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Axelyx

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  1. 33 minutes ago, GoldenGlory said:

    Oh thanks I didn't know that

    Btw one trick I used is lead with sticky web leavanny, because of the magical seed, the enemy will have magic coat, so sticky web gets on your side instead. With the speed drop, your mons will be the one faster under trick room. You just need to use not-too-fast mons like the tsareena, spiritomb, escavalier and swampert, then you’re good to go. Take note to delay sewaddle’s evolution to learn sticky web first though. See if that helps with anything 

    • Like 1
  2. I see you have comfey and it can solo noel easily, here’s how:

    Growth / draining kiss / synthesis / petal dance

    Big root, triage ability

    EVs do not matter but 252hp will help

     

    You just have to avoid flinch on the first round, use growth until you get +6 boosts, and if you are low on hp use draining kiss/ synthesis first. Comfey has priority on healing moves so draining kiss will always move first. Remember, don’t kill cinccino until you get +6 boost, after that you can begin the slaughter!

     

    • Upvote 1
  3. To be fair your team is overleveled for the point of the game though, as you’ll see with the next gym leader. But I agree with Alex that the game gets progressively harder. 
     Also, this is the starlight divide section of the forums, be sure to post reborn-related content at the Reborn’s forum next time~

  4. My opinion is to change your medicham’s nature to +speed, outspending the enemy is often more important than extra firepower in reborn. And maybe salamence, but it has ddance so I’m not sure.

     

    As for movesets,

    1. Medicham - HJK over drain punch for me, the former gets a lot more of OHKOs, and mega medicham is somewhat frail and doesn’t need that extra recovery most of the time.
    2. Salamence - you can experiment roost over fire fang for longevity, since you have ice type coverage on other mons. This works better with intimidate, since it lets mence have more setup opportunities. But salamence is very flexible so you can change the sets according to the enemy.
    3. Tyranitar - Are rocks compatible with assault vest? xD EV wise, I’d always spec 252hp first for a bulky set, if you’re running vest then additional 252 def might be good. Also, sandstorm already gives rock mons 1.5x spdef boost so you can try leftovers too. Then you can use rest + toxic, or some other cheese sets if you like 😈


    As for the other mons I’m not too sure (rarely use them before), but I can give you some other generally good suggestions:

           1.  Rotom-wash - Will-o-wisp / Volt Switch / Hydro Pump / Snatch (flexible) 252 Speed, 252 HP or SpA, Leftovers 

    A really good support mon, will-o-wisp to cripple physical attackers, volt switch for pivoting, screens or hydro pump depending on the situation, it’s a really flexible mon. Plus, levitate allows you to predict ground type attacks and give it free switch ins. I suggest it to replace jolteon, since jolteon is a little one-dimensional.

     

           2.  Aegislash - King’s Shield / Swords Dance / Shadow Sneak / Iron Head, 252 HP, 252 SpDef, Leftovers

    A bulky setup sweeper set, really a good mon against the AI. Because of it’s two forms, setting up is really easy, and it can decimate whole teams after setting up successfully. Might need a little time to understand it’s mechanics, but once you do, it can solo even (some) of the toughest fights.


           3.  Other than that, Volcarona and nature power Mega Sceptile are good options for special attackers as well.

     


    Ok that’s a ton, but it’s what I can come up with, only personal experience though :3 In reborn, getting thrashed is really a common thing, especially for the first time, so it’s good to have some mons in rotation as well! Have fun with the game~

    • Upvote 1
  5. 2 hours ago, Supersabu said:

    hi i need help defeating corey i cant seem to defeat even three of his pokemon

             pachirisu lvl 28 

              quiet nature

              run away

               protective pads

              electroball

               bide

                charge beam

               spark

             

             charmeleon lvl 31

              adamant nature 

                blaze 

               quick claw

                 cut

                 dragon rage 

                  ember 

                 fire fang 

     

                 trubbish lv 25

                   naive

                   sticky hold

                 none 

                 double slap

                 stockpile 

                  sludge

                   toxic spikes

     

                 cherrim lv 28

                  sassy

                   flowergift

                   rose incence

                  morning sun

                  leech seed

                   magical leaf

                  petal dance 

     

               crabrawler lv 26

               rash

               hypercutter

                none

                power up punch 

                rock smash

                bubble beam 

                dizzy punch 

     

              delibird lv 27

               hardy

               insomnia

               none 

               present

               ice shard

               spikes 

               drill peck

     

    i also have nature power

     

    First of all, your mons are a bit underleveled, you can train them by fighting the grand hall trainers.

    Regarding your party, I think it's not very good against poison types. I suggest using a swoobat (woobat from the underroot or underground railnet). Simple + Calm Mind, Confusion, Air Slash swoobat can easily sweep most of his mons. 

    At lvl 32, charmeleon learns flame burst, you can use it as a last ditch effort, taking down one of his mons with you. I normally use it for crobat or skuntank.

    Lastly, you can use delibird as a lead, stacking up some spikes to ease sweep from your other mons.

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