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SoulN7

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Posts posted by SoulN7

  1. 1 hour ago, Lampo said:

    Wait, does that mean that Huey is Lord Xenadin's reincarnation? I didn't catch that.

    Much probably, after all, Rune stated that she and Flora make "plan" to make sure Huey got a life with fake family and more. Rune found Huey in Void Chasm with her after Miera's incident and I don't think she brought a kid with her and it was stated that Xenadin was one of the victim (but he ""survived"") and that's not a coincidence.

  2. 46 minutes ago, Mei-o_Scarlett said:

    It's said that rune borrowed a bunch of books from the library

    One of which is a book about the miera region 

    But we know after the whole of the puppet master deal is over that she's actually Freya and FROM miera 

    There's also no indication that she lost her memories as shown in her monolouge and it's implied that that is what flora is blackmailing her with so 

     

    Why does she need to borrow books about the miera region again 

     

     

     

     

     

     

     

     

    Much probably because it was destined to give it to Erin or something, to let her know about Miera Region, but I missed completely that detail. Rune indeed didn't loose memories, only Huey / Lord Xenadin's reincarnation did.

  3. *During Chapter 5*

     

    Madame X: Yveltal, destroy MC with Decimation!

     

    Yveltal: *screams in pain and goes out*

     

    Madame X: What? It's a level 100 Pokèmon!

     

    MC: Ahah cursed body goes brr

     

     

     

     

    *During Chapter 9*

     

    Geara: Fall into the lava, you bastard!

     

    MC: *dies*

     

    Melia: *screams in agony*

     

    Five minutes later:

     

    Crescent: Wake up. Wake up. Wake up. Wake up. Wake up. Wake up.

     

    MC: *wakes up* Okay, I'm ready. *punches Geara from behind*

     

    Geara: How are you alive!?

     

    MC: I'm the protagonist of this anime, I can't die like this! *goes Super Saiyan and proceeds to OHKO Z/G's team*

     

     

     

     

     

    *During Chapter 12*

     

    MC: *sacrifices to save Melia*

     

    Five minutes later...

     

    Melia: For MC, for Venam, for everyone! *proceeds to go Super Saiyan 3*

     

    MC: Melia, I'm back! Let's beat that foolish kid together! *goes Super Saiyan, but not seriously, it's just mad*

     

    MC & Melia: *proceed to beat Melanie, like they always do together, seriously, this duo is unstoppable, someone give some Snickers to them!*

     

     

     

     

    *During Chapter 15*

     

    Everyone: WE BELIEVE IN MC!

     

    MC: *fuses with its past counterpart and goes Ultra Instinct*

     

    Puppet Master: He seriously transformed, n-

     

    MC: *destroys PM's shield with a godly move*

     

    PM: AYO!

  4. Okay, I tested Togepi vs Houndoom...and...it's possible to win the fight even in V13. Without Metronome. With only ONE Omni-boost. Let me explain.

     

    Stats.PNG.227ba465941bf13aaadaec7245bc2612.PNG

     

    Stats2.PNG.0ddb1692460e14ce6f743e2cf090b0a8.PNG

     

    Victory.PNG.e3676e6ee506b0955f283355702f8306.PNG

     

    The fight still requires much luck, but not on Houndoom's damage...but on sleep's RNG.

     

    First Turn:

    Houndoom is forced to Nasty Plot, because its offensive moves cannot OHKO Hapi without crits or boost in stats. Meaning, if it wasn't forced, Hapi could use Yawn and next turn heal.

    Don't rely on Metronome, because you have greater chance to get omni-boost instead of getting moves, since 99% of the entire Pokèmon movepool is useless there. Use Ancient Power and hope to get the boost. If not, reset. I suggest to use quick-save before Melia brings out Hapi.

     

    Second turn:

     

    Actually, Houndoom cannot OHKO now, since Incinerate will leave Hapi with 5 or 9 HP. Without boost, it's a loose battle. Considering surviving, Yawn is necessary now.

    Houndoom will sleep. I think it hasn't Early Bird, which helps Houndoom getting waking up early.

     

    Third turn:

     

    100% of my attempts, Houndoom sleeps. I highly recomend to healing by using the Max Potion in Melia's bag. These poor amount of heals will be your saviors, since they cannot let you stall and doing things like "getting to 0 PP Incinerate".

     

    Fourth turn:

     

    If you are lucky, there are good chances that Houndoom will be asleep still. But...here...you have to risk: now, don't rely anymore on possible AP's second boost, just the move itself. Or Yawn, meaning that you can repeat the heal and getting lucky on not getting crits. If you want to risk, use Ancient Power.

     

    Fifth turn:

     

    Assuming Houndoom will be asleep in the previous turn, now it's better to use Yawn at 100%. You can risk MUCH with Ancient Power, since there are some chances that Houndoom will be asleep for another turn. But I highly recommend you to not do that and just use Yawn, since it has perfect PP for this fight.

