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VMeemes

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Posts posted by VMeemes

  1. Honestly as someone who is using an Eelektross, the difference between physical and special is negligible at best (115 attack vs 105 special attack), but you'll be using eelektross more often as either a pivot into baiting matchups with volt switch or using coverage such as flamethrower, giga drain, and pretty much every move that isn't an electric type. Granted mine has garbage IV wise (1 attack and 0 special attack) but I love her too much to let her go. However Eelektross has one benefit over Ampharos pretty much right away: It's previous evolution Eelektrik learns thunderbolt innately at level 44, compared to Ampharos and its line, which can't learn it innately and requires a TM to teach. So build Eelektross right and you can have a stronger electric type.

     

    Eelektross also has levitate, so anything involving spikes and such it just don't work against it. However this also means it's counted as not grounded, robbing it of any field effects that affect grounded pokemon.

     

    Though since Ampharos will very much be used solely for its mega evolution later the argument doesn't 100% work. At the same time late game you can get the assault vest for Eelektross, and since 99% of kits for the guy is attack attack attack this isn't a downgrade. Puts its defenses somewhat on par with others but that's also late game stuff.

     

    All-in-all I would say go with what you like. If you got Tynamo then EV train the shit out of it and train it up until it's Eelktrik at 39 and you got 5 levels until it learns thunderbolt. Then you got something that's probably on the weaker side when directly compared to Ampharos but the coverage is valued.

     

    Also always consider a trick room team. You never know when it might come in handy.

    • Like 1
  2. On 5/5/2023 at 10:48 AM, Nighthawk said:

    "@Veterans" How is Torterra gonna help  if Gardevoir is fast???? Also what would the IV's even be for torterra?

     

    Also why do fire moves not work on the arena???????

     

    The reason why fire moves don't work is because fire moves gain a dragon subtype when under fairy tale field. And since fairy types are immune to dragon moves, you may as well consider all fire moves to be dragon type moves while it's in effect. The Torterra can take a hit from Gardevoir, so as long as you hit it like a truck it'll be fine.

  3. 9 hours ago, Scio said:

    u can defeat him with the mons with you and those in the pc. Start with noivern make it hold focus sash or quick claw set up tailwind and make it learn acrobatics if you can. Then switch into galvantula to set up sticky web and at this point your team should be able to outspeed all of the opposing mons. You should also teach your delphox will o wisp any way you can it is going to help you a lot. Also switching out drifblim for gothorita also seems like a smart play because drifblim doesnt have any flying type moves. Using emboar also seems like a good idea as long as it has very good hard hitting physical moves which affects the field. Switching out mismagius seems like a viable option for bringing in emboar unless it threatens your team's total synergy. Yeah all the best coming from a guy who has almost finished the game and is stuck on the crystal puzzle with serra in the postgame. 

     

    That might help out thanks. It's that stupid hawlucha being able to outspeed nearly everything and the attack boost slaying everything in my party with acrobatics.

    The hariyama at the start is slow so free tailwind. I may or may not have used my focus slash in another fight, so noivern is out right away. Other than that I just need to spend the time EV training the rest and things should be good.

     

    Edit: I do still have focus slash! So go me.

  4. Man I don't expect to get any help since he's likely a pushover boss, but:

     

    Samson

     

    Current team:

    Delphox, level 67

    No item

    Ability: Magician

    Timid nature

    Moves:

    Flamethrower

    Psyshock

    Light Screen

    Mystical Fire

     

    Galvantula, level 68

    Magnet

    Ability: Swarm

    Timid nature

    Moves:

    Bug Buzz

    Electroweb

    Sticky Wed

    Discharge

     

    Mismagius (Aevian Form), level 67

    Miracle Seed

    Ability: Poison Point

    Mild nature

    Moves:

    Perish Song

    Giga Drain

    Power Whip

    Shadow Ball

     

    Drifblim, level 65

    Flame Orb

    Ability: Flare Boost

    Hasty nature

    Moves:

    Charge Beam

    Shadow Ball

    Explosion

    Weather Ball

     

    Noivern, level 68

    No item

    Ability: Telepathy

    Timid nature

    Moves:

    Tailwind

    Air Slash

    Dragon Pulse

    Air Cutter

     

    Dugtrio, level 68

    No item

    Ability: Arena Trap

    Jolly nature

    Moves:

    Earthquake

    Bulldoze

    Sucker Punch

    Dig

     

    PC Pokemon that I use and are on standby:

    Carbink, level 40

    Emboar, level 64

    Scrafty, level 67

    Sandslash, level 62

    Swalot, level 63

    Eelektross, level 66

    Exploud, level 65

    Gothorita, level 36 (will be planning to train it soon)

    Ursaring, level 45

    Golurk, level 56

     

    It's very likely a 'fight using the field' type situation but I wouldn't be surprised if I'm doing something wrong. Doesn't help how this fight is in a point of no return either for now.

