
ShadeStrider
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I can say that Pokemon Red and Blue are the first games that I played that feature allies that are collectible, and has actually aged quite well.
Only because Shin Megami Tensei 1 has not aged well. The combat is broken, and the Overworld is a headache to explore.
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But at least Gen 1 had a usable overworld. Shin Megami Tensei 1's overworld is not fun to explore, really. The First Person perspective and the fact that the Map isn't on the screen to guide you solidifies that.
And the Combat was at least more than "Spam Zio to win".
Seriously, Zio is the most broken spell in that game. Why did the programmers feel the need to do that?
The Story is really the only thing that kept me going. But that's when it fails as a "video game". And the Story itself falls short compared to Nocturne or Apocalypse.
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