
ShadeStrider
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Do you have a Concept for a Story and want to build a game around it, possibly finding creative ways to convey the story through means other than cutscenes?
Or do you have a concept for gameplay that seems unique, and you want to detail it as well as possible, and maybe create a story that drives the gameplay?
Both of these things are ways people develop video games. However, both approaches are wrong.
What you really want to do is start with the preorder bonuses.
We have to get that sweet sweet green stuff that we all love so much.