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Post Comments posted by fish_gaming
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Idk what Pokémon the new form is supposed to be but it looks sick. Also the Regirock area looks absolutely stunning. Y’all have been hitting it out of the park with area design in v13 and what you’ve shown us from 13.5. Y’all should be proud.
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18 hours ago, Falirion said:
now i will say this
i disagree and am mildly insulted at the insinuation that all people that play (played) and liked intense mode are "birds of a feather" if you will, so no, i do not feel intense mode players as a whole have to apologize for anything, the people that were hounding jan, zumi and other devs have to apologize or realize they are not wanted, and i refuse to have intense players be put into the same box with them thank you very much.My bad, I should have clarified that I meant the more toxic Intense mode players.
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12 minutes ago, Zumi said:
It's not aimed at the casual playerbase. We've repeatedly gotten passive aggressive or downright rude messages from people thinking they can tell us how we should be doing things (Jan in particular has gotten a LOT), and every time any changes were made based on feedback we'd still get shit for it, so I decided it'd be best to put my foot down about this stuff up front before we get another slew of these kinds of messages.
Sucks that y’all have been getting this kind of hate for such a high quality game. I hope that the whole situation gets better. I think almost all of us support all of you and whatever y’all end up doing with the game.- 1
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The field for Crawli's fight will be changed to Swamp instead of Forest. Rain will also be removed.
I am very interested in seeing what swamp Crawli will look like.
Also on behalf of intense mode fans I would like to apologize for the toxic intense mode fans that have been mean to y’all. Please do whatever is best for you and the game.
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This is a tough decision. Frostbite seems like it would be much harder to apply than burn because of all the abilities and moves that can burn easily. And freeze, although it’s absolutely bonkers, is kind of balanced in the sense that you have no way to guarantee you are going to freeze your opponents and it’s more luck based, and the fact that very few moves can actually freeze.
If Frostbite is going to completely replace Freeze with no changes to anything else than I would probably say no, but if it does end up being added, I would add stuff like a Frostbite Will o Wisp or a Frostbite Flame body cause it’s more balanced that Freeze and is balanced enough to warrant it having easier ways to get it.
If nothing about anything else on what can apply Frostbite is being changed than no, but if there is going to be stuff like Frostbite Will’o Wisp and Frostbite Flame body than probably yes.
Edit: also, would this be coming in 13.5, or would it be coming whenever legends arceus stuff gets added?
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Sneasler does not exist.
Truedamn thing looks like a FNAF animatronic
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Can I have them?
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Amazing art by Zumi as usual
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Even though intense mode is leaving, will there still be an option to turn off items in battle?
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I have a question.
how hard would it be for someone to take v13 intense mode and put it in v13.5?
I know you would have to move the Difficulty Modes script and the trainers PBS file to 13.5 and make new trainers, but would there be anything else that would need to be done?
also I totally understand your decision to do this and am totally on board if it’s better for you. Thank you for making this absolutely amazing game.
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“I don’t wanna be holdin’ onto this for any longer! There’s something SHAKIN’ in there dude!”
Obviously, this box is full of bees, just like the last one, but there are more in this one, which is why it shakes instead of buzzing.
Please give us harder puzzles next time.
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“but i'unno dude. Swear I heard buzzin’ coming from inside the box while carryin’ it up here.”
The box is full of beesgive us a hard one next time
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8 hours ago, andracass said:
yup! you can just play on a mac.
unfortunately it hasn't been tested a whole lot, but in theory it'll work fine.
if you can run either of the other versions, you're fine.
this is going to depend on how we ship the game out. they'll be editable somehow, though.
(also i'd recommend using gemini or a similar program. the rmxp script editor is awful)
not sure if this is the best place to ask this, but what is Gemini? I can’t find it on google. -
So just to clarify, I can’t edit the scripts of the game with rpg maker xp anymore?
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"A delayed game is eventually good, but a rushed game is forever bad,"-Shigeru Miyamoto
take as much time as you need.
also I love the name of the post- 2
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Oh my god I finished it. This took way to fricking long.
