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Posts posted by Posty
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On 1/1/2024 at 10:45 AM, L0wK3Y said:
Hi so, you didn't follow our conversion guidelines. When updating to Episode 6 from an older save you must have completed Episode 5 and save in the Bedroom of the Cellia Manor, that way you can start Episode 6 and go through the ingame conversion, you are stuck due to variables not being aligned properly. I have teleported you back to the Bedroom in the Manor, to continue Episode 6 and not be stuck, please interact with the Bed.
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On 11/18/2023 at 11:10 AM, Aldebaran said:What's the path forward for you guys? What exactly does the development roadmap look like? Is the story already fleshed out and written and the ambition is just to program it to life, or are you still making things up along as you go? Aside from the actual implementation of your ideas, where are the gaps you still need to fill in with respect to character arcs, story beats, sidequests, etc.? As a team, aside from the actual programming and spritework, what are the biggest challenges you're facing? What are the three resources you feel would immediately make your life easier, whether it's from a human resource perspective or some external materials that you're unable to get ahold of and therefore have to build up from scratch yourself?
Lots of questions, but I come from an entrepreneurial background so I'm really curious to see how your experience developing a project like this maps with the experience of a dev agency or a startup.
Some very interesting questions! I do get you, I also get curious about how other companies and development teams run their projects, especially when comparing an industry setting to a more indie one. So to go through these one by one, I'll split them up into sections like so:
What's the path forward for you guys?
The main goal at the moment is to get organised and get going with development, with each member on the team having their own areas of expertise, it's easy to delegate tasks and move forward with the project. We are currently hitting a bit of a wall due to some issues out of our control, and I haven't made a big post about it outside a small note on the development blog but we are somewhat on a bit of a hiatus until some stuff clears up, but we will be back soon enough!
What exactly does the development roadmap look like?Well with each Episode, we layout the content which we will be adding to the game, this primarily revolves around the story, and then sidequests, new mechanics/features, balance updates and new encounters follow suit. How development normally goes is that Caz (our lead dev) would prioritise the story, then the rest of us will go about our individual tasks. We start working on an Episode with main story, our artists begin to do their design work for characters and other assets, our music man begins cranking out music tracks for the sound design element, our programmer suffers in coding hell, and I work on various things. This keeps up until we near the end of the cycle with some of us also helping out in other areas once their main tasks are finished up, at this point we all look to QA test the game (obviously we're QA testing throughout, but a main playthrough), then it goes towards Alpha Testing which is with a selected amount of trusted individuals, then Beta Testing (available to our Patreon!) and then finally once everything is done and dusted and we've promoted release, we drop the game! Ofc the first few weeks of release there will be a good amount of updates due to bugs that we've missed, and once we hit the point of "games good now" we take a short break and resume the development once again for the next Episode, that's roughly how we go about it!
Is the story already fleshed out and written and the ambition is just to program it to life, or are you still making things up along as you go?
Caz has the entire story fleshed out, all the way up until the final Episode! Like all projects, some bits and pieces are changed up and adjusted throughout the process, for example we had a lot of early game updates to the story in Episode 6, sidequest content is something that a lot of it is made up as we go along though, such as the Fossil Quest in Sunshell (I did all the content for that one outside mapping Visinite, Crim did that and they smashed it).
Aside from the actual implementation of your ideas, where are the gaps you still need to fill in with respect to character arcs, story beats, sidequests, etc.?This is probably more of a question that Caz can answer, I can forward this to him but its unlikely he will be able to respond anytime soon sadly, so I'll answer the best I can. When it comes down to character arcs, it'll mainly be essentially how certain reveals/developments would make sense in regard to the story, take Scarlett joining Crescent's Arc for example, in Episode 6 we implemented a good amount of new scenes involving Scarlett, to give more of a perspective towards her reasoning behind joining, so it didn't just feel like, she "betrays" you and then you battle her in Blackview. We go back to adjust these part when see fit, and even throughout a development cycle, we may go back to adjust dialogue and add additional content in retrospect to events leading up to that current point in the story. This also follows into adjusting story elements, we may go back through the story and look to fill in gaps where we feel like the story is weaker at that point, or if something doesn't make a "lot of sense" given the situation, it's good to be critical of your own work and sometimes put yourself in the shoes of the player, would this make sense as it is or are there some additional content that you could add? Sidequests we just go along for the ride and then see how they play out, the Fossil Quest is something I adjusted a good bit throughout the development cycle, and with the help of some proof reading, amended some elements which may have been a bit confusing/not really necessary for the quest as a whole. Finally with like balancing, we mainly leave that until testing for others to give opinions and feedback, with that I then go back through, add some stuff in, adjust other aspects, and prepare it all for full release.
