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Posts posted by Candii
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On 7/14/2022 at 7:07 AM, Centauris91 said:
Why the sad reaction though? Is something wrong?
nope Sorry i just saw i mis clicked right now lmao
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On 11/10/2022 at 11:36 AM, Tsungi said:
Also, I assume their base Special Attack is supposed to be 112? The other stats seem to as high as intended, but for whatever reason Special Attack isn't and is fixed at Furfrou's original total.
the sp.atk is meant to remain the same.
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17 hours ago, Tsungi said:
https://www.rebornevo.com/forums/topic/62201-generation-8-eeveelution-mod-reborn-e1916/ This mod here. They are compatible, but you have to copy paste the Furfrou forms into this mod's forms scripts.
I'm using an older version of the Gen 8 mod right now and the modder's apparently taking a break due to university, so once they're back and they fix some of the mod's problems I'll upload the latest version of it with the Furfrou forms script copied into it. I might look into adding some of the new TMs and Tutors from that mod to their movepool too since it's kind of mediocre right now.
Also, I assume their base Special Attack is supposed to be 112? The other stats seem to as high as intended, but for whatever reason Special Attack isn't and is fixed at Furfrou's original total.According to a friend (karvanha), the mods might be compatible if you put them both into the "Mods" folder, though i haven't tested it YET
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On 11/8/2022 at 7:01 PM, Tsungi said:
I'm using the Gen 8 mod as well - would these two be compatible?
edit: The answer's no, but I managed to simply copy paste the code for the Furfrou forms into the Gen 8 mod's form scripts. If there's anyone else that wants both I can upload that.
they should be compatible. But i hadn't really tested with gen 8. and yes uploading that gen 8 script might be very useful! (though i must ask, what gen 8 mod are you using?)
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Note 1.2: giving each form a signature move like rotom (IF POSSIBLE), otherwise they learn their moves by level up
(status: not fixed)
Spoilerwild-charge, psychic fangs, shadow-bone, Gunk-shot, knock-off, high-jump-kick, aqua tail, play-rough, stone edge
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New types and stats for one of my all times favorite Pokémon, a Pokémon game freak loves to hide in the shadows, a mod for a Pokémon that you might've guessed from the title FURFROU!!!
Each form's types and reasons for why i made them that type
SpoilerStar: normal/electric, inspired from the luxaray line's "star" motif and because it just seemed appropriate
Heart: normal/psychic, well this was as close to a "soul" furfrou so it has the psychic type.
Pharaoh: normal/ghost, well obviously its inspired by mummies and old Egyptian rulers so it only made sense to give it the ghoul typing to match its intimidating appearance.
Matron: normal/poison, Matrons are older women who are dignified and respectable, their British meaning can also be of women who are In charge of medical needs of a boarding schools it gets the poison typing because instead of poisoning its caretaker it heals them with its own anti-venom (which is toxic to Pokémon)
Dandy: normal/dark, dandy means "a man unduly concerned with looking stylish and fashionable." dandy is man who values his outer appearance more than his personality, so dark type suits this well
Kabuki: normal/fighting, kabuki is a type of Japanese dance, and they often have this "elegance" to them that only a graceful fighter can imitate, they often have quite scary looking masks which goes with the fighting type as well.
La Reine: normal/water, this is the form which just has the water type in its design, everything from its tail which looks like a water balloon to its flowy mane has a lot of water aspects
Debutante: normal/fairy, Debutante's are young aristocratic women who have reached maturity and make their debuts to other upper-class families, usually in really pretty white dresses that they dance with at the ball hence the "Rare and elegant" fairy type
Diamond: normal/rock, diamond is a rock, and the colors also match!
Stats~~
Spoiler[85,135,60,112,55,90]
Stats for the "natural" form remains the same. meaning you have to get a haircut for these new stats and types
Special thanks to blue towel for helping me get back into coding!!
And a very very special thanks to karvanha for helping me figure the moves out and basically being a god sent!
SpoilerMOVES ARE:
wild-charge, psychic fangs, shadow-bone, Gunk-shot, knock-off, high-jump-kick, aqua tail, play-rough, stone edge
all learned at level 72
Instructions
1. Download the following file2. Put it in your "Mods" folder
3. Enjoy~
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3 hours ago, Sparco GTR said:
Is possible to get a Weather Ball Venusaur ?
nope.
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the ghost type Eevee looks so good! one of the best gen 8 mods in the market lmao. good work!