Here is a list of every crest submitted for gen 1 Pokemon in order of Pokédex number
if anyone wants to help pleas start with gen 8 and work backwards. I had 3 tests today and I’m very tired so I’m going to go chill out and play the dlc
goodbye.
SpoilerWinter 170
venusaur crest, makes the opponent venusaur and every pokemon in both trainer's parties venusaur
Terrible idea: Venusaur Crest:
1) The user is unable to switch out, a la Ingrain.
2) The user slowly gains more HP/ turn over time, a la toxic, but healing. (Possibly only an extra 1/16 per turn?)
(Ties into the theme of Venu being part-plant and part-poke, the idea being growing vegetation into the ground and growing stronger with time.
7. Venusaur - All moves that uses leaves gets 20% boost also increases spd stat by 10%
Venusaur: Seed Bomb, Worry Seed, and Bullet Seed have a 20% chance of inflicting Leech Seed on the target when used.
6. Charizard - Immunity to rock moves and stealth rock
Charizard crest: boost all stats when hit by a super effective move or critical hit
Charizard Crest: Gives the ability Multiscale, as well as Immunity to Rocks
Heres what i can think
8. Blastoise - Mega Launcher for all Special water move
ZappoNinja 12
Posted Saturday at 04:43 AM (edited)
So, Beedrill itself has a mega evolution yet Butterfree doesn't have anything like that, so I'd like Butterfree to get some love too being it's my favorite Pokémon.
Butterfree overall is a pretty lackluster Pokémon having only a measly base stats of 395. Most attacks will just tear through it like it's paper. What I suggest is a crest in which buffs Butterfree's powder moves. By that I mean that whenever Poison Powder, Sleep Powder, or Stun Spore is used each of those moves will automatically have priority and 100% accuracy. Although a 100% accuracy sleep powder seems kind of overpowered the moment that Pokémon wakes up Butterfree will instantly go down unless the AI decides to ignore all logic. It's kind of like Prankster too in a way, but it works on dark types and the three moves it works on never miss.
I think this is balanced enough and helps Butterfree hold their own in late game, but if you wish to add it without boosting the accuracy of the powder moves to 100% I'd say that'd be fine too. Though then it'd be a pretty lackluster crest to me compared to, say, Meganium or Ledian's crest which is why I highly suggest keeping my original suggestion.
(Also I was told that Butterfree is getting a mega cause of Gmax, but I still think this should be added because considering it'll be a mega only one Pokemon can mega evolve at a time meaning there are a lot better options to add to your team instead.)
Edited Saturday at 05:13 AM by ZappoNinja
Whether or not Butterfree gets a mega it will likely never be used unless it gets this
Butterfree Crest: Missing an attack raises accuracy stat two stages, and special attack stat by one stage
42. Beedril - Defense is TRIPLED
Beedrill Crest: Doubles damage dealt and halves damage taken against poisoned foes
Pidgeot - Contact moves that has 60 power or below procs twice ( Aerial ace, Quick attack, etc strikes twice)
pidgeot crest: your first move is replaced with judgement and always deals super-effective damage
Arbok Crest. It gets a decent buff in Attack, Defense and Speed. Also can normally/badly poison an opponent if it uses any biting moves
Arbok Crest - Double whatever stat change it does to an enemy (for example, intimidate is a -2). It also gets a 20% increased chance for additional effects on moves (like crunch lowering defense, poison sting poisoning, etc.)
Arbok - All biting moves poison the foe
arbok crest-doubles the power of biting moves
arbok/ekans crest: your player name is now spelled backwards
Arbok Crest: Contact moves apply effects of Wrap. Additionally grants +25% defense and special defense
pikachu or kanto raichu crest: user's attacks will inflict either physical or special damage, whichever will be more effective. this could kind of be a throwback to the pre-physical/special split days
Pikachu Crest, Increases Base Attack, and Base Special attack to 100, and effect speed boost but lower HP, DEF, and SPDEF
Pikachu Crest - SpAtk and Atk combined & +11 base Speed
pikachu crest: you are now worth $103 billion.
Raichu: Increase both attack and special attack by 20 and change ability to speed boost. With proper support from teammates it could be a potent nasty plot sweeper. Or you could run a mixed set. Mixed Raichu could have some decent coverage since it can also learn brick break and knock off.