As a team, aside from the actual programming and spritework, what are the biggest challenges you're facing?
This really follows up from the first question but right now... getting back into the swing of things to be completely honest. I won't go into many details but with an "unplanned" hiatus going on, we are all itching to get back into development and want to bring Episode 7 to you all eventually, but life sometimes get in the way of things, and with current events that are occurring, development is sadly taking a back seat. Though I am hopeful that soon enough, once a few things have settled down and I get some resources that I need, development will resume! Ofc with the holiday season coming up and the team spending time away with family, development may be a bit slow but, as long as we're chugging away, there will be more updates, there will be reasons to keep checking by, I assure you all that as long as we have the passion for the project, it will continue.
What are the three resources you feel would immediately make your life easier, whether it's from a human resource perspective or some external materials that you're unable to get ahold of and therefore have to build up from scratch yourself?
A fun little question to finish off! Let's see...
1) A 4th Layer on RPG Maker (or multiple layers as whole)
I think I would speak for all Fangame devs here who work in RPG Maker that the limitations of layers is so incredibly frustrating at times that just, more layers! or even just ONE MORE LAYER would solve all my problems... but RPG Maker XP is an older program, you gotta make do what you got...
2) A second version of myself
Double the development speed, less likely to burn out, work can be delegated between me, myself and I... if only this was possible... jokes aside we have a really good team of dedicated individuals on the project and I couldn't ask for anyone else than the people who are behind me! But another me would be great...
3) The ability to hire an office and move everyone to the same timezone
This one seems to be weird at first reading it, but if you don't know... our team is quite global! I'm from the UK, we have two living in EU, three of us are in America... and then Caz is from New Zealand, the timezone difference can be extremely difficult sometimes to organise development meetings and other aspects throughout the development cycle, but that's what happens when people work remote these days. If I could only... move everyone to the UK, hire out an office for our shenanigans and vibe together while developing the project we love, that would make life so much easier.Thanks again for these questions! These were pretty fun to sit down, go through and think about, and hopefully for those who have been wondering about the state of development currently and some curiosity about these things have a sense of clarity now!
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11 hours ago, Ark_Verse said:
First of all, please do not spam the forum with the bug over and over again. Someone will get to you eventually, I've gone ahead and deleted every other one of your posts because its just spam.
Secondly, this is a converter issue, your file seems to be unable to be properly converted, meaning your save is most likely screwed and you'll have to restart, you can chuck it my way if you wish and I can have a look at it.
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On 11/8/2023 at 2:02 AM, vlekje513 said:
Are there any plans for Gen IX / Gen 9 in either Episode 7 or 8? I believe there was quite some power creep in Gen 9 so I'm not sure how easy it would be to balance adding some of them.
We genuinely haven't thought about Gen 9 so far in development, at the very least you can expect Hisuian Pokemon will be coming to Desolation first, but if I was to make a note now regarding Gen 9, it would be highly unlikely they'll be added to Episode 7. Primarily due to balancing issues, since it wouldn't just be adding them to the game, but we have to... 1) Update Teams (including regular trainers) 2) Add them to Routes 3) Balance it all together, its a lot of effort that i've done... for the past two Episodes with Gen 7 & Gen 8. So we'll see how we go, for now the focus is and always has been the story!
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On 10/3/2023 at 12:25 AM, reygunpocket said:
My game crashes and traps me in the battle or constant error loop where regardless of the move I use it does not register. This Happens when:
1. I Summon my Houndoom on the field.
2 I take the Item off of my Houndoom and the game freezes.
This happens before and after I used the PATCH 6.0.12 update. This is a new save I just started.
This issue occurred after the battle in
For some reason My Houndoom is holding a Data Chip and I have no idea why. Andthe game refuses to let me take it off of her, Making the game crash in the process (Tried taking it off in my party and a Pokémon center PC and it wont remove it either.)
All my other Pokémon are fine. Its only my Houndoom with this issue.
