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Rot8er_ConeX

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Posts posted by Rot8er_ConeX




  1. Changelog (0.7.6):


    1.) In-battle indicators added for the health remaining on a substitute.


    2.) Alteration to how the move Substitute interacts with the photocopies created by the ability Paper Pokemon.


    3.) Changes to Generational Mechanics so that Dissa-exclusive features now are counted as Gen 8, leaving room for the real Gen VII.


    4a.) Oak's "this is a Pokemon" Pokemon changed from Marill to Ralts.

    4b.) Intro Pokemon now coded to have a chance to be Shiny, Delta, or Albino.


    5.) Fainted Pokemon no longer enter the Hall of Fame in Nuzlocke Mode, since they're dead.


    6.) The "Challenges" option in the pause menu now runs off the same GUI as the one for picking challenges at the start of the game. You can still only turn off/alter existing challenges rather than add new ones mid-game.


    7.) HP bars now appear below the icons in the pause-screen HUD


    8.) The HP bars in the pause-screen HUD, Party screen, and Summary screen now all display as gradients, with the color on the left determined by the percentage of HP remaining and the color on the right determined by the absolute amount of HP remaining. This can be turned off (to revert to the standard green/yellow-if-below-half/red-if-below-a-quarter bars) with a new option in the Options screen.


    9.) Party screen icons are now not animated except for the Pokemon the cursor is hovering over.


    10.) Addition of code that makes the Delta Chansey line have a (very small) chance of being male, while not affecting the non-Delta version's gender ratio at all.


    11.) Hoopa Unbound's species name ("the Djinn Pokemon") added.


    12.) Added trust mechanic to the non-Pokemon.


    13.) Seperation of the two kinds of Wonder Guard into two different abilities.


    14.) Recoding of a few overworld moves so they don't close the Party screen.


    15.) Inclusion of a snippet of code (from the newest version of EBS) that fixes any F12 soft-resetting issues.


    16.) Addition of code that speeds the music up when one of your Pokemon on the field has low health.


    17.) Addition of code, "stolen" from the newest version of the EBS, that shows you how many Pokemon the opponent has during their in-battle intro.


    18.) Addition of a friendship bar, to be a counterpart to the EXP bar, on the second page of the Summary screen.


    19.) Addition of "Awkward Multitype Moves", where rather than having the multiple type effectiveness modifiers stack on top of each other, each one is applied to an equal-sized chunk of the damage, possibly resulting in some awkward type effectiveness.


    20.) Changing Tri-Attack from a standard Multitype Move to an Awkward Multitype Move.


    21.) Addition of a third variation of Rough Skin/Iron Barbs, called Frostbite.


    22.) Addition of many many battle intro types, as part of the newest version of the EBS.


    23.) Addition of four new possible title screens in a single new title archetype.


    24.) De-commenting of some lines of code that made messages display at the end of Combined Pledge effects. The lines of code were already there, just commented out for some reason.


    25.) Addition of an Electric Pledge.


    26.) Fix to the code that alters the item descriptions of TMs in Extreme Randomizer to match the moves they teach. Was changing the text after the text was displayed, which really didn't do us a lot of good.


    27.) Addition of code that makes it so that opening the bag from the Party screen to use an item on a Pokemon will result in TMs' names changing color based on if they are compatible with the Pokemon in question.


    28.) Special start-of-battle animations added for Suze and Gwithy trainers, and for the Duotone battle created by combining them.





    Changelog (0.7.5):


    1.) In Single Battles, if the player has the right settings, the game will display the effectiveness of damaging moves as a little icon. This is the counterpart to Double Battles' spread icons.


    2.) The border for the spread/effectiveness icons now properly displays for multitype moves.


    3.) STAB moves now have an aura instead of a shadow.


    4.) Standard Multitype Tri-Attack's move choice button fixed. (was broken when I fixed Normalize + hardcoded Multitype move choice buttons. Was the only move broken because it's the only move to change primary type in Multitype Moves Mode)


    5.) Change to how Special is calculated in Gen I battles, to account for the IVs of both SpAtk and SpDef, and to account for both EV counts as well.

    - All Kanto Pokemon, as well as evolutions/babies/counterparts thereof, now have the correct Special base stats. Other Pokemon have their Special base stat determined by the lesser of their SpAtk and SpDef.

    - The Special IV is determined by taking the average of the SpAtk and SpDef IVs.

    - The Special EV is determined by adding the SpAtk and SpDef EVs. It caps at 252 like any normal EV does, however.


    6.) Change to the base stats page to reflect the change above.


    7.) Addition of the Mega Eeveeloutions to the Pokedex.


    8.) Addition of "Gen I Special" to the IVs/Evs/Hidden Power page of the Pokemon Summary screen.


    9.) Fix to Safari Battles, which were broken when I made the Paper Pikachu code.


    10.) Addition of battle background recolor code for Terrain moves.


    11a.) Addition of new pulse-based moves to the list of those affected by Mega Launcher.

    11b.) Interaction between Mega Launcher and Heal Pulse added.


    12.) Entry hazards now show up in battles.


    13a.) Fix to Sticky Web.

    13b.) Fix to entry hazards triggering even after another hazard killed the Pokemon.

    13c.) Addition of code allowing Pokemon to faint between the activation of Molten Stealth Rocks and the activation of normal ones.


    14.) Fix to the Wonder Guard aspect of Perfect Shell.


    15.) Fix to double-battle AI when facing only one Pokemon on the player's side (i.e., if an ally faints)


    16.) Addition of new items to the array for Fling.


    17.) Addition of code for Mega Rapidash.


    18.) Fix to overworld weather ending one turn into battles.


    19.) Castform no longer becomes Sand Castform in Purity Mode.


    20.) Rainbow mechanics added, including a change to Weather Ball when rainbows are up.


    21a.) Addition of code allowing players to toggle the EXP Share All mid-battle, as well as an in-battle icon used to see if it's on or off.

    21b.) Addition of code allowing players to toggle the Battle Camera mid-battle, as well as an in-battle icon used to see if it's on or off.


    22.) Addition of code preventing Suze and Gwithy trainers' Pokemon's abilities from being randomized, ever.


    23.) Fixed a typo in the code for Mega Crobat. It's not supposed to be a Fire Emblem reference!


    24.) Addition of code that increases the maximum number of abilities. Feature stolen from Essentials v16.


    25.) Added other-type versions of Water/Volt Absorb and of Gale Wings.


    26.) Fixed the display message for Flame Burst.


    27.) AI overhaul. Taking into consideration more of the new features.

    - Captivate's consideration now accounts for the Gender Flux item.

    - Switching moves' consideration now account for new entry hazards.

    - The moves Simple Beam, Worry Seed, Role Play, Entrainment, Skill Swap, and Gastro Acid now ignore new abilities they can't change/get rid of.

    - Burning moves are less likely if the target has the ability Burn Heal.

    - Stealth Rocks now accounts for the Foundry version.

    - AI now considers moves with new functions.


    28.) Primal Reverting/Mega Evolving after Gastro Acid debugged.


    29.) Illusion Megas altering the Illusion's origin fixed.


    30.) Shrink now will shrink Pokemon that are already Bug type.


    31.) Size mechanics adjusted so they are now separate from Minimize mechanics. Minimized targets can now reach maximum size.


    32.) Color Change altered to interact with Multitype Moves in the same way that Protean does.


    33.) Randomizer scripts moved to their own script section.


    34.) Altarianite base stat increase added for Mix-and-Mega (oops).


    35.) Steam Eruption added to the moves that can thaw the target.


    36.) Added new abilities.


    37.) Astra changed from five half-damage hits to five quarter-damage hits.


    38.) Cherrim's form changes altered to be connected to Flower Gift.


    39.) Special effect coded for when Pokemon with Contrary use Malamarmite in Mix-and-Mega Mode


    40.) Change to the Mystery Gift URL to account for the document host's restructuring.


    41a.) Made room in the Pokedex for Magiana.

    41b.) Added Wingardeon.


    42.) Fix to Pokedex not searching for Fairy type Pokemon correctly.


    43.) Lightning Rod, Storm Drain, and Magical Drain now only grant immunity if the generation is greater than four.


    44.) Pokemon holding their Mega Stones will pass their EVs to their eggs.


    45.) The abilities Hustle, Huge Power/Pure Power, Overcharge, and Huge Mind now all show the recalculated stats in the summary screen.


    46a.) Anticipation now accounts for Multitype Moves Mode.

    46b.) Farther interaction of AI and Multitype Moves Mode.


    47.) Heavy restructuring (mostly optimization) of the Summary screen, including the addition of a page that shows the effectiveness of each type against the Pokemon.


    48.) Addition of a new challenge mode where moves start at 80% of their standard power and accuracy, and they increase through repeated use. This challenge has three variations.


    49.) Addition of a UI for choosing callenges, rather than a series of yes/no questions.




    Changelog (0.7.4):


    1.) The item name in the summary screen gets greyed out if the Pokemon isn't holding an item. Feature stolen from Pokemon Essentials v16.


    2a.) Stat change messages in battle now display according to Gen VI messages.

    2b.) Stat change messages display that a Pokemon's "Special" rose or fell in Gen I mechanics, including special cases when both SpAtk and SpDef are affected.


    3.) Fix for the gender icon of enemy Pokemon in cases where the length of the name would put the icon in the wrong place.


    4.) Visible "stats" for Safari Zone battles when stat display is active.


    5.) Shadow Sneak is added as an overworld move.


    6.) Alteration to the interaction between Mix-and-Mega Mode and triple-typed Deltas. Now only removes the third type if the second type is changed by the Mega Stone.


    7.) STAB calculation altered.

