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Azodian

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Everything posted by Azodian

  1. Julia currently has 2 Voltorbs on her team. I don't see Emolga getting cut before one of them. Also, thanks for pointing this out to out to me. I'm pretty sure I wouldn't have noticed how delightful a pair these two would have made until it showed up on her team in the post game.
  2. I think that there is something relevant behind the tree in the labyrinth. You should check there before continuing. 7th street is accessible through an apartment building in Lapis Ward. There will be a single woman inside blocking your way to an elevator. You have to finish either the Aqua Gang or Magma Gang quest lines before she'll let you through.
  3. This is a public service announcement for all those interested in obtaining a second Life Orb. It is in fact possible to steal one off of the wild Absol event. I have provided photographic evidence of this for anyone with doubts. I used a Dustox with Compound Eyes to assist me in finding it. All information is current as of episode 15.
  4. If the team in your signature is up to date, I'd say go with Sunny Day/ Solarbeam combo. Both of your fire types can make use of the boost, and Swampert should have ground type moves to fall back on. I would keep Leech Seed over Poison Powder for its better accuracy and because it hits more types. If you keep the previous set, you should replace Magical Leaf with Grass Pledge.
  5. Thanks for this. I've been having this problem too, and didn't think to ask.
  6. All hail Aromatisse, slayer of dragons! This was a good read, very enjoyable. It's nice to see one of my new favorite mons tearing it up despite it's harmless fluffy exterior.
  7. You can normally get EVs to 255 in the base games but the last 3 points are wasted (EVs work in multiples of 4). Reborn caps at 252 to keep you from overfilling. You should also optimize your natures at the psychologist on 7th street.
  8. Well, if it's not causing you problems, more power to you.
  9. I see three pokemon with ground weaknesses and none with resistances. How did you get past Terra?
  10. Yea, I've been thinking I'm going to need at least 1 more alternate. I've also just come to the realization that Hidden Power Ghost allows me an enormous amount of flexibility in her move pool. Previously, it was get a STAB or don't, and pray you made a good call, because she cannot relearn Hex or Ominous Wind after evolution. Hidden Power gives me access to a STAB basically at will.
  11. I've been active on the forum for a week without giving myself a proper introduction, and I figured it was about time to rectify that. Hi all, I'm Azodian. I've been 'lurking' I guess, since I started playing Reborn and using the forum as a sort of wiki. I joined up in order to get answers to some more unorthodox questions. Most of my current questions revolve around team building for episode 16. Currently I'm trying to build a team centered around the Misty Terrain Field Effect because being able to override the gym leader's signature fields was a huge help during my first play through. I didn't even realize that the field was getting a buff for episode 16 until someone pointed it out to me. Hopefully, the preparations I've made to work around enemy fairies works well enough to deal with Adrienne.
  12. I added some more information to the original post, to make my request a little it clearer. It feels weird leaving a STAB move on the table in favor of another typing, but I've kinda been leaning towards Power Gem. Problem with that is, I have plenty of ways to cover any types vulnerable to rock, but only 2 other mons capable of dealing with psychics and other ghosts. I don't think there are any dedicated trainers for either type left in the game, so maybe I'm making to big of a deal out of this.
  13. As part of my misty terrain team (link), I need to finish off the move set of my Mismagius. If she gets a STAB move, and I'm not 100% on this, it's going to be Hex or Ominous Wind. Some things to keep in mind: Shadow Ball isn't an option, because misty terrain cuts its power in half making it weaker than either Hex or Ominous Wind. Misty terrain also stops status conditions from taking effect, so Hex is basically just a base power 65 Ghost move. I have plenty of PP up, so Ominous Wind should be considered at 8 PP instead of its usual 5. By sheer coincidence, she also has access to Hidden Power: Ghost. Other moves are: Mystical Fire Magical Leaf Nasty Plot I'm also considering Power Gem for the move slot. This is all to prep for episode 16, so I don't need to worry about any trainers from before the end of 15.
  14. If you have access to Sunny Day, you should seriously consider using it to turn off the hail and power up your Pyroar. I'm not 100% on this, but I think it will drop the accuracy of Blizzard as well.
  15. I took your advice on this, and it seems to be working out very well. Even without the to-be-implemented Sp. Def. boost, he's able to tank through pokemon 20 levels above him. Thanks a bunch.
