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CaptainMetal

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Posts posted by CaptainMetal

  1. Was just about to start V13 and it seems the keybinds changed quite a bit compared to V12, basically nothing from my JoyToKey profile works at it has in V12 and unlike V12 I can't check the controls. Can anybody please provide the new keybinds? Also it seems the location of the savegame folder has changed. I have my user profile with "Saved Games" on D: and accordingly all my pokemon saves were located there, too, but now it switched to C:. Any config file out there where I can change the path or do I have to live with it?

  2. On my second playthrough and there is only one negative thing I have to say. My first playthrough was in classic mode (regular exp gain) and I found the grind for levels really hard as there are no trainer rematches and the wild pokes are pretty low level compared to the trainers so gaining levels takes a long time. On my current playthrough I then decided to use modern mode (every team member gains exp after battle) and now the game is too easy, just finished the 6th gym and my team was like 5 levels over the gym leader. Being able to switch modes would really help but afaik that's not possible, but some balancing would be really nice.

    • Like 1
  3. So far I've always played the Fangames using JoyToKey for my Gamepad. Recently though I played Xenoverse and this game by defualt had gamepad support. I checked with the reborn-z.exe and when pressing F1 I got the same window to assign buttons. When I assigned a controller key like "up" it recognized me pushing the button, but ingame it still didn't do anything. Is this something that can be fixed by me or would the devs actively need to change something in the game for native gamepad support? JoyToKey usually works but sometimes I notice some slight lag that makes little QT events more difficult (Starlight Divide was a nightmare)

  4. On 11/6/2020 at 10:33 PM, ShogokiX said:

    Well, well.....i finally managed to beat EP18 while only using Pokémon with weakness against the gym's type.....

     

    That one was......interesting XD

     

    Sooooo.....what will i do next?

    Only baby-mons

    Ditto only

    Smeargle only

    Magikarp only

    Complete RNG run (deciding the team and each time you attack)

  5. This is my current team:

     

    Pangoro

    - Parting Shot

    - Bullet Punch

    - Hammer Arm

    - Crunch

     

    Empoleon

    - Aqua Jet

    - Peck (haven't found another move yet)

    - HP Steel

    - Brine

     

    Mismagus

    - Perish Song

    - Psybeam

    - Mystical Fire

    - Shadow Ball

     

    Clefable

    - Cosmic Power

    - Stored Power

    - Charge Beam

    - Moonblast

     

    Flygon

    - Dragon Dance

    - Rock Slide

    - Dragon Claw

    - Earthquake

     

    Swalot

    - Toxic

    - Stockpile

    - Spit Up

    - Sludge Bomb

     

    I just got to Cellia so the next gym battle is the Fairy one. Before I got Clefable, Swalot was my overall wall with Stockpile and Toxic but I think Clefable outclasses it in both defensive and offensive capabilities so I was thinking of replacing it, but I'm not sure with what. In its current constellation the team has all the weaknesses of each other fully covered thanks to 2 Levitate users. I struggle with my water coverage but otherwise I think I got a good offensive coverage. The current team has good special bulk so one idea was to add some physical bulk. Weezing came to mind as with Levitate it only has 1 weakness but it doesn't get Will-O-Wisp nor Toxic or Toxic Spikes. Another plan I originally had for the run was Mega-Pidgeot, but first that's still quite a bit of story until I can get it and second I don't think it would fit with the current team.

  6. 16 hours ago, mahahi said:

    my game stuck like this i cant move 

    any solution

    Shot 0229.png

    Does this occur when you use the Rage Powder on the Vileplume? Cause that's what happens to me

     

    EDIT: Tried it with both .exe and get the black screen

    EDIT2: Tried 5.0.5 and 5.1.0 with both .exe and different screen sizes, still black screen after the Vileplume cutscene

  7. With you current desired perma-members your team is weak to: Poison, Ground, Flying, Psychic

    And overall lacks resistances against: Normal, Poison, Psychic, Rock, Ghost and Fairy

    Note: Your weakness to Ground and Flying in this case means that you have more mons that are weak to it than resist it, so it's not that critical.

     

    The easiest fix for the unresisted types would be Steel as that would only leave Ghost unresisted, though from your box pictures I take that's currently not an option. Sandygast with its Ground/Ghost typing would take care of Normal, Rock and Poison so it would be a good addition.

     

    The rest is kinda meh tbh, maybe Sealeo, but that still leaves you weak to Ground, Flying, Psychic and Ghost with Psychic, Ghost and Fairy being unresisted, so I strongly recommend getting a Steel type

     

    What I really like to do when planning to expand/change my team is go to this site:

    http://jakerodelius.com/web/pokemon-calc/index.html

    While it doesn't take abilities like Levitate into account, it gives youa good enough overview on your Teams defensive capabilities

  8. So this didn't occur to me for quite some time cause I often play on mute when breeding but when I tried the new 18.3 beta I noticed that no matter where I am and what I do the game always plays the same BGM (To Greater Heights.mp3)

     

    I tried going into buildings, I tried flying, entering battles, saving in a different location an reloading but nothing helps. Tried it on 18.2 and 18.3 beta (here both the regular and -z.exe)

  9. In my recent playthrough my hero has to be Silvally, and I'm not just saying that cause it's a shiny with almost perfect IVs. It being so flexible allowed me to always get the type I needed for every major battle without first having to train a new pokemon, I love it.

    • Like 2
  10. You current team has the following weaknesses:

    Water, Fighting, Ground, Rock, 2xFairy

    Also it has unresisted types in:

    Normal, Fairy

     

    So given that you have a double Fairy weakness and nothing that resists it I'd say that's where you need some work.

    A Silvally-Steel as a replacement for Houndoom would reduce your overall weaknesses down to:

    Fighting, Ground and Fairy.

    Why Houndoom? You got the Dark Coverage with Greninja and Murkrow already.

    Fire is effective against Plant, Bug, Steel and Ice. Ice is covered by Silvally Steel and it can learn Flamge Charge for Bug and Plant. Steel is covered by Donphan

    • Like 1
  11. 1 hour ago, Alphawolf094 said:

    Thank you for the response! 

    So I'm planning to go for the Sylvally route. What memory type would you recommend for it?

    The beauty of Silvally is that you can switch the Memories to your needs. I my current team I mainly use Groud because it turn Multi Attack into a pseudo EQ and I needed ground coverage but depending on what I face I just switch it.

    • Like 1
  12. It totally depends on how you wanna use it.

    Type:Null itself can be played with Eviolite as a tank or you go Sylvally.

    Since Silvally has equal base stats it is very flexible to use. You can go physical, special or mixed. I personally went mixed with mine first but switched to pure physical cause the special attacks I got on it were already covered in my team.

     

    The one you got I would reset, the IVs on HP and SpDef are to low and if you gonna go the extra mile to soft reset for good IVs I would try to get at least 20+ on the defenses and 31 on the offense and init.

    • Like 1
  13. A quite useful tool I found for teambuilding was this: http://jakerodelius.com/web/pokemon-calc/index.html

    Enter the types of your mons and you see where your teams weaknesses lie. Very helpful if you have an almost complete team or want to replace a member. But remember this tool only show your defensive capabilities and doesn't account immunity abilities like Levitate. Also ignore the rating, never really understood how it's generated.

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