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Posts posted by Rot8er_ConeX
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Anything with a scarf has its value drastically increased. As a matter of fact, if you find a good spriter or animator, you may be able to create a custom sprite for a scarfed anything in your game. That would be an excellent touch. Heck, even if Pokemon visual customization was added, that would be astounding. It'd be tough, but a very neat implementation.
I'd love to say this remix is mine, but it's not. Though the creator Kalbur, has been very active as of late and their Youtube description reads that they have no decisive plans for the future of their channel, so maybe you could contact them and ask if they'd be up for it?
I actually have a Pokemon "outfit" system already coded into the game, but the only thing I've done with it is giving the Totodile line bug-catcher's hats as a reference to Fedoro from MunhingOrange's Insurgence LP. I was thinking of including some more for Sableye (gem colors), but beyond that, I got nothing.
Hello and welcome to reborn, I'm sure you'll enjoy your new
prisonparadise.Nice Glaceon, but I think you evolved your Kirlia into the wrong thing. XD
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I fixed the text, I think. I copy-pasted from another site. Problem is, I didn't want to lose the colored headers.
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Pokemon Entropy engine beta version 0.8.2 is out!
1a.) Preliminary work for adding the remaining Gen VII abilities.
1b.) Preliminary work for adding the remaining Gen VII moves.
1c.) Preliminary work for adding the remaining Gen VII items.
1d.) Preliminary work for adding Gen VII's changes to existing mechanics.
1e.) Preliminary work adding Z-Crystals and Z-Moves, as well as observed mechanics. All official Z-Moves have been added.
1f.) Addition of all official Alolan forms to the list of canon Deltas.
1g.) Addition of code to make Pokemon that require an item to evolve to require different items if they are Delta or not.
1h.) Addition of Gen VII's new marking colors to the marking options.
1i.) Addition of a function to allow you to edit the markings from the Summary Page.
2a.) Addition of code to allow for form-specific TM and Move Tutor compatibility.
2b.) Moving of Wormadam's form TM/Move Tutor compatibility from being hard-coded in TMs to being part of Wormadam's form code.
3.) Addition of four new Fire Emblem reference abilities.
4.) Bugfix for Dancer.
5.) Rearranged the Family-ordered Pokedex to allow for Gen VII Pokemon (buffer given for: 3 Grass starters, 3 Fire starters, 3 Water starters, 4 fossil Pokemon, 10 legendaries, 100 other Pokemon)
6a.) Addition of functions designed to check for the genders of Delta Magnemite family Pokemon.
6b.) Addition of code enabling Delta Magnemite genders to attract each other, including interactions with Closet Keys.
6c.) Addition of code to allow Delta Magnemite genders to display properly like other genders.
7.) Welcome to the Deltaverse, and for real this time! Addition of code making it so Pokemon in the Deltaverse use the Delta appearance and will retain their Delta-ness when traded. Delta Pokemon in the Deltaverse will use the standard appearance and will not be Delta when traded.
- Note that for save files already playing in the Deltaverse prior to this update, this may reverse the polarity of the Pokemon in your party. The Pokemon in your PC should retain their proper Deltaness and therefore have their appearence change. This behavior, while not intended, is expected and not problematic.
8.) Fix to the move Captivate to allow for the altered Attract mechanics.
9.) Suze and Gwithy trainers coded to use Deltaverse functionality to hard-code their teams to be the same regardless of if you're playing in the Deltaverse or not.
10.) Alteration to the size mechanics to allow for decimal sizes.
11.) Fix to cases where no one gains EXP due to both Pokemon fainting at the same time.
12.) Bugfix for Mat Block.
13a.) Inclusion of a function to randomly pick an ability that is useful for a specific type of Pokemon, ignoring any abilities that aren't useful for that type (so no Drizzle during a Fire Gym Battle, even in Extreme Randomizers, sorry).
13b.) Changes to the Gym Leader team generation formula to account for this new function.
