Hello! 
	I've made a mod that adds these two Primals for Reborn (E19). I'm not very good at balancing so I might've made them too OP or not OP enough... 
	They also come with special abilities. This is my second ever try at making a mod, so there will likely be bugs and crashes that I haven't seen in my testing. I might not really know how to fix them either but I will try my best! I also wanted to make a Primal Giritina but I couldn't find any sprites for it and my own skill at making sprites is pretty awful.  
	So anyway, they each need their respective orbs for them to transform at the start of the battle. (Adamant Orb for Dialga, Lustrous Orb for Palkia).  Primal Dialga 
 
	 
 
	Ability: Temporal Shift
 
	HP = 120
	Attack = 120
	Defense = 135
	Speed = 100
	Sp. Attack = 170
	Sp. Defense = 135
	 
	Temporal Shift causes some charge up moves to only take one turn when using them. Those certain moves are the one that causes the user to skip a turn to rest. So essentially, you can spam Roar of Time or Hyperbeam. The cost here is that it will drain an extra PP, so your Roar of Time (PP: 5/5) will become Roar of Time (PP:3/5) each time you use a move like that. Additionally, since Dialga represents time, so all priority moves will fail (like Queenly Majesty).
	 
	 
	
		Primal Palkia (has a good ring to it)
	 
	
		 
		Ability: Spacial Strike
	 
	
		HP = 120
	
	
		Attack = 130
	
	
		Defense = 110
	
	
		Speed = 100
	
	
		Sp. Attack = 180
	
	
		Sp. Defense = 140
	
	
		 
	
	
		Spacial Strike causes every move to hit its opponent, even if its in a semi-invulnerable turn (Fly, Dig, Bounce etc.) which makes sense since Palkia represents space. Additionally, critical hits will also land easier (basically Superluck) to go with Spacial Rend.  
		The sprites were made by JustARandomDragon, TheMalevolentOne17 and Doggo. 
	
	
		 
	
	
		EDIT: Fixed bugs relating to Palkia and Spacial Strike.
	
	
		EDIT2: So JustARandomDragon remade the Primal Dialga (and Palkia! Very pretty!) sprites (no longer blurry!) and I decided to put the mod into the scripts because of all the bugs that happened. I believe every bug should be fixed, more or less. There'll probably be some, just have to keep testing to find out. On the third page of the pokemon summary, you won't find the ability name or description for either of primals, that one I figured wasn't really neccessary so I left it like that. Either way, since this replaces script files, it's not going to compatible with other mods. mostly mods that have or replace different script files. Either way, have fun with both the primals.
	
	 
 
	 
 
	 
 
	 
 
	 
 
Primal_DP.zip