    - In Multitype Moves Mode, STAB is always 1.5x (2x with Adaptabilty)

    - For Pokemon with more than two natural types, STAB is now a boost of 1+1/[number of types] (1+2/[number of types] with Adaptability). In-game, this is referred to as "mini STAB"

    - STAB on added types (result of moves like Forest's Curse, Trick-or-Treat, Leviosa, or Pixie Dust) is always 1.5x (2x with Adaptability).


    8.) AIs of sufficient difficulty can now take advantage of Multitype Moves Mode's altered item mechanics and type effectiveness.


    9.) Fix to Point of Origin effect ending.


    10a.) Interactions between Normalize and hardcoded Multitype moves (Flying Press, Fairy Fyre, Fairy Force, etc.) fixed.

    10b.) Interactions between Normalize and Delta Hawlucha's signature move have been fixed, for the case of Extreme Randomizer.


    11.) Added an HM for Shadow Sneak, which teaches to the Pokemon that can learn it by level-up or by egg move.


    12.) Glitch with sunny weather/other status freeze immunity fixed. Before, it would say that the Pokemon's ability was why it was immune, even though the code checked for weather or status.


    13.) Added items that mimic certain abilities.


    14.) Added icon and battler for Diancie Eggs.


    15a.) Fixed Hoopa's EV Yield.

    15b.) Fixed the EV Yield for fake Eeveeloutions.


    16.) Alteration to the Stats page of the Pokedex, to now include EV Yields, Base Happiness, and Egg Steps.


    17.) Changed base happiness of the non-Pokemon, but not of her Pokemon relatives.


    18.) Addition of a color classification for "orange" Pokemon, and alterations to certain Pokemon's Pokedex entries.


    19.) Addition of a subroutine designed to randomly give a Pokemon of a certain color (as defined by the Pokedex).


    20.) Fix to many of the random-Pokemon-within-parameters functions.


    21.) Addition of a new ability, Astra, named after the Fire Emblem: Awakening skill of the same result. Due to a lack of a Skill stat, and the fact that stats go higher than they do in FE:A, the trigger percentage is changed from Skill/2 to Speed/4.


    22.) Delta Bronzor line's HA changed to Astra.


    23.) Removal of an accidental spoiler in the stats page of the Pokedex.


    24a.) Framework added for Cosplay Pikachu, as a female-exclusive series of alternate forms.

    24b.) Framework added for new male-exclusive form for Pikachu, literally based on Paper Mario.


    25.) Fix for Giratina's HA.


    26.) Kinda disturbing secret overworld moves added. They're pre-existing moves, but they don't get the TM icon in the party screen, and only pop up in your list of moves under the right conditions.


    25.) Followers now get colored based on the status of the attached Pokemon. Feature stolen from Following Pokemon script v1.4 by mej71.


    26.) Fix to names in the Summary screen when the item name needs shrinking.


    27.) Fix to mid-battle status immunity changes.


    28.) Fix for Substitue-hiding Pokemon taking exactly 1 HP of damage when their substitute is hit.


    29.) Size mechanics added. Using certain moves will cause a Pokemon to grow or shrink. Normally this has no effect on battles, but tiny Pokemon are vulnerable to certain attacks.


    30.) Addition of Rough Skin to the Cute Charm/Static/Flame Body/Poison Point/Sticky Freeze ability set for Dark type Deltas. Also added Lullaby for Psychics and Slip Skin for Ghost and Water types.


    31.) Fix for the Tri-Dee Chess trigger.


    32.) Special case added for Milotic @ Gyaradosite.


    33.) System added where certain species can naturally use certain HMs without knowing them.


    34.) Changes to how Hidden Power X types are calculated to allow for Fairy type more often.


    35.) Addition of a function designed specifically to give Pokemon Hidden Powers or Hidden Power Xs of a specific type.


    36.) Nuzlocke Mode now disallows more than one catch per map. Exceptions include:

    - Pokeminorities (Shinies, Deltas, Albinos, and Shadow Pokemon)

    - Legendary and Mythical Pokemon (except in Randomizers)

    - Pokemon the code defines as "special encounters"



    Changelog (0.7.3):


    1.) Special message for Nuzlocke mode added.


    2.) Special "gender ratio" icon for Azurill added.


    3a.) Change to the way Pokedex descriptions are displayed to allow for longer discriptions to not be cut off.

    3b.) Change to the way item descriptions are displayed in the Bag, to allow for longer descriptions to not be cut off.

    3c.) Change to the way Ability descriptions are displayed in the Summary page, to allow for longer descriptions to not be cut off.


    4.) Base Stats page added to the Pokedex.


    5.) Pokeminority-exclusive forms - Primal Dialga, Red Scarf Glaceon, Rot8er's Megallade, Mega Delta Blastoise - now can only be switched to while that particular Pokeminority is being displayed.


    6.) Special case in Mix-and-Mega mode added for Slowking @ Slowbronite. Added to the Pokedex as an alternate form, but only in Mix-and-Mega Mode.


    7.) Bug with sleeping Shadow Pokemon is fixed.


    8.) Base stats for Delta Mega Steelix altered. Now doesn't use standard Steelix's Mega boosts.


    9.) Code added to allow trainers in Mix-and-Mega Mode to have an 8% chance of having a Mixed-up Mega.


    10.) Interaction between Plus/Minus and the AI fixed.


    11.) Hurricane fixed.


    12.) Interaction between Magic Bounce and ability display code fixed.


    13.) Alteration to the pause screen HUD to make more room and display more information.


    14.) Suze and Gwithy trainers now hard-coded.


    15.) Belch double failure fixed.


    16.) Hyperspace Fury failure for non-Hoopa/Confined Hoopa now coded in.


    17.) Changes to the mapping of the area east of Route 7.


    18.) Starters now get randomized in Randomizers, but only within the starters of the proper types (including the elemental monkeys, and Z/O starters). Each starter ball is randomized individually.


    19a.) Stealing the following features from the new Pokemon Essentials v16:

    - type-based default move animations

    - module PBEggGroups

    - slider types can appear in the Options screen (currently unused)

    19b.) Reworked the Pokedex and Summary screens to use the PBEggGroups module, to make reading my code easier.


    20a.) Glitch with Double Battles with multiple Dynamic Trainers fixed.

    20b.) Glitch with Pokemon staying Mega after fighting a Dynamic Trainer fixed.


    21.) Special music added when fighting both Challengers sametime.


    22.) Pledge moves and Relic Song glitches fixed.


    23.) Moves that can have random moves as an outcome (Sleep Talk, Metronome, etc.) can now spit out Chatter if the user of the original move is Chatot.


    24.) New two-turn moves now added to Sleep Talk's blacklist.


    25.) Trade Stone coded to allow Shelmet and Karrablast evolve if the other (or the other's evolved form) is in the party.



    Changelog (0.7.2):


    1.) Followers for Lula re-added. Talking to Lula still unavailable, on purpose.


    2.) Further debugging of Follower + Bike interaction.


    3.) Ability to manually toggle off Following Pokemon removed.


    4.) Protean bug fixed.


    5.) Interaction between Hax Engine and multi-target moves fixed.


    6a.) Sprites for Shiny Delta Ditto line added.

    6b.) Previous sprites for (non-Shiny) Delta Mew changed to be the sprites for Shiny Delta Mew, and sprites for (non-Shiny) Delta Mew added. Mew and Ditto have the same color setup again.

    6c.) Sprites for Shiny Delta Unown added.


    7.) Dittwo creation event recoded slightly.

    Before: After:

    standard Ditto + standard Ditto = standard Dittwo = standard Dittwo

    standard Ditto + Shiny Ditto = Shiny Dittwo = Shiny Dittwo

    standard Ditto + Delta Ditto = Delta Dittwo = Delta Dittwo

    standard Ditto + Albino Ditto = Albino Dittwo = Albino Dittwo

    Shiny Ditto + Shiny Ditto = Shiny Dittwo = Shiny Dittwo

    Shiny Ditto + Delta Ditto = Delta Dittwo = Shiny Delta Dittwo

    Shiny Ditto + Albino Ditto = Albino Dittwo = Shiny Dittwo

    Delta Ditto + Delta Ditto = Delta Dittwo = Delta Dittwo

    Delta Ditto + Albino Ditto = Albino Dittwo = Delta Dittwo

    Albino Ditto + Albino Ditto = Albino Dittwo = Albino Dittwo


    8.) Dittwo naming mechanics altered. If both Dittoes have a nickname upon merging, the Dittwo keeps both until renaming.


    9.) NPC crash on Route 7 fixed.


    10a.) Height and Weight indicators in non-US Pokedexes fixed to show the values for the currently-displayed form. (US Pokedexes were fixed a while ago. Recently discovered that the fix didn't also apply to non-US ones.)

    10b.) Weight for display forms that don't have standard species weight now correctly calculate.

    10c.) Height and weight for alternate forms altered to official values.


    11.) The gender-change button in the Pokedex can now be used to switch between the entries of the two Nidorans. It can also be used to switch between Volbeat and Illumise.


    12.) Dynamic trainer battle added in the Cedolan City Condo.


    13.) Addition of a Pokedex ordered by evolution family rather than by National Dex number. Note that on existing save files, you will have to use the debug menu to get rid of your existing Pokedex, then grab a Pokedex from either your kitchen table or Oak's Lab in order to trigger it.


    14.) Removal of unused data in the Pokemon.txt file.


    15.) Shiny sprites added for fake Eeveeloutions.


    16.) Wild Shedinjas now hardcoded to never be Delta, even if the "All Wild Pokemon are Delta" switch is on. In-game there aren't going to be wild Shedinjas, but adding the case for Randomizer mode.


    17.) Interaction between Levitate and an added weather effect has been fixed.


    18.) Xerneas form mechanics added.


