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Synchronoise

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Everything posted by Synchronoise

  1. Isn't Clefable pure fairy though? Medicham sounds like a bad idea against her
  2. The world ends with you, for sure It's so wonderfully vibrant and distressing at the same time. It's a beautiful mix of pleasure and pain mixed with reality. It's really a world to die for
  3. I'll be honest, I came in this topic expecting this trio
  4. I guess I'm one of the outliers that prefer Pancham Parting Shot is the largest reason to use him. You can just stack parting shots and render the opponent useless, and then bring in someone else and just go to town on setting up. It straight-up trivializes the entire game.
  5. Give Pachi Charge Beam, maybe over Electro Ball Nuzzle Wigglytuff immediately, then alternate between X-SpD and healing to the point where Wigglytuff can't hurt Pachi Then start building up Charge Beam boosts, while at the same time burning off Noel's healing items Add some X-Spe for good measure if you have issues with mons outspeeding Pachi, two should suffice And hope for no crits
  6. You have to progress further in the story to get to 7th street When you reach that point, the aqua leader will give you access to it
  7. Leavanny has overcoat, but it's more or less accurate I really don't mind another physical attacker, tbh. They're immune to burns, so it works out. Delphox's typing is really tempting, but her movepool leaves a whole lot to be desired. Darmanitan sounds great, but it doesn't really help much with additional coverage I wish we could get perma zen mode darm I think I might go for Delphox. I already have Fennekin from God knows where, so it's much more convenient
  8. Banned for being a loser
  9. So, I completed up to the current episode and I only just realised that I have a team of 5 pokemon + 1 HM Slave Can I get recommendations for a final teammate? The current team as it stands is Emolga/Leavanny/Greninja/Mamoswine/Pangoro I'm not picky, but I want the mon to at least have access to a fire move without HP Fire so I can deal with the goddamn Bug/Steel mons that cockblock 99% of my team
  10. The shitty Lunatic+ in fire emblem when you get rekt because for whatever reason the opponent has vantage+ and you didn't notice Also everytime I get frozen
  11. Minor update, just discovered a clever instakill hidden in the crystal field Earthquake transforms the crystal cavern into a cave, and from there I just threw two ground moves and collapsed the cave
  12. Not gym leader related, but I didn't want to make a whole new thread for it With regards to Ditto/Arceus, what's the general strategy to beating him? I cheesed most of the game with X-items, so the mons I have on me are mostly garbage like Emolga/Leavanny
  13. It's not just that, the team archetypes are pretty outdated. For instance, Stall has been seeing an increase in usage with stuff like Goth to combat opposing stallbreakers, and just more wincons against opposing stall, and the Bulky Offence is really a Semi-Stall/Fat Stall team. Bulky Offense teams work the other way, with a focus on wallbreakers and a core that allows pivoting It's very minor stuff, but it's something that should be fixed Everything else is fine though
  14. I got tuteed by an amazing tutor on Smogon, and I've been enjoying it as of late. Sun teams are generally my favourite to run, Bellsprout is just so good. The speed ties annoy the hell out of me though. Are there any other metas you enjoy playing?
  15. Topic in question: http://www.pokemonreborn.com/forum/index.php?showtopic=12087 I've noticed that the thread is incredibly outdated, to the point where Lando-I is still taken into consideration in OU teams. The OP also seems relatively inactive, so I was wondering if I could remake that thread And if so, who do I have to send it to for QC?
  16. Totodile's a qt Would you say that stealth rocks over-centralize the metagame?
  17. If you still have issues with Shade, go back to the department store a bit and buy a bunch of X-items. A couple of X-SpD and X-Def, along with an X-Speed or two Have Amphy paralyse Gengar, then get a free switch into something that can live one thunderbolt/shadow claw, and alternate between healing/boosting. You can save on X-SpA if your boosting mon has charge beam from the first gym, but otherwise all you need to do is to set up on Gengar and sweep the rest.
  18. Celebi @ Leftovers Ability: Natural Cure EVs: 240 HP / 140 Def / 108 SpD / 20 Spe Bold Nature - Baton Pass - Giga Drain - Recover - Heal Block Something I've been running to great success, Heal Block Celebi. Of course it's purely meant for stall teams as an answer to opposing stall, but it does an amazing job at it. Baton Pass is purely for pivoting purposes, and it lets you easily gain momentum against mons that are Heal Blocked. The rest are just standard. Kyurem @ Leftovers Ability: Pressure EVs: 56 HP / 200 SpA / 252 Spe Modest Nature - Earth Power - Ice Beam - Substitute - Roost On the topic of stall, Kyu-N is another great stallbreaker I've been using. SubRoost+Pressure lets Kyurem stall out PP really easily. Nothing else much, everything else is standard Kyurem
  19. Are there any plans to update this? It's incredibly outdated, the meta's changed a whole bunch since when this was first written
  20. Antidisestablishmentarianism is
  21. Banned for posting after you reached the 666 mark
  22. Banned because I hate puns
  23. It's one of the most garbage moves ingame. Sounds cool af though Synchronoise Umbreon new meta
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