14.) Alteration to Ally Switch's code to actually make it work.
15.) Accounting for non-binary trainers in the rival team-building code.
16a.) Addition of code that allows a Pokemon's maximum level to increase.
16b.) Addition of code that makes the EXP bar display differently in battle if the Pokemon has reached their maximum level.
17.) Fix to Genetic Memory's animation so the Pokemon will actually transform.
18.) Addition of code to cause certain events in two major, interacting sidequests to happen correctly depending on your choices and the order in which you do the pieces of the sidequests.
19.) Addition of a sound file for Rot8er's Megallade's cry.
20.) Fixed bug that disallowed switching of player Pokemon during wild battles.
21.) Fixed bug relating to using Pledge Moves in a Double Battle when your partner is dead.
22.) Fixed Randomizer bug relating to randomly creating Pokemon with a species value of 0.
23.) Fixes to Xerneas' and Yveltal's catch rates.
24.) Fix to weather-based evolutions.
25.) Changes to how Primal Reversion is handled in EBS v4 to allow it to display correctly in Mix-and-Mega Mode for Pokemon other than Groudon and Kyogre.
26.) Fix to enable ability renamining to carry over to EBS v4. Cloud Nine Rayquaza now properly displays as Air Lock Rayquaza.
27.) Fix to the Hall of Fame to display the proper Pokedex number, not the internal data number.
28.) Alteration to Arceus's and Silvally's form mechanics to make them dependant on their abilities. No more misleading ability descriptions.
29.) Fix to the Delta Player team generation function.
30a.) Fix to the stat boost display indicator.
30b.) Addition of a few more stat increases to the borders.
31.) Fairy Glomp added to the list of moves boosted by Reckless.
32.) Fix to Knock Off so it doesn't affect other moves.
33.) Fix to make Gastro Acid and other ability-negating effects interact correctly with the dynamic type display.
34.) Addition of a time-shifting mechanic.
Earlier Changelogs{
Changelog (0.8.1):
Anyone who downloads the demo should read this spoiler:Every Pokemon has an animated sprite for both the front and the back. Some of the backsprites' animations are weird, akin to the female character's animation. If you run into a sprite with this issue, tell me the Pokemon (National Dex number would be better than name), as well as the form and the Pokeminority (normal, Shiny, Delta, Albino)
The initial idea
Pokemon games have always had a sort of moral for those that pay attention.- Gen I was about the dangers of letting a single man stay in charge of a big business, for fear of the business becoming corrupt.
- Gen II was about the dangers of seeking revenge
- Gen III was about the delicate balance between the three major facets of the ecosystem.
- Gen IV was about the dangers of Man Playing God.
- Gen V was about the difference between friendship, pet-keeping, and slavery (a line that's very very blurry in the Pokeverse). Personally, I saw it meaning the dangerousness that innocence can be when taught by the wrong hands, but the moral I stated above is probably the one Game Freak probably intended.
- Gen VI is about the balance between humanity's technology and the beauty of nature.
With that knowledge, I came to the conclusion that there needed to be a Pokemon game about acceptance of the differences between people.
The plot as it is
Ten years after the events of BW2, a man depressed over the loss of his wife, a woman he loved dearly but the world did not, travels to the Dissa Region, a region just north of Kanto. Dissa houses the one thing he thinks he needs to fulfill his aim of creating a world where she would have been seen as an equal: The Legendary Mewtwo.
Having been created specifically by humans from the ancestor of all modern Pokemon, Mewtwo's DNA contains secrets this man needs in order to level the playing field by making every human...identical. Except it soon becomes clear that this goal isn't viable, causing the man, now leader of Team Hail, to turn to darker means to accomplish his ends...
Your family recently moved to the Dissa Region from Johto just in time for you to come of age and begin your journey as a Pokemon Trainer. You soon meet the boy who will eventually become your Rival. Except he doesn't just seem to aspire to be the Pokemon Champion. He speaks highly of his sister, a smart young woman in AFOs (a special kind of leg brace), who it is his goal to impress. Except...why don't you ever get to meet her?
