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LilyX

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Posts posted by LilyX

  1. 12 minutes ago, kaido said:

    So If I try 100 times I will only encounter it 3 times that's pretty low chance 

    ofc that's not quite how probability works, but on average yea. may I ask where you saved? you can get a save in pretty late, considerably speeding up your resets.

  2. Okay, pls don't judge me for this question, I'm aware that it might sound dumb - I just seriously don't know much about this:

     

    Is it possible to get this to play on a Wii console? I know it is possible with RPG Maker 2000/2003 games, but from what I've read, it's not possible with this. So I just wanted to make sure before I give up.

     

     

  3. 1 hour ago, Kenneth said:

    Does a Quick Claw holder, when its effect is triggered, outspeed a pokemon that just ate Custap Berry? I was battling the Sunday trainer in Reborn Great Hall with the Stealth-Rock, Sturdy Bastiodon. Used my Quick-Claw Donphan. How goes:

     

    1. I use Earthquake

    2. It uses Stealth Rock

    3. I use Rapid Spin, but

    4. It eats Custap Berry at this point

    5. Instead of it using its move, quick claw activates and Donphan hits first

     

    But the enemy ATE the berry and didn't move first! Is that as intended?

    Okay, which pokemon moves first is usually determined by two things: 1) its speed compared to the opposing pokemon and 2) the priority of its move. there are "priority brackets" ranging from +5 (Helping Hand) to -7 (Trick Room). most moves have 0. if a Pokemon uses a move with higher priority than the opponent's attack, then it will go first, no matter the speed of both Pokemon.

    Quick Claw and Custap Berry don't change the priority bracket you act in, but just move you up in the priority bracket you're already in. Earthquake, Stealth Rock and Rapid Spin all have a priority of 0, so all that matters here is speed.

    Now what confused me is that Custap Berry activates before Quick Claw. Quick Claw should activate first, no matter what the speed of the Pokemon is. Are you sure that's the order they got activated in?

     

    But yea, to make it short: Donphan is naturally faster than Bastiodon. Both Quick Claw and Custap have the same effect, so they basically chancel each other out here and the speed of the pokemon matters again as if there weren't any items.

     

     

     

    Edit: I also found a source for the stuff I wrote, so you don't have to blindly trust: https://bulbapedia.bulbagarden.net/wiki/Priority

    • Thanks 1
  4. 10 minutes ago, Kenneth said:

    Is there a way to grab all items, down there? Despite my best efforts, i got like 3 items total, from all rooms combined (at the series of rooms that larvitar acts like pac-man)! No matter how many times i wandered down there, there seems to be no wild pokemon around, so as to try using field altering effects and the crystals are dead, after larvitar escapes.

     

    How to take everything?

    https://pokemon-reborn.fandom.com/wiki/Larvitar_Special_Encounter

     

    This should answer your question.

    • Thanks 1
  5. 21 hours ago, Siv said:

    Don't know how I missed that bit lol.

     

    If it's illegitimate, what exactly would that mean for the game?

    Yea, no worries, shouldn't have any consequences. I just wanted to mention it, in case you consider it "cheating" and only want legitimate Shinies.

  6. 7 hours ago, Velthomer21 said:

    I also have a Shiny Silvally from Wonder Trade with 31/31/31/1/31/31. Is that preferable?

    This doesn't sound like a legitimate shiny. Considering Silvally / Type:Null can't breed. I know the Type:Null you catch comes with 31 IVs guaranteed in three stats, but the other stats are random. So this just seems like too much of a coincidence. But well, it's possible, just very unlikely - especially considering the source (Wonder Trade).

  7. 58 minutes ago, Johnny_Nevori said:

    Ok, so I noticed while playing Reborn that every attack varies on the dmg amount (even set amount moves like Sonic Boom).

    It started when I faced a Voltorb at the same lvl as my Frogadier with 46 HP, it used sonic boom and only did 18 dmg leaving it with only 28 HP, then the second turn it did the same move and killed my Pokemon.

    I thought maybe i missed something and that i was wrong but it happened with 2 other Pokemon.

    One of them was Minun which used Chargebeam on my Joltik with 41 HP that did normal dmg of 20(no Crit or SE) and then did the same move on the second turn again normal dmg but this time it did 21 instead of 20 which KO'd my Pokemon.

    The 3rd one was a wild Poochyena which was 1 lvl lower than my Igglybuff and it 2 shot it with Bite which was "Not Very Effective".

     

    Maybe I'm just seeing things wrong or maybe my game is glitching but it just doesn't seem normal to me.

     

    Any advice/help? or is this normal?

     

    Also Sorry if this is the wrong location or has already been addressed before.

    Okay, these are different scenarios.

     

    - Sonic Boom always does exactly 20 hp damage (unless playing with rainbow field effect). This damage is not affected by the Pokemon's stats. As such, EVs and IVs and natures don't matter. -> If Sonic Boom did indeed do 18 damage, then a) there's something wrong with the move or b) you misremember. Try to replicate it and if it happens again, you can report it as error.

