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FerrousOxide

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Posts posted by FerrousOxide

  1. If you are only using 4 pokemon then you are only hindering yourself. There is an Aaron in that cave you can get and that may help you. If not you may need to load a previous save and catch some other pokemon.

  2. Charizard x is just a straight upgrade over regular charizard so unless you have a very specific team set up that is completely sun based you should definitely use charizard x.

    And even if you do have a full sun team, you can still equip your charizard with the mega stone and only mega evolve in fights that you need it, since mega evolutions only last for each battle anyway.

  3. So big thing, like I said, you aren't going to have a one and done team in Reborn, you absolutely need to switch out members of your team depending on the fight. By the end of the game I typically have about a full box and a half of fully trained pokemon that I swap in and out.

    That said if you add a water type, or a dragon type to that team as your sixth slot, its not a bad general use team that you can use for the basic fights between each of the gym leaders or major story fights.

    I would switch ampharos, it is disappointingly bad unfortunately, its just way too slow without the defensive stats needed to stay alive.

    Something that can help is if you go to smogon and use the 'SM' (sun and moon) tiering to see what kinds of pokemon are considered good and how you should EV them.

    Since Smogon is based on competitive play its not going to be the final word on what is good in Reborn, but it can definitely help get you going in the right direction.

  4. Gonna give you a wall of text here XD

    The game can definitely be beaten with any starter, some may be harder than others if you are dedicated to always keeping them in your party, but it can definitely be done.

    Mega charizard X is one of the earliest mega stones you can get (Though still a decent ways into the game) so definitely recommend using that as soon as you can. If you where to look char x up on smogon it would tell you its a physical attacker, but you don't need to pay attention to that if you want to use special attacks, its still a good special attacker, and most of its physical moves are learned through TMs that are obtained late game, so play it physical or special, however you want.

    A lot of the time in Reborn you are going to be switching up your team a lot based on who you are fighting at the time, especially your first time playing, you aren't really going to have a one and done team.

    That said, there are some things to pay attention to to have a well rounded team.

    There are two primary defensive cores where having one pokemon of each type gives you a way to resist pretty much everything in the game and switching in and out to take any attack, Water Fire Grass is one, and the other is Dragon Fairy Steel.

    On the offensive side is something called 'bolt beam' which is thunderbolt ice beam. Really what it is referring to is the combination of electric and ice typing, these two typing can hit pretty much every single pokemon for at least neutral damage.

    So a strong 'general use' team could look like your charizard with a dragon, fairy, steel, ice and electric type. Or Charizard with a grass, water, ice, and electric type, with an open slot that could be filled by a ground type to get electric immunity.

    All that said, early game you pretty much just have to use whatever you can get your hands on. There is a mystery egg you can get, not gonna give spoilers unless you want them, it is missable, but there is a chance to get a couple extremely strong pokemon from it very early in the game, and you can pretty much build your team around that if you get one of the good ones.

  5. If it stayed active after switching out, like the other abilities that overwrite fields, I would agree with you, but since you are forced to keep mega mighty in for the field to stay active its a lot harder to take advantage of that field change.

    Dark Ghost is a good defensive typing, with only one weakness and 3 immunities, but Mega Mighty has a terrible BST, 4th lowest of all megas, and is way to frail for only having 1 resist, so even with its typing it gets killed in 2 hits by any neutral hit.

    If they don't want to buff the ability, they should buff Mightys stats by removing 40 from its SpA and allocating those to its defenses, similar to how Mega Sableye, one of the few pokemon with a lower BST, loses speed in order to gain defenses.

    Right now Mega Mighty just gets outdone by most other mega forms, which is disappointing because I love its design, and I want to be able to use it more without feeling like im hindering myself..

  6. At the very least one of the physical attacks it learns should be able to deepen the darkness so you can get to the next stage and maybe have the timer reset each time a darkness stage is changed.

  7. Why does it only last 3 turns and not 5 like every other surge ability? Makes it super hard to get good use out of Mega Mightyena, especially considering you are giving up a held item and using your mega slot for a different mega pretty much entirely for that ability.

    • Upvote 1
  8. Is there any earlier Razor Claw available in E19? It's super annoying getting Sneasel from the mystery egg and then not being able to get a Razor Claw until after the point you could get Sneasel already anyway.

  9. I dunno I've found the game to have a pretty good difficulty all around, some fights are extremely hard, as they are intended to be, but most fights I win on my second try, with the first try dedicated to just figuring out what pokemon im going to be against.

    Most of the pokemon im using are the new Aevium forms specifically Lapras, Milotic, Roserade, Chandelure and Toxtricity

    That said I do agree about the field affects, things like permanant priority blocking fields, 100% accurate hypnosis, fights becoming a 1 shot or get 1 shot battle, thats not fun

    • Upvote 1

  10. Here are the forms information for Chandelure, it has two alternate forms, the rift form and the aevian form
     

    Spoiler

    image_2021-08-07_160857.png.e3df28fc7f733554a79ec1293b3380f1.png

    Now this means that in order for the pokemon to be the aevian its form number must = 1 and for rift its form = 2
    But if you look at this

    Spoiler

    image_2021-08-07_161045.thumb.png.222c9d510331b52f8f268be669aebf50.png

    It says that only form 2, which we know is the rift form, is the one that is able to learn TMs and move tutor moves, while form 1 which is the Aevian form does not have any list of TMs that it can learn.
    I tested it and was able to fix it so I am correct, the part where it says pokemon.form==1, that needs to say pokemon.form==2 because that is supposed to be referencing the Rift Chandelure and the part where it says 'when 2; movelist...', that part instead needs to say 'when 1; movelist...'