    19.) All followers added.


    20.) Purity Mode accuracy change for Frost Breath has been reflected in the move buttons in battle.


    21.) Huge Generation Battle overhaul.


    22.) Change to how Shadow Pokemon learn Shadow type moves, making some moves exclusive to certain Shadows.


    23.) All Shadow type moves now given 25 PP instead of unlimited.


    24.) Shadow type moves no longer pop up in Extreme randomizer.


    25.) Shadow Pokemon no longer receive STAB on Shadow type moves.


    26.) Changed interaction between Delta Hawlucha's signature move and Gen I battles, to account for the lack of Steel and Dark types.


    27.) Gen III and VI Deltas' learnsets finalized.



    Changelog (0.7.1):


    1.) Mega Donphan's "Point of Origin" now triggers Gen VI physics (instead of Gen "7" like most unofficial Megas) and welcomes the battle to Torren, making it the only Pokemon with a unique region.


    2.) PC crash bug due to the Shadow Pokemon display code fixed.


    3.) More lag removed from the Party screen.


    4.) The "Foundry + Continental Force" picture is changed to display only when the proper setting in the Options menu is active.


    5a.) Sprites for Shiny Delta Salamence line added.

    5b.) Sprites for Shiny Delta Ralts family added.

    5c.) Sprites for Shiny Delta Victini added.

    5d.) Sprites for Shiny Delta Rotom added.

    5e.) Sprites for Shiny Delta Seviper added.


    6.) Registered Key Items formally moved to the QWE keys instead of F3-F5.


    7a.) Eevee can no longer evolve into fake Eeveeloutions in Purity Mode.

    7b.) Dittwo creation does not work in Purity Mode.


    8.) Rather than being prevented from using certain items, Vee is now directly prevented from evolving into the Kanto Eeveeloutions.


    9a.) Albino Followers added for all Pokemon that already had normal and Shiny ones.

    9b.) Delta Followers added for all Kanto-Sinnoh Pokemon.

    9c.) Followers added for Totodile line's and Deoxys's second outfits.

    9d.) Lula and Egg followers forcefully removed.


    10.) Rare Candy mechanics changed. Previously would allow you to waste one on a level 100 Pokemon, displaying the message "[name]'s level remained unchanged". Now cannot be used on a level 100 Pokemon (like the official games) unless the Pokemon evolves by leveling up (unlike the official games), in which case it will cause the Pokemon to evolve.


    11.) Critical Pokeball Throw mechanics added, including the increasing probability as you catch more Pokemon.


    12a.) Interactions between Following Pokemon and Bicycles fixed.

    12b.) Interactions between Following Pokemon and Surfing fixed.


    13a.) Moves taught by TMs - but not HMs - are now randomized in Extreme Randomizer.

    13b.) The pseudo-random subroutine for ability changing in Extreme Randomizer is now dependant on the player's Trainer ID.

    13c.) The abilities of alternate forms now get randomized.


    14a.) Gen I-V Hidden Power BP now displayed on the proper page of the Summary screen, labeled as such so players aren't confused when the BP is locked at 60.

    14b.) Pokemon with their Hidden Ability now display what their non-HA will be in Gen III and IV battles.


    15.) Delta Ditto + Delta breeding mechanics changed to allow for creation of Shiny Delta Pokemon.


    16.) Freeze-Dry and Brain Freeze's PP is fixed.


    17.) Gen II Deltas' learnsets finalized.



    Changelog (0.7.0):


    1.) Now uses Luka's Complete Title Screen Resource...all of it.

    Title screen is randomly chosen each time you boot up the game, from seven title screen "archetypes" - the six generational title screens and another based on Essentials' default title screen.

    Within the archetype chosen, the game will randomly choose which of Mewtwo's forms to display. Some archetypes only have access to the two Mega Evolutions, some have access to the basic form as well.

    If the particular archetype has access to Basic Mewtwo and successfully chooses it, certain background aspects have an equal probability of being either light blue or pink.

    If the particular archetype does not have access to Basic Mewtwo, there is a 1/3 chance that certain background aspects will be recolored to yellow. The exception is the Basic Essentials title screen.

    Gen V title screens have an equal chance of Mewtwo facing either slightly left or slightly right.

    This brings the total number of possible title screens to a staggering 30, although all of them do not have an equal chance of being picked. 28 of them are fully animated.

    The game will even remember which of Mewtwo's forms was chosen by the title screen, but only X or Y form. If Basic Mewtwo is chosen, pink simulates X and light blue simulates Y. This variable will be used in the final version of the game.


    2.) New TMs for added moves. These TMs are Delta-exclusive (except for Mew).


    3.) Wormadam TM/Move Tutor compatablity fixed.


    4.) A rare bug having to do with Delta abilities is fixed.


    5.) Gen I Deltas' learnsets finalized.


    6.) Overworld moves now appear on the Party screen like they do in Gen VI. Unlike Gen VI games, they're color-coded to show you the kind of move: aquatic, healing, Rock Smash, weather-summoning, or other.


    7.) Removal of the code for a planned-but-scrapped feature, in hopes of removing lag from the Party screen.


    8.) Certain Party screen graphics are optomized.


    9.) The Exp. Share now has a unique icon for the item icon on the Party screen and the pause menu's HUD.


    10.) Holding Shift to use speed-up mode has now been changed to pressing shift to toggle it.


    11.) Dream Balls and Park Balls added. The former has a 4x catch rate if the target Pokemon has its Hidden Ability. The latter is, like a Premier Ball, merely a recolored Poke Ball.


    12.) Like ORAS, an option to move "Organize Boxes" to the top of the Pokemon Storage System menu. Unlike ORAS, it's in the Options screen.


    13.) Special image created and coded for the (illegal outside of Extreme Randomizers) combination of the move Continental Force with the ability Foundry. This is in the unlikely case that I release an event Delta Mega Steelix with the move.


    14.) Glitch with Continental Force not harming the target fixed.


    15.) Bug with moves that forced switching not cancelling the switched Pokemon's move (resulting in things like a Jirachi being forced to switch into a Gallade and then the Gallade using one of Jirachi's moves in the same turn) has been fixed.


    16.) Certain abilities are now exempt from Extreme Randomizer, mostly because they only work when applied to one Pokemon.


    17.) Shadow Pokemon have their images in the Pokemon Storage System properly colored.


    18.) Tweaks to the pause screen HUD. Shadow Pokemon icons are properly displayed, and fainted Pokemon become reddish.


    19.) Following Pokemon have finally been satisfactorilly debugged! Currently only have sprites for non-Delta Pokemon up until Gen V.


    20.) Little secret message hidden in battle, inspired by the support system in Fire Emblem: Awakening. In order to trigger it:

    - You need to be fighting in a Double Battle.

    - Both of the Pokemon on your side of the field need to be owned by you.

    - The attack trying to hit one of your Pokemon needs to miss.

    - A random integer between 0 and 499 needs to be lower than the target's partner's happiness value.



  2. A few days ago on the Pokemon Reborn forums, I posted this status update:
    "A simultaneous, three-beam attack." What if Tri-Attack actually worked the way it says it does?
    This wasn't idle speculation, it was a tease.
    Introducing Awkward Multitype Moves
    The average Multitype Move works by multiplying the two (or three) type effectiveness modifiers by each other and using that as the type effectiveness modifier in the standard damage calculation formula.
    Awkward Multitype Moves, on the other hand, are actually three, single-type attacks that happen to hit at exactly the same time. Damage is calculated using the standard damage calculation formula without type effectiveness modifiers. Then the result is broken up into three equal pieces, and each piece is given its own type effectiveness modifier before the three are added back together.
    This means that Tri-Attack, for example, being part Fire type, will trigger abilities like Flash Fire, and the target will be immune to that third of the attack - but the other two thirds will still meet their mark. The other AMM will be able to trigger abilities like Sap Sipper or Storm Drain, but the other two attacks will hit before the target can regain health.
    How can you tell the difference between an AMM and a normal Multitype Move? Simple...

  3. Well, to assume that a simple one-day suspension is going to ruin your life from here on out is a bit of a hasty assumption. I wouldn't think too far into that.

    Secondly, I will say I've struggled with thoughts of suicide, as have many people. Although I can't say I'd like to recall the situations in which I felt it was a necessary course of action. Just know that suicide is most certainly never an answer to scenarios like this. Being able to get up and prove you can overcome these struggles is incredibly impressive to most people and I believe you're capable of doing it too. No one comes into this world without purpose, and by offing yourself so soon, you're leaving the world without offering what you are obligated to.

    So here's my approach to it, as is the approach of Tyler Joseph, the lead singer of a band called Twenty Øne Piløts. Make something, whether it be writing something, creating a new word, singing a song, composing a piece of music, sculpting something, creating something that has only significance to you, and don't tell the world about it. Keep it a secret. You are the only one who knows about this, and you are the only one who understands its significance. By ending your life early, no one in the world will ever be able to know its significance, and you will have left the world without offering up the purpose you found in what you created. So every time you think about committing suicide, think back to what you've created, and how it will never be appreciated if you don't live long enough to tell the world.

    When I considered suicide, this is how I did it. "If I die, then no one will see the Ner_Proj Engine come to be."

    Ironically, I haven't made the Ner_Proj Engine, and yet the early makings of it can be found among us. We just call it by a different name.

    Super Mario Maker

  4. I don't actually know why I play Pokemon.

    I don't have the nostalgia factor, since I didn't start playing until XY.

    It's not similar to any other games I play - before that I had mostly Mario platformers - so there isn't that either.