If it was a random mon I wouldn't care, But since Houndoom was my shipwreck rescue starter choice, it Kind of sucks if I could never play it it again on this save.
I Posted My save and error log belowerrorlog.txt 38.72 kB · 0 downloads Game.rxdata 189.31 kB · 0 downloads
Hiya, little late to this report I do apologise!
Few questions for you
1) Did your Houndoom evolve in the middle of a battle?2) Did you start playing on 6.0 and then update to 6.0.12, or did you immediately update to 6.0.12 when you downloaded the base game
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On 10/27/2023 at 12:10 AM, ChaoticStreamer said:
I just got to Cellia East at night and then I hear all this talk about the nightlife but... damn is the city dark asl. Maybe it's my screen or my environment but it's so dark to the point where I feel like it's unplayable without hurting my eyes.
LOVE THE GAME OVERALL SM THO!!!! TY DEVS
We can look into something to make it a bit better on the eyes during night time, EP7 though aha
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On 9/10/2023 at 8:41 PM, SijeDV said:
Hi, apologies I'm quite late to this, firstly if you encounter bugs like this, please post them in the Troubleshooting Section of the forums!
Secondly, you should just be able to exit from the way you came in, then re-enter and it should automatically reset. Or like someone else suggested just use a backup save to continue!
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Hiya Dev here,
So as of EP6, Desolation (alongside Rejuvenation and Reborn) now run on a new codebase, what this means is we don't use "PBS files" anymore moving forward, if you wish to do some edits for modding and such, you'll find the files in the "Scripts" folder in the game folder!
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Hi Folks! I know this is extremely late responding to you all, and I deeply apologise, we have been quite busy with a lot of different aspects with our lives. I am here now and will answer what I can! Q&A is still open ofc, I will make a note again in a later development blog... Anyways onto the questions that are over 3-4 months old! (whoops)
On 5/2/2023 at 2:38 AM, MollyChan said:hello dear developers, I really hope that the questions I have in mind are suitable for a Q&A!
the first game i found was rejuvenation, then reborn and then you all of desolation.
and especially now after finishing everything and getting to the end of ep 6 i'm impressed with the details of your game-
talking about details:
1- nickname
only after a second run of desolation done in a serious and competitive way did I discover the surprise of doing an mvp fight against an important character, different dialogue for not defeating any pokemon and direct mention of our mvp pokemon right?
now, saying aloud an obvious and very common thing by players of reborn rej and desolation as to give nicknames of important characters to their pokemon, how do you think?
for example, the first fight against Scarlet and an outright win situation happens and the mvp is torchic (female) named Scarlet? would you say something extra? Would that be an extra reputation dot with her?
or let's take the best girl Ava as an example when the time comes in the future, maybe it's me but imagining a similar situation I think she's happy or to say better, seeing herself beaten by a grass pokemon named Ava would make her digest the total defeat better! or even a Gardevoir called Rosetta
2- gift
more generic than the other question, passing between gifted items and pokemon, what do you think - if you plan to give reactions if we players use for example certain megastones in battle with the people who gave us the gift or if some event could happen growing up and bringing a certain pokemon to your team ( coff coff #576)
I have a third question but I don't want to dare further, it would be more of a what if on your thoughts on the probable (?) future side quest of a poor girl who, following a natural and honest writing and narration like this present in the plot, is really close to a burn out if not helped to really put her hair down e.e
you are doing an incredible job, each of you is great, I only conclude by wishing keep it up good work you all ^.^
1) I like the concept honestly, implementing an extra check for certain characters based on if your MVP has a name that's of the character you defeated could be an interesting little easter egg, ill forward this one to the devs and we'll see! Maybe an additional reputation point could be cool in certain situations.
2) Again, a very interesting idea, these sort of questions are more suggestions on what we could do over questions of the actual development tho aha, but I don't mind, I am open to feedback and sometimes player suggestions can lead into something for us on the team to think about and potentially implement at a later date, I will have a discussion with the devs, adding onto the new system we added for EP6 regarding characters is something I'm happy to continue to do if it fits!
3) Once again, could make for an interesting side quest! I can't really comment further on this since when it comes down to suggestions, side quests are ones we don't normally take from.
Thank you for the kind comments and suggestions! We will continue to try our bestOn 5/5/2023 at 6:45 AM, davidwarner007 said:Hello everyone, I hope the Q&A is still open. I want to express my appreciation for the hard work you are putting into creating an undoubtedly amazing game.
