chance against a Genesect.


Dragonite (F) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Fire Punch
- ExtremeSpeed
- Outrage
Fire Punch: 93.26 - 110.26 1-2 hits to KO (62.5% OHKO)
Outrage: 112.02 - 131.96% OHKO
ExtremeSpeed: 49.85 - 58.65% 2-3 hits to KO
While the DD sets are more common, this set can take out a Skymin without
too much trouble. Prioirty to outspeed, and two powerful attacks boosted
by Choice Band.

Cloyster (M) @ Focus Sash
Trait: Skill Link
EVs: 16 HP / 248 Atk / 244 Spd
Jolly Nature (+Spd, -SAtk)
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell/ Ice Shard
Basic SmashSash Lead Cloyster set that counters Skymin easy.
STAB Ice Shard WILL OKHO Skymin.

Mamoswine (M) @ Focus Sash
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Stealth Rock
- Earthquake
- Stone Edge
Ice Shard, OHKO, etc.

Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot/ Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt
Priority Taunt to stop SubSeed and outspeeds Modest but not Timid.
If speed is an issue, Thunder Wave resolves that. HP Ice will OHKO.

Excadrill (F) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- X-Scissor
- Rock Slide
Rock Slide: 62.76 - 73.9% 2 hits to KO.
Excadrill outspeeds everything in Sand and without it being banned
it sees common use in competitive Sand teams.

Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Rock Slide
Rock Slide: 90.62 - 107.33 1-2 hits to KO (43.75% OHKO)
Stone Edge: 121.41 - 143.4% OHKO
Outspeeds Timid with Scarf and returns wonderful KOs.

Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Thunderbolt
- Hydro Pump
- Recover

Kingdra (F) @ Choice Specs
Trait: Swift Swim
EVs: 128 HP / 252 SAtk / 128 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Draco Meteor
- Ice Beam
- Dragon Pulse
Draco Meteor: 112.02 - 131.96% OHKO
Ice Beam: 202.93 - 239.3% (Overkill, much?)
Rain teams are very much common in Reborns competitive play in OU that it
dominates the tier. With that being said. Specs Kingdra can outspeed in rain.
In return drop a Draco Meteor or Ice Beam.

Ludicolo (F) @ Life Orb
Trait: Swift Swim
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Giga Drain
- Surf
- Rain Dance
As with Kingdra, Ludicolo makes its way on rain teams and can OHKO Skymin.
It can be taken out by an Air Slash but because most of the time it will outspeed
it becomes less of a worry.

All calculations were done with: http://masara.byethost15.com/SilverlightDmgCalcTestPage.html
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Oh, one of these discussions. Well, since I posted on something of almost the exact nature as this rather recently, I'll just copy+paste.


[quote]Now, if we may, I would like to take a minute to step away from theorymonning and talk about actual application. That is to say, who actually has run Shaymin-S? Personally, I doubt very few people have actually played with Shaymin-S, and I can tell you from experience, he's an absolute monster. Provided with a little Spike support, it can break down so many teams easily. Let me give you an example for some idea of it. Say your opponent has set up SR+1 layer of spikes, a fairly simple amount, and one an inexperienced player may consider "manageable". Your opponent finds an opportunity to sneak in Shaymin-S without taking damage (maybe a double switch, an immunity, etc.). From that point, you decide to switch in Chansey, expecting to cleanly check it. Upon switching in, Chansey takes 25% from hazards, putting it at 75%. Additionally, Shaymin-S hits her on the switch with a Life Orb-boosted Seed Flare, hitting for about 23% (about an average amount of damage on a standard Chansey), as well as getting the SpD drop. Now, sitting at 52%, Chansey is put in a dangerous situation. It could well stay in and try to attempt to poison or paralyze Shaymin-S, but 2 Air Slash's would cleanly 2HKO (27-33% at -2) and would only yield a 40% success rate when taking into account the flinch rate of Air Slash, or Shaymin-S could fish for another SpD drop with another Seed Flare when Chansey attempts to heal, further risking Chansey. However, should she switch out now, it would be almost impossible for her to attempt to check Shaymin-S again without Rapid Spin support, and even then the chances are very slim. Now imagine this scenario every single time a Shaymin-S switches in safely. This alone should be reason enough for her denial from the OU metagame, though I could likely continue, should it become necessary.[/quote]
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You posted specifically about Chansey and while it makes sense in your statement but, the change from DPPt to BW brought such pokemon as I've clearly stated such as [b]Genesect, Drizzle Politoed, Excadrill[/b] and [b]Terrakion[/b]. I made a mention of Chansey and Blissey for special walls but did I not make mention to other commonly used pokemon in OU? Theorymoning with damage calcs, perhaps, but your reponse also is theroymon as well. As well, you speak of having favour in hazards on the field which would be advantageous to any team in reality. Which makes your statement a bit abstruse, to say the least.