Soon, the two of you encounter Team Hail, and it's clear he is fueled by his love of his sister when fighting them. He fights fiercely, and the two of you overwhelm the Team Hail Grunts. But its clear the battle has just begun.
Game Mechanics - most game mechanics are the same as they are in the Gen VI games, thanks to the Gen VI Pack (led by mej17 and Worldslayer) for Pokemon Essentials. I have fixed a few buggy codes I found - the ones I remember are Rototiller and Tinted Lens.
Pokeminorities - Shinies aren't the only rare versions of common Pokemon anymore.- Shiny Pokemon - The Shiny Pokemon Chance has been increased from 1/8192 to 1/1024.
- Delta Pokemon - Like many fangames, my game includes Delta Pokemon, existing Pokemon species mutated to be a new type. Unlike most, my game counts them as the same species as their progenitors, allowing them to breed and making them pop up randomly in the wild, just like Shinies, at a 1/1000 chance. They learn the same moves as their normal counterparts - with two exceptions (both legendaries) - and have the same abilities - with three exceptions so far (all legendaries) - making their typing the only real difference.
- Albino Pokemon - Based on a glitch in X/Y, Albino Pokemon have had all their color leeched away. They are mostly just a color variant, but they do increase a field-changing move's duration from five to eight turns. They have a 1/102,400 chance.
- Shadow Pokemon - these Pokemon are only obtainable by catching them from NPCs in game. Like shinies, they're randomly generated, at a 1/1024 chance. They behave as their non-Shadow counterparts, except they know Shadow type moves. Non-Shadow Pokemon are weak to them, but Shadow Pokemon resist them. Unlike the other games with Shadow Pokemon, they can gain experience and cannot be purified.
Challenge Modes - these can be mixed and matched.
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Nuzlocke Mode - In this mode, fainted Pokemon cannot be revived in any way. Revives give a message saying they can't be used, and the PC and Pokemon Centers don't heal Pokemon whose HP is below 0. Thanks to FL for his Game Over script that fixed a bug in the way I had Nuzlockes working.
Note that this mode doesn't include the "must catch the first Pokemon on the route and only the first Pokemon" stipulation Nuzlockes usually have. Forcing this into the game would prevent players from being able to catch Pokeminorities, and considering Pokeminorities are a well-known exception to this rule I don't want to prevent players from catching them. - PP Challenge - In this mode, PP is not healed by the PC or Pokemon Center. If you use an Ether or Elixir, the PP will be healed in this manner, and you can change moves using TMs and HMs or move learning, but this mode forces you to constantly switch up your moveset in order to keep progressing. No more "choose this move to win" scenarios.
- Randomizer - In this mode, wild Pokemon can randomly be any of the 729 species I have programmed in currently (eventually there will be 732), regardless of how/where they're encountered. Certain battleable events are exempt from being randomized, but can still pop up randomly in the wild.
- Randomizer+ - This mode can only be triggered if you have Randomizer on. In this mode, trainer Pokemon also get randomized.
- Extreme Randomizer - This mode can only be triggered if you have Randomizer on. In this mode, level-up moves are randomized, and abilities and TM/HM/Move Tutor compatibility is pseudo-randomized
- Multitype Moves Mode - Plan to Fire Punch a Frosslas? Sorry, no can do - Fire Punch is now Fire/Fighting. Perhaps the most unique of all the challenge modes, this mode takes existing moves and makes them dual- or even triple-typed. This encompasses all type mechanics - damage dealt, Protean, immunities, etc. Much like how type-changing mechanics affect Flying Press in normal mode, only the first type is changed unless something specifically changes the second or third typing. Unlike Flying Press in normal mode, if a user has both (or all) types, they get double (or triple) STAB.