Crest raichu. Gets a physical atk and spatk boost while also, gaining imunity to ground.
Raichu (alola) crest: sets up electric terrain upon entry. Additionally giving it same type attack bonus (similar to adaptability) as long as electric terrain is active
Raichu (kanto) crest: gives raichu the reckless ability for any recoil moves it learns boosting them by 20%
Alolan Raichu Crest: User's ability is overwritten by Levitate. Special attack is raised by one stage upon entry and electric/psychic moves are boosted by 1.2x
Finally gives Raichu levitate and some much needed offensive buffs. I thought this thing would become a little too nutty in Electric Terrain so I decided to have Surge Surfer removed.
Alolan Raichu: More speed, gets levitate
Alolan Raichu: Treats it like it's on electric terrain (triggers surge surfer and buffs electric moves, also can't fall asleep since those are the effects) or activates electric terrain on entry, whichever works. Maybe a 1.1x or 1.2x boost to special attack as well.
Alolan Raichu: Gains water Stab and gain swift swim ability
alolan sandslash: when it's hailing, 1.25x sp. def + half damage from fire type moves
Sandslash Crest: After using a Ground or Steel Type move , the mon gains an effect like gulp missile but with -1 speed on hit. (Mostly a reference to how the spikes of and claws of Sandslash can fall off)
Alolan Sandlash Crest : The mon gains a 20% chance of freezing if a mon makes contact with him ( Reference to the pokedex entries too)
Sandslash/Alolan Sandslash crest: activates sand rush/slush rush upon entry
Alolan Sandslash - Each hit has a slight chance to freeze and gets skill link.
Sandslash Crest: Activates ability, and gives it the other one if a Sandstorm is active. Gives the Tough Claws ability. All physical attacks from this pokemon have a 40% chance to make the target flinch.
Alolan Sandslash Crest: Activates ability, and gives it the other one if Hail is active. All physical attacks from this pokemon have an added 30% chance to freeze the target.
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Nidoqueen/king (could work for either) - Swaps Atk. and SpAtk, and makes the secondary effects of moves still activate with Sheer Force
Nidoking and Nidoqueen - Switches Attack and Sp. Attack. Increases Non-Stab moves Base-Power by 1.3
Alolan ninetails :summon arura veil when sent out
Wigglytuff Crest - Gives the effect of Fluffy
Wigglytuff Crest- Doubles the holder's attack stat, but the holder cannot faint a target unless the target has directly damaged the holder. After all, why faint a potential Friend?
Wigglytuff - Special version of huge power.
wigglytuff crest :
- fluffy is applied onto wigglytuff
- both defense and special defense stats are changed to 90
- when wigglytuff faints, misty explosion triggers
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Wigglytuff - Sing has 100% accuracy and hits both targets in doubles, but sleep only lasts 2 turns
Wigglytuff: boost sound based attacks by 50% + sing has 100% accuracy and can put EVERY MON asleep, even if it has insomnia (because its songs are so boring)
Vileplume: Regenerator
Vileplume: neutralizing gas ability
Parasect Crest: Normal moves can hit ghost types and increases catch rate of other pokemon. spore always hits ignoring type
Parasect Crest- Merges Attack and Speed and Effect Spore will activate if parsect hits the opp with a super effective move.
Parasect:
Extra abilities: Bad Dreams & Analytic.
Gains a 1.3x boost in both defense & special defense.
Parasect now resists both Fire & Flying type moves.
dustox/venomoth crest :
- multiscale is applied onto the pokemon
- base defense and special defense becomes 80 and 100 respectively
- when the pokemon enters the battle, opposing pokemon are inflicted with a random status condition; paralysis, sleep, burn, or confusion
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Alolan Dugtrio - Tangling hair procs when Dugtrio's moves make contact as well, and sets a 'layer of hair' (e.g. Sticky Webs) when Dig is used
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Dugtrio: Contact moves hit 3 times with 33% power (maybe even 50%, but 33% makes more sense
Persian:
Extra abilities: Tough Claws & Rough Skin. (Rough Skin acting like a quick counter attack)
Increases attack by 1 stage upon battle entry.
