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Perish Song

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  1. Haha. I do have a darumaka waiting for me to breed. If you mind telling me which set of darmanitan you prefer ( Scarf or band) , I'll breed it in an appropriate nature and IV spread by tomorrow
  2. Totodile, Rotom and Swinub are added! Egg moves of sneasel has been adjusted to icicle crash, ice shard and taunt! 6 more pokemons coming till friday ! Looking for good iv bulbasaur and tangela
  3. Think it like this. It is an extreme counter team situation, whether if you have mons to stop it or not. Main core of it was scolipede / necrozma / espeon , Scolipede passes speed to these mons, they set up calm mind and sweep with stored power. You need certain specific mons in order to stop this. Due to magic bounce espeon cant be roared or whirlwinded, +2 speed and +1 calm mind boost means 100 BP for stored power along with +1 spatk. Stopping it is a serious problem, even the speed pass itself makes it broken due to the stored power boost it provides regardless. Necrozma on the other hand has more bulk than espeon, cant be killed easily due to prism armor, can also set up some self boosting moves and sweep with stored power aswell. I still dont get it part : You need hard counter in order to succesfully beat baton pass teams. This restricts teambuilding in a very serious level. Reason of quickban was implied in the argument where majority of the high ladder on suspect test used this tactic in order to gain requirements faster.
  4. Sad to hear that my friend. As u can see my avatar also has a glaceon, being my favourite pokemon overall. But sadly it is outclassed by many pokemon, being walled and checked by many threats, I couldnt bear having it in the team.
  5. TBH ice never needs speed. Mediocre speed stats for stuff in general is handy enough to handle pokemons around. There are a mass amount of dual typed scarfers in the metagame ( Like victini , heracross and salamence ). Even when speed invested, most of my pokemons cannot outspeed majority of enemy team. Avalugg is a turtle anyways, cloyster relies on boost regardless to be viable. Ninetales has nice speed tier in general, piloswine doesnt need speed at all, kyurem black functions better when like this, althought I might consider outspeeding bulky togekiss. I do agree with the rotom set up, but after making several tests with it, I found out specs rotom to be far more useful , since the purpose I choose is shutting down stallers. Most stallers has terrible speed tiers, bulky rotom performs better vs those. If I happen to need a better momentum provider, I would use scarf over specs like you said. Ice can bulk things down with bulky spreads under the aurora veil, tbh u'd be suprised by their potential lol. I mostly do the odd number thing, but I seem to forgot it this time, thanks for reminding that.
  6. I occasionally swap mamoswine with rotom only when I know who I am facing against. Mamoswine is a S rank mon for ice teams, but my team already has 3 ( counting avalugg and piloswine as 1) physical attackers, I am really short in special coverage. Rotom's whole purpose is covering that up. My original team in fact has neither piloswine and rotom F, I actually use Mamoswine over piloswine with scarf, and lapras with assault vest for rotom.
  7. Hello once again everyone, today Im bringing you my team I use for the monotype tier. It can be tricky to use, it is hard to play around and fragile too much, but still it is my favourite team and reaching to 1500+ ladder just with mono ice was hard for me . Click here to see my latest battle with this team From replay u can see , even in the favorable matchup, it still struggles to make a decent impact. Before I start introducing the team and the moveset mechanic, I would like to talk about ice's current stand in the monotype. It is sadly one of the forgotten types in the current mono metagame, due to its lack of variety and the type weakness. Ice type can only resist itself and no other type, but in return 4 types can hit ice effectively. Two of most used types fighting and steel is a reason why ice teams are not overly used. Homewer in gen7, ice had a great additions, the existence of Z moves made some pokemons powerful wall breakers, provided more support, ice type climbed a few spots . It can even outmatch fire and rock from a bad matchup status. Since we cant really defend against anything, it is best to run as much as offensive pokemon possible, due to its lack of resistances. One good benefit of ice is it can hit both dragon and flying real hard, 2 of most used types. Piloswine @ Eviolite Ability: Thick Fat EVs: 252 HP / 252 SpD Careful Nature - Rock Slide - Earthquake - Stealth Rock - Icicle Crash As usual, I start with a rock setter. the amount of ice mons that can set up rocks is very limited, but in order to gain passive damage and easier time to deal with fire, we need those rocks up. Piloswine is one of options for that, along with mamoswine. Mamoswine homewer doesnt have the bulk of eviolite piloswine, it cant switch in strong threats easily as easy as it. Here's a basic calculation how bulky this thing can get . +1 252 SpA Volcarona Fire Blast vs. 220 HP / 252+ SpD Eviolite Thick Fat Piloswine: 182-216 (45.9 - 54.5%) -- 52% chance to 2HKO +2 252 SpA Volcarona Fire Blast vs. 220 HP / 252+ SpD Eviolite Thick Fat Piloswine: 242-288 (61.1 - 72.7%) -- guaranteed 2HKO +3 252 SpA Volcarona Fire Blast vs. 252 HP / 252+ SpD Eviolite Thick Fat Piloswine: 306-360 (75.7 - 89.1%) -- guaranteed 2HKO +4 252 SpA Volcarona Fire Blast vs. 252 HP / 252+ SpD Eviolite Thick Fat Piloswine: 362-428 (89.6 - 105.9%) -- 37.5% chance to OHKO 0 Atk Piloswine Rock Slide vs. 0 HP / 0 Def Volcarona: 308-364 (99 - 117%) -- 93.8% chance to OHKO These calculation means in a worst case scenario, an eviolite