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Delayed Weather


Zen

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With the recent discussion on monotypes by Valkyria, I decided to run observation on how weather teams are typically run on the PO and Reborn servers.

As expected, most players seemed to start weather right off the bat. However, a couple did go for the alternative route, and ran delayed weather.

So I decided to dig deeper into this particular tactic, which is arguably very handy for running monotypes. Delayed weather offers the option of possibly taking out opposing weather with greater ease (especially if they also run immediate weather), and also for setting up on the opposition.

Reason being, the usual run of immediate weather players seem to either attempt setting up with their weather-maker (ninetales, politoed, hippowdon, tyranitar, abomasnow), or to switch it out immediately once the battle starts. I think you can see where I'm going with this; a decent prediction usually dents immediate weather players at this point.

So, the following are a list of some leads for the various types of weather, off the top of my head.

There is also the possibility of manual weather on a delayed weather lead, to handle opponents that enjoy switching their pokemon about.

As far as items go, the Focus Sash and Lum Berry are probably the two most useful in this area, for obvious reasons. The Custap berry is handy in sand teams, as the sand pieces tend to have Sturdy.

Finally, always carry a Rapid Spin pokemon if using delayed weather, as a standard precaution.

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SUN

Volcarona (M) @ Lum Berry/Focus Sash

Trait: Flame Body

EVs: 228 Def / 24 SAtk / 255 Spd

Bold Nature (+Def, -Atk)

- Bug Buzz

- Fiery Dance

- Hurricane/Hidden Power [Electric/Grass]

- Quiver Dance

Useful for handling hail/rain teams to an extent. Not so much for sand teams since the bulkier rock/ground types are common, and rocks get that defensive boost in sand.

Chandelure (M) @ Focus Sash

Trait: Shadow Tag

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Flamethrower

- Shadow Ball

- SolarBeam

- Sunny Day

A hideous weather-stopper. Pretty much slaughters any hail/rain/sand teams out there, barring Scarfed weather leads.

Sceptile (M) @ Focus Sash

Trait: Unburden

EVs: 4 HP / 252 Atk / 120 Def / 36 SDef / 96 Spd

Impish Nature (+Def, -SAtk)

- Leaf Blade

- Brick Break

- Rock Slide

- Swords Dance

Not really useful except to counter rain, but sceptile does have his merits.

Magcargo (M) @ Focus Sash

Trait: Flame Body

EVs: 252 SAtk / 128 SDef / 128 Spd

Calm Nature (+SDef, -Atk)

- Flamethrower

- Earth Power

- Toxic

- Stealth Rock

No, this one isn't a joke. Magcargo's been surprisingly handy thus far due to the element of surprise, and can end hail handily. It has access to hazards, and also Toxic for politoed leads.

Infernape (M) @ Focus Sash

Trait: Blaze

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Fake Out

- Flamethrower

- Grass Knot/Hidden Power [ice]

- Stealth Rock

I just grabbed my usual mixed infernape from my fighting monotypes, but the point is there. Infernape's a golden pioneer of delayed weather, even from his Gen. IV days.

---

RAIN

Concretion (Cloyster) (M) @ Focus Sash

Trait: Skill Link

EVs: 236 Atk / 16 Def / 252 SDef / 4 Spd

Careful Nature (+SDef, -SAtk)

- Ice Shard

- Icicle Spear

- Rock Blast

- Shell Smash

The typical SS cloyster works well as a delayed rain lead, though any form of steel jams it.

Pinguecula (Empoleon) (M) @ Air Balloon

Trait: Defiant

EVs: 212 Atk / 248 Def / 48 SDef

Impish Nature (+Def, -SAtk)

- Aqua Jet

- Rock Slide

- Brick Break

- Swords Dance

Empoleon is good for a lead, be it physical, special, or even for entry hazard setup. It has decent bulk, and hits decently. Physical empoleons are better for stopping sun/hail/sand thanks to Drill Peck/Brick Break/Earthquake, though, while special empoleons aren't quite as handy for jamming sun/sand.

Cataract (Gyarados) (M) @ Lum Berry

Trait: Moxie

EVs: 112 Atk / 144 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Waterfall

- Ice Fang/Stone Edge

- Earthquake

- Dragon Dance

A raging lead that has been the death of various sun/hail teams, and the occasional sand team.

Swampert (F) @ Focus Sash

Trait: Torrent

EVs: 96 Def / 64 SAtk / 96 SDef / 252 Spd

Modest Nature (+SAtk, -Atk)

- Scald

- Ice Beam

- Roar

- Stealth Rock

I think whoever among the three of us who originally created this swampert was drunk. However, the moveset remains handy as Terra would probably agree, for a setup swampert. Physical swampert may be better to breaking sand leads as with the case of empoleon, though.

Bibarel (M) @ Chesto Berry

Trait: Unaware

EVs: 4 HP / 252 Def / 252 SDef

Adamant Nature (+Atk, -SAtk)

- Rollout

- Amnesia

- Curse

- Rest

Again, not a joke! This one's curiously useful for bashing up sun/hail leads. Substitute Rollout for Waterfall to dent sand leads.