As to that, with the abundance of rain teams seeing common use with [b]Swift Swim + Drizzle[/b] as well as pokemon such as [b]Sand Rush Excadrill, Garchomp, Speed Boost Blaziken, Shadow Tag Chandy[/b] and [b]Deo-S[/b] being in OU, Skymin also can make for fair play in OU. There are plenty of users that can damage and KO Skymin with ease and I calculated damage outputs to prove that Skymin is just as viable within OU. The sets I chose were from how often I've seen used in competitive play in Reborn and are open for use in Reborn's OU tier. With that being said, what you're saying is that a multitude of pokemon being able to abuse Drizzle + Swift Swim as well as quite a few other pokemon in the tier could not handle a single Skymin? Well, then, you must be doing something wrong.
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well there's no case against this to be honest. We allow so many that are banned other places, and if you look at Skymin, it's 4x weakness to Ice. Just throw a Cloyster at it, or even some fast Salamence with Fire Fang OR another pokemon that can take it down. It's like Techniloom, Skymin may be fast(not because of priority though, but speed), but it's got that 4x weakness that even if it can get one hit in, doesn't mean it can't be taken down by an outspeeding pokemon or by someone who even just used focus band/sash and those two who had posted in the past to put it in Ubers, that was back in D/P/Plt, that was before gen 5. Now we have so many things out, and like other ubers, people easily find ways to counter 'em, you listed many pokemon that can. So..yeah no case against this, if it was a weird Spiritomb or something that had barely any weakness or hard to counter weakness, yeah I could understand that; but this, it's like a dragon; if you have some ice move on a team(even if not fast moving pokemon, but bulky), you're sure to knock it out. A smart person once told me, "Any pokemon can be knocked out truly, if you just think hard enough." So think about it, why should a 4x weakness to Ice pokemon, Skymin, be in Ubers when one good Blizzard, or high Sp.A Ice Beam, etc could snap it in half? I'm just listing Ice, but doesn't mean hazards won't harm it. I battle sometimes, and I see stealth rock set ups, that or spikes THEN SR. SR(Stealth Rock) is going to harm Skymin enough, and if you maybe get a fast flinch in? It's stalled one turn. Guys be serious, PO is known for flinch and crit haxs, ALOT. Even if Skymin has Air Slash, okay throw in a pokemon who can't be flinched, OR one that boosts speed by flinch. Plus, no one ever says, "OMG that Skymin-S I want to destroy it <spam here>" I rarely SEE Skymin in Ubers, whereas I see Arceus, Darkrai, others used quite commonly. But I don't battle ubers, I just watch matches for that tier. To be honest, I can see how Skymin may give an issue fire, yes it gets Earth Power. BUT, what Fire pokemon can we ALL think of that outspeed it either with a baton pass speed to it, or high speed already(+more for Speed Boost)? Blaziken! Skymin may be grass/flying, but get a fast Blaziken(..maybe someone would do this) against it, Flare Blitz that's stab, PLUS Life Orb..good game. That is if you attack first. It's been a while since Skymin was thrown into Ubers, we've got more sets, we barely see it..why don't we kick it down a bit?
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Well, it would be theorymoning, should I hadn't gone out and done exactly as my example stated. Also, it should be noted that it is, in fact, a generalized example, feeling as though the best catch-all special wall of tier atm being an example of how dangerous Shaymin-S was. However, if I must, I suppose I will have to resort to discrediting arguments for it, which I was rather against to be quite frank. Now you argue Shaymin-S's counters with a multitude of calcs, but in doing so it reveals a noticeable lack of actual content. My main arguments against what you state as "counters to Shaymin-S are as follows:[list=1]
[*]You fail to realize the definition of a counter. A counter refers to a Pokemon A that can switch into any given move of a Pokemon B, then proceed to threaten Pokemon B with a KO. Any Pokemon capable of switching in on a select move or under specific scenarios is not a counter, but a check, and should not be recognized as a solid solution to any given Pokemon.
[*]Calcs, while supplying a basic understanding of a subject, is the product of a virtual thought-bubble. That is to say, calcs only depict a complete 1v1 scenario, when it fact the game is riddled with outside factors, including but not limited to prior damage, weather conditions, entry hazards, and prior Pokemon conditions (status ailments, stat boosts, Substitutes, etc.). Thusly, simply saying "Ooh, look, this Pokemon can always beat this Pokemon as long as X, Y, and Z don't occur", doesn't in fact properly reflect the given scenario.
[/list]
That being said, let's look into your calcs with a little more open-mindedness:[list]
[*]Latias, while making a decent check, is by no means a counter. For one, you only account for a singular set, which is misrepresentative of the Pokemon itself. Thusly, you fail to notice that a Life Orb Shaymin can deal 41.2 - 48.9% with a Hidden Power Ice, meaning that if Latias switches in, it will be forced to Recover as Shaymin-S Seed Flares, and with that Latias is either forced out or KOed provided a very likely SpD drop (80% chance). Similarly, even the Sub-Seed set can set up a Leech Seed and continue to fish for hacks with either of it's STAB, a more than viable strategy with such high-success benefits.