    And by all accounts I shouldn't play it anymore because around the time I got it I got it because it was something enjoyed by the twelve-year-old kid I hung out with, and he and I had a fall-out a month later when he decided to start making fun of a bunch of my forum friends for hanging out on the computer all day. Ironically, said friends are a trading guild on the Pokemon X/Y boards on GameFAQs (they've since moved to the oR/aS boards). So, I guess I broke up with the kid who first (re)introduced me to Pokemon...over friends I made because of Pokemon.

    Come to think of it, I have a lot of little quirks like that. I'm no longer friends with the woman who first showed me that my (now) wife loved me, because of a disagreement we-as-a-couple had with her.




  5. Changelog (0.7.5):


    1.) In Single Battles, if the player has the right settings, the game will display the effectiveness of damaging moves as a little icon. This is the counterpart to Double Battles' spread icons.


    2.) The border for the spread/effectiveness icons now properly displays for multitype moves.


    3.) STAB moves now have an aura instead of a shadow.


    4.) Standard Multitype Tri-Attack's move choice button fixed. (was broken when I fixed Normalize + hardcoded Multitype move choice buttons. Was the only move broken because it's the only move to change primary type in Multitype Moves Mode)


    5.) Change to how Special is calculated in Gen I battles, to account for the IVs of both SpAtk and SpDef, and to account for both EV counts as well.

    - All Kanto Pokemon, as well as evolutions/babies/counterparts thereof, now have the correct Special base stats. Other Pokemon have their Special base stat determined by the lesser of their SpAtk and SpDef.

    - The Special IV is determined by taking the average of the SpAtk and SpDef IVs.

    - The Special EV is determined by adding the SpAtk and SpDef EVs. It caps at 252 like any normal EV does, however.


    6.) Change to the base stats page to reflect the change above.


    7.) Addition of the Mega Eeveeloutions to the Pokedex.


    8.) Addition of "Gen I Special" to the IVs/Evs/Hidden Power page of the Pokemon Summary screen.


    9.) Fix to Safari Battles, which were broken when I made the Paper Pikachu code.


    10.) Addition of battle background recolor code for Terrain moves.


    11a.) Addition of new pulse-based moves to the list of those affected by Mega Launcher.

    11b.) Interaction between Mega Launcher and Heal Pulse added.


    12.) Entry hazards now show up in battles.


    13a.) Fix to Sticky Web.

    13b.) Fix to entry hazards triggering even after another hazard killed the Pokemon.

    13c.) Addition of code allowing Pokemon to faint between the activation of Molten Stealth Rocks and the activation of normal ones.


    14.) Fix to the Wonder Guard aspect of Perfect Shell.


    15.) Fix to double-battle AI when facing only one Pokemon on the player's side (i.e., if an ally faints)


    16.) Addition of new items to the array for Fling.


    17.) Addition of code for Mega Rapidash.


    18.) Fix to overworld weather ending one turn into battles.


    19.) Castform no longer becomes Sand Castform in Purity Mode.


    20.) Rainbow mechanics added, including a change to Weather Ball when rainbows are up.


    21a.) Addition of code allowing players to toggle the EXP Share All mid-battle, as well as an in-battle icon used to see if it's on or off.

    21b.) Addition of code allowing players to toggle the Battle Camera mid-battle, as well as an in-battle icon used to see if it's on or off.


    22.) Addition of code preventing Suze and Gwithy trainers' Pokemon's abilities from being randomized, ever.


    23.) Fixed a typo in the code for Mega Crobat. It's not supposed to be a Fire Emblem reference!


    24.) Addition of code that increases the maximum number of abilities. Feature stolen from Essentials v16.


    25.) Added other-type versions of Water/Volt Absorb and of Gale Wings.


    26.) Fixed the display message for Flame Burst.


    27.) AI overhaul. Taking into consideration more of the new features.

    - Captivate's consideration now accounts for the Gender Flux item.

    - Switching moves' consideration now account for new entry hazards.

    - The moves Simple Beam, Worry Seed, Role Play, Entrainment, Skill Swap, and Gastro Acid now ignore new abilities they can't change/get rid of.

    - Burning moves are less likely if the target has the ability Burn Heal.

    - Stealth Rocks now accounts for the Foundry version.

    - AI now considers moves with new functions.


    28.) Primal Reverting/Mega Evolving after Gastro Acid debugged.


    29.) Illusion Megas altering the Illusion's origin fixed.


    30.) Shrink now will shrink Pokemon that are already Bug type.


    31.) Size mechanics adjusted so they are now separate from Minimize mechanics. Minimized targets can now reach maximum size.


    32.) Color Change altered to interact with Multitype Moves in the same way that Protean does.


    33.) Randomizer scripts moved to their own script section.


    34.) Altarianite base stat increase added for Mix-and-Mega (oops).


    35.) Steam Eruption added to the moves that can thaw the target.


    36.) Added new abilities.


    37.) Astra changed from five half-damage hits to five quarter-damage hits.


    38.) Cherrim's form changes altered to be connected to Flower Gift.


    39.) Special effect coded for when Pokemon with Contrary use Malamarmite in Mix-and-Mega Mode


    40.) Change to the Mystery Gift URL to account for the document host's restructuring.


    41a.) Made room in the Pokedex for Magiana.

    41b.) Added Wingardeon.


    42.) Fix to Pokedex not searching for Fairy type Pokemon correctly.


    43.) Lightning Rod, Storm Drain, and Magical Drain now only grant immunity if the generation is greater than four.


    44.) Pokemon holding their Mega Stones will pass their EVs to their eggs.


    45.) The abilities Hustle, Huge Power/Pure Power, Overcharge, and Huge Mind now all show the recalculated stats in the summary screen.


    46a.) Anticipation now accounts for Multitype Moves Mode.

    46b.) Farther interaction of AI and Multitype Moves Mode.


    47.) Heavy restructuring (mostly optimization) of the Summary screen, including the addition of a page that shows the effectiveness of each type against the Pokemon.


    48.) Addition of a new challenge mode where moves start at 80% of their standard power and accuracy, and they increase through repeated use. This challenge has three variations.


    49.) Addition of a UI for choosing callenges, rather than a series of yes/no questions.



    Changelog (0.7.4):


    1.) The item name in the summary screen gets greyed out if the Pokemon isn't holding an item. Feature stolen from Pokemon Essentials v16.


    2a.) Stat change messages in battle now display according to Gen VI messages.

    2b.) Stat change messages display that a Pokemon's "Special" rose or fell in Gen I mechanics, including special cases when both SpAtk and SpDef are affected.


    3.) Fix for the gender icon of enemy Pokemon in cases where the length of the name would put the icon in the wrong place.


    4.) Visible "stats" for Safari Zone battles when stat display is active.


    5.) Shadow Sneak is added as an overworld move.


    6.) Alteration to the interaction between Mix-and-Mega Mode and triple-typed Deltas. Now only removes the third type if the second type is changed by the Mega Stone.


    7.) STAB calculation altered.

    - In Multitype Moves Mode, STAB is always 1.5x (2x with Adaptabilty)

    - For Pokemon with more than two natural types, STAB is now a boost of 1+1/[number of types] (1+2/[number of types] with Adaptability). In-game, this is referred to as "mini STAB"

    - STAB on added types (result of moves like Forest's Curse, Trick-or-Treat, Leviosa, or Pixie Dust) is always 1.5x (2x with Adaptability).


    8.) AIs of sufficient difficulty can now take advantage of Multitype Moves Mode's altered item mechanics and type effectiveness.


    9.) Fix to Point of Origin effect ending.


    10a.) Interactions between Normalize and hardcoded Multitype moves (Flying Press, Fairy Fyre, Fairy Force, etc.) fixed.

    10b.) Interactions between Normalize and Delta Hawlucha's signature move have been fixed, for the case of Extreme Randomizer.


    11.) Added an HM for Shadow Sneak, which teaches to the Pokemon that can learn it by level-up or by egg move.


    12.) Glitch with sunny weather/other status freeze immunity fixed. Before, it would say that the Pokemon's ability was why it was immune, even though the code checked for weather or status.


    13.) Added items that mimic certain abilities.


    14.) Added icon and battler for Diancie Eggs.


    15a.) Fixed Hoopa's EV Yield.

    15b.) Fixed the EV Yield for fake Eeveeloutions.


    16.) Alteration to the Stats page of the Pokedex, to now include EV Yields, Base Happiness, and Egg Steps.


    17.) Changed base happiness of the non-Pokemon, but not of her Pokemon relatives.


    18.) Addition of a color classification for "orange" Pokemon, and alterations to certain Pokemon's Pokedex entries.


    19.) Addition of a subroutine designed to randomly give a Pokemon of a certain color (as defined by the Pokedex).


    20.) Fix to many of the random-Pokemon-within-parameters functions.


    21.) Addition of a new ability, Astra, named after the Fire Emblem: Awakening skill of the same result. Due to a lack of a Skill stat, and the fact that stats go higher than they do in FE:A, the trigger percentage is changed from Skill/2 to Speed/4.


    22.) Delta Bronzor line's HA changed to Astra.


    23.) Removal of an accidental spoiler in the stats page of the Pokedex.


    24a.) Framework added for Cosplay Pikachu, as a female-exclusive series of alternate forms.

    24b.) Framework added for new male-exclusive form for Pikachu, literally based on Paper Mario.


    25.) Fix for Giratina's HA.


    26.) Kinda disturbing secret overworld moves added. They're pre-existing moves, but they don't get the TM icon in the party screen, and only pop up in your list of moves under the right conditions.


    25.) Followers now get colored based on the status of the attached Pokemon. Feature stolen from Following Pokemon script v1.4 by mej71.


    26.) Fix to names in the Summary screen when the item name needs shrinking.


    27.) Fix to mid-battle status immunity changes.


    28.) Fix for Substitue-hiding Pokemon taking exactly 1 HP of damage when their substitute is hit.


