Mienshao (F) @ Life Orb
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Fake Out
- Drain Punch
- Rock Slide
Regenerator easily compenates for life orb so I can Fake Out and Uturn for the smack and run or straight out offensiveness in a pinch with Rockslide. I put in drain punch for staying power but I'm not really sure how much it will actually help. Alternate move would definitely be high jump kick for much higher KO potential.
Trade Rock Slide for Stone Edge, and Drain Punch for Hi Jump Kick. You can pretty much 1HKO most of the metagame with Hi Jump Kick to those that don't resist and aren't physical walls.
Forretress (F) @ Lum Berry
Trait: Sturdy
EVs: 40 HP / 116 Atk / 100 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Rapid Spin
- Stealth Rock
- Light Screen
- Bulldoze
It's kind of against my nature to use a lot of support and build-up in my teams, but that's kind of why I made this team- to do something different. Considering the rest of my team and mienshao switching in and out, rapid spin is a must. Stealth rock is always pretty pro, light screen is just cuz set up on bulky wall seems good, and bulldoze so I can do some damage and reduce a foes speed if they thing to taunt-lock me into rapid spin.
I don't think this is a good set.. Rather go Rapid Spin/Stealth Rock/Spikes/Toxic Spikes or Gyro Ball. It looks like you just put filler moves in once you had Rapid Spin and Rocks. Oh and EV's should be 128 HP, 252 Def, and 128 Special Def.
Spiritomb (M) @ Leftovers
Trait: Infiltrator
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Dark Pulse
- Sunny Day
It's been a pain in the ass for my team before, so I thought I'd give it a test drive. Max Def + bold so all I really have to do/worry about is calm mind to bolster it's other def and swing for stab Dark Pulse. Sunny day to help out charizard, and mess with non-sunny day teams, but definitely mostly a safeguard against rain teams (Kingdra, >_<).
I definitely think Sunny Day isn't a good choice for this but that's just reference. I rather put Shadow Ball in, and take the 4 spd and put it into 4 special attack.
Charizard (M) @ Wise Glasses
Trait: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Hardy Nature
- Flamethrower
- Dragon Pulse
- Focus Blast
- SolarBeam
Probably as close to classic me as I've put on this team. Solar power for wrecking with sun. Hopefully light screen is up from Forretress to give it more lasting power, but it should serve me well in the sun. Alternate choices are scarf and life orb for extra oomph.
>Hardy Nature
All pokemon need a nature boost. You won't get any "wrecking" with this set with Dragon Pulse, sub with HP Ice for coverage. Wise Glasses is only boosting Focus Blast so I suggest Life Orb.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 148 HP / 64 Atk / 148 Def / 148 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Dragon Tail
- Earthquake
- Stone Edge
I really spread the EV's out, so this is definitely who I really need the most help with as far as EV spread. This is my primary anti-setup with dragontail (as well as working with foretress based SR if already out). Also pretty basic weather changer that helps itself out, cradily down below, and will help spiritomb whittle away at a foe's health.
Oi.. umm, Revenge Killer might work better then phazer. Try Pursuit over Dragon Tail and Fire Blast over Earthquake for coverage over Ferrothorns. Yeah having a spread out EV is pretty bad, since your pokemon can't dominate at any stat against the opponent. Maybe 128 HP/ 128 Att/ 252 Special Def. Nature is good giving a Special Wall form.
Cradily (M) @ Big Root
Trait: Storm Drain
EVs: 4 HP / 252 Def / 252 SAtk
Bold Nature (+Def, -Atk)
- Stockpile
- Giga Drain
- Gastro Acid
- Sludge Bomb
Takes advantage of Ttar's sand and ready to eat up those OP rain teams' attacks, or just suck a regular water attack headed charizard's way. Boosted phys def to protect against all dem gen 5 physical attackers with Fighting moves. This is one pokemon where I definitely unsure about the move choice though. Stockpile and giga drain on this are trademark, but I can think of scenarios where gastro acid would be useful against foes. discharge + lightnightrod combo breaking, no more swift swim, perverse, chlorophyll, or skill link or (... does this still work against magic bounce?). Sludge bomb for them other plants that may try to switch in or those with herbivore with a chance of poison.
I like the Tyranitar and Cradily synergy with sandstorm, but Big Root is pretty worthless so Lefties. No Gastro Acid you seem like you don't even battle, you're just putting filler moves in. Cradily has access to Recover one of the best moves out there able to heal half of your life back. Replace Sludge Bomb with either Confuse Ray or Toxic.
So, cradily, spiritomb, and forretress as my main tanks with Ttar playing both fields as attacker and semi-tank. Mienshao is my frail yet elusive healing glass boomerang along with Charizard make up my ready to kill core of attackers. Spiritomb and cradily are tanky and capable of really killing if allowed to set up.
Weaknesses are probably status hax teams and things doing stuff with substitutes.