[*]I can't take Dusclops seriously. Not only does this see almost no play in OU, not only is it not used by any respectable player, not only does it have an Adamant nature despite 0 physical moves and 1 special attack, not only does it carry Ice Beam, which even Pokemon such as Gliscor laugh at, but your calc even shows it gets 2HKOed after Stealth Rock. I don't even know why this calc is here if it's counterproductive for your argument and completely out of context.
[*]Earth Power: 384-452 (99.74 - 117.4%) -- 93.75% chance to OHKO ; Once again, Shaymin-S runs other sets, clear-cut example of logic in a vacuum.
[*]I think I've made my point towards Chansey clear. Also, it can't even beat Sub-Seed, as Leech Seeding such a large HP stat gives Shaymin-S free Substitutes either which way.
[*]I don't know how the bloody hell you got those post-Screens calcs, but Seed Flare should be doing 43.42 - 51.31%. However, this point is rather mute, as Seed Flare can OHKO it either way after SR, Spikes, or any real prior damage, already tossing it in the Check Bin, if at all (since most Dual Screen sets don't carry attacks, how do you presume it counters anything?)
[*]Same argument for Blissey as Chansey really
[*]Earth Power: 178-210 (44.05 - 51.98%) -- guaranteed 3HKO ; loss for 'Rachi should it have received any prior damage, un-situational loss if it's switches into an SpD drop from Seed Flare. Also, considering your set lacks Wish, Sub-Seed Shaymin-S can actually beat 'Rachi with a little luck and a lack of Sand / Hail lol.
[*]Should Ferro be switching into a Air Slash, it thusly has about a 40% chance of doing anything in exchange. It has practically 0 chance of really hurting Shaymin-S if it isn't running Thunder Wave either.
[*]Ah yes, Choice Scarf Kyurem, epitome of BW OU. How often is he used again? Something like .6% of the time iirc. After switching in on anything in Shaymin-S' arsenal once with SR on the field Kyurem will lose credibility as an answer. What's more, considering the only sets it commonly run are Choice Scarf and Sub+3 Attacks, as soon as the opponent notices a lack of Leftovers recovery, he / she can simply switch out!
[*]Scizor, out of everything he, I mostly agree with. However, you calc for Bullet Punch, yet you consider the best Shaymin-S set to be Sub-Seed. Would it be too much to assume that when you try to switch in Scizor, the opponent simply subs up? Behind a sub, Shaymin-S can simply see what you choose to do, preventing Bullet Punch from being overly effective.
[*]You listed U-Turn as an option and not a requirement, I don't feel as though I should have to argue this. However, once again, Substitute, Shaymin-S can simply scout what move you lock yourself into. Your own offered set is really doing all the arguing for me, I must thank you for that.
[*]You know what, I'm just going to start stating Substitute for each Choice using "counter" you mention, fair? Also, Life Orb Hidden Power Ice OHKOs after Multiscale is broken.
[*]Lol, this is by far the greatest example of bubble thinking. You think that the Cloyster will receive absolutely no damage throughout the entire match from anything? That's pretty wishful thinking there. Also, in case this hasn't become obvious, the concept of a dedicated lead died with the advent of Team Preview.
[*]^
[*]Who would run Modest Shaymin? More so, should Shaymin-S sub up, it can avoid the primary Thunder Wave and 2HKO with Seed Flare, bar unforeseen parahacks Turn 2. Also Life Orb Hidden Power Ice KOs after SR.
[*]Seed Flare: 94.47 - 111.32% from Life Orb set. Moreover, as Shaymin-S might either Seed Flare or Substitute and then proceed to Seed Flare, the worst thing Excadrill is doing is forcing Shaymin-S out. Also, don't try to tell me nothing can safely switch into Excadrill, because every good team has at least one answer to Excadrill.
[*]Substitute ;Seed Flare: 528-624 (162.96 - 192.59%) (Life Orb), Seed Flare: 408-480 (125.92 - 148.14%) (Leftovers)
[*]Starmie doesn't even outspeed lol, how is this even here?
[*]Substitute, assuming for Rain, Ice Beam on Kingdra is pointless as it overlaps with his Dragon STAB and hits nothing bar quad weaknesses
[*]Ludicolo assumes for rain, Air Slash cleanly 2HKOs, you're missing 4 EVs btw
[/list]
In conclusion, with a little open-mindedness, most of these "counters" dissipate into either checks or non-answers. Quite sorry if this comes across with any sort of rudeness, but I simply need to put the calcs into proper perspective. Edited by 49th Parallel
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It's funny how you say you're looking into it with an open mind yet all of your retorts are as if Skymin has the advantage. I didn't make note of field hazards when I calculated anything yet you use hazards as a way to back yourself. Narrow minded answers that may persuade some but if you look at it, you're telling me that Skymin (from how you're wording your answers.) will not have to worry about coming in on Stealth Rock, that there won't be weather to it's disadvantage, and that RNG is always going to work in favour for you. That's a pretty bold statement, I have to say.