  5. It does not stack. Never has in the main games, therefore the fan games tend to follow this as well. I know Reborn has an egg incubator but I'm fairly certain that is either locked behind a password or I haven't gotten the side quest for it yet. As of now Rejuv doesn't have anything like that.

  6. I remain amused at the vast amount of differences between V13 and whatever version Sean's currently playing. Because that shit with Golden Girl Melia never happened (I think so anyway. Been awhile since that part of the game). The alternate timeline is still fucked up and never getting better as far as I know.

     

    Still this went smoothly enough, losses notwithstanding. And now you get to go back to the time where you need to stop the ritual from being stopped and force the region into what it is now.

     

    Good times.

  7. I've mostly noticed this with some of the Pokemon that got more of a 'showing' if that's the right word for it in Sun and Moon, when it comes to move lists and whatnot. How does the dev team determine what game to use which moveset when it comes to X Pokemon?

     

    And when it comes to custom megas how does the design process tend to go? Is it the common focus of 'lesser used Pokemon get the megas' or is it like a dev team vote for which ones get the next mega and go on from there?

  8. 2 hours ago, Wafflecopter2000 said:

    Episode six starts after the 7th gym, but I'm not sure when that item becomes unavailable. Next time you find yourself in cellia i would start the hunt.

    Thanks! I'm on badge 5 so this is good to know!

  9. So when it comes to how episodes work is it whatever act it is? Is episode 6 act 3 or am I being dumb here? For context I am just before the part where 

    Spoiler

    I enter the Dreamscape for the first time. Is that episode 6 or is it further in? Wanna get that Mightyena mega stone and apparently its blocked off when you start episode 6 content.

     

  10. Just starting Desolation for the first time! Very stylish UI so far. Also Conner is an ass and I don't like his shitty attitude. Can't wait to beat him in a battle and rub my eventual victory all over his face.

     

    And this can be answered as a yes or no question (avoid spoilers and all in case it's part of a side quest I don't know of yet), but is there an IV modifier in this game? If there isn't then that's ok, was just wondering.

  11. On 1/26/2023 at 1:01 AM, Hakimblue99 said:

    Eugh...I never like the whole "touching an alternate timeline self destroys the universe" trope. If someone from the future touch their past self, then yeah the universe would logically explode. But I thought this princess is just Melia's alternate self? Why should that affect anything? In my opinion, it's no different from touching your self from an alternate dimension.

     

    I never knew that was a legitimate trope. Touching past selves=destroyed sure but never an alternate selves version of that.

     

    My best explanation for this is because this is still an alternate timeline, just a destroyed version of it. So in a bizarre leap of logic princess!Melia is the future version of base Melia, who only exists because of a time gear necklace.

     

    It also really depends on what one considers an alternate universe. Do alternate timelines count as that despite the fact that it's merely a branching path from your own home timeline? Or does this hypothetical person only count 'true' alternate universes, such as what Spiderverse does? Going by what rejuvenation goes with, alternate timeline ≠ alternate universe. Maybe. This is the only arc that really touches upon this concept so hard to say how it will look in future episodes.

    • Hmm 1
  12. God seeing the blue Mimikyu is not great. Like fine it was part of an earlier version of the game, so sure I can get it. But the red and black is so much better for it. But whatever, V10 is this version you're playing, so I gotta deal with all the weirdness of early looking sprites and locations.

     

    Including that boat. There were not that many trees on it. Or any trees at all.

     

    Maybe it's a stretch, but there was a time where egg pokemon hatched at level 5 right? Or was that only for fossil pokemon? Because maybe because bad different future, most of the rules changed. Specifically for plot reasons but still.

     

    The montage was great in all honestly. Even in V13 it took literally a day for the egg to hatch. We're on a boat with supposedly only 4-5 islands left in the world, there had to have been some time passing by.