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1 hour ago, Dark Ninja said:
(This fight took me a whole ass 3 days) this Radamous bastard..... please tell me the upcoming gym battles are not goona be as hardas this one?... i had to try out god knows how many stratagies to beat this guy... lvl 1 aron sweer with sandstorm...nope caz of that metagross...also tried setting up with dragon dance with flygon...nope... regardless of whether trick room is active or not metagross ALWAYS goes first and KOs with ice punch... i tried a bunch more strats..but nah... that bastard aint going down.... in the end i caught 2 swablus and 2 diglets (arena trasp... they dident come in the wild for some reason had to breed for arena trap) and i got 2 arons to tank..... that's how i beat him... Played really cheap... This is how i did it:
2 Arena trap diglets (with dig and protext)
2 Altarias with perish song also had protect on that thing
2 Aggrons to tank some hits and use revives i got from meowth's pickup ability....so now back to my question.....
will the upcoming gym leaders be jsut as infuriating as this one or not...?my boy, luna and the few upcoming gyms in particular are particular very hard.....make sure to understand their field!
also like someone above me said you can use these passwords to make the game experience easier though you will not be able to online play
red will make the whole game experience easier
green will make only battles easier
easyhms, rejuvcap, freeremotepc, litemode, noevcap, fullivs, stopitems, freeexpall, fieldapp, earlyincu
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7 hours ago, Someone Alive QN said:
i actually purposely kept the previous evo's colors lighter, so as they evolve they're colors get darker and darker. the orbeetle line looks so cute in version!
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hey itza me the discord guy, here to bring you ying-yang orbeetle and queen corvinight elizabeth the II
you would have to compile them in the same spritesheet though since idk how to do that
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1 hour ago, MissMaya said:
Mh Granbull is my MVP so far next to Ninetales :P so I will not drop it.
I mean Quick Claw + strong Attack stats + Intimidate = a real beast
For Armaldo... mh yeah right now is it not the best, maybe I will change it
Walrein sounds good, I will think about it
Drought... yeah I will maybe change it.
honestly from samson onwards i would recommend clefable because of the bulk and the fact its move pool is pretty large, for samson however i would recommend keeping the granbull because intimidate + quick claw gets rid of conkeldurr easily (2 hit k.o complete the fight).
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7 minutes ago, MissMaya said:
hmmm...granbull and the fossil are pretty bad i would suggest grabbing clefable for your default fairy and then replacing the fossil with a good water type. the special/physical balance in this game isn't really necessary imo ofc.
as for the water type; may i suggest spheal (walrein)? that you can get in ametrine or literally any of the snowy mountain areas as soon as you arrive in the circus.
also that ninetales is drought which would not have the synergy with your water type (of your choice)
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11 hours ago, raptor9727 said:
Hi! I am super excited for this mod! I have a few pokemon that I think would need some better shinies
Piplup Line (my favorite line and I wish it was better.)
Chimchar Line
Zebstrika
Snivy Line
Togepi line. (I like the new shiny but prefer the old version before v19 better)
Can't wait to see what you do!
yeah the gen 4 starters need new shinies. but snivy's line looks really good lol
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On 6/16/2022 at 11:16 AM, Katabatic said:
Auto speedup when entering battle and speed down when finishing it would be really nice QoL.
the thing with that is i don't know how to implement that! so i am mainly messing with the pokemon themselves. i think there was a mod regarding this idk.
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12 hours ago, NeoBolt said:
Your revamping looks amazing, damnnn....Ohhh can you plz revamp metagross shiny, togekiss shiny and blaziken shiny? :)
sure thing!
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Of course. i'll do both @itsthecol and @sharlasmith44
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Just now, TERRALIASING said:
maybe, but I could nickname it Powerwolf which would be extremely funny
i don't think that would help
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Just now, TERRALIASING said:
Thinking about making a mod that revamps Hardy's gym battle and works more with his gimmick of being a musician. It'd be a unique fight against a Rock-type trainer who mostly uses special moves--you'd fight him on a concert stage which would give sound-based and multi-hit moves a huge buff. Is that worth trying to make or is it not worth the hassle?
what special Rock type sound based mons would you give him?
besides lycanroc is pretty tough and removing it might be....not good
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thank you both @SilverAngelus and @NeoBolt!
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this is really nice!
If you were a Reborn/Rejuvenation Gym Leader...
in General Discussion
Posted
Starlight Sensation, Demetrius (Fairy Reserve)
Type: Fairy
Field: Starlight field
Badge: Vintage Badge
Items: 2x Full restores, 1x max potion
Team:
Klefki (lead)
Togekiss @firiumZ
Azumarill
Mimikyu
Clefable
Gardevoir-Mega (shiny).
Full team with items/movesets etc
https://pokepast.es/616b8af1130736f9