     

    Sixth turn and more:

     

    Repeat heals if you manage to use Yawn and survive Incinerate. From now on, you rely on sleep's RNG to understand when you can attack, use Yawn and heals. Like you see, I got at the last turn Houndoom still asleep and Hapi with only one Omni-boost. And I got the 100% fair win. This little girl is a god, just let her grow a bit. The only things which will let you loose are crits and not guessing Houndoom's waking. Sorry for the long comment.

    • Like 1
  5. 19 minutes ago, VMeemes said:

     

    Huh didn't know it ws even possible to win against the Houndoom (at least in V12. V13 might be either more luck based or just plain unwinnable).

     

    Shadow Mewtwo in V13 has been changed a bit, now being a double battle with Keta as a partner. So might be easier, might not be, on casual it's possible since Mewtwo is only level 22, while on normal it's 27 (and remember, you still haven't gotten the badge to raise level cap yet, so you will be battling with level 20 pokemon against something nearly 10 levels higher). It really depends on how useful the AI wants to be in the moment. Plus I think Mewtwo had the shield mechanic making it a tougher fight? Can't 100% remember.

     

    I think priority moves would still work on Pangoro because Yveltal doesn't have prankster, which doesn't work against dark types. So Decimation would still work on it.

    I will test soon if it is possible, but I highly doubt it will be easy.

     

    Shadow Mewtwo is completely possible even in Normal, my Hariyama was its demise. Plus, the level cap is 25, not 20. 18/20 is before Venam, 25 is before Keta.

     

    Pangoro because it tanks Decimation, due to having 4x resistance and Decimation does not OHKO, for this I mentioned it because I saw people talking about it.

  6. I was travelling in the "depths" of community tier lists and I recently found out that there is a good number of possible tier lists even for Rejuvenation. "So..why not sharing my thoughts?", I thought. And I tried to make a tier list for Rejuv characters. Since the template was not completed, I couldn't put all of them, so please don't kill me if Kreiss and others are not here. And don't kill me for my opinions, I'm a good guy I can assure you.

     

    Jokes aside, I think I should start.

     

    1489309652_TierList.thumb.PNG.972f290023202a6a3c4099250261f7e6.PNG

     

    No Opinions: characters I don't have much information to put in the tier list, since: Ana's quest is still going, 3 of the main characters I never used, despite Axel with OG design was my old favourite MC.

     

    D: Characters that I still can't figure how they work, like Reina...or I dislike.

     

    C: I don't mind, but...well...Nastasia is like a mysterious person to me, I hope there will be more...and I forgot about Amanda's existence before V12 and V13.

     

    B: Characters that I like, but sufficient.

     

    A: Good characters. Goomink is Goomink.

     

    S: Extremely good characters.

     

    Z: My favourites. Aevis is the best MC for me. Zetta and Keta are perfect. Crescent's mysterious past and story convinces me. Erin is Erin. Melia too. Amber convinced me much after saving her.

    • Like 1
  7. 2 hours ago, Spider Flower said:

    Thank you for the information on this and on ways to beat the other "impossible" fights in the game. I know I was struggling bad trying to get a good roll on Togepi vs Houndoom fight.

    No problems, the only thing is getting an EXTREMELY good RNG with Metronome (Hypnosis? Stun Spore + RNG in paralysis?)  and Houndoom's AI reaction, since some moves can force Clear Smog or Nasty Plot, basically moves which can't OHKO Togepi. I missed V12 with Togepi being more bulky for this fight.

     

    Meanwhile, I have a theory that Yveltal with only Decimation not OHKO is made for lore purposes. After all, Yveltal's cocoon can be found in the basement of the Xen base ins Sheridian Wetlands with Dive...plus its appearence by Melanie...and the same mon...holds a Soul Stone. I have to control it myself, just to be sure at 100%.

  8. 2 hours ago, Spider Flower said:

     

    Yeah, that makes sense they technically do succeed in their goal of abducting the player and Aelita so it makes sense Sonia is still around later. I guess it leads to an unanswerable question of what would have been defined as failure for a deathwing member for that specific mission. 

     

    It seems like the punishment for great failure is the erase, like happened to the other Deathwing or to Tommen, who was protected by some "Garufan spell" in the Garufan place in Carotos. (Kinda ironic if it's true that he got cancelled by a Garufan spell after not being protected anymore by "another Garufan spell"). We can do the same if Sharon's speechs about the "Mark of Death" in every Xen member have some deep truth.

     

  9. Long ago, I tested the possible win and it seems like beating Sonia does not change anything, the story continues as if you lose to her, even if you win. No Karma Points or new dialogues (at least I think, since I don't remember if I tested in V12 or V13). These battles are made to let you loose 90% of the times or higher. However, some of these battles are fairly winnable and give Karma Points, Relationship points and different dialogues, like:

     

    Togepi vs Houndoom (in V12, Togepi with AP boost could survive at least one attack or forcing another Nasty Plot if I remember correctly, but it still requires luck)

    Vs Shadow Mewtwo (Actually, REALLY easy due to being a 2 vs 1 and Mewtwo hurts itself since first turn)

    Vs Madame X's Yveltal: in V13, it has only Decimation, which has + priority but no longer OHKO. What this mean? Destruction vs a bird who can block priority moves. Or Cursed Body ( laughing in Banette and Froslass ) + a tank like Bronzong. Or even Pangoro, but I never tested it. Just let it struggles against weaker Pokèmon. How funny.