    29.) Size mechanics added. Using certain moves will cause a Pokemon to grow or shrink. Normally this has no effect on battles, but tiny Pokemon are vulnerable to certain attacks.


    30.) Addition of Rough Skin to the Cute Charm/Static/Flame Body/Poison Point/Sticky Freeze ability set for Dark type Deltas. Also added Lullaby for Psychics and Slip Skin for Ghost and Water types.


    31.) Fix for the Tri-Dee Chess trigger.


    32.) Special case added for Milotic @ Gyaradosite.


    33.) System added where certain species can naturally use certain HMs without knowing them.


    34.) Changes to how Hidden Power X types are calculated to allow for Fairy type more often.


    35.) Addition of a function designed specifically to give Pokemon Hidden Powers or Hidden Power Xs of a specific type.


    36.) Nuzlocke Mode now disallows more than one catch per map. Exceptions include:

    - Pokeminorities (Shinies, Deltas, Albinos, and Shadow Pokemon)

    - Legendary and Mythical Pokemon (except in Randomizers)

    - Pokemon the code defines as "special encounters"



    Changelog (0.7.3):


    1.) Special message for Nuzlocke mode added.


    2.) Special "gender ratio" icon for Azurill added.


    3a.) Change to the way Pokedex descriptions are displayed to allow for longer discriptions to not be cut off.

    3b.) Change to the way item descriptions are displayed in the Bag, to allow for longer descriptions to not be cut off.

    3c.) Change to the way Ability descriptions are displayed in the Summary page, to allow for longer descriptions to not be cut off.


    4.) Base Stats page added to the Pokedex.


    5.) Pokeminority-exclusive forms - Primal Dialga, Red Scarf Glaceon, Rot8er's Megallade, Mega Delta Blastoise - now can only be switched to while that particular Pokeminority is being displayed.


    6.) Special case in Mix-and-Mega mode added for Slowking @ Slowbronite. Added to the Pokedex as an alternate form, but only in Mix-and-Mega Mode.


    7.) Bug with sleeping Shadow Pokemon is fixed.


    8.) Base stats for Delta Mega Steelix altered. Now doesn't use standard Steelix's Mega boosts.


    9.) Code added to allow trainers in Mix-and-Mega Mode to have an 8% chance of having a Mixed-up Mega.


    10.) Interaction between Plus/Minus and the AI fixed.


    11.) Hurricane fixed.


    12.) Interaction between Magic Bounce and ability display code fixed.


    13.) Alteration to the pause screen HUD to make more room and display more information.


    14.) Suze and Gwithy trainers now hard-coded.


    15.) Belch double failure fixed.


    16.) Hyperspace Fury failure for non-Hoopa/Confined Hoopa now coded in.


    17.) Changes to the mapping of the area east of Route 7.


    18.) Starters now get randomized in Randomizers, but only within the starters of the proper types (including the elemental monkeys, and Z/O starters). Each starter ball is randomized individually.


    19a.) Stealing the following features from the new Pokemon Essentials v16:

    - type-based default move animations

    - module PBEggGroups

    - slider types can appear in the Options screen (currently unused)

    19b.) Reworked the Pokedex and Summary screens to use the PBEggGroups module, to make reading my code easier.


    20a.) Glitch with Double Battles with multiple Dynamic Trainers fixed.

    20b.) Glitch with Pokemon staying Mega after fighting a Dynamic Trainer fixed.


    21.) Special music added when fighting both Challengers sametime.


    22.) Pledge moves and Relic Song glitches fixed.


    23.) Moves that can have random moves as an outcome (Sleep Talk, Metronome, etc.) can now spit out Chatter if the user of the original move is Chatot.


    24.) New two-turn moves now added to Sleep Talk's blacklist.


    25.) Trade Stone coded to allow Shelmet and Karrablast evolve if the other (or the other's evolved form) is in the party.



    Changelog (0.7.2):


    1.) Followers for Lula re-added. Talking to Lula still unavailable, on purpose.


    2.) Further debugging of Follower + Bike interaction.


    3.) Ability to manually toggle off Following Pokemon removed.


    4.) Protean bug fixed.


    5.) Interaction between Hax Engine and multi-target moves fixed.


    6a.) Sprites for Shiny Delta Ditto line added.

    6b.) Previous sprites for (non-Shiny) Delta Mew changed to be the sprites for Shiny Delta Mew, and sprites for (non-Shiny) Delta Mew added. Mew and Ditto have the same color setup again.

    6c.) Sprites for Shiny Delta Unown added.


    7.) Dittwo creation event recoded slightly.

    Before: After:

    standard Ditto + standard Ditto = standard Dittwo = standard Dittwo

    standard Ditto + Shiny Ditto = Shiny Dittwo = Shiny Dittwo

    standard Ditto + Delta Ditto = Delta Dittwo = Delta Dittwo

    standard Ditto + Albino Ditto = Albino Dittwo = Albino Dittwo

    Shiny Ditto + Shiny Ditto = Shiny Dittwo = Shiny Dittwo

    Shiny Ditto + Delta Ditto = Delta Dittwo = Shiny Delta Dittwo

    Shiny Ditto + Albino Ditto = Albino Dittwo = Shiny Dittwo

    Delta Ditto + Delta Ditto = Delta Dittwo = Delta Dittwo

    Delta Ditto + Albino Ditto = Albino Dittwo = Delta Dittwo

    Albino Ditto + Albino Ditto = Albino Dittwo = Albino Dittwo


    8.) Dittwo naming mechanics altered. If both Dittoes have a nickname upon merging, the Dittwo keeps both until renaming.


    9.) NPC crash on Route 7 fixed.


    10a.) Height and Weight indicators in non-US Pokedexes fixed to show the values for the currently-displayed form. (US Pokedexes were fixed a while ago. Recently discovered that the fix didn't also apply to non-US ones.)

    10b.) Weight for display forms that don't have standard species weight now correctly calculate.

    10c.) Height and weight for alternate forms altered to official values.


    11.) The gender-change button in the Pokedex can now be used to switch between the entries of the two Nidorans. It can also be used to switch between Volbeat and Illumise.


    12.) Dynamic trainer battle added in the Cedolan City Condo.


    13.) Addition of a Pokedex ordered by evolution family rather than by National Dex number. Note that on existing save files, you will have to use the debug menu to get rid of your existing Pokedex, then grab a Pokedex from either your kitchen table or Oak's Lab in order to trigger it.


    14.) Removal of unused data in the Pokemon.txt file.


    15.) Shiny sprites added for fake Eeveeloutions.


    16.) Wild Shedinjas now hardcoded to never be Delta, even if the "All Wild Pokemon are Delta" switch is on. In-game there aren't going to be wild Shedinjas, but adding the case for Randomizer mode.


    17.) Interaction between Levitate and an added weather effect has been fixed.


    18.) Xerneas form mechanics added.


    19.) All followers added.


    20.) Purity Mode accuracy change for Frost Breath has been reflected in the move buttons in battle.


    21.) Huge Generation Battle overhaul.


    22.) Change to how Shadow Pokemon learn Shadow type moves, making some moves exclusive to certain Shadows.


    23.) All Shadow type moves now given 25 PP instead of unlimited.


    24.) Shadow type moves no longer pop up in Extreme randomizer.


    25.) Shadow Pokemon no longer receive STAB on Shadow type moves.


    26.) Changed interaction between Delta Hawlucha's signature move and Gen I battles, to account for the lack of Steel and Dark types.


    27.) Gen III and VI Deltas' learnsets finalized.



    Changelog (0.7.1):


    1.) Mega Donphan's "Point of Origin" now triggers Gen VI physics (instead of Gen "7" like most unofficial Megas) and welcomes the battle to Torren, making it the only Pokemon with a unique region.


    2.) PC crash bug due to the Shadow Pokemon display code fixed.


    3.) More lag removed from the Party screen.


    4.) The "Foundry + Continental Force" picture is changed to display only when the proper setting in the Options menu is active.


    5a.) Sprites for Shiny Delta Salamence line added.

    5b.) Sprites for Shiny Delta Ralts family added.

    5c.) Sprites for Shiny Delta Victini added.

    5d.) Sprites for Shiny Delta Rotom added.

    5e.) Sprites for Shiny Delta Seviper added.


    6.) Registered Key Items formally moved to the QWE keys instead of F3-F5.


    7a.) Eevee can no longer evolve into fake Eeveeloutions in Purity Mode.

    7b.) Dittwo creation does not work in Purity Mode.


    8.) Rather than being prevented from using certain items, Vee is now directly prevented from evolving into the Kanto Eeveeloutions.


    9a.) Albino Followers added for all Pokemon that already had normal and Shiny ones.

    9b.) Delta Followers added for all Kanto-Sinnoh Pokemon.

    9c.) Followers added for Totodile line's and Deoxys's second outfits.

    9d.) Lula and Egg followers forcefully removed.


    10.) Rare Candy mechanics changed. Previously would allow you to waste one on a level 100 Pokemon, displaying the message "[name]'s level remained unchanged". Now cannot be used on a level 100 Pokemon (like the official games) unless the Pokemon evolves by leveling up (unlike the official games), in which case it will cause the Pokemon to evolve.


    11.) Critical Pokeball Throw mechanics added, including the increasing probability as you catch more Pokemon.


    12a.) Interactions between Following Pokemon and Bicycles fixed.

    12b.) Interactions between Following Pokemon and Surfing fixed.


    13a.) Moves taught by TMs - but not HMs - are now randomized in Extreme Randomizer.

    13b.) The pseudo-random subroutine for ability changing in Extreme Randomizer is now dependant on the player's Trainer ID.

    13c.) The abilities of alternate forms now get randomized.