- Mix-and-Mega Mode - Based on the Showdown metagame of the same name, this mode allows any Pokemon to use any Mega Stone/Primal Orb and gain the ability, stat changes, and any type changes thereof. For example, a Pikachu holding a Gyaradosite can Mega Evolve and becomes Electric/Dark with Mold Breaker and 35/65/70/60/80/90 base stats. Smeargle can Mega Evolve by knowing Dragon Ascent and gains Mega Rayquaza's BST increases and ability. If Smeargle is holding a Mega Stone/Primal Orb and knows Dragon Ascent, it gains both BST increases, but only the stone's ability and type changes. Rayquaza cannot use any stone (for balance reasons - Megaquaza with a Mega Stone?!?), and Kyogre/Groudon cannot use the other's Orb (for lore reasons).
- The Deltaverse - Welcome to the world where everything is upside down. What you think are normal Pokemon are actually Deltas, and vice versa! Can you get used to the changed reality before you're washed out?
New Mechanics
- Ditto's Transform - When used by a Ditto, Transform will cause the user to transform into the same species and stats as the target, but keep the user's own Pokeminority. Used by a Mew or a Smeargle, however, it still uses the target's. This should make Ditto and its evolution more interesting.
- Dittwo - The first of my new Pokemon. Sticking two Dittoes in the Day Care holding certain items causes them to merge into one. This becomes a new Pokemon. Inheriting the better IVs from each Ditto and everything else from the first one you stuck in the Day Care, this Pokemon learns Sketch every ten levels, much like Smeargle. Because of this, Ditto can now use Eviolite.
- The Battle Camera - A new item called the Battle Camera that will slow down moves for new players, breaking down what otherwise-invisible game mechanics - held items, abilities, STAB, weather, etc. - affect both that particular move's accuracy and its damage output, in real time as the game calculates them. This can be toggled on or off.
- Delta Breeding - By breeding a Delta Ditto with another Delta, you can guarantee hatched Pokemon are Delta. This is to make gaining Deltas - which unlike Shinies have strategic distinctions from their standard counterparts - more obtainable. But first you got to find/create an oh-so-coveted 6iv Delta Ditto.
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General Breeding - Anyone familiar with the concept of TSV hatching knows that eggs can hatch shiny for one player that wouldn't hatch shiny for anyone else. Every trainer has what's known as their TSV, which is their Trainer ID number run through an algorithm. Every egg has an ESV, which is the Personality ID value of the Pokemon inside run through an algorithm. If the two numbers match, the egg hatches shiny.
This concept carries over to Entropy as well. TSVs and ESVs have been expanded from four-digit numbers (1234) to six-digit ones (1234.56). If the first four digits of the trainer's TSV match the first four of the egg's ESV, it hatches Shiny. If the last three digits match, it hatches Delta. If all six match, it hatches Albino.
New Moves
- Brain Freeze - Vanillish's new signature move. Freeze Dry-style, this is an Ice type move hard-coded to always be super-effective against Psychic types, regardless of Inverse or Generational conditions.
- Livewire and Oil Spill - counterparts to Toxic Spikes, these entry hazards can paralyze or burn foes, respectively. Electric and Fire type Pokemon absorb them like Poison types absorb Toxic Spikes.
- Hidden Power PX/SX - two new Hidden Power moves - one Physical, the other Special - that include Fairy type in their calculations.
- Point of Origin - effect explained below
- Leviosa - A move that, like Forest's Curse and Trick-or-Treat, adds Flying type to the target. To be the signature move of the Flying-type Eevee, Wingardeon.
- Elemental Kicks - Icicle Kick and Elec-Kick to be counterparts to Blaze Kick
- Elemental Minds
But wait, there's more!
- More Player Characters - I have added functionality to have four player characters, and can add more if my future team decides the game needs it. Likewise, I have the framework to make a trainer customization system if so decided.
- More save files, courtesy of mej71 - The game can save multiple save files - supposedly an infinite number if you have enough memory
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More Balanced - Ice's long-standing weakness to Rock has been removed so that a hypothetical(?) Every-Typed-Pokemon has no weaknesses.