---

SAND

Lunatone @ Focus Sash

Trait: Levitate

EVs: 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Psychic

- Earth Power

- Grass Knot/Hidden Power [Electric]/Hidden Power [Fire]

- Magic Coat

Lazy to run entry hazards? Bounce them right back at the opponent. And when you're done with that, wreck their weather lead. Lunatone's surprisingly fast for a moon wannabe.

Carracosta (F) @ Salac Berry

Trait: Sturdy

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Aqua Jet

- Rock Slide

- Earthquake

- Shell Smash

Very capable of stomping most other leads into the ground.

Grenada (Rhyperior) (M) @ Custap Berry

Trait: Solid Rock

EVs: 4 Atk / 252 Def / 252 SDef

Adamant Nature (+Atk, -SAtk)

- Rock Slide

- ThunderPunch

- Brick Break

- Sandstorm

I like rhyperior, I really do. And this one can usually end most weather leads.

Donphan (M) @ Custap Berry

Trait: Sturdy

EVs: 4 HP / 252 Atk / 252 SDef

Careful Nature (+SDef, -SAtk)

- Ice Shard

- Earthquake/Seed Bomb

- Rapid Spin

- Stealth Rock

The standard Spinning donphan. Seed Bomb in place of EQ is handier for slamming lead politoeds.

Mamoswine (M) @ Focus Sash

Trait: Thick Fat

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Ice Shard

- Earthquake

- Rock Slide/Superpower

- Stealth Rock

Standard mamosine, arguably the best delayed sand lead due to its immunity to hail damage. Easily destroys most sun leads, and some sand (hippowdown is trickier), but politoed can be problematic. Since mamoswine typically is with gastrodon/nidoking in a ground monotype, though, this is somewhat offset.

Pauline (Skarmory) (F) @ Custap Berry

Trait: Sturdy

EVs: 4 HP / 252 Atk / 252 SDef

Careful Nature (+SDef, -SAtk)

- Drill Peck

- Rock Slide

- Stealth Rock

- Whirlwind

SkarmBliss! Or not. Skarmory is a handy setup piece, and can abuse Sturdy to wreck a ninetales if needed.

Gigalith (M) @ Custap Berry

Trait: Sturdy

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Rock Blast

- Earthquake

- Explosion

- Stealth Rock

A simple gigalith that is rather popular of late. Rock Blast isn't quite as offensive as Rock Slide or Stone Edge, but can break Substitute or a Focus Sash.

---

HAIL

Mamoswine (M) @ Focus Sash

Trait: Thick Fat

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Ice Shard

- Earthquake

- Rock Slide/Superpower

- Stealth Rock

As with sand teams, arguably the best delayed hail lead due to its dual-weather immunity.

Froslass (F) @ Focus Sash

Trait: Snow Cloak

EVs: 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Shadow Ball/Thunderbolt/Ice Beam

- Destiny Bond

- Taunt

- Spikes

The classic froslass lead.

Concretion (Cloyster) (M) @ Focus Sash

Trait: Skill Link

EVs: 236 Atk / 16 Def / 252 SDef

Careful Nature (+SDef, -SAtk)

- Rock Blast

- Ice Shard

- Toxic Spikes/Rapid Spin

- Spikes

This rather... unusual mix is my usual delayed hail cloyster. It does kill a decent number of sun leads, which is why I keep Rock Blast. The usual SS cloyster works as well.

Vanilluxe (F) @ Focus Sash

Trait: Ice Body

EVs: 28 HP / 252 SAtk / 228 Spd

Modest Nature (+SAtk, -Atk)

- Mirror Coat

- Weather Ball/Flash Cannon

- Hidden Power [Fire]/Hidden Power [Grass]/Hidden Power [Electric]

- Autotomize

This bugger kills more sun leads than an ice cream cone should be normally capable of. Mirror Coat usually also destroys politoed, though sand leads give vanilluxe some problems.

Jynx (F) @ Focus Sash

Trait: Dry Skin

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Psyshock

- Focus Blast

- Energy Ball

- Fake Out

Another useful delayed hail lead. Is pretty much a destroyer of politoeds, though ninetales often meets the same fate. Tyranitar leads are harder to kill.

Weavile (M) @ Focus Sash

Trait: Pressure

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Ice Shard

- Night Slash

- Brick Break

- Taunt

This gold standard punk needs no further introduction nor explanation.

Edited by Zen
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Ehhh, Brave Bird is typicall beter on Skarm. Pretty good lists in general though.

Haha, those were just taken from the common boxes between the three of us. So you could alter them to taste.

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Personally When I first used a Drizzle team, quite a while ago, I used delayed weather. It seemed smarter to me, to set up my weather second, to stop opponents weather if they started out with it. I chose a genesect lead, as it could U-turn into my politoad, or do whatever it felt necessary to combat their lead, it could u-turn, stopping sashes, then politoad would come in, K.O. or I could send out a spinner. It was pretty succsessfull back then.

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