Bennylava
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Posts posted by Bennylava
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Flash is also a good way to deal with all three of her major threats. 2-3 Flashes and she usually swaps away from Pallossand or Quagsire. Also does great against Garchomp.
Wobbuffett is a good Destiny Bond user if you want to cheese her. Max out his Defensive EVs and enjoy.
Otherwise there's Prankster Murkrow with Perish Song to deal with her Garchomp once it's her only Mon left.
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Mamoswine is a viable addition.
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When I did my Eeveelutions run I used the priority from Baby-Doll Eyes to lower it's Atk x6, then Cursed up.
It's awesome when you find actual strategies to beat these fights that doesn't involved Perish Song or a Destiny Bond!
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Whats the rest of your team look like?
What purpose is Eelektross suppose to serve on your team?
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6 hours ago, Amethyst said:
what cass is saying is that this is expected behavior. being able to freehand resize the window overwrites the functionality to have it full screen as defined in the options (which is probably a net gain anyway since the full screen size option in the normal enginehas some jank to it, such as crashing on soft resets)
sorry though, i know that might be a disappointing change for you.
Ahhh. So it's intended. Fair enough.
That is quite dissapointing.
Perhaps leave in an option to choose whether you want to be able to freehand it or have it as a static size?
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No one has any ideas about this?
Am I the only one with this issue?
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How did you get Volt Switch on Eelektross?
And Earthquake on Metagross?
Anyways, what are you looking for with the team? Any specific gym battle you're having trouble with?
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Murkrow/Honchkrow is a solid flying type, Moxie allows for some pretty gross sweeps some times, and is available at the Aqua Gang hideout on a windy day if I recall correctly. You just walk up and talk to it.
If you got Togepi from the Mystery Egg then Togekiss is an absolute boss, too.
A defensive Mandibuzz can be very strong too. Give it Big Pecks as it's ability, Iron Defense, Roost and Brave Bird and it's very close to unkillable once you get it rolling, this thing can survive Stone Edge hits lol.
Maybe I'm biased but I've always Pidgeot is a little underrated. Talonflame, Fearow are also strong flying types.
Whimsicott is fucking brilliant. Can server as a support or a massive wall with Leech Seed, Substitute, Cotton Guard and Giga Drain/Protect. Has access to awesome support moves, not a bad addition to your team at all.
Roserade is amazing for Reborn. Although it's missing some core abilities (like Sludge Bomb) you still have access to Sleep Powder, Aromatherapy and strong grass moves. Hidden Power for coverage.
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2 minutes ago, andracass said:
you can click and drag game-z like any other normal window to make it bigger or smaller
I know, but the point is I have to re-do it every time I start the game
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So I just downloaded the 18.3 version and like with the 18.2, I'm having some issues with the options.
The screen size option isn't "saving." Every time I open the game, the window size appears as if the setting is set to "small." When I go into the settings, it's set to "full."
When I change it to "L," the window changes to the appropriate size. When I use the Game.exe file and swap the setting to "Full," the window goes to full screen; however, when I use the Game-z.exe file, the full screen option just doesn't work and it's stuck as if the setting was set to "L."
Then when I close the game and open it, the window appears as if the setting is set to "small" and I have to start over.
I tried messing with the sound setting, the volume and that setting carries over when I restart the game.
Quite annoying. Any thoughts?
I hope this is the right place, wasn't sure if there was a dedicated place for 18.3 errors.
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Depends on his purpose on the team.
I think not adding Morning Sun is a mistake.
As far as items, Leftovers, Charcoal, Life Orb are all good choices depending on the upcoming battle. 2 of those are quite late game, I know. Charcoal is available to you already, though. Metronome can also be a very solid choice.
Extreme Speed is really strong, priority moves are really good and allows for easy revenge kills,
Morning Sun for longevity.
I think that should be your core and then depending on the coming battle you can swap around the last 2 moves. You have access to Fang moves, Crunch, Bulldoze, Close Combat, all strong moves and provide coverage and it all depends on the rest of your team and what you're missing.
Swap between Flare Blitz and Heat Wave as your STAB depending on your fight.
Honestly one of the important parts here is adapting to your upcoming battle(s). Don't be afraid of changing out your moves!
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Roserade is pretty strong in Reborn. Full SpA and Spe EV's it's quite fast, has access to Sleep Powder, Nature Power and if you breed a good Hidden Power onto it you have good coverage too. The only thing really missing is Sludge Bomb which isn't available, kind of a shame but oh well.
Roserade is a good Mon.
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So I don't know if I've just not looked around hard enough but I noticed 1 move tutor missing, the one in 7th Street who teaches Defog, Laser Focus, Telekinesis and Ally Switch.
Also is there an NPC who can check Hidden Power in the Sandbox Mod? I couldn't find any.
Last thing, the move tutor who teaches Knock Off, Iron Head, Giga Drain etc is missing the move Liquidation.
Is anyone still working on this and keeping it updated?
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9 hours ago, Antho l'Abricot said:
Hey there, I'm interested too, I prefer singles however
If you're up for a 6v6 singles with no field, let me know.
I don't care how many sashes/leftovers you use, whatever is available in the game goes.