     

    • Like 1
  10. On 7/18/2022 at 3:33 AM, VMeemes said:

    I say start it whenever. Jan has already said that if you already had beaten base V13 content, then you get access to the new story beats in 13.5 as a freebie (since a good portion of players likely already made it to the "post game" of V13). So you can still access it, despite weird timeline stuff. Only when V14 rolls around will it be corrected, and you would have to play the game normally from a fresh save.

     

    Did I get that right so far? Whoever is smarter then me can feel free to correct me on this. Fairly sure that was the gist of it though.

    No no, it's correct: early V13.5 game contents will be playable in runs which you "completed" the game, until V14 will come out.

  11. I suggest using Arcanine or Flygon, if you got it from the Mystery Egg. I got lucky and that mon helped me for Charlotte's entire team, with even Aggron by my side. Darmanitan is a problem with Rock Slide, pay attention. If you were lucky, I guess Tyrantrum and Archeops do their work, especially with one of her mons in particular, but I didn't test that.

  12. Despite I have already showed my team, my main run changed, so now these are. Just chilling, since V13 is completed:

     

    Charizard, my starter: Blaze, Charcoal

     

    Heat Wave

    Air Slash

    Reflect (don't ask how, but he can), it changes with Work Up.

    Will o' Wisp

     

    Gardevoir, great partner: Telepathy, Megastone

     

    Substitute / Thunder Wave

    Psychic

    Moonblast

    Calm Mind

     

    Milotic-Aevium: Merciless, Poison Barb

     

    Thunder Wave

    Toxic

    Poison Jab

    Play Rough

     

    Silvally: changes ROM, usually Dark, Fighting or Water Memory

     

    Multi-Attack

    Thunder-Wave

    Parting Shot

    Crunch

     

    Maw-Rotom: Levitate, Razor Claw

     

    Leaf Storm

    Thunderbolt

    Substitute

    Shadow Ball

     

    Zygarde-10%: Quick Claw

     

    Outrage

    Earthquake

    Dragon Dance

    Crunch / Substitute

     

    Bench: Crobat, Heracross, Spiritomb, Mawile, Tsareena, Glaceon, Bronzong and many others.

  13. If I have to be honest, there are so many good shinies there, like "broken-Bronzong", "Iron Man Zygarde" and "Mega Charizard but in base". For me, many ideas were so original and efficient, like the ones I'm using in my main run (favourite Gardevoir and Charizard tbh)

  14. 4 hours ago, VMeemes said:

    Still a bit funny to me how this is the third crest related discussion on the rejuvination side that I am aware of. Just humouring to me that's all.

    Welcome to the community lol

  15. 9 hours ago, SolareSupremo said:

    Why not? I edited it. I hope I didn't make a mistake.

    No no, I mean...like 736 or something in speed is insane, it's like Regigigas goes mad again and towes again the continents like in its "dex description" lol, I dunno why I thought about it.

  16. On 6/14/2022 at 9:04 AM, SolareSupremo said:

    And how about Regigigas?

     

    • Regigigas Crest - Halves the user’s damage taken and restores 1/6 of maximum HP at each turn. Raises Atk stats and Speed stats by two stages after first 5 turns.

    I prefer 1/8 or something, since it has already the half damage, but I think the boost in Attack and Speed is...well...368 or something x 2.

    • Upvote 1
  17. 1 hour ago, Johanne said:

    Personally I don't think this is a good Crest Idea for Hatterene, mostly since a 1.5 times boost to speed to a base 29 speed Pokemon won't do a thing for it, it just hurts possible strategies with Trick Room and outside of it most if not all Pokemon that aren't Trick Room centric will straight up outspeed Hatterene, still this gave me two ideas for a Hatterene Crest catering to a fast sweeping role or an all-out Trick Room abuser; TLDR: Balance isn't a main consideration of mine for the first Crest idea, though the second Crest might be viable but redundant since it got a Mega

    Hatterene Crest: - Speed is now based of Sp. Atk and all special Fairy & Psychic moves become physical with a 1.3X boost, furthermore, ability is replaced by moxie

    This turns Hatterene into a beast that outspeeds anything, can snowball into a huge physical threath with it's boosted move changes and moxie for a replacement to it's abilities. A broken Crest for sure 
     

    Hatterene Crest: - Applies a 5 turn Trick Room on switch-in, furthermore Hatterene gets a boost to it's highest atacking stat
    This shifts Hatterene into an all out offensive Trick Room abuser that may be comparable to Genesect in my mind due to its abysmal speed stat that allows for a superb Trick Room abuser w/a Download boost paired with its relatively high offensive stats (Great 136 base Sp. Atk and decently good base 90 Atk)

     

    I didn't think about TR with her, I dunno why actually.

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