*Meowth*/(Persian) crest! Functionality of Quick Claw item + Amulet Coin item + Technician ability, or effect similar to Technician ability extending to moves with 80 base power and obligatory normal type
Persian Crest: gains a crit stage increase if it's faster than the target + Sniper ( To resemble a bit the old crit mechanics)
Crest Persian. Gains tough claws
Persian - Increases crit stage by 1; landing a critical hit boosts attack by +1/+2 (callback to its always landing crits in gen 1)
Persian Crest-multiply the money from battles by 4( after all its a pokemon with gold on the head)
Golduck crest - Boosts Psychic-type moves by 1.5x and doubles the effects of Calm Mind
Golduck: Psychic-type moves gain Stab
Golduck Crest: psychic stab and simple ability
Golduck Crest - + Psychic effect on every attacking move golduck uses + 10 base Spatk
Golduck crest: using psych up with golduck crest confuses you and you get +1 sp attack each turn you are confused (Reference to the dex entries + a more reliable way to get confused)
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Primeape (Anger Point only) - All attacks against this pokemon are critical
Primeape - gets Gorilla Tactics
Primeape Crest: Boosts crit ratio of every pokemon on the field (trying to make use of its Anger Point ability)
Arcanine Crest
Halves the damage taken from physical attacks.
Basically just Fur Coat. A lot of people forget about Arcanine’s defensive capabilities, and this + Intimidate would be a fun combination.
Arcanine Crest: Raises speed and attack whenever a Fire-type move deals damage.
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Or: Fire-type moves deal more damage as speed is increased.
Arcanine Crest: Howl and Roar gain +1 priority and increase Biting moves BP by 1.5x.
Out of my love for Arcanine I will suggest the Arcanine crest. He isn't underperforming but a crest that halves his recoil damage would be pretty cool.
Arcanine: Flame Body.
poliwrath: has sheer force.
Poliwrath Crest: Gives Water moves priority if the mon Hp is above 75%
Poliwrath - Increases dmg of contact moves when raining by 25%
All water moves uses the user's attack to calculate damage.
All normal-type moves are now fighting-type.
Poliwrath Crest: Poliwrath is not affected by the negative side effects of moves (such as Close Combat, Belly Drum, or Superpower), cannot have its stats lowered, and gains Magic Guard. (Inspired by the pokedex entries).
Victreebell Crest: Gives the ability Solar Power
Tentacruel - Defense scales with Special defense and attack scales with special attack
Golem (Both forms) - Once knocked out it causes a self-destruct
Golem: gains Sand stream and solid rock
Golem (including Alolan) Crest - Applies Gravity effect as long as user is in play. Sandstorm summoned too.
Alolan Golem: Starts Battle with Magnet Rise but lowered Speed.
Golem (Kanto) : Self-Destruct/Explosion are treated as rock-type moves, and when Golem is hit by an attack, the opponent's defense is lowered by 1.
Rapidash Crest- If held by Kantonian Rapidash, increases the damage of "charging" moves, such as Wild Charge, Flare Blitz, etc. If held by Galarian Rapdiash, increases the user's atk when using the move Calm Mind and increases the chances of additional effects occurring (like Serene Grace)
(Kantonian)Rapidash crest: When the sun is active, boost speed by 2x , attack by 1.75x (could be lower/higher) and evasion by 1.5x (could be lower/higher), but takes
Rapidash Crest: Drought and increase speed, accuracy, and evasion in sun.
Rapidash (including Galarian) crest - 1.3x attack and speed.
Rapidash Crest: Boost Speed by 1 stage upon defeating the enemy. If user is faster than the target, damaging moves have their power and accuracy increased depending of differences in speed. [(UserSpeed - TargetSpeed) / sqrt(TargetSpeed) + 15% looks good]
Rapidash Crest: (Inspired by the pokedex entries mentioning the firey/psychic energies stored in its body). Physical attacks that hit a Kantoian Rapidash burn the enemy, while physical attacks that hit a Galarian Rapidash confuse the enemy. Depending on the Regional Form this pokemon has, Normal physical attacks become either Fire-type (Galarian Rapidash) or Psychic type (Kanto Rapidash). Affects both forms of Rapidash.