Incidentally this also makes Glaceon, my favorite non-Mega Pokemon, a little more viable - More Precision - In-battle stat modifier indicators much like Pokemon Showdown
- More Effectiveness - More precise type-weakness indicators ("It's super effective! A double weakness!").
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More Knowledge - A new summary page showing your Pokemon's IVs/Evs and their Hidden Powers.
The party screen now makes the infoboxes different colors depending on the Pokemon's status ailment.
The party screen also shows different item icons based on the type of item the Pokemon is holding - mail, a Mega Stone that can Mega Evolve them naturally, a Mega Stone that can't Mega Evolve them except in Mix-And-Mega Mode, a Berry, or something else.
Eggs have an Inheritance page in the summary that shows which parent each IV, the nature, the ability, and the Pokeball come from. It also shows the ESV.
The Trainer Card - which now depends on whether the player is playing a Challenge Mode, not on the player's gender - now shows the player's TSV. -
More Megas - Mega Donphan taken directly from Pokemon Insurgence for use by a Suzerain NPC Trainer. (since it's thanks to him I got the idea for Deltas).
Mega Castform with a different Mega for each weather
Mega Plusle and Minun along with a neutrally-charged Mega for mixing up the Mega Stones
Mega Greninja, having Prankster but keeping the typing he had before going Mega, requiring you to time your Mega Evolution wisely
Mega Malamar with an ability that turns the battle into an Inverse Battle as long as he's on the field
a second Mega Blastoise that only can trigger if it's Delta
a second Mega Gallade that can only trigger if it's Shiny
Mega Porygon-Z that turns Effect Spore into what is basically an automatic Tri-Attack
Mega Chesnaught with Stance Change meets Wonder Guard
Mega Delphox with Levitate (yes, I know, not as clever as the others)
Mega Sawsbuck with a different typing for each season -
More Nostalgic - Introducing Generation Battles. These little buggers revert the type chart to as it was in previous generations, and can even nullify items for Gen I and abilities for Gens I-II.
Much like Mega Malamar's ability Antimatter Vortex can trigger Inverse conditions mid-battle, Generation conditions can be triggered mid-battle thanks to a new move Point of Origin. Based on the user's species (Megas counting as from Gen VI unless being one of the ones I added, in which case it counts as "Gen 7" with Ice not weak to Rock), it switches the battle condition for five turns - or eight if the user is Albino! -
More Control - the A button now toggles "auto-run" mode, where the character runs without you needing to hold the run button.
The pause menu now includes a HUD-like strip at the bottom of the screen, and pressing the right or left arrow keys shifts the Pokemon in your party over, allowing you to move a particular party member to the front or back of the party. Thanks to FL for both scripts, and to SunakazeKun for some alterations to the HUD.
Items can now be registered to three buttons. Currently set as f3, f4, and f5. But I may change them to Q, W, and E.
Holding down Left Shift now activates Fast Mode. The frame rate is more than doubled, making the game run faster. - More Bikes - the ordinary Bike is still in my game for the simple use of moving faster, but I have added the Mach and Acro Bikes as well for the new locations they allow you to access. Thanks to Hansiec
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More Evolutions - Want a Male Frosslas or a Female Gallade? Thanks to the new Twilight Stone, you can get one!
Can't trade because of no online access? The Trade Stone is here to help.
Eevee now has new evolutions - one that evolves by using the Twilight Stone on it while it's fainted, and another by using (yes, using) an Everstone on it while it's level 100. A few more use locations or methods like "have a Shadow Pokemon in your party". - More Names - Pokemon now have two names: a nickname and a "secret identity". Intended originally for use only by the superhero-like Mega Gallade, the secret identity is revealed when you Mega Evolve your Pokemon. The Name Rater is used to change both.
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More Genders - Pokemon holding a Gender Flux become the opposite gender regardless of their species' gender ratio. Attract and breeding are affected, the sprites of Pokemon with visible gender differences are not. This is indicated on the party, summary, and PC screens by giving the gender icon a light purple shadow.