     

    Besides that though good work on this part, even if not much really happened.

  13. 34 minutes ago, Hakimblue99 said:

    Say, what do you think of Terastallize? I give credit to GameFreak, it's not as braindead as Dyna/GigaMax. Megas are still better though. Crystalizing sounds cool...if you know, it doesn't make the Pokemon look weird and hideous. Although I do feel concern about the balance of the game. Imagine a Dragon with a Steel Tera Type....then again, that's the same problem Megas had, and I love Megas.

     

    It's a gimmick that'll be forgotten by the next game so it's whatever. And while it is a bit cool, it's much less cool once you realize that you basically trade weakness out for another. So if you crystalize into a fire type, good on you for no longer being a grass type. Just instead now have all the weaknesses of a fire type pokemon. And from what I see of it, it's not like a second/third temporary type either. It just overrides the others.

     

    Helpful in a pinch, but single types tend to have a decent chunk of weaknesses depending on which one it is.

    • Like 1
  14. It's more or less on the tin, but I want to give this game a try sometime, but I just need to know in advance whether or not trade evolutions are a thing or not. Never got that answer during the Ep 5 discussion, so I figured to make my own topic here. Probably will get deleted once the question gets answered, just wanted the question answered.

  15. On 12/1/2021 at 3:10 AM, Nocturne93 said:

    It's probably related to the project with the drill. There's a large building on the east side of town where you can learn more about it. 

     

    As confirmed on Jan's Tumblr account, the mining cave in Akuwa Town was planned to be postgame. As, and I quote, "Cerulean Cave type deal." So yeah we won't be getting it for a long while but we can speculate as to what it could be.

  16. News to me. Wouldn't be surprised though (even though I haven't played reborn). We still have an entire 4th island that hasn't been shown yet, the Artrica Region. So if plot things, postgame or not, it may happen there. And remember, the plan for V14 so far is to be a 3 parter or something.

     

    So whoever said that I would take with a grain of salt until further information or the next time the devs open up a QnA.

  17. On 8/16/2022 at 11:41 AM, NerfMonika said:

    In the Third Layer it's possible to find notes about a woman named Lunala whose body rejected the Archetype and she got serious problems after that event. Casually, Melia pointed that Lunala is also the name of a Legendary Pokèmon. Then, there is the mysterious Mewtwo called Dranna, who was freed by Crescent from Madelis' control. Then, there is the strange Hoopa girl inside Aelita, and Vivian and Taelia too before her. Then there is Meloetta who seems like to be really important for the story. Then, Storm-9 is literally an altered Xerneas.

    So...why we continue to see humans so related to Legendary Pokèmon that it seems like they turn into them? What is the meaning all of this?

     

    Think the Lunala bit is more of a funny coincidence then anything. Like oh this person has the same name as a pokemon how strange. Plus like, I can see Lunala being a legit name outside of pokemon.

     

    Spoiler

    Dranna is an odd one because that Mewtwo was seen during Keta's prequel game as a time capsule event where you can catch it. It's more so a poorly hidden 'secret' (if it even counts as one) that that Mewtwo from Keta's past is the same one that Madelis shadowfied.

     

    The Hoopa girl is I think also just part of Keta's game as well, since there's a person at the top of Carotos Mountain that helped seal Taelia's (and thus Vivian's and Aeltia's) curse from affecting her too much. Kinda like a guardian spirit in a way, though my knowledge of the side series is rusty.

     

    Meloetta is unexplained as of now though I can see it as like a family crest kind of pokemon. Storm-9 is also a mystery as of now as well besides what little we already know about it.

  18. It's more of a different playstyle. There are definitely some crests (such as Cinccino's) that function better when there's a different ability. Skill link for example is the required ability to have for this crest, since it makes all moves like tail slap (and every single move under the crest) hit 5 times.

     

    Always 5 hits means more super effective damage and always 5 hits means that there are 5 more chances for a critical hit (though only the first two hits will trigger a secondary effect). So it's a different playstyle that requires a certain ability.

     

    However to make it more balanced, they lower the power of the moves to somewhere around 30 percent of the base power of the move (the 35% part of the crest is a typo, so it's actually 30%).

     

    Using Technician makes it so that each of those moves under 200 base power work, equaling stronger multihits, in exchange for less consistant damage output.

     

    So your choices are either always hit 5 times, but low power, or have a Technician boost, but have not as many hits.

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