Regarding difficulty balancing in Episode 6, I understand that it may be subjective, but personally, I found it to be relatively hair loss due to stress and anxiety easy, perhaps even more so than intended, despite the welcome quality of life changes. While I acknowledge that difficulty can be a tricky area to navigate, I believe that occasional spikes would enhance the excitement. Are there any plans to incorporate more challenging gameplay?
Hi yes it's still open! (I'm sorry), thank you as well for the nice comments!
Very interesting question, gameplay balance is something that I really had to tackle head on this episode and essentially re-balance the entire game due to changes we have made to certain fields, the addition of generation 8, and changing up teams we thought could be changed up. The overall consensus when it comes to difficulty compared to our counterparts Reborn and Rejuvenation is that we want the game to pose to be a challenge, however to be considered "easier". Desolation primarily focuses on the story, with many options that the player can take which can lead to different outcomes. With that said, I still like a challenge, and being apart of the Rebornverse means we will make sure the game isn't a complete walk through the park. Some of the plans and ideas we have for later versions may quench your thirst of "more challenging gameplay", but the main focus is still the story and making sure players can still get through the game without having to be stuck on a single battle for hours on end, we don't want people to quit after all! What I will say though, firstly, if people in the community wish to make difficulty mods for the game, then we are completely open and welcome it! I know a few have gone around, and it's cool to see the community create some cool stuff! Secondly, if I was to do a difficulty mode like "Intense mode" that Rejuvenation had until they axed it, then it will come along nearer the end of the Desolation's development, due to the sheer amount of additional updates I would have to do for each version, and I do not want to think about that right now! Hopefully that answers your question.
On 5/6/2023 at 8:26 AM, joffdavid said:The Desolation Devs Q&A Thread is a discussion forum where fans of the Desolation game series can ask questions and get answers directly from the game developers. The EP6 edition refers to the sixth episode of the game, which may have introduced new features, storylines, or gameplay mechanics.
The Q&A thread is a great resource for players who want to learn more about the game and get insights from the developers themselves. Players can ask questions about specific gameplay mechanics, storylines, character development, or any other aspect of the game.
The Desolation Devs typically respond to questions within the thread, providing insights into their creative process and explaining how they approach different aspects of game development. Players can also engage with other fans of the game and discuss their own experiences and strategies.
Overall, the Desolation Devs Q&A Thread is a valuable resource for players who want to deepen their understanding of the game and connect with other fans and the developers themselves.
The heck is this ChatGPT stuff, but it's nice to know AI know who we are...
On 5/31/2023 at 4:50 PM, Amare said:OK... Reeve has to be wearing contacts, right? Like, that eye colour cannot be natural. If it is, what kind of divine being/mythical creature is represented in his parentage, and is it his mother or father?
I'm no biological expert, but maybe his parents could have had multi-coloured eyes which was passed down to him! Or maybe he is such a fashion guru that he got those contacts from a cosplay convention as he wanted to cosplay the one and only Douma for Kimetsu no Yaiba but decided "im a boss ass motherfucker, ima rock these from now on"...
he has heterochromia, its a real thing look it up lolOn 6/1/2023 at 11:17 PM, TypeNull87 said:In episode 7 of Pokémon Desolation what Pokémon do you plan on having the MC choose when they are first stranded on the Island together with Conner?
That is something I cannot answer! As for starters haha get it would be massive spoilers, and secondly, this is something I can't reveal anyways even if we were to change the stranded starters! You'll find out if we change anything when EP7 drops!
Once again, cheers for all the supports folks and sorry for the delay in my response! I will make sure this doesn't happen again ahaha...
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22 hours ago, oxober said:
Ryzen 5 2600x Radeon rx590 and 16 gb of ram at 3200mhz. I've also finished rejuv and reborn and never encountered this. If i send you a save file will you be able to figure out why this is happening?
You can send it my way if you want and i'll have a look for you sure, but I'm doubtful that it's anything that's our side.
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On 8/18/2023 at 6:54 PM, oxober said:
I don't know if this counts as a bug but there is major lag in battles whenever i choose an attack. I've had to wait up to 3-4 seconds after choosing a move. I'm in silver peak rising when you team up with Tristan and im experiencing it the most atm.