To add to that, I really must ask how often you've actually battled on Reborn. Seeing as Reborn's metagame is quite different from every other server, Team Preview/ WiFi Clause isn't used used on Reborn's ladder and the metagame here already show that Drizzle teams are quite dominate as well as weather in general. With access to having numerous Swift Swimmers on a Drizzle team, for them to not be able to revenge kill a Skymin is quite a joke.

As well as you say that Skymin can OHKO quite a bit and 2-3 hit KO a lot, I'd have to say that there are many pokemon in the OU tier that can claim that as well. Without digressing into who can do that, the fact remains that there are plenty of deadly pokemon that can play really well and still excell with Skymin in the tier of OU without much change of the metagame.

Quoting from Smogon's Checks and Counters for Skymin:
[quote]
[b] Checks and Counters[/b]

[b]Skarmory[/b] comfortably sponges Seed Flare and can retaliate with either Whirlwind or Brave Bird, provided it is not met with a Hidden Power Fire. [b]Bronzong[/b] is a similar case, tanking both Seed Flare and Air Slash with ease, and can KO Shaymin-S with Gyro Ball. Ho-Oh, as long as it has a reasonable amount of health left, laughs at Air Slash and can KO back with either of its STAB moves or even Whirlwind Shaymin-S away. Steel Arceus is another great choice to counter Shaymin-S, as it is bulky enough to take an Earth Power or two and has access to Recover and Roar.
Choice Scarf users such as Dialga, [b]Heatran, Jirachi[/b], and [b]Metagross[/b] can use their resistances to switch in and KO, making them great checks too. Pokemon with priority, such as [b]Mamoswine[/b] and [b]Scizor[/b], bypass Shaymin-S's high Speed and maim it. Scizor must be careful, though, as after a Special Defense drop from Seed Flare, it will fall to Air Slash, because its Bullet Punch is unable to KO Shaymin-S even after Stealth Rock. [b]Bisharp[/b] is another check in this priority category, as it is immune to flinching due to Inner Focus and can 2HKO Shaymin-S with Sucker Punch. [b]Ferrothorn[/b] would be a great counter, but it is very susceptible to flinches from Air Slash, and Gyro Ball can only 2HKO. Likewise, Lugia and [b]Latias[/b] can KO Shaymin-S with Ice Beam and Dragon Pulse, respectively, but must be wary of Seed Flare followed by Air Slash flinches.
[/quote]

