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Aerphal

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by Aerphal

  1. Hello again. I have got other ideas for crests : Aggron : special attack is based on his defense. Has a 1in 5 chance to move first in a turn (essentially a quick claw) Rillaboom : grassy terrain lasts for 8 turns. Grass type attacks get a 1.1 damage boost Cinderace : Ball moves deals additional fire damage Inteleon : Shooting moves gets a 1.5 damage boost and a boosted crit ratio (making snipe shot having a +2 crit change) Moltres : once per fight, survives a K.O with 1 hp and fully recovers his hp. Zapdos : His spiky fea
  2. So my ideas for the crests : Shedinja : Gives him magic guard ability Decidueye : +1 crit rate, Non-contact moves break through protect Zoroark : Illusion is never broken, Attacks with the same type as the illusion get 20% extra power (If your illusion is pikachu, you get a 20% power boost for your electric-types attacks) Wobbuffet : gives him the Innards out ability Vikavolt : Use Special attack as his attack stat. Makes moves with a charging turn be ready instantly (Essentialy it's an infinite power herb) Toxtricity : Sound-based moves gives him +1 special attack with each u
  3. Aight, so unfortunately, it's been a long time since i've played Rejuv, so please consider that my opinions might not be accurate here. The 3 mons that saved me in my playthrough were Roserade, Crobat and Magnezone. Roserade, because she was consistant throught the game, bring some valuable assets with good coverage. Magnezone, mostly because of sturdy, while he helped paralyzed the foes. Crobat was usually the one that came in clutch for me. Because he camed with brave bird, he extremely well against a lot of major battles (Namely flora and, sup
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