Jump to content

111

Veterans
  • Posts

    137
  • Joined

  • Last visited

  • Days Won

    1

111 last won the day on June 29 2019

111 had the most liked content!

Reputation

56 Samaritan

4 Followers

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

8943 profile views

Single Status Update

See all updates by 111

  1. I have removed all downloads of Pokemon Rehabilitation. Can't believe I let that mess into the world LOL

    But the good news is... years later, with a new perspective and (perhaps) a better work ethic, I have begun to work on the project again! From the ground up

    After the mess that was the original release, anyone should be shaky about my plans to deliver. But I will do my best. I won't set arbitrary release dates or cut corners. I can't promise how long it'll take, or if it'll be done at all... but I can promise that when it does come out, it will be something I can be proud of :)

     

    Here are just a few things I noticed after playing it

    -Awful visuals, they are abhorrent to the eye. I can't upload pics due to the file size limit, but the default hiker next to my modified player and trainer sprites was night and day. The colors don't blend at all, they just sort of switch from one to another. Shading is nigh-nonexistent.

    And that was just sprites! The maps are REPETITIVE

     

    -Bad dialogue. Someone left (very helpful) constructive criticism on v1's release, and one point was the dialogue. This was partially due to my lack of understanding with how I wanted to write the game

    You see, I developed all these character ideas, but I never got to translate them properly into the game

    For example, "Zuki" (I changed her name to actually mean something, but back on old Rehab, this was her name) is supposed to be cold and distant. My new vision with her (without spoiling too much) is a character who has lost touch with reality and believes that she's really someone special. She changed her name to represent this. My inspiration was the chuuni archetype of character.

    In the current release, she comes off as just a jerk with zero character. There was no reason for her to take the escaped Gothita

     

    Another example I'll briefly touch upon is Team Ace. I'm really excited for my ideas with them, so I'll just say this: They've been completely overhauled

     

    -Bugs. Fixing errors and bugs in Essentials can definitely be quite a pain, but the lack of polish in old Rehab is astonishing. Title screen crash when trying to play Pokemon cry, characters leaving the map by flashing out of existence because I was too lazy to figure out how to make them walk away, the list goes on and on 

     

    -Music. So, let me make this clear: No hate to any of the people who made the remixes I used. Because they were pretty great. My personal favorite was HappyDragonite's Hearthome City composition that plays in the Safari Zone. But the problem is they don't really fit the areas they're meant for.

     

    -Balance. The FIRST ROUTE trainers have too many Pokemon and the types of them create terrible balancing. If you picked a fire starter, the game is next to unbeatable without absurd grinding (and that INCLUDES Fire-Fighting starters)

     

    Overall, Rehab's awful nonsense can be attributed to one factor: Idk how to put it into words, but it was trying to add in media I liked to places it didn't belong.

    It's OK if "Zuki" is a weeb and it led to her disconnection from others. But how does it play into her as a character? In old Rehab, it's just THERE

    It's OK to use amazing compositions, but put them where they belong, don't shoehorn them in

    It's OK to use assets from others as long as the creators are OK with it AND you give credit. But without quality modification, Rehab was either a low-quality and small-scale "upgrade" to Pokemon Essentials, a Reborn wannabe, or both. 

     

    And yeah that's not cool with me. I wanted a game to pseudo-fit the "Reborniverse". The name of the game may suggest that, haha

    But if it's going to work, it needs time and effort

    So, I'll say it again. I can't promise the game will ever come to fruition. But IF it does, it will be what I envisioned it as. And then it can be discussed from there. Seeing what people like, seeing what they don't. It's cool

     

    So thank you to those who gave feedback on the original releases, I wholeheartedly appreciate it :D

     

    -Kobayashi, looking towards the future

×
×
  • Create New...