Why do OU and lower tier pokemon make specific mentions in their Checks and Counters for Skymin if they couldn't do the same in the OU tier? You discredit lower tier pokemon that I mention and say it as if they are completely worthless, yet a lot of pokemon I mentioned are brought up in this "Checks and Counters" that Smogon has. While I see that you put effort into a rebuttle, if you were truly open minded (as you claimed), you'd see that I brought plenty of support to prove my case without being elitist with my replies.
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I am surprised that I haven't seen my set up yet...

The set that I use is very uber worthy and that is the lead choice scarf.

Shaymin-S @ Choice Scarf
Trait: Serene Grace
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Earth Power
- Air Slash
- Hidden Power [Ice]

This is my anti-lead set and does a very very good job in ubers taking out any and all competition. It is not meant to be in for long and truly packs a punch. In ubers, this skymin decidely OHKO's anything that is weak to grass and can very well flinch the ones who aren't so much. It might be weird to have a choice scarf set with no speed investments but considering that it will have 290 speed with only this 4 speed investment, scarfing it still allows it to outspeed a lot. I will grant that only 372 special attack isn't the absolute greatest but it still isn't anything to sneeze at. The HP investment is purely to give skymin the ability to survive some hits.

This is not a set that would necessarily allow skymin to absolutely sweep but it can almost guarentee a ton of damage on the switch in. Plus, it is very easy to support this set and switch out to prevent skymin from dying or just air slash it to death à la togekiss style. I suppose that this set could be tweaked with to be instead with a different EV spread and possibly choice specs instead of scarf.

The reason why skymin is considered uber is that its max speed is 388 and its max sp. attack is 372.

These are the only pokemon that naturally outspeed it:
deoxys-S
Ninjask (not really a counter how most run it)
Deoxys Attack and normal (definitely not OU)
Electrode (does anyone run?)
Aerodactyl
Crobat
Jolteon (has a much lower BST)
Mewtwo.

Of the non-ubers, only one that is used is really jolteon. Granted this is not a basis for banning but it certainly doesn't help.

It has a pretty high special attack. I looked at physical versions of this pokemon (ie similar attack and speed bases) and found only the following:
Garchomp: has 10 more attack but 25 less speed than skymin
Terrakion: has 9 more attack, 19 less speed
Weavile: same attack, 2 less speed
Salamence: 15 more attack, 27 less speed

I don't like saying that priority moves are a counter simply because of how predictable they are and if we are running a skymin set with substitute, that sort of gets rid of that threat. Also, smogon always will list lesser tier pokemon for their sets. To me, a pokemon is counterable if and only if it does not involve people changing their teams to have to deal with that specific pokemon or does not require a certain type of team to beat (ie rain or sand team because not everyone runs them)

Seed flare is a very dangerous move for skymin to weild. It has a 68% chance of hitting and dropping the opponents sp. defense by 2 stages. This makes it very dangerous to switch in to unless the incoming pokemon is scarfed or prioritied or boosted (unless skymin runs scarf itself). A good counter must be able to both switch in and force the other pokemon to switch out.

Air slash has a 57% chance of hitting and flinching allowing it to pretty easily flinch the opponents and if seed flare hits its mark, it only needs 1 or 2 flinches to take down most pokemon.

The basis for considering Ubers (or any tier change) is more or less the following:
Does this pokemon contain an overly high special attack or attack (usually in combo with speed or defense to back it up)?
Does this pokemon contain an overly high defense or special defense?
Does this pokemon have a good amount of viable counters?
Does this pokemon guarentee a kill when it is sent out?
Does this pokemon drastically change the metagame in any way?
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