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Is still thread still being used?
Online username: Si
Timezone: +1 GMT (Copenhagen)
Availability: Most days, most hours. Lockdown! Woo!
Rules/Field effect: No field, if you want a field, change it during the game with moves! - Anything available in the game is fair play.Keep a cool and friendly attitude! Let's battle!
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A newbie question, trying to learn new stuff:
How come your first Dragonite has an IV of 0 SAtk? What's the point?
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20th Update
SpoilerAfter getting through the gauntlet it was time to deal with Meteor in Agate and then on to Hardy for his badge.
This fight was super easy, so nothing to say.
Kind of surprised at how simple the fight was. Not much to say, really, once Excadrill was taken care of and Reflect went up from Tails then fight was pretty much over.
This fight sucked. Flinch, flinch, flinch, flinch, flinch. And a few more flinches. Why you would design a fight around Rock Slide beats me, but what ever. Super simple strategy: Lower their Atk with Baby-Doll Eyes while sacrificing the gang, set up Reflect with Light Clay and while he's swapping out his mons and Reflect is up, set up Acid Armor and Curse. Then rinse him.
I changed Blue's EVs to Defense instead of Sp.D; I changed Pixie's EVs to max Defense; I changed Fluffers, too, although unecessary. At first I had intended to Will-o-Whisp Aerodactyl so I needed him to survive the first Rock Slide hit. Didn't work, lol. Also tried Trick Room but Gigalith is too slow for me and does crazy damage, so that didn't work either.
Still really surprised at the damage taken with full HP and Defense EVs on my team, but what ever. Mostly just sucked soft-resetting every time I flinched at a bad time, or if he would crit me. Three cheers for fights centered around RNG. Yaay.
So, that's it. Done with the run! Apart from Adrienn and Hardy fights I had a lot of fun with this. Very challenging having to come up with interesting ways to win and play around rather rough field effects.
Hmm. Now what?
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On 4/15/2020 at 7:01 AM, Edo said:
congrats on beating the gauntlet, well done
Thank you!
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Have used Kecleon, he's super cool and a lot of fun - and surprisngly strong. Great candidate for Trick Room, pretty underestimated Pokemon I think.
Reuniclus with Regenerator is another solid choice and can learn Ally Switch for safe swaps.
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19th Update: Glass Factory!!
SpoilerWhew! I've only gone and bloody done it.
Loooooooved these fights. Took me a while and a bit of tinkering with moves.
I swear I've never used this many Heart Scales at the Move Relearner in any run before, LOL.
Jolteon: Metronome - Big sweeper!
Vaporeon: Wave Incense - Had to use Detect so it beats Metronome
Sylveon: Metronome - To deal with Umbreon
Espeon: Amplified Rock - Trick Room strat was necessary heres
Flareon: Charcoal - Allowed me to OHKO everything important in the first battle and it beats Metronome because I had to make use of Detect
Leafeon: Leftovers - Didn't matter much really. Didn't have anything better to give him
Simple Trick Room strategy, let my slow mons sweep as much as possible then let Jolteon's speed take over when it fades taking advantage of the field effect damage boost while using Detect to avoid friendly fire on Discharge
Holy shit Jolteon swept this battle, Pop in Sylveon with Heal Bell to deal with Umbreon's stall.
Quick disclaimer: In the video Vaporeon faints but I found a way to keep him alive for the third battle, I just forgot all about re-recording the win after fine-tuning my moves:
Turns: Scald -> Wish -> Scald -> Weavile faints, Wish comes true, heals me up to full -> Honchkrow comes out -> I survive 1 Brave Bird hit, I use Wish -> swap to Jolteon, he survives Brave Bird hit and Wish heals him to full -> commence sweep with Discharge and Metronome -> swap to Sylveon to deal with Umbreon. Without a fuss and I have my whole team for the third fight.
Most of this is just brute-force. I abused the hell out of Detect to avoid Discharge hitting my own guys essentially letting Jolteon do most of the heavy lifting. And he does so beautifully I might add.
Kind of surprised I won this one. A couple of poor decisions, mistakes and some genuinely shit RNG going against me lol.
First Sandslash survives Discharge for the first time; then Pixie gets paralyzed on Hyper Voice and I instead end up losing a guy when I didn't have to; Blue gets paralyzed on the first Thunderbolt and then doesn't use Wish; Fire Fang misses twice on Glaceon and Blue gets paralyzed on yet another Wish use! Ha. Genuinely laughed out loud at that little series of events, haha.
Put me in such a tight spot. Thank fuck Rock Slide missed or it would have KO'd Fluffers. I had my arms up in the air giving out a way too feminine, high pitch "yeess!!" hahaha. Bloody brilliant, man. And thank fuck for Flareon's natural Sp.D bulk. I am so glad I invested in defensive EVs. He tanked that Frosslass hit like an absolute champ.
Awesome series of battles. I'm torn between Spike and Fluffers being MVP. On one hand, Spike carried most of the heavy lifting in all three battles yeah, but man Fluffers came in properly clutch like a fucking legend at the end of the third battle.