     

    - Other attacks like the Charge Beam which don't inflict fixed damage, inflict damage in a certain range. There are 16 damage rolls whenever a Pokemon uses one of those attacks, all of them being equally likely.

    Example: If a LV 40 Minun attacks a LV 40 Joltik with Charge Beam (and if there EVs are 0 - don't worry about this part), then these are the possible damage amounts: (16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 19). As you can see, the damage ranges from 16 - 19, with 18 being the most common. 

    (https://calc.pokemonshowdown.com/ this is the tool I used to calculate the damage)

     

    - Lasty, I don't quite have enough information on the Poochyena / Igglybuff situation, but I know that Bite is NEVER able to 2hko Igglybuff if the Igglybuff is one level higher than the Poochyena. Maybe the Igglybuff's stats had been dropped before the Bite?

     

     

     

     

    • Thanks 1
  8. 3 hours ago, Pata733 said:

    I can't open the menu and I was going up, down, left, right. Also, when you say download you mean download reborn from the download page?

    Yes, I mean downloading the entire game from the download page. You don't have to do anything with your safe files, the new game will accept them as long as you don't move them.

  9. 21 minutes ago, Pata733 said:

    This is the first time and i'm playing the first episode 18 version. I'm just stuck in this one spot.

    Have you tried downloading the game again? And "how stuck" are you - can you open the menu?

    (Also just to make sure: You're not just trying to walk left and are overlooking the chair in your way?)

  10. 13 hours ago, Pata733 said:

    I was playing my game and it just crash out of nowhere. Could someone fix it it please?

    Save file: Game.rxdata1891568170_Screenshot(6).thumb.png.090272f453cf5d0fc1cd16766e8c9715.png

    Works for me... Was the crash a one-time-thing or does it keep happening? Are you playing on the newest version of Reborn? Either way I'd suggest to re-download the game, since it doesn't seem to be a safe file issue.

  11. 4 hours ago, Kenneth said:

    There is a number of strange behaviours, that render the game too easy to exploit and the difficulty completely undone.

     

    A Enemy trainers almost NEVER use healing items. Even when their pokemon's health drop in red. Even if it's their "ace". Not even Gym Leaders/Rivals. And even if they do, it's usually 1. Extremely rarely more than one. Only once, somebody used 3 while battling me. I thought every battle of importance, used to throw away 3 heals at their pokemon?

     

    B They shift too much. It usually gets out of hand, because they shift all the way to defeat, wasting turns pointlessly. Something's wrong with shifting. And especially concerning daily trainer battles (the ones for gathering money/XP), this is bad, because it destroys your farming process, unless you have EXP Share.

     

    C Enemy opting for weaker moves against you. Now, this is dumb. They start using weaker moves, even before your health drops in red. No more wipeouts. No more challenging battles that force you to change teams, find a counter pokemon, raise and train it to beat the "wall" which blocks your pregress. You can rest assured that whenever you are in danger of fainting, your enemy will throw at you a move that 90% makes certain you survive and faint theirs, by using your strongest move, in return.

     

    D Not very sure, but now fewer enemies have held items on their mon? I always used item manipulating moves/abilities and i notice them to be fewer. Although, i think Pulses had some? Did you already implement Pulses having their own held items?

     

    E Pokemon not using their highest damage and/or supereffective move, against yours. Or, spamming a move with no effect/no effectiveness on you and get stuck with it.

     

    * Special mention: I noticed that in previous epiosodes, too but i always forgot to ask about: Why do moves that an enemy pokemon is immune to, first time you use them against it, display the text about accuracy failing, instead of particular move not being able to affect it at all? Treating it like missing an accuracy check, instead of downright saying it's immune to that?

     

    Are those functionalities as intended? Did you really intend to make the game easier, or are they out of hand, at present? Are they issues, or normal things?

    Maybe you mentioned it and I missed it: Which version are you on? 18.2?

  12. 3 hours ago, Siv said:

    First of all, I'm not entirely sure whether this is the correct place to ask a question like this, so if it is wrong I do apologize!

     

    It's actually rather embarrasing having done 2 playthroughs already, but I haven't played in quite a while.

     

    How do I find out which of the seeds (magical, telluric, synthetic, etc) work on which Fields? Checked the Field Guide in-game but couldn't find anything. I've lost quite a bit of my vision and reading has become somewhat difficult in-game so if it is written in there, again, my apologies!

     

    Thanks!

    Hey, sorry to hear about your vision, hope you're doing alright. Anyway, on to your question: some of the field notes (if not all of them) have multiple pages. Press right (I think) to get to the next page. If that doesn't work for whatever reason, let me know.

  13. Okay, first off I think your view is quite biased because of your current frustration. In fact this game is very carefully balanced. It is "unfair" in the sense that gym leaders have access to better Pokemon, but you have to considering that you're not playing vs a human opponent. If you play vs Reborns AI with even teams, THEN it will be unbalanced - in your favour. So there has to be some sort of advantage for the gym leaders. 