Hiya, this sounds less of a bug and more of a hardware issue, if you are on an older setup then these issues may be present due to processing power and such. Apologies!
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Hi Folks!
I am extremely sorry for the long delay in getting these saves converted, it's been a long summer.
On 6/10/2023 at 6:44 AM, good rat said:Hi there, I tried updating the game and got the error message below. Any chance I could get some help converting these files? (I'm using a Mac and downloaded the extra patch.) Thanks in advance!
Game_2.rxdata 223.07 kB · 1 download Game.rxdata 183.28 kB · 1 download errorlog.txt 39.74 kB · 2 downloads
On 8/6/2023 at 10:43 AM, Cloudy931 said:Saved in Celia manor, but trouble starting up. Thanks!
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2 hours ago, banananaa said:
Right uhhhh, I'll get straight to the point.
My game crashes at three specific sequences.
1. In Blackview when I try to start the teal panther boss quests
2. In Celia North when I try to start the ranger quest, not the one with Clarke, the pre-requisite
3. In Celia Prison when I enter and I'm forced to talk with Ryder
Seems like this isn't a rare issue, and an easy fix at that. I don't expect a fix, just thought to let you know as the third one is locks you out of a pretty big part of cellia.
Update your game. All of these have been patched in updates, game should be 6.0.10
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Hi!
Bit late to respond but. This looks to be a computer side issue, primarily your graphics card most likely, i would look into that/making upgrading.
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Hi Folks, massive apologies for the delay with these conversions! It's been a busy month.
Since I did all your files together, I havent renamed them, so all you need to do is just rename these files to just "Game" and you should be good to go!
On 4/28/2023 at 1:18 AM, parthp202 said:On 5/14/2023 at 7:24 AM, Luke112 said:Hi! Just tried updating the game and it shows an error message about not being able to open the folder "Data/Scripts.rxdata". Could you please tell me if my save data is the problem? (I'm using an updated Mac and downloaded the extra patch as well)
On 4/30/2023 at 9:25 PM, anon said:I've finished EP. 5 and seem to be at the beginning of EP. 6. I saved in the bedroom prior to the update, and before moving on, I've noticed trying to do the waterfall sidequest ( or at least trying to check it out ), the game is treating my file as if I just started with Connor and is looping conversations & events. I also cannot remove a Pokemon that's in the sixth slot, every time I try, it freezes.
Sadly, your save file I was unable to convert, so you'll have to restart, apologies for this!
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4 hours ago, sora21 said:
Hey guys (hope Q&A's still open)
I'd like to thank you for all the work you're doing , the game's undoubtedly amazing!1. Difficulty balances
This can be purely subjective, but I felt that ep.6 went super smooth for me in difficulty ** maybe a bit more than desired** (although the QoL changes were very welcome).
I'm sure difficulty is a strange area, but I do feel some spikes here and there would raise the hype.
Are there any plans regarding harder gameplay?2. Darkrai and Desolation.
Up to Spring 2023, my mind was Desolation was Darkrai , though possibly this was not the developer's concept.
All the escalation up to ep.5 finale was just OMG WOW.
Ep.6 introduced many new aspects, characters like Walden / Reeve , the "Voice" etc which was all definitely and by all means very well structured.
But I'd like to see the game loyal to the original vibe - <where the did Lilith go??! > . Damn even the cover change got me xD.
On the other hand, I'm sure in your perception Desolation is more and should be about more.
Any of your views on this? How to you balance between great ideas for future episodes and the "sequel effect"?
3. Legendaries
So far Legendaries have been implemented in truly amazing way - backstory, scattered throughout progress, where they can be part of one's team,
instead of all clogged up in endgame poke-volley.
I know it's impossible if not undesired to apply this to all, even their number contributed to the "rareness" element.
It's nice to see their points in time with context and the whole "legendary vibe" , especially for some notable ones (<3 to early generations )
Are there plans to continue in this fashion ? What are your views?
Will it possibly be intertwining with the game route player's choices?
Hello! Yes this Q&A is still open, we mentioned about it again in our recent development blog post. So keep the questions coming y'all!