  16. I recently set about trying to create a pokemon team based around the Misty Terrain field effect (link), and FairFamily said that an Aromatisse would be a good fit. So, I set about trying bring the perfect specimen into being. This is the result: Now he just needs proper EV training, but I have no experience stating out more defensive characters. Due to the effects of misty terrain (X1.5 Sp. Def for Fairies) and access to Calm Mind, I'm fairly confident that he needs 252 EVs in Sp.Defense. I have no idea where to put the rest of them, though. Planned move set is as follows: Moonblast Psychic Calm Mind Misty Terrain He also needs a nickname. I'm pretty sure there's a joke in there somewhere, but for the life o me I just can't think one up.
  17. I'll take this under consideration. Unfortunately, Shiftry looses some of its coverage with the change of Nature Power producing Mist Ball instead of Moonblast now. I didn't realize this was a thing. The "nerf" to Mist kinda hurts, but the rest of that list is pure gravy. Thanks for bringing this to my attention. I've never really looked at Aromatisse before, and that was wrong of me. I especially love how she can shut down most of the status conditions that the Field itself doesn't cover. She will be added to the list. If Dazzeling Gleam were implemented at this point, Delphox would be a definite include. I'll probably train one up on the potential alone. You make some good points here. Heliolisk shows great potential for whenever Hyper Voice gets implemented. Surf offers fantastic coverage, and heals Toxicroak in doubles. However, none of his status moves are relevant on the team because Misty Terrain blocks them from taking effect. I'm going to look into that Clefable and any variants of that move set, because that is disgusting and I love it.
  18. I have decided, in preparation for episode 16, to build an entire six man team based around the Misty Terrain field effect. Being able to alter the field effect in gym battles made the hard battles manageable and the manageable battles trivial. So I got to thinking: how can I break this? After racking my brain for the better part of a day I came up with two definites, several maybes, and the kind of stress headache that I always get when I try to team build in a pokemon game. At this point I would appreciate a new perspective for my problem, so I'm outsourcing it to the forums. The mons I've pretty much decided on are: Mawile Item: Amplifield Rock/Mawilite (When it becomes available) Nature: Adamant Ability: Sheer Force EVs: 252 Attack, 4 Sp. Defense, 252 Speed Moves: Iron Head Play Rough Crunch Misty Terrain Toxicroak Item: Life Orb Nature: Adamant Ability: Dry Skin EVs: 252 Attack, 4 Sp. Defense, 252 Speed Moves: Poison Jab Drain Punch Sucker Punch Fake Out Aromatisse Item: Amplifield Rock Nature: Calm Ability: Aroma Veil EVs: 252 HP, 252 Defense, 4 Sp. Defense Moves: Moonblast Psychic Misty Terrain Calm Mind Milotic Item: ?? Nature: Bold Ability: Marvel Scale EVs: 252 HP, 252 Defense, 4 Sp. Defense Moves: Mist Haze Surf Icy Wind Mismagius Item: ?? Nature: Modest Ability: Levitate EVs: 4 Defense, 252 Sp. Attack, 252 Speed Moves: Mystical Fire Hex/Ominous Wind/Power Gem Magical Leaf Nasty Plot Mamoswine Item: ?? Nature: Adamant Ability: Thick Fat EVs: 252 Attack, 252 Speed Moves: Icicle Crash Earthquake Stealth Rock Mist Alternates: Heliolisk Item: ?? Nature: Timid Ability: Dry Skin EVs: 4 Defense, 252 Sp. Attack, 252 Speed Moves: Thunderbolt Volt Switch Round/Hyper Voice (Pending Implement) Surf Sigilyph Item: ?? Nature: Timid Ability: Magic Guard EVs: 252 HP, 252 Speed Moves: Stored Power Air Slash Cosmic Power Whirlwind/Miracle Eye Suggestions or comments are still much appreciated.
  19. Hardest for me were Ciel, Kiki, and Shelly (in that order) were the hardest for me. Ciel was a NIGHTMARE to deal with. I had to add a permanent addition to my team, and resort to some highly unorthodox tactics to finally beat her. Easiest were Rhadomus and probably Luna. The Rhadomus fight was such a let down. I went in expecting him to put up a fight and then ... nothing. The hardest part of Luna's fight was trying to predict her pokemon based on nicknames.
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