    14a.) Gen I-V Hidden Power BP now displayed on the proper page of the Summary screen, labeled as such so players aren't confused when the BP is locked at 60.

    14b.) Pokemon with their Hidden Ability now display what their non-HA will be in Gen III and IV battles.


    15.) Delta Ditto + Delta breeding mechanics changed to allow for creation of Shiny Delta Pokemon.


    16.) Freeze-Dry and Brain Freeze's PP is fixed.


    17.) Gen II Deltas' learnsets finalized.



    Changelog (0.7.0):


    1.) Now uses Luka's Complete Title Screen Resource...all of it.

    Title screen is randomly chosen each time you boot up the game, from seven title screen "archetypes" - the six generational title screens and another based on Essentials' default title screen.

    Within the archetype chosen, the game will randomly choose which of Mewtwo's forms to display. Some archetypes only have access to the two Mega Evolutions, some have access to the basic form as well.

    If the particular archetype has access to Basic Mewtwo and successfully chooses it, certain background aspects have an equal probability of being either light blue or pink.

    If the particular archetype does not have access to Basic Mewtwo, there is a 1/3 chance that certain background aspects will be recolored to yellow. The exception is the Basic Essentials title screen.

    Gen V title screens have an equal chance of Mewtwo facing either slightly left or slightly right.

    This brings the total number of possible title screens to a staggering 30, although all of them do not have an equal chance of being picked. 28 of them are fully animated.

    The game will even remember which of Mewtwo's forms was chosen by the title screen, but only X or Y form. If Basic Mewtwo is chosen, pink simulates X and light blue simulates Y. This variable will be used in the final version of the game.


    2.) New TMs for added moves. These TMs are Delta-exclusive (except for Mew).


    3.) Wormadam TM/Move Tutor compatablity fixed.


    4.) A rare bug having to do with Delta abilities is fixed.


    5.) Gen I Deltas' learnsets finalized.


    6.) Overworld moves now appear on the Party screen like they do in Gen VI. Unlike Gen VI games, they're color-coded to show you the kind of move: aquatic, healing, Rock Smash, weather-summoning, or other.


    7.) Removal of the code for a planned-but-scrapped feature, in hopes of removing lag from the Party screen.


    8.) Certain Party screen graphics are optomized.


    9.) The Exp. Share now has a unique icon for the item icon on the Party screen and the pause menu's HUD.


    10.) Holding Shift to use speed-up mode has now been changed to pressing shift to toggle it.


    11.) Dream Balls and Park Balls added. The former has a 4x catch rate if the target Pokemon has its Hidden Ability. The latter is, like a Premier Ball, merely a recolored Poke Ball.


    12.) Like ORAS, an option to move "Organize Boxes" to the top of the Pokemon Storage System menu. Unlike ORAS, it's in the Options screen.


    13.) Special image created and coded for the (illegal outside of Extreme Randomizers) combination of the move Continental Force with the ability Foundry. This is in the unlikely case that I release an event Delta Mega Steelix with the move.


    14.) Glitch with Continental Force not harming the target fixed.


    15.) Bug with moves that forced switching not cancelling the switched Pokemon's move (resulting in things like a Jirachi being forced to switch into a Gallade and then the Gallade using one of Jirachi's moves in the same turn) has been fixed.


    16.) Certain abilities are now exempt from Extreme Randomizer, mostly because they only work when applied to one Pokemon.


    17.) Shadow Pokemon have their images in the Pokemon Storage System properly colored.


    18.) Tweaks to the pause screen HUD. Shadow Pokemon icons are properly displayed, and fainted Pokemon become reddish.


    19.) Following Pokemon have finally been satisfactorilly debugged! Currently only have sprites for non-Delta Pokemon up until Gen V. The


    20.) Little secret message hidden in battle, inspired by the support system in Fire Emblem: Awakening. In order to trigger it:

    - You need to be fighting in a Double Battle.

    - Both of the Pokemon on your side of the field need to be owned by you.

    - The attack trying to hit one of your Pokemon needs to miss.

    - A random integer between 0 and 499 needs to be lower than the target's partner's happiness value.



    With the reveal of Sun and Moon, many questions arise for the future of Entropy. I will attempt to answer them:


    1.) Magearna will be added to the game once we know more about her/it.


    2.) Likely, no other Gen VII Pokemon will be added. This has to do with the fact that I'd need to make Delta typings for each one. If I really really like a Gen VII Pokemon, I may add it anyway.


    3.) Any new abilities introduced in Gen VII will be added if I can code them. If no Pokemon that gets the ability is in the game, I may either give it to a Delta or just leave it as exRandomizer-exclusive.


    4.) Any new moves introduced in Gen VII will be added if I can code them.


    5.) Any new mechanics introduced in Gen VII may or not be added depending on how game-changing they are.


  6. and you should probably list where you would be shipping it from since I'm assuming you wouldn't ship it internationally from where you live

    Considering his price was listed in dollars, I'd imagine he's shipping from either the U.S. or Canada.

  7. Things that I and a friend have noted:

    - her arms can actually detach at the shoulders, and float slightly above her "collarbone".

    - the two "beetle wings" above her head can come together and complete the Pokeball shape that her dress forms. Perhaps she can fold herself into a Pokeball with her head and torso inside it? If so, clearly she doesn't suffer vertigo by having her head upside-down for long periods of time.

    - She is actually roughly the same size as Volcanion is in the Pokedex, if you don't account for the giant arm things and only measure from the ground to the tip of his triangular steam-storage organ thing.

    - It's hard to tell from the picture, but the triangular portion that is "cut out" from the Pokeball dress (and that is filled in by her "beetle wings") actually is a very similar angle as the tip of Volcanion's steam organ. Plus the fact that the bottom half of her Pokeball dress appears to be able to be opened farther, as if whoever created her wasn't 100% certain they got the angle right and didn't want to hurt Volcanion by having her kneel on his organ.

    That's right - Magearna kneels on Volcanion's steam-organ, he wraps his arms around her Pokeball dress, plugs them into the slots left behind when she detaches her shoulders, and suddenly the two are parts of a single whole. There's nothing to suggest this yet, but I'm willing to bet that the center of her Pokeball dress can open up to allow the pair to eject a single, powerful burst of steam.

  8. How did I miss this earlier?

    My thoughts exactly.

    As can be seen by the avvie to your left, my two favorite Pokemon are Mega Gallade and Glaceon, both shiny.

    I don't actually know why I like Glaceon - I just know that it was my favorite the instant I ran into one when grinding in X's Battle Chateau and it being the only Pokemon to ever make me feel sorry for "killing" it to progress. My running theory is that it's cute in a way that is neither cat-like nor dog-like but rather something in between, so it reminds me of my family's pets, while it also being my favorite color.

    Megallade, on the other hand, I know exactly why it's my favorite. It's a bad-ass looking superhero Pokemon (somehow, that split cape just works - I'm actually surprised there's not an animation of him grabbing the corners of the cape and then gliding towards the enemy), and its Shiny is orange and blue. When I was a kid, my imaginary superhero alter ego had orange and blue as his colors, with white accents. Every shiny male Ralts I get is automatically nicknamed Matt-Boy, because that's exactly what he becomes.

  9. It's clear I'm in the minority here. My first Pokemon game was....(drumroll please)...

    Pokemon X.

    I've been a fan of the series since almost as soon as it came out in America. I remember getting a Pikachu plushie after a surgery in second grade, and a GIANT Charmander pillow thing before a different surgery in fourth grade. I also had slippers that fit the series, and remember (unsuccessfully) trying to collect Pokemon cards without my parents knowing.

    The thing was, while my mother agreed that (at least the unevolved) Pokemon were cute and therefore let me get the plushies and slippers and things, back when it was at its peak my family was uber-Christian and Pokemon was "just like dog-fighting".

    for Christmas my fourth grade year, my grandmother sent our family a copy of the (then) four books in the Harry Potter series. My family had been avoiding the series because, since it had magic, it was obviously spawn of Satan. I'm not entirely sure why, but my mother decided she was going to read the books before giving them away.

    I can credit that Christmas as when things changed, but not enough. Despite the magic in the story, it was actually well-written, and, if one looked for it, had good things it could teach kids. After this, the parental units were a lot more lenient with what we could and couldn't play. But it was also around this time that Pokemon stopped being "cool" to like, so I couldn't start playing.around then.

    I didn't try to start playing the games until June 2014, though.

  10. Describe your aesthetic and I might be able to help you. Cold requests will get you random stuff, like with poor derpy up there.

    I thought this was a "based on your username, what avvie can Reborn give you" thread, as in cold requests. I was actually curious what you guys would come up with.

  11. That feeling when the wife throws out your razor because it has a small bit of hair in it, and you find out the razor she replaced it with - a cheapo, $1-for-20 one - is useless. That plus the fact that her iPhone cord is fraying, and...I'D LIKE ST SAVE SOME MONEY, DAMN IT

  12. I have a fear of IV needles. Not of shots in general, just IV needles. It comes from a time as a kid when I had numbing cream on my arm for five minutes and the normal shot was painless, but after half an hour the IV still hurt like hell.

  13. Let's go with Glaceon shall we?

    1. As much as I hate to admit it, Glaceon has an extremely shallow movepool. Having moves like Grass Knot, Dazzling Gleam, Earth Power will make it more viable.

    2. Both of its current abilities rely heavily on hail. I don't really have a good suggestion at the moment, but a less-situational ability would be nice (e.g Refrigerate, Serene Grace etc.)

    3. 110 Defense and 95 Special Defense is nothing to scoff at... but 65 HP? Really?? Come on Gamefreak.

    I like this. But my logical mind is tripping up on the stat distribution because as others have pointed out, Eeveeloution stat distribution.