    This also applies to a couple other Aevian forms like Toxtricity.

    EDIT: Toxtricity also had a ! instead of a second = in its coding for some reason that was messing it up that I had to change to fix it.

    • Upvote 2
  11. On 7/26/2021 at 5:05 PM, MDM1 Beans said:

    So I'm doing a new playthrough and I never played Sw/Sh. I just picked up Mime Jr. and I was debating which evolution I wanted... Am I crazy or is regular Mr. Mime better than Mr. Rime? Mr. Rime has more HP, but trades SpD for Def and trades Speed for Atk which is useles... Am I missing something here?

     

    Also, is there any sort of consolidated list on the Aevium for pokemon's stats, learnsets, and abilities? And do all Aevium form pokemon have their new typings for all stages of evolution, or do some evolve from regular form pokemon like some Alolan and Galar forms do?

    They are both bad, that said the stats Mr Rime loses compared to Mr Mime are negligible, 20 loss SpA SpD and Spe for doubling HP and 10 increased Def is worth it. Again though, both are bad, the only thing that makes Rime worth using is that a lot of opponents will try to set up screens so Rimes Screen Cleaner ability can be useful for quickly getting rid of those.

  12. 7 hours ago, Vivi_Hallow said:

    There's... Magma Drift, and Sludge Bomb, and... Galvanize boosted Boomburst. Dunno, seems pretty strong to me.


    It wasnt about strength, it gets a lot of strong moves, it even also gets overheat and lava plume, both also excellent fire moves, my problem is with the theming, its a sound based pokemon that gets 1 sound based move. Also it cant learn sludge bomb or magma drift, but according to Mimikyu:
     

    1 hour ago, Mimikyu said:

    Cause currently A. Toxtricity is currently bugged and unable to learn more moves


    And that makes a lot more sense as to why its not able to learn hyper voice from the tutor. That said I would still love to have seen a fire type replacement for Overdrive.

  13. I had a long rant typed about complaining about A-Toxtricities theming but I decided to make it short and just say.

    Why does a sound based pokemon only learn 1 sound based move (boomburst) and doesnt have access to snarl, and cant learn hyper voice. Can we please get a custom sound based fire type signature move to replace Overdrive, like A-mismagius got Hexing Slash?

     

     

  14. 8 minutes ago, MhicKy said:

    @FerrousOxide
    OK, I was breeding A-Lapras anyways and discovered they come with the Solid Rock Ability which lowers the damage of super effective moves, with the before mentioned bulk that Lapras has that changes things by quite a lot so I would say that A-Lapras is very viable considering it doesn't take 4x Super Effect from anything anyway

    Ya im gonna take back what I said about Lapras, I was worried it was just going to be another Fused Solrock, but its bulk is just so significantly higher that even super effective moves, even without solid rock, dont do that much damage.

    Also A-Lapras can learn the Zap Cannon RM you can get from the kristiline TM shop, so ive been doing no guard sing and zap cannon to great effect.


    EDIT: also solid rock will probably be amazing on a sandstorm team once you also get arenite wall to further reduce super effective damage by another 50%

  15. 33 minutes ago, MhicKy said:

    Well she isn't all that bad..
    Since, differently than Lunatone or Solrock, A-LApras as a good amount of bulk and HP so as long as you don't make her face a Pokemon taht can STAB a super effective move she's all good

    I think really the only thing thats needed to make them good is a recovery move of some kind. Morning Sun on Solrock would make a lot of sense and Shore Up or just Recover on A-Lapras

  16. 4 minutes ago, MhicKy said:

    Nah.. You're correct..
    Just hoping one day GameFreaks finally stop being cowards and make a Ghost/Normal, then we play dirty

    Thats such a bummer, I really like their design, I even made my own custom shiny sprite for fused solrock based on Reborns solrock shiny.

    And the A-Lapras has some cool potential with no-guard sing

    Ghost/normal wouldnt be that bad, Steel/fairy is still a better defensive typing, as well as steel/flying and steel/ghost. It's just hard to create 'normal' ghost, I still dont know how Drampa is a 'normal' dragon, there is nothing normal about a dragon.

  17. A-Lapras (and Fused Solrock) frustrate me so much because they look so cool but are so incredibly bad. Out of 324 possible typing combinations the psychic/rock combination is the 13th worst defensive typing, there are 311 better typing combinations, defensively speaking, so for a pokemon with that many weaknesses they cannot afford to be as incredibly slow as fused solrock and lapras are, not with every trainer having great coverage on every one of their pokemon in this game.

    Maybe im just dumb though, has anyone found a way to get some good use out of these two, because I really want to find a way to use them.

  18. It seems a lot of the Aevium pokemon are not able to learn moves from TMs or the move relearner like they should, for example the electric/ghost chandelure learns charge beam by leveling up, but it cant learn it from the TM, and all the moves it can learn from the relearner appear to be the regular fire/ghost chandelure moves,

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