Pokemon holding a Jendergelly become a hermaphrodite. Can be Attracted to and can Attract either gender and/or another hermat, can breed with either gender or a Ditto breeding group member but not with other hermats (I don't know how to decide which the game should consider the "mother"), but the sprites of Pokemon with visible gender differences are not. This is indicated anywhere gender icons are shown by having both gender icons displayed in dark purple side-by-side.
Pokemon holding a Closet Key show their true sexual identity. Without affecting anything else gender-related, these Pokemon react unpredictably to the move Attract when it's used on them. Depending on a formula run on their gender byte, the Pokemon can be homosexual (Attracted to the same gender rather than the opposite one), bisexual (Attracted to either gender), or asexual (immune to Attract). This is indicated anywhere gender icons are shown by having the gender icon have a green shadow.
These are all held items to prevent them from completely changing the Attract metagame, in case I ever get online running, and to make an easy "don't like it, don't use it" system.
What I need from the community Despite the essay I have written of working features, I cannot complete this alone. I need people with the following talents:
- Musician
- Map-maker
- Graphical artist to make (animated) sprites for the Eeveeloutions I've added and for characters.
credits"Version Checker" add-in
R3zonance, Pokebuzo
"Type quiz" add-in
FL
"Following Pokemon" add-in (may or may not be used, will still be in the code even if it isn't)
Help-14, zingzags, Rayd12smitty, venom12
"Hoenn Bike Duo" add-in
Hansiec
"Braille display" add-in
Hansiec
"Game Over" add-in (used only in Nuzlocke Mode)
FL
"Simple HUD" add-in
FL, SunakazeKun
"Multiple Save Files" add-in
mej71
"Gen VI Pack" Project Organization:
WorldSlayer, mej71
Pokemon Sprites:
/u/sicns
/u/Evolemon
Pokemon Icons:
Pikachumazzinga
New Sprite animation and Title System
Luka S.J.
Sprite converter:
dragonnite
Item Icons/various sprite work:
Serbii, TheDeKay, Radical Raptr
PBS file editing:
karstictrainer, WorldSlayer, TheDeKay, viperk1, SunakazeKun, Radical Raptr, RPD490, Takyon!, Pokegod7020
Scripting:
mej71, ~JV~, TheDeKay, Maruno, XmarkXalanX, Ratty524, joeyhugg, Nickalooose, Lucidious89, AmethystRain, AlexTCGPro, Destiny, baaabuuu, trueegee, woobowiz, Radical Raptr, DL Kurosh, p.claydon
Research:
Drakath569, Florio, MrDeepDarkMind, snooper117
"Pokémon Essentials" was created by:
Flameguru, Poccil (Peter O.), Maruno
With contributions from:
AvatarMonkeyKirby, MiDas Mike, Boushy, Near Fantastica, Brother1440, PinkMan, FL., Popper, Genzai Kawakami, Rataime, Harshboy, SoundSpawn, help-14, the__end, IceGod64, Venom12, Jacob O. Wobbrock, Wachunga, KitsuneKouta, xLeD, Lisa Anthony, and everyone else who helped out
"RPG Maker XP" by:
Enterbrain
1.) Bugfixes relating to Mega Gallade's unique mega message.
2.) Addition for Illusiary Mega compatibility with EBS v4.
3.) Adjustments to the positioning of the infoboxes in the battle HUD.
4.) Switching the positions of the two enemy party arrows to match the positions of everything else.
5a.) Prelimiary work for adding the following abilities:
- Electric Surge
- Dazzle
- Berserk
- Battery
- Corrosion
- Comatose
- Dancer
- Fluffy
- Surge Surfer
5b.) Preliminary work for adding the move Revelation Dance
6a.) Changes to how the game knows which abilities are official and which ones are unofficial.
6b.) Changes to how the game knows which moves are official and which are unofficial.