In regard to your question about difficulty, to firstly put emphasis on this, Desolation is meant to be easier "difficulty wise" compared to Reborn and Rejuvenation while still posing to be challenging in it's gameplay. We wanna put more focus on the story on the game over having players bash their heads against the wall not being able to get through a specific battle (looking at you E5 Aderyn). As we process further with the story, we have plans for future battles that'll be taking place which may potentially be the difficulty spike you are looking forward to, but ultimately as the main Gameplay Balancer, I will make sure that it's a fun experience for everyone! Now in terms of potentially an "intense" mode, similar to what Rejuvenation had, it's definitely not out of the question, but not on my mind for the time being. This would be something I would painfully put myself through working on nearer the end of the project, if I decide to go down that path for players who wish to suffer alongside me. (this would also mean i'll add an easier mode as well for players, but again, for the future.)
The other two questions I will forward to Caz as he would be more suited to answer those.
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8 hours ago, Noato said:
So... I managed to fix the problem after looking into it more.... apparently when i completed the game in ep 5 i left the juke box on to a song that i had been listening to at the time and never turned it off. So when i started ep 6 the game started in search of a music file that the jukebox was set too in ep 5 that was no longer there..... I went and placed that music file back in and the game started without a problem... now i didnt realize that the jukebox was completely what it was until i turned it back off again in ep 6.... but anyway i appreciate all the help.
I see, yeah this is something I did mention in the downloads page regarding the Jukebox, good to know you've sorted it out though.
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On 4/16/2023 at 10:22 PM, Noato said:
Here is the save that was in the "conversion backup" folder in question. Maybe this one will work?
Hi, i've finally got round to having a look at this and yeah, your save seems to be completely messed up which means I cant convert it, you're most likely gonna have to restart, apologies.
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On 4/5/2023 at 9:03 AM, Joram said:
Ah, duh. I wouldn't have figured the limit was sub-1k, thanks.
Apologies for the relatively stupid mistake.
EDIT: Presumably this is also the cause for the *other* quests not turning in, too?
EDIT 2: It would appear so. **Thank you again, it's appreciated**
Any quest that gives you items when your bag is already at the max it can hold of said item will repeat the event. For example, if you have 999 Pokeballs and pick one up off the ground, it'll stay on the ground. People believed this was an "infinite" glitch, but they didnt realise that they debugged in the max number you can hold of said item. There are ways to sort this out manually in the events, but its a waste of our time to do that. Credits is something we'll look at adjusting for EP7 since with the farmable Fight Club now, I'm sure people will be at maxed Credits soon enough anyways.
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8 hours ago, Joram said:
Apologies for the ping, but have you had any luck, @Posty?
Apologies for the delay on looking into this, been busy.
The reason why this is happening is due to you debugging, essentially, you have 999 credits in your bag due to debugging them in, and the quest is unable to give you the 5 credits at the end since you are already at the maximum allowed, hence the event repeating itself. This is strictly why we ask people not to debug like so, cause these sort of bugs occur. Throw out some credits and you'll be good to go.
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5 hours ago, sora21 said:
Hi. Two things to note here real quick.
1) This is a thread for Major/Fatal bugs. This means you only should report bugs here if they hinder your progress in the game aka from a softlock or consistent crashes. This would be more suited for the Minor Bugs thread.
2) We have mentioned this before, but incase you are unaware (which is fine!), Due to the change in Engine and how Data is stored from EP5 to EP6, some Pokemon's Abilities have changed, we apologise for this but it's just how it is! You can use ability capsules to edit these.
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Hi, including the bug posted above, any bug posted from now on will be fixed for Episode 7! Please do continue reporting bugs if they crop up, but unless its extremely game breaking, no further patches will be pushed out for Episode 6.
So if you notice your post marked with a check mark but isn't fixed in game. We have seen it, We have fixed it, it's just not fixed in the Episode 6 build.
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3 hours ago, Kyuube said:
This more or less feels like corrupted graphic files, which is on your side, which I would recommend you re-installing the game. If you are on an older graphics card that also might be the case, but yeah.
EP5 Save Conversion
in Troubleshooting
Posted
Hiya, apologies for the delayed response on this.
Having a look at your save, firstly it does convert over completely fine, however you haven't completed Episode 5. You need to complete this first before downloading and updating to Episode 6 if you wish to continue on this Save File. On top of this, it kinda sounds like you haven't actually downloaded the base folder for Episode 6, go to our downloads page, download Episode 6 (a new folder), patch via a manual patch or the updater found in the Base Folder, and you should be good to go.