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Reborn Development Blog
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Post Comments posted by Dreamy
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@AiedailEclipsed HMMMMMMMMMMMMMMMMMMMMMM
seems familiar.
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Meech's level has now almost reached Cass's music volume.
2 hours ago, Pisy said:Is it really necessary to raise the level cup?
Well without it, by the time we reach endgame and postgame, everything (both our own teams and the enemy will just be sitting at level 100. and despite it being almost functionally identical, I know for myself and many others it will *feel* less engaging
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meech is a good gril
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Oh. Oh my. what a read.
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Thanks.
Wonder if it's mandatory or sidequest...
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Hooray for good persons!
19 minutes ago, N1Dude said:Well she won't be asking money for the game right? It's just a crowd funding and we'd be donating to charity. It might not seem fair but in my eyes it seems a way to avoid any claims and still be a way for us to show our gratitude for putting all the time and effort in this game only so that we can have fun. But this game exists so long already. I'm sure this has been pointed out already so I'm guessing that this isn't an option for Ame which is actually a shame for us people who want to show how thankful we are, but it's okay. If there is any way we can support ame I'm sure we will hear it from her.
Ame has a patreon for people who want to support her as a person and her future projects. which as a side effect probably does help reborn development a bit due to time and probably piece of mind
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7 minutes ago, Amethyst said:
We've chosen not to implement this because of the level cap-- it could be detrimental for some players especially in the early game where the cap is a bit tight.
We've got a couple QoL improvements slated for the final release but it's on the basis of if we happen to have time to implement them after everything else is done.
oh.
oh dear.
i regret.
Maybe just make it so you can't send a pokemon that knows a TMX move back to the box. it's a bit limiting, but should solve the stuck problem unless they really go out of their way to use the TMX move to get somewhere, delete it off the pokemon, and then catch something and send that pokemon back. in which case they probably deserve it.
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This is a good update.
Speaking of Boxes, is there any plans to add more box management tools? things like the orange multi-move cursor or selecting a group of boxes and applying sorts to them
also good luck continuing to make these silly pixel people less dumb
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Aww yea dem sprites look real nice.
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Hooray for p
ainrogress!AI is a rowdy one, but eventually, it will kneel.
eventually.
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Legendary action eh? could mean a few different things, but that's exciting either way. with only 6 lines left unobtainable, maybe we'll get rock climb this episode and the things gated behind that? I wonder if mega or z rings will be available yet.... but if some gym leaders have Z-moves now that should be interesting.
might even get a new release of reborn for my birthday, which is 2 months from today in my timezone, so that would be an amazing present =)
Is there another batch of move animations in this episode or are they coming later?
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Is it weird that I got a mental image of Ame trying to train small-child versions of the gym leaders to battle?
Good luck with that.
2 minutes ago, JazzyFur said:Except that the Furfrou pic isn't even showing up
It's there for me and is looking gooooood
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That E17 title screen music is great too.
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Isn't it weird that bi-weekly can mean twice per week or once every two weeks?
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I'd guess that the factories would be more along the lines of synthetic
this sounds like a super awesome feature!
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Any hints on what points in the game we can start expecting gyms/players to have Z moves? (I'm guessing gyms might be all of them?)
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Adrenaline orb!? Help calling mechanics!?
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Finally the burning question we have all been waiting for the answer to has been solved!
SH3'S B4CK
in Records
Posted
The date is suspicious to say the least but I really want this as a postgame activity.
maybe the joke is that it's not a joke at all...