It's been a while since I've gotten amped up playing this game. Awesome series. I am so ready to go deal with Sirius and Hardy. I need to go look up the Meteor gauntlet and prepare. Will tackle these guys some time this week.
Almost done with the challenge run!
*Apologies for the lack of effort put into the logs/scripts as of late, I have a little less time on my hands to do this and I figured with the battles getting a lot harder I would focus on explaining my thought process and strategy instead.
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I'd teach Aerial Ace to Tyranitar and replace your Staraptor. Also Assault Vest is pretty good on TTar although I understand what you're wanting to do with Smooth Rock, I just don't think it's worth it.
You have a lot of recurring moves: 3 Stone Edge, 2 Earthquake + Bulldoze, 2 Crunch 2 Superpower + Close Combat
Means you're missing out on a lot of important type moves like Electric, Fire, Fairy/Ice, Ghost, Psychic
Also suggest getting some status effects to help you or moves like Stealth Rocks.
Are you wanting to build a team to prepare for the next Episode or just to have a well balanced team?
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18th Update
SpoilerNot a whole lot to do, I swam around and grabbed the machine for X-Scissor and then I went and challenged Amaria.
So I swapped Leafeon's EVs from a mix of Sp.D and Def to pure Defense, so it's maxxed out in Atk and Def with the last few points in HP.
Set up Trick Room with Amplified Rock and Light Screen, swap to Ganja to take out Starmie and Ludicolo. Swap to Pixie for Kingdra's Fairy weakness, back to Ganja to deal with Mega Swampert, because of the Def EVs his Dive doesn't scare me. With Trick Room gone I can't keep Ganja in against Wishiwashi so I swap to Blue to tank his poor Sp.A hits and let Toxic do it's job. Ganja and Spike will take care of Lapras while it's busy setting up Curse. Easy fight really.
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17th Update
SpoilerTime to head into the desert and on my way to Never Land to get my next badge.
First battle this time around is against Taka, haven't fought him in a long time so this was quite interesting.
Had to break it into pieces because the fight went on for as long as it did lol. There's a slight skip between P2 and P3, but it's just me setting up more Curses so you're not missing much, I kind of fucked up re-recording it into smaller pieces, sorry.
The field and the sandstorm made it kind of difficult as it covered up a lot of his weaknesses and dampened a lot of my moves. Biggest problem was Gliscor, it's self heal was really difficult to deal with. I made a couple of mistakes using Wish when I should have used an offensive move instead, but I'm not sure how much it really mattered. Reflect saved my arse this time around, it let me set up Acid Armour on Vaporeon and Curse on Starlight and essentially won me the battle.
I ran through the Mirage Tower to get Will-o-Whisp thinking it might be useful when I eventually get to the Glass Factory Gauntlet.
After that I zoomed through the scrapyard puzzle and made my way to the big bad dragon, Reshiram.
Figured I would just let Tosxic handle this. Worked very well!
Then after witnessing Taka's unfortunate demise it was time for Titania. Yet another really, really difficult gym battle. Steel type is rough to deal with, especially on that god-awful field. And I can't even stall with Toxic. Fuc.
So the biggest hurdle here was hands down Klefki and Aegislash. If Klefki wasn't immune to Fire because of the field it wouldn't be an issue, but oh well. The Hailstorm was murder. Everything about this field is just fucking awful. I'll say this: however frustrating it can be, I'm loving how creative I have to get in order to beat the later gyms in this run. It's very cool. Needed to go back and learn Haze on Blue to get rid of the Calm Mind buff so Spike could Yawn and deal with him.
I equipped Ganja and Fluffers with a Magical Seed to boost their Attack and get the Protect effect, giving me a free attack or transfer. Really important in dealing with Scizor and Excadrill.
So: Start off boosting Defense with Acid Armour to kill off Sandslash, Blue is the only one who could deal with it. Then use Haze on second Calm Mind, predict the Thunder Wave and swap to Jolteon. Yawn -> Detect and get 'im. Sacrifice Umbreon because no matter what, he gets OHKO but their Steel-moves, Excadrill doesn't get use of his Protect effect and I get a free kill with Leafeon. Swap to Flareon get Protect-effect and survive Scizor. He will Swords Dance because his moves won't do enough damage giving me time to get him first. Swap to Leafeon, tank Scald and get one Leaf Blade in before Blizzard ends him, then finish him with Discharge. Aegislash was a pain and I honestly won because for whatever reason, instead of OHKO'ing Espeon with Shadow Sneak, AI decided to use Ultra Potion(?). Well, I get a Yawn into Detect off and I win. Coolio.
I had lost quite a few times, Espeon always got one shot by Shadow Sneak so this time I tried saving Fluffers to see if he could deal with Aegislash, if not I probably would have gotten another Yawn somewhere. Espeon never used to survive that turn lol.
I am both horrified and excited to get to the Glass Factory haha. Holy shit. But first, Amaria!
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What is your teams move sets amd what exactly are you having trouble with in the fight?
Are you doing the single or double battle?
Chapter 19?
in On the Hunt
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Just curious, do you know anything about whether E19 is the final episode of the game? Has anything come out about what endgame potentially looks like?