6c.) Changes to how the game knows which Pokemon are official and which ones are Fakemon.
7.) Fix to how Zygarde forms are handled, to include the new information learned via English website.
8.) Addition of Rockruff to the Pokemon who get Vital Spirit instead of Insomnia.
9.) Change of code designed to make the type effectiveness indicators only appear for Pokemon you've fought before, as seen in the E3 SuMo info dump.
10.) Changes to how the screen displays based on time, to make tilesets appear nicer in the evening and to make night more visible.
11a.) Addition of a variable weight mechanic.
11b.) Addition of a variable height mechanic.
12.) Changes to how weight displays in U.S. Pokedexes. Now displays as pounds and ounces, rather than decimal portions of pounds.
13.) Alteration to how the Trainer Memo page of the Summary screen renders text to allow more to fit on the screen at once.
14.) Addition of Height and Weight indicators to the Trainer Memo page of the Summery Screen.
15.) Alteration to how Strong Jaw and Mega Launcher are handled, to make defining crunch- and pulse-based moves easier.
16a.) Alteration to how moves are randomized in Purity Mode.
16b.) Alteration to how species are randomized in Purity Mode.
17.) Severe optimization of the Pokedex "what sprite should I display?" code.
18.) Addition of a group of Pokemon that could appear as Deltas in Purity Mode, to make room for Alolan Forms.
19.) Removal of some functions that were variations of the check for Deltaness but used only once.
20.) Addition of Surge Surfer to the list of "weather speed" abilities, for Electric Pokemon, for use by Deltas.
21.) Special evolution animation added for "Wormadam-esque Alolan Forms" (henceforth referred to as WEAFs).
22.) Addition of form data for the canon Alolan Forms for the following Pokemon, replacing their previous Delta Forms:
- Exeggutor (as well as a way to evolve Alolan Exeggutor from Exeggcute)
- Vulpix/Ninetails
- Sandshrew/Sandslash
- Marowak (no method to get Alolan Marowak from Cubone yet)
- Meowth
- Raichu (no method to get Alolan Raichu from Pikachu yet)
Pokemon labeled with parenthetical annotations are WEAFs, and the others are True Deltas.
23.) Removal of the previous images for the Delta forms of Pokemon listed above. Note that there are no replacement images yet. -
You'd be hard pressed to confuse us when we've got our Own Tempo going on here.
Apperently this is a running joke here.
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Welcome to Reborn!
Edit: I skimmed through the page for your fan-game. That is a lot of crazy stuff you're planning there. I'll be interested to see what finished game is like.
A lot of the crazy stuff I've got planned already works. Mostly I need to get to work on maps.
Hi Rot8_ConeX. I've seen you around on pokecommunity! You actually helped me with some scripting for Regal today! It is nice to have you here so welcome to Reborn!
You should make a page for your game in the Fan Game Expose on these forums if you want to recruit team members. If you only need a couple of sprites some people might make them for you but you also might be able to recruit a permanent team member.
Enjoy your time here!
Hey, you. Glad I could be of help, though unless you've just taken help I gave someone else and applied to your game, it appears you hold a different username here than you do there, as I don't recognize this one.
I plan to post a game thread, I'm just trying to figure out what to put in it. Your rules for posting games don't appear to be as strict as PC or Relic Castle's rules.
Ahem...welcome to REBORN!
Thank you. Might I suggest making your 3DS FC a little lighter? It's hard to read on Reborn's background.
(maybe that's your point?)
Welcome to Reborn. Please leave your sanity on the left, and you freedom on the right. You're here forever.
*cough* Like I had any sanity to begin with *cough*
Ah, well hello there Rot8er_ConeX. I see you've tried confounding us people here on the forums, but in order to understand Reborn, first you'll know we all posess the ability Own Tempo because you'll find that we all beat to a different drum out here buddy.
It just goes to show you how very unfamiliar I am with competitive battling that I had to look up what Own Tempo did. The only thing I knew about it is that Smeargle gets it.