  14. Pokemon Entropy Engine Beta 0.7.4 is out!

    Changelog (0.7.4):


    1.) The item name in the summary screen gets greyed out if the Pokemon isn't holding an item. Feature stolen from Pokemon Essentials v16.

    2a.) Stat change messages in battle now display according to Gen VI messages.
    2b.) Stat change messages display that a Pokemon's "Special" rose or fell in Gen I mechanics, including special cases when both SpAtk and SpDef are affected.

    3.) Fix for the gender icon of enemy Pokemon in cases where the length of the name would put the icon in the wrong place.

    4.) Visible "stats" for Safari Zone battles when stat display is active.

    5.) Shadow Sneak is added as an overworld move.

    6.) Alteration to the interaction between Mix-and-Mega Mode and triple-typed Deltas. Now only removes the third type if the second type is changed by the Mega Stone.

    7.) STAB calculation altered.
    - In Multitype Moves Mode, STAB is always 1.5x (2x with Adaptabilty)
    - For Pokemon with more than two natural types, STAB is now a boost of 1+1/[number of types] (1+2/[number of types] with Adaptability). In-game, this is referred to as "mini STAB"
    - STAB on added types (result of moves like Forest's Curse, Trick-or-Treat, Leviosa, or Pixie Dust) is always 1.5x (2x with Adaptability).

    8.) AIs of sufficient difficulty can now take advantage of Multitype Moves Mode's altered item mechanics and type effectiveness.

    9.) Fix to Point of Origin effect ending.

    10a.) Interactions between Normalize and hardcoded Multitype moves (Flying Press, Fairy Fyre, Fairy Force, etc.) fixed.
    10b.) Interactions between Normalize and Delta Hawlucha's signature move have been fixed, for the case of Extreme Randomizer.

    11.) Added an HM for Shadow Sneak, which teaches to the Pokemon that can learn it by level-up or by egg move.

    12.) Glitch with sunny weather/other status freeze immunity fixed. Before, it would say that the Pokemon's ability was why it was immune, even though the code checked for weather or status.

    13.) Added items that mimic certain abilities.

    14.) Added icon and battler for Diancie Eggs.

    15a.) Fixed Hoopa's EV Yield.
    15b.) Fixed the EV Yield for fake Eeveeloutions.

    16.) Alteration to the Stats page of the Pokedex, to now include EV Yields, Base Happiness, and Egg Steps.

    17.) Changed base happiness of the non-Pokemon, but not of her Pokemon relatives.

    18.) Addition of a color classification for "orange" Pokemon, and alterations to certain Pokemon's Pokedex entries.

    19.) Addition of a subroutine designed to randomly give a Pokemon of a certain color (as defined by the Pokedex).

    20.) Fix to many of the random-Pokemon-within-parameters functions.

    21.) Addition of a new ability, Astra, named after the Fire Emblem: Awakening skill of the same result. Due to a lack of a Skill stat, and the fact that stats go higher than they do in FE:A, the trigger percentage is changed from Skill/2 to Speed/4.

    22.) Delta Bronzor line's HA changed to Astra.

    23.) Removal of an accidental spoiler in the stats page of the Pokedex.

    24a.) Framework added for Cosplay Pikachu, as a female-exclusive series of alternate forms.
    24b.) Framework added for new male-exclusive form for Pikachu, literally based on Paper Mario.

    25.) Fix for Giratina's HA.

    26.) Kinda disturbing secret overworld moves added. They're pre-existing moves, but they don't get the TM icon in the party screen, and only pop up in your list of moves under the right conditions.

    25.) Followers now get colored based on the status of the attached Pokemon. Feature stolen from Following Pokemon script v1.4 by mej71.

    26.) Fix to names in the Summary screen when the item name needs shrinking.

    27.) Fix to mid-battle status immunity changes.

    28.) Fix for Substitue-hiding Pokemon taking exactly 1 HP of damage when their substitute is hit.

    29.) Size mechanics added. Using certain moves will cause a Pokemon to grow or shrink. Normally this has no effect on battles, but tiny Pokemon are vulnerable to certain attacks.

    30.) Addition of Rough Skin to the Cute Charm/Static/Flame Body/Poison Point/Sticky Freeze ability set for Dark type Deltas. Also added Lullaby for Psychics and Slip Skin for Ghost and Water types.

    31.) Fix for the Tri-Dee Chess trigger.

    32.) Special case added for Milotic @ Gyaradosite.

    33.) System added where certain species can naturally use certain HMs without knowing them.

    34.) Changes to how Hidden Power X types are calculated to allow for Fairy type more often.

    35.) Addition of a function designed specifically to give Pokemon Hidden Powers or Hidden Power Xs of a specific type.

    36.) Nuzlocke Mode now disallows more than one catch per map. Exceptions include:
    - Pokeminorities (Shinies, Deltas, Albinos, and Shadow Pokemon)
    - Legendary and Mythical Pokemon (except in Randomizers)
    - Pokemon the code defines as "special encounters"




    Changelog (0.7.3):

    1.) Special message for Nuzlocke mode added.

    2.) Special "gender ratio" icon for Azurill added.

    3a.) Change to the way Pokedex descriptions are displayed to allow for longer discriptions to not be cut off.
    3b.) Change to the way item descriptions are displayed in the Bag, to allow for longer descriptions to not be cut off.
    3c.) Change to the way Ability descriptions are displayed in the Summary page, to allow for longer descriptions to not be cut off.

    4.) Base Stats page added to the Pokedex.

    5.) Pokeminority-exclusive forms - Primal Dialga, Red Scarf Glaceon, Rot8er's Megallade, Mega Delta Blastoise - now can only be switched to while that particular Pokeminority is being displayed.

    6.) Special case in Mix-and-Mega mode added for Slowking @ Slowbronite. Added to the Pokedex as an alternate form, but only in Mix-and-Mega Mode.

    7.) Bug with sleeping Shadow Pokemon is fixed.

    8.) Base stats for Delta Mega Steelix altered. Now doesn't use standard Steelix's Mega boosts.

    9.) Code added to allow trainers in Mix-and-Mega Mode to have an 8% chance of having a Mixed-up Mega.

    10.) Interaction between Plus/Minus and the AI fixed.

    11.) Hurricane fixed.

    12.) Interaction between Magic Bounce and ability display code fixed.

    13.) Alteration to the pause screen HUD to make more room and display more information.

    14.) Suze and Gwithy trainers now hard-coded.

    15.) Belch double failure fixed.

    16.) Hyperspace Fury failure for non-Hoopa/Confined Hoopa now coded in.

    17.) Changes to the mapping of the area east of Route 7.

    18.) Starters now get randomized in Randomizers, but only within the starters of the proper types (including the elemental monkeys, and Z/O starters). Each starter ball is randomized individually.

    19a.) Stealing the following features from the new Pokemon Essentials v16:
    - type-based default move animations
    - module PBEggGroups
    - slider types can appear in the Options screen (currently unused)
    19b.) Reworked the Pokedex and Summary screens to use the PBEggGroups module, to make reading my code easier.

    20a.) Glitch with Double Battles with multiple Dynamic Trainers fixed.
    20b.) Glitch with Pokemon staying Mega after fighting a Dynamic Trainer fixed.

    21.) Special music added when fighting both Challengers sametime.

    22.) Pledge moves and Relic Song glitches fixed.

    23.) Moves that can have random moves as an outcome (Sleep Talk, Metronome, etc.) can now spit out Chatter if the user of the original move is Chatot.

    24.) New two-turn moves now added to Sleep Talk's blacklist.

    25.) Trade Stone coded to allow Shelmet and Karrablast evolve if the other (or the other's evolved form) is in the party.





    Changelog (0.7.2):

    1.) Followers for Lula re-added. Talking to Lula still unavailable, on purpose.

    2.) Further debugging of Follower + Bike interaction.

    3.) Ability to manually toggle off Following Pokemon removed.

    4.) Protean bug fixed.

    5.) Interaction between Hax Engine and multi-target moves fixed.

    6a.) Sprites for Shiny Delta Ditto line added.
    6b.) Previous sprites for (non-Shiny) Delta Mew changed to be the sprites for Shiny Delta Mew, and sprites for (non-Shiny) Delta Mew added. Mew and Ditto have the same color setup again.
    6c.) Sprites for Shiny Delta Unown added.

    7.) Dittwo creation event recoded slightly.
    Before: After:
    standard Ditto + standard Ditto = standard Dittwo = standard Dittwo
    standard Ditto + Shiny Ditto = Shiny Dittwo = Shiny Dittwo
    standard Ditto + Delta Ditto = Delta Dittwo = Delta Dittwo
    standard Ditto + Albino Ditto = Albino Dittwo = Albino Dittwo
    Shiny Ditto + Shiny Ditto = Shiny Dittwo = Shiny Dittwo
    Shiny Ditto + Delta Ditto = Delta Dittwo = Shiny Delta Dittwo
    Shiny Ditto + Albino Ditto = Albino Dittwo = Shiny Dittwo
    Delta Ditto + Delta Ditto = Delta Dittwo = Delta Dittwo
    Delta Ditto + Albino Ditto = Albino Dittwo = Delta Dittwo
    Albino Ditto + Albino Ditto = Albino Dittwo = Albino Dittwo

    8.) Dittwo naming mechanics altered. If both Dittoes have a nickname upon merging, the Dittwo keeps both until renaming.

    9.) NPC crash on Route 7 fixed.

    10a.) Height and Weight indicators in non-US Pokedexes fixed to show the values for the currently-displayed form. (US Pokedexes were fixed a while ago. Recently discovered that the fix didn't also apply to non-US ones.)
    10b.) Weight for display forms that don't have standard species weight now correctly calculate.
    10c.) Height and weight for alternate forms altered to official values.