Crest Slowbro / Slowking. Swaps defense for spdef and spdef for defense
And finally. Crest Farfetch'd Gains +2 atk and speed while gaining tough claws
Farfetch'd Crest - ups the critical hit ratio (like its stick) and ups attack and speed by x1.2 then matches them.
Dodrio Crest: User is unaffected by status effects and will evade first incoming damaging move. Gives him ability Reckless. (Moves that bypass accuracy checks can still hit him.)
Dodrio : This pokemon cannot hit himself in his confusion. Doubles Dodrio's attack when confused.
Dewgong Crest - Gives Dewgong the effect of 2 Stockpiles permanently.
Dewgong crest: When the rain is active, gives priority +1 to water type moves, ignores water type resistance, (can hit pokemon with water absorb)
When the hail is active, gives priority +1 to ice type moves , ignores ice type resistance
Crest Dewgong. All moves become Ice and do 1.4 more.
Alolan Muk: If it gets hurt by a contact attack, the enemy´s speed decreases.
Muk : Gives him the gooey ability
Muk or Toxicroak (makes sense for either) - Pokemon poisoned / badly poisoned by this pokemon take twice as much damage each turn. This pokemon can poison steel types.
Cloyster - Stats cannot be lowered
Gengar crest - When held Ghost Type moves are Effective/Super Effective to Dark Types
Also with this Crest, Normal Type moves can hit Gengar but are Not Effective
oh and can it give him back his levitate ability
Gengar : has levitate
Gengar: Abillity becomes leivitate and its special attack increases by 10% whilst its attack scales with it
Kingler - HP is doubled upon entry
Electrode crest: The user will always live on 1 hp after taking a fatal blow from any hp range and explode after the turn ends
A few ideas for Electrode Crest:
- Befitting of its nature, explodes every turn, dealing normal-type damage of 80 base physical power to the opponent then damages itself as well for 1/8 of its maximum hp. (Not that OP since Electrode has terrible attack stats to begin with)
- Attacks twice with the same move(attacking moves only), but takes recoil damage equals to the first move dealt to opponent.
- Upon being attacked by an electric move, gains 2 stages in sp.atk and speed.
Electrode - all attacks use sp.atk stat and makes normal moves electric
Electrode: Uses the move Self-Destruct upon fainting.
Electrode - Uses type-less special explosion upon fainting. Plus 1.2x special attack increase.
Exeggutor Crest: Trick Room activated upon switch in
exeggutor crest-super effective hits restore hp
Kantonian Exeggutor Crest: All Powder moves and Leech Seed have 100% Accuracy but, Because of being focused on Non-Damage dealing moves Sp.Atk becomes 0.66x.
Marowak Crest: Switches base Attack and Defense, and allows Bone moves to hit Flying type Pokemon.
How are birds immune to a thrown bone attack? HOW!?
Marowak- Bone moves never miss, and do 1.5 more dmg and may randomly hit for Fire,Ghost,or Ground type dmg.
Marowak: Parental bond with a 10% increase in special def and have the thick club being held with it
Hitmonlee Crest-Striker moves hit 3 time and loses 50% power on the second kick and 33% power on the last kick. Each power decrease is from the previous kick.
Hitmonlee crest: Its kicking moves are boosted by 20%, and all of its kicking moves besides high jump kick now bypass all accuracy checks at all times.
Hitmonchan crest: Its punching moves now always hit twice, with the second hit doing 0.25x damage on the second hit (ala parental bond but for punching moves only)
Hitmonchan Crest-Punching move hit three times but lose power after each hit. See the Hitmonlee Crest how the power decreses work.
Hitmonchan: Punching Moves heal half the damage they deal (This attempts to make Hitmonchan an Endurance Boxer.)
Weezing: double damage caused by explosion
A few ideas for Weezing Crest (my favorite pokemon), can mix and match between them:
- Explosion/Self-destruct damages Weezing equal to 1/2 of his maximum hp. Damage to opponent is unaffected.
- Explosion/Self-destruct applies poison-type damage to opponents that it does not affect.