Read through some of that. That's quite the adventure you got going there. I wish you the best of luck
Anyways, Welcome to Reborn!!!
Thanks, and thanks.
Welcome to Reborn! Community rules to your left, search bar above that, Showdown server above that. Try not to confuse the search bar with the status bar below the rules, as it's a common mistake. Or don't. I'm not a cop, although I do have to arrest your sanity at the door. I hope that you enjoy your stay here on the forums!
(Didn't notice you put the black highlight on your text until I went to reply to you)
I was wondering what the textbar below my icon was for. Thanks for telling me. They should make it more obvious.
Welcome to reborn
Gracias, senor o senorita
Welcome there, Rot8er_ConeX!
Hope you enjoy your stay at Reborn.
Thanks, and I plan to.
hey, hey!
I can throw my spriting abilities at you free of charge!
(Though I am quite lacking)
Here's some of what I done gone and did:
(some of them are just sort of recolored)
Hello. Dear gourd a lot of your stuff looks creepy. Liking that purple Megallade, but I already have sprites for the Delta Ralts family. Maybe I'll do it for the Shiny Delta Ralts family? Dunno.
Ahem,
I think I'd be Spongebob in that scenario. Wonder who Squidward would be...
Welcome! I can't help but notice that lovely scarf the Glaceon is wearing in your avatar. It looks brilliant, as does your game. Judging by the fact you say you need a musician, does that mean you will feature an original soundtrack?
Regardless, enjoy your time here!
Yeah, Scarfed Glaceon is a thing in my game. Shiny female Glace + Red Scarf = Red Scarf Glaceon, slight boost to her stats. Really wish it could be a thing in the official games, too, even without the stat boost.
I do want to have a musician and therefore custom music, but I'm fairly certain I can live without one if I can't find one. Why, is that Dragonspiral remix yours? I like.
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Hello everybody, I am Rot8er_ConeX. I hold this name on many websites: deviantART, GameFAQs, PokeCommunity, etc.
I am familiar with the concept of fanmade Pokemon games using Essentials. I've watched MunchingOrange play Zeta/Omicron, am watching him play Insurgence, and am watching him with other Essentials games which are on pause due to needing a plot update. At the moment I'm watching a Reborn walkthrough because I want to see the field effects in action, but am nowhere near competitive level play so couldn't handle the builds of trainer Pokemon in Reborn, let alone the field.
I have, on the other hand, started to make my own game. The plot (which isn't all shown) has been snowballing in the back of my mind since at least January, and I've been working on making the game a reality since mid June when a copy of RPG Maker XP was gifted to me by a friend.
For most of the time between then and now, I have been working on making the game myself - finding premade feature script tutorials and implementing and tweaking them for my game, getting permission from Suzerain to use his name and a few of his ideas as a nod to him since it was his games that introduced me to both "good fangames" and Delta Pokemon, coding in a few features that completely change up the battle mechanics, etc.
However, about a week and a half ago, I acquired a beta tester who quickly became a team member as she started helping me balance Multitype Moves and Delta Pokemon. She's since suggested I take my hunt for other team members here. She herself doesn't have an account (yet, unless she's made one since she made the suggestion to me), but she says that there are spriters where who "throw their services at games". Considering spritework is one of the biggest things my game needs - mostly for human characters, though also for some fake Megas and fake Eeveeloutions - that sounded like a good idea.
Pokemon Entropy [Recruiting!]
in Fan-game Exposé
Posted · Edited by Rot8er_ConeX
if by "in-game" you mean, in the game's code, I have one for every species exccept Eevee and its evolutions, the Legendary Beasts, Castform, and Deerling/Sawsbuck. If by in-game you mean obtainable through legitimate means in the game, there's an always Delta Bronzong in the Mystery Gift, and any Pokemon that you can obtain in the wild has a 1/1000 chance of being Delta.
Also, yeah, I may remove that bit of the intro. it's a little too...spoiler-y.