    11.) The gender-change button in the Pokedex can now be used to switch between the entries of the two Nidorans. It can also be used to switch between Volbeat and Illumise.

    12.) Dynamic trainer battle added in the Cedolan City Condo.

    13.) Addition of a Pokedex ordered by evolution family rather than by National Dex number. Note that on existing save files, you will have to use the debug menu to get rid of your existing Pokedex, then grab a Pokedex from either your kitchen table or Oak's Lab in order to trigger it.

    14.) Removal of unused data in the Pokemon.txt file.

    15.) Shiny sprites added for fake Eeveeloutions.

    16.) Wild Shedinjas now hardcoded to never be Delta, even if the "All Wild Pokemon are Delta" switch is on. In-game there aren't going to be wild Shedinjas, but adding the case for Randomizer mode.

    17.) Interaction between Levitate and an added weather effect has been fixed.

    18.) Xerneas form mechanics added.

    19.) All followers added.

    20.) Purity Mode accuracy change for Frost Breath has been reflected in the move buttons in battle.

    21.) Huge Generation Battle overhaul.

    22.) Change to how Shadow Pokemon learn Shadow type moves, making some moves exclusive to certain Shadows.

    23.) All Shadow type moves now given 25 PP instead of unlimited.

    24.) Shadow type moves no longer pop up in Extreme randomizer.

    25.) Shadow Pokemon no longer receive STAB on Shadow type moves.

    26.) Changed interaction between Delta Hawlucha's signature move and Gen I battles, to account for the lack of Steel and Dark types.

    27.) Gen III and VI Deltas' learnsets finalized.





    Changelog (0.7.1):

    1.) Mega Donphan's "Point of Origin" now triggers Gen VI physics (instead of Gen "7" like most unofficial Megas) and welcomes the battle to Torren, making it the only Pokemon with a unique region.

    2.) PC crash bug due to the Shadow Pokemon display code fixed.

    3.) More lag removed from the Party screen.

    4.) The "Foundry + Continental Force" picture is changed to display only when the proper setting in the Options menu is active.

    5a.) Sprites for Shiny Delta Salamence line added.
    5b.) Sprites for Shiny Delta Ralts family added.
    5c.) Sprites for Shiny Delta Victini added.
    5d.) Sprites for Shiny Delta Rotom added.
    5e.) Sprites for Shiny Delta Seviper added.

    6.) Registered Key Items formally moved to the QWE keys instead of F3-F5.

    7a.) Eevee can no longer evolve into fake Eeveeloutions in Purity Mode.
    7b.) Dittwo creation does not work in Purity Mode.

    8.) Rather than being prevented from using certain items, Vee is now directly prevented from evolving into the Kanto Eeveeloutions.

    9a.) Albino Followers added for all Pokemon that already had normal and Shiny ones.
    9b.) Delta Followers added for all Kanto-Sinnoh Pokemon.
    9c.) Followers added for Totodile line's and Deoxys's second outfits.
    9d.) Lula and Egg followers forcefully removed.

    10.) Rare Candy mechanics changed. Previously would allow you to waste one on a level 100 Pokemon, displaying the message "[name]'s level remained unchanged". Now cannot be used on a level 100 Pokemon (like the official games) unless the Pokemon evolves by leveling up (unlike the official games), in which case it will cause the Pokemon to evolve.

    11.) Critical Pokeball Throw mechanics added, including the increasing probability as you catch more Pokemon.

    12a.) Interactions between Following Pokemon and Bicycles fixed.
    12b.) Interactions between Following Pokemon and Surfing fixed.

    13a.) Moves taught by TMs - but not HMs - are now randomized in Extreme Randomizer.
    13b.) The pseudo-random subroutine for ability changing in Extreme Randomizer is now dependant on the player's Trainer ID.
    13c.) The abilities of alternate forms now get randomized.

    14a.) Gen I-V Hidden Power BP now displayed on the proper page of the Summary screen, labeled as such so players aren't confused when the BP is locked at 60.
    14b.) Pokemon with their Hidden Ability now display what their non-HA will be in Gen III and IV battles.

    15.) Delta Ditto + Delta breeding mechanics changed to allow for creation of Shiny Delta Pokemon.

    16.) Freeze-Dry and Brain Freeze's PP is fixed.

    17.) Gen II Deltas' learnsets finalized.






    Changelog (0.7.0):

    1.) Now uses Luka's Complete Title Screen Resource...all of it.
    Title screen is randomly chosen each time you boot up the game, from seven title screen "archetypes" - the six generational title screens and another based on Essentials' default title screen.
    Within the archetype chosen, the game will randomly choose which of Mewtwo's forms to display. Some archetypes only have access to the two Mega Evolutions, some have access to the basic form as well.
    If the particular archetype has access to Basic Mewtwo and successfully chooses it, certain background aspects have an equal probability of being either light blue or pink.
    If the particular archetype does not have access to Basic Mewtwo, there is a 1/3 chance that certain background aspects will be recolored to yellow. The exception is the Basic Essentials title screen.
    Gen V title screens have an equal chance of Mewtwo facing either slightly left or slightly right.
    This brings the total number of possible title screens to a staggering 30, although all of them do not have an equal chance of being picked. 28 of them are fully animated.
    The game will even remember which of Mewtwo's forms was chosen by the title screen, but only X or Y form. If Basic Mewtwo is chosen, pink simulates X and light blue simulates Y. This variable will be used in the final version of the game.

    2.) New TMs for added moves. These TMs are Delta-exclusive (except for Mew).

    3.) Wormadam TM/Move Tutor compatablity fixed.

    4.) A rare bug having to do with Delta abilities is fixed.

    5.) Gen I Deltas' learnsets finalized.

    6.) Overworld moves now appear on the Party screen like they do in Gen VI. Unlike Gen VI games, they're color-coded to show you the kind of move: aquatic, healing, Rock Smash, weather-summoning, or other.

    7.) Removal of the code for a planned-but-scrapped feature, in hopes of removing lag from the Party screen.

    8.) Certain Party screen graphics are optomized.

    9.) The Exp. Share now has a unique icon for the item icon on the Party screen and the pause menu's HUD.

    10.) Holding Shift to use speed-up mode has now been changed to pressing shift to toggle it.

    11.) Dream Balls and Park Balls added. The former has a 4x catch rate if the target Pokemon has its Hidden Ability. The latter is, like a Premier Ball, merely a recolored Poke Ball.

    12.) Like ORAS, an option to move "Organize Boxes" to the top of the Pokemon Storage System menu. Unlike ORAS, it's in the Options screen.

    13.) Special image created and coded for the (illegal outside of Extreme Randomizers) combination of the move Continental Force with the ability Foundry. This is in the unlikely case that I release an event Delta Mega Steelix with the move.

    14.) Glitch with Continental Force not harming the target fixed.

    15.) Bug with moves that forced switching not cancelling the switched Pokemon's move (resulting in things like a Jirachi being forced to switch into a Gallade and then the Gallade using one of Jirachi's moves in the same turn) has been fixed.

    16.) Certain abilities are now exempt from Extreme Randomizer, mostly because they only work when applied to one Pokemon.

    17.) Shadow Pokemon have their images in the Pokemon Storage System properly colored.

    18.) Tweaks to the pause screen HUD. Shadow Pokemon icons are properly displayed, and fainted Pokemon become reddish.

    19.) Following Pokemon have finally been satisfactorilly debugged! Currently only have sprites for non-Delta Pokemon up until Gen V. The

    20.) Little secret message hidden in battle, inspired by the support system in Fire Emblem: Awakening. In order to trigger it:
    - You need to be fighting in a Double Battle.
    - Both of the Pokemon on your side of the field need to be owned by you.
    - The attack trying to hit one of your Pokemon needs to miss.
    - A random integer between 0 and 499 needs to be lower than the target's partner's happiness value.

  15. I'm back, and with a big - or is it little? - update.

    untitled_by_rot8erconex-d9o488k.png

    Introducing - "THE SCALE MECHANIC"

    Certain moves will now increase or decrease either your size or that of your target's:

    • Shrink, an added move that makes the target Bug type a la Soak, will also decrease the target's size by two stages, as seen above
    • Minimize, in addition to its usual effects, will decrease the user's size by one stage
    • Growth, in addition to its usual effects, will increase the user's size by two stages
    • Slow Growth, an added damaging move with low priority but perfect accuracy, will increase the target's size by one stage

    The most your size can be adjusted is two stages in either direction (though using Minimize locks your maximum size at +1). Your size affects your weight (the extreme sizes get a 16 multiplier, the middle sizes get a 3 multiplier). But other than that, it's mostly cosmetic. Mostly...

    • As can be implied from the second image above, the move Swallow has some use against Pokemon that are two or more stages of size below you, even if you have no Stockpiles up.
    • The new recoil-based move, Fairy Glomp, originally given a fixed 1/4 recoil constant, now deals recoil based on the relative size difference between the user and the target. The smaller you are compared to your target, the less recoil you take. Just be sure not to fly into any gaping maws!
  16. I normally only name Pokemon that I'm going to use, or legendaries that just need a name (like Butt-plug the Zekrom, or Strawbunny the Uxie? I forgot which of that trio has a pink head). When playing as myself, I always include a M-Gallade named Matt-Boy because of my old superhero self, and a Glaceon named Lulitha after an OC that is the reason my Glaceon is wearing a red scarf. When playing as my wife (which I do sometimes XD), I have a Mareep named after her favorite brand of yarn, and only have pink Pokemon on my team.

    That being said, the two of us have a mutual friend who makes a conscious effort to not nickname her Pokemon. She isn't as good at making spur-of-the-moment decisions as I am (and even I suck at naming certain Pokemon), and feels put on the spot.

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