- Base sp.atk and sp. def increased by 1.2x
g-weezing crest: gives your character sprite a top hat
Weezing Crest: if the Weezing holding the crest (whether galarian or not) has neutralizing gas, then not only are the effects of abilities ignored, but also the terrain's while it's in the field.
Weezing: Converts damage to health on Weezing for attacks used by allies. (Good for spread moves)
Crest Kangaskhan. moves hit twice (parental bond but not)
Seaking Crest - Swift Swim now doubles attack instead of speed.
Seaking Crest-Speed is increased by 30% and get type changes when a new move is selected.
Seaking Crest: speed increase and sap sipper ability
Seaking crest: This pokemon's speed is doubled and horn-based-attacks (megahorn, drill run etc.) increase in base power by 1.5x.
Seaking - boosts spd and atk by 50%
Starmie crest: When switched in, sets up reflect or light screen, gain prankster
Crest Starmie. Gets a 2x spatk raise.
Starmie Crest - Summon Gravity on switch in, damage-boost proportional to Starmie's health (around 30-50% boost at 100% health)
Mr. Mime: Has a chance to mimic the opponents' moves for half BP but removes any secondary effects.
Mr. Mime Crest - Screens last 10 turns, and have additional effects
Reflect: reflects 1/8 of damage received to opponent. Light Screen: heals own team's side by 1/16 total HP each round
(since Mr Rime will be a thing, Mr Mime surely needs a crest to make up for not having an evolution)
Jynx Crest Crest: 20% in Speed/apply Snow cloack
Tauros crest would be super cool. Recharge moves wouldn't actually recharge if you got a knockout in gen 1, so maybe a crest that would allow this for Tauros? Could allow him to secure KOs easily with Giga Impact. If this isn't enough, maybe it could also increase the damage of moves that uses it's horns, like Megahorn, Smart Strike and Horn Attack
Tauros Crest: When using must recharge move like Giga impact or hyper beam, if opponent mon is knocked out, no need to recharge and tough claw (horn) ability
Tauros: Stamina
Tauros Crest: If Tauros used a physical move the previous turn, a special move it uses this turn calculates damage with Tauros's Attack stat. After a special move is used, this effect resets. If a special move is not used, Tauros's Attack stat increases by 1.
magikarp crest: magikarp can leap over mountains. splash is now a 250BP move that always paralyzes (due to the shock of being hit by a fish at mach 4.)
Gyarados - Atk & SP Atk is Equalized ( So i can finally use flamethrower and surf for this guy)
gyarados crest: makes gyarados water/dragon like it fuckin should be
Gyarados: Swap Attack and Special Attack
Lapras crest: Switches strenghts and weaknesses, when the hail is active, upon switching in, sets up aurora veil (i count snow warning 1st turn aswell)
Lapras Crest: snow warning and increase speed in hail. (maybe include electric stab bonus?)
Eevee Crest: If the field effect changes while Eevee is on the field, Eevee transforms into an evolution that matches the new field. Eevee changes back when it faints or switches out (like Ditto)
Eevee Crest, Increases Special Attack to 100, and Speed to 100, Protean ability with some unique moves (Good even be cool with the Transform Eevee
Eevee Crest - Strengthens Eevee and automatically adapts it to field effects.
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Raises Eevee's stats.
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Makes not very effective moves hit for neutral damage (like Tinted Lens).
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Changes Eevee's type depending on the field (like Mimicry). Also changes its Normal
Currently working on a list with every crest suggestion. It will be done eventually. Hopefully soon.
ill update this post whenever I get one generation done
- Popular Post
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I feel bad for Jan and Zumi because they have to go through all of these submissions.
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Heliolisk crest. Several ideas.
1. Buffs defense by 1.25 always, but it switches to 1.5 def and spa and spe by 1.2 when in Rain, sun, or sand, depending on the ability
2. Switches they typing to electric/water, electric/fire or electric/ground depending on the ability and a slight def boost
3. gives it ether Refrigerate or slush rush and hail immunity, and a life orb effect to trade for not having an item.
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The amount of passion and love that goes into this game is insane.
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A Deep Dive into Boss Battles (New music and Aevian mon reveal too!)
in Records
Posted
Lmao entei