piloswine can revenge kill a +4 volcarona. This is a chance you want to have simply because ice suffers alot from boosting mons, due to lack of defensive pokemons and revenge killers. +1 252 SpA Volcarona Fire Blast vs. 0 HP / 0- SpD Thick Fat Mamoswine: 468-552 (129.6 - 152.9%) -- guaranteed OHKO A standart mamoswine cant even live a +1 fireblast. Earthquake and icicle crash are our stabs to help us deal some damage. Avalugg @ Rocky Helmet Ability: Sturdy EVs: 252 HP / 4 Atk / 252 Def Impish Nature - Rapid Spin - Mirror Coat - Earthquake - Recover As usual, the second pokemon I pick is a rapid spinner. The rapid spinner/defogger in ice type is very very limited and it needs to be picked well. The 2 defoggers takes 50% damage from rocks, and other rapid spinners are not bulky enough. Homewer avalugg has one of best physical bulk across all pokemon, with amazing 95/184 hp def stats. Recover helps you to regain hp vs any physical attacker, earthquake mainly used to deal with steel, mons like excadrill, scizor and doublade. Mirror coat is the ultimate lure to take down a special sweeper. Avalugg's role is keeping rocks away from your field, because most of ice types takes 25% from rocks, that means our momentum is limited. It also breaks sash and prevents our cloyster from setting up. Kyurem-Black @ Icium Z Ability: Teravolt Shiny: Yes EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Freeze Shock - Outrage - Roost - Fusion Bolt We need a strong wall breaker in order to crash thru some types, kyurem black fits that role perfectly with its 170 stat in attack. Outrage is our typical stab that hits anything hard, fusion bolt is our main attack versus water teams, roost is for some more recovery and freeze shock is for icium z. An adamant 170 atk boosted STAB Icium z hits harder than anything else, tears down stally mons apart and make a hole in the enemy teams. Several examples; 252+ Atk Teravolt Kyurem-Black Subzero Slammer (200 BP) vs. 4 HP / 252+ Def Eviolite Chansey: 580-684 (90.3 - 106.5%) -- 43.8% chance to OHKO 252+ Atk Teravolt Kyurem-Black Subzero Slammer (200 BP) vs. 252 HP / 252+ Def Eviolite Porygon2: 226-267 (60.4 - 71.3%) -- guaranteed 2HKO There are very few amount of pokemons that can knockout chansey from full hp without a boost and a super effective hit. Kyurem manages that easily and can deal with the rubber duck just like that way. Kyurem Black without a doubt is one of strongest pokemons in the game overall, and it shines in the ice teams. Ninetales-Alola @ Light Clay Ability: Snow Warning EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Aurora Veil - Blizzard - Moonblast - Freeze-Dry The lovely addition of this in gen7 was a gift from gods to ice. Free hail summon breaks sashes . Blizzard never misses under hail so its a very strong stab move. Moonblast helps with dark and fighting types, freeze dry is secondary weak main stab when we dont have hail up, it also helps with water types well. Aurora veil sets instantly dual screen to your side, lasts 8 turns with light clay means u will take 50% damage for 8 turns . Rotom-Frost @ Choice Specs Ability: Levitate EVs: 248 HP / 252 SpA / 8 SpD Modest Nature IVs: 0 Atk - Trick - Volt Switch - Hidden Power [Fire] - Blizzard After some attackers, I went to pick another utility mon, extra help to shut down stallers. Rotom with trick does that perfectly, shutting down any passive defensive mon. Volt switch provides momentum that team needs, blizzard is boosted by hail, hidden power is really needed in order to fight steel. Running bulky specs instead of fast scarf let us live several priority threats , which is good. Cloyster @ Focus Sash Ability: Skill Link EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Shell Smash - Rock Blast - Icicle Spear - Ice Shard Cloyster earned its nickname as a janitor in Gen 6 UU metagame, due to its potential of clearing house in the lategame. Focus sash over white herb let us live a hit if the enemy is threathening us. Icicle spear is our 5 hit STAB move due to our lovely ability. Rock blast is coverage needed for fire and bug , and hits hard vs neutral targets such as heatran/scizor etc. Ice shard is our priority move in case of scarfers such as moxie mence. It can be replaced with hydro pump with waterium z occasionally to have easier time versus steel types. Only thing it truly struggle against is priority, since most of time you hit with 1 hp you have after the sash. Types that ice is good against : Grass, Ground , Dragon , Flying , Water , Rock , Normal Types that ice struggles against : Steel, Fighting , Psychic ( Occasionally) , Fairy Types that ice is equally strong with : Whatever remains from above. Importable : Let me know your thoughts and the team and feel free to ask me your questions o/ until next time
  8. They re kinda late it with the ban. Clauses werent good enough, ban of mega metagross made it unstoppable, many people knew BP ban was coming.
  9. You can always check my first post to see their spread. Beldum is 31/31/31/xx/31/31 Jolly nature
  10. Bumping! Today's additions to the list are Beldum,Chansey,Litwick,Pawniard and Porygon !
  11. Haha lol Im in eu, currently in ring of fire.
  12. Problem with greninja would be the very same problem with blaziken itself. Non speed boost blaziken was allowed yet not even a single person used it in league ( Maybe couple people used it but u get my point ). There will be better alternatives than torrent greninja in both dark and water attacker case, it will be just forgotten like the blaziken. In this case there is no big difference than banning greninja or banning the ability.
  13. It doesnt matter for me, I use ditto to get other gender Give as you wish.
  14. Just to confirm it , I'd like to ask if you are fine with their natures? Abra is timid, shinx and scyther are adamant.
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