    "My friend, who brought me to Reborn, said you have switch between more pokemon in Reborn to get through. No, I do not want that." - If you do not "want that", then you can't really complain about the game being unbalanced and unfair. If I wanna win a soccer match but refuse to move around, then I won't win. But you can also limit this by doing some "research" into which good Pokemon are available early on. And regarding the level cap: If you train up multiple Pokemon, you rarely need Common Candy.

    I think Reborn doesn't make it a secret that it's rather difficult. But that's all it is - difficult. Not unfair, not unbalanced.

    If that is a big problem for you - which seems to be the case - there are some things you can do that do not include mindless grinding:

    - as mentioned above: "research" which good Pokemon are available early on. That way you don't have to train up a new team every gym.

    - figure out field effects and use them to your advantage

    - ask people to trade you better Pokemon

    - abuse the fact that you have a human brain and Reborn only has a predictable AI

    • Like 5
  14. 22 minutes ago, Kunisada said:

    Thanks.
    But, I would rather give Destiny Knot and a Power Item, instead of Everstone, since we can change the nature by using 3 Heart Scale.
    I was trying to breed a perfect IV by myself, and this is hard 😅 
    It's the second time i got 30/31/31/31/31/31, almost perfect. But i still can't get the perfect one.

    Yea, I know this feeling. Being a perfectionist, I like 31/31/31/31/31/31 too. But additionally I breed for shinies... so imagine how frustrating that can get when you suddenly have a 'mon with 6 perfect IVs and it isn't shiny.

    But in most cases you don't need max in one of the attacking stats. For special attackers you actually want your attack IVs to be very low, to minimize Foul Play damage (even though that rarely matters).

  15. 18 minutes ago, Kunisada said:

    It's not a question about hunting pokemon nor item. 
    But, if i could ask...
    How do Destiny Knot and Power Item works?
    It said that Power Item guarantees to inherit a specific IV from the holding parent to the egg depending on the item, and Destiny Knot inherits 5 random IV from the holding parent to the egg.
    But I tried to breed in Reborn, unfortunately, it doesn't seems like that.
    Can anyone explain?
    Thank you.

    image.png.28be5651c4ec94f0a07abb9c33ad6bbf.png
    Pic by: https://pokemonbreedingguide.tumblr.com/post/120605498181/miyas-pokemon-breeding-guide-part-3-training#_=_ 

     

    Okay, so the parents have 12 IVs in total (6 stats for the mother and 6 for the father). Usually when breeding the baby inherits 3 IVs (in 3 different stats) and the others will be random. The Destiny Knot makes it so that the baby inherits 5 of the 12 IVs from the parents (again, in different stats). If you give one of the parents the Destiny Knot to hold and the other parent one of the power items, then 1 of the 5 inherited IVs is guaranteed to be the one that corresponds to the power item (e.g. if the father holds the power weight, the baby will inherit the father's HP + 4 other stats from either parent).

    So I think your main issue is that you misunderstood Destiny Knot. Let me know if there's still something left unclear.

    • Thanks 1
  16. I'm not sure about the most efficient ways to get experience. I usually stick to the Grandhall trainers (look here for who gives you the most experience and money) / Clown Indra for lower levels and my Pickup army for higher levels (by selling the stuff and buying Rare Candy).

    IVs are not something you can train, those are more like the "genetics" of your Pokemon. Mr. Seacrest's Garden  is a good place to train Sp.Atk EVs.

  17. 4 hours ago, LordRed said:

    I am almost done but I can not get the last three numbers on the top I know that the 6 needs to top left and the 2 top right and the 7 above the 5 but everything I do messes up the rest of the puzzle and I have been at this for 3 hours can someone help?

    Screenshot (1).png

    I'm not too good at doing this in my head. Do you mind posting your safe file?

  18. Please try to avoid opening multiple threads for the same question. But to answer: There's a kid sitting in the bottom right corner (you barely see it because of the red hair). Talk to it and it will open up the way into the basement.

     

    In case you don't know how to proceed with the puzzle afterwards:

    Spoiler

    Once you reach the basement, look at the tiles on the ground. You will notice a pattern (I think you need Flash to really see enough). Take a picture of that pattern or draw it down. No go to the Fire gym and walk up to the field with red and orange tiles on the ground. Your goal will be to recreate the pattern you saw in the basement. You can turn orange tiles red by stepping on them. Be careful though: if you turn an orange tile red that should actually not be red, then you'll have to reset by leaving the gym and entering it again. Once you managed to recreate the pattern you saw in the basement, a door will open at the end of the gym (where you met the gym leader).

     

    I also completed the puzzle for you in case you don't manage to do it. But I would encourage you to give it a try. It's really not complicated once you get it. Just be careful that you don't make mistakes when copying the pattern in the basement.

     

    Have fun!

     

    Game.rxdata

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