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Sunbean

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Posts posted by Sunbean

  1. Back when I played Ruby, I had a nightmare about Shuppet and have hated the little fucker since. I can't explain it but I hate it.

     

    Also, this is (mostly) not design wise, but gameplay wise. I hate just about every normal type Pokemon. They're useless, boring, and I hate them. I'm sure people can do fun things with normal types, but... they're all garbage to me. I personally have a bad time playing with them because I find them so damn boring.

  2. Personally it depends on what you're comparing. Fangames are a really mixed bag and quality varies widely, and I'd say a vast majority of fan games being developed are pretty bad compared to anything GF puts out. Not to mention all but a few games are unfinished. 

     

    I would say the main points here are with story, and honestly I prefer the charm of the original games to anything a fan game has offered. I love the intricate plots fan games can provide, but at the end of the day the characters and plotlines in the official games what still stick with me. And I think the spin off games are a staple of great storytelling that I want to see more of: Explorers of Sky and Shadows of Almia have that great blend of the casual charm of the main series games and more crazy concepts fan games put out there. I think sometimes fan games just go way too far trying to be different than the main games and the tone is just really off. As much as I like Reborn, games like it using gritty realism paired with really cute and fun Pokemon are just tonally wrong.

     

    And one more thing to hit upon... Pokemon is meant for handhelds. As much as I love fangames, I always stop playing for long periods of time because the controls are so wonky, even using a gamepad. The official games just give you the best gameplay experience.

     

    So yeah, I think fan games can improve certain things but as an overall experience, the official games are much more memorable and wholesome.

     

  3. Generally I agree with all of the issues presented. But I have a problem with some of the comments made here.

     

    I think people assume a lot when they hear 9 years of development means a lot for an independent developer. This is a hobby for the team, and those 9 years doesn't mean there was 9 years of constant development of the game. Things are constantly changed, scrapped, and redone. People take breaks for months and even years. I just don't see how someone can think "9 years for THIS?" when the game is just a fun little project for the devs. It's kind of insulting to assume the game is worth less because it tooks so long to come out. 

     

    As someone who has followed the game for years, that development for the game as it is now hasn't really kicked off until 2014 or so. Before that was a comepletely different game with a completely different name, graphics, engine, etc. Just following Gav's work on deviantart, you can see that development changed drastically over the years. Development of a game isn't just getting from point A to point B. So many things happen along the way. 

     

    This is also speaking as someone who has been working on a game since 2013. Despite technically developing it since then, I've restarted so many times and took breaks for so long. I would be really upset if I released the game and someone was disappointed in the quality purely because of how long it took me to release it.

     

    Basically, don't ever fault a project, especially, one done casually, as not being "worth" the time it took to produce. It's awful.

    • Upvote 5
  4. I'm surprised that Gen 3 is ahead! I found that all of those starters have great pre-evolutions but their final evolutions are all awful design wise, imo. Ruby was my first game ever and I remember crying when my Grovyle evolved to Sceptile. Lol.

     

    That said, I think Gen 1 is the most solid all around but Gen 4 is my overall favorite. Emploeon and Infernape are just boss.

  5. 14 hours ago, Frozenwolf94 said:

    Wow this game just sounds amazing and I can't wait and try it out. But I have a question regarding the relationship system. It's just I'm wondering on how it would work and how far certain relationships might go, like if the system only changes the dialogues of other characters or if there might be more of a romantic relationship with some of the characters? I'm just basically how far you plan to go with the system.

     

    But anyways the game sounds like it will be fun and interesting to see how it goes :D

     

    Basically the system will involve winning people over that you might not get along with, and getting sidequests with those characters as well. Some events might vary if you have a strong relationship (good or bad) with a person involved. And of course, you will get dialogue changes for characters as well when you make normal conversation with them.

     

    As far as romance goes, I have been considering it. I like the idea but would have to fit in the narrative of the story and not turn people who aren't interested in that away. What is likely to happen is that it won't go farther than some hints. Not sure yet!

  6. Quick update, the news with Pokemon Prism really freaked me out and I am super afraid to release anything atm in case it takes off somehow. I'll probably release after all of the SuMo freshness is gone and the Pokemon hype dies. Regardless, I'm in the process of finishing up alpha testing and moving on to beta. PM me if you're interested in receiving a copy. 

     

    Testing right now puts playtime at 2 hours. Not what I wanted, but good enough for now! Will also be updating the first post soon!

  7. Back for now, feeling a lot better as well.

     

    On topic, tough. I'm also finishing up finals this week so hopefully I will be able to oversee the Episode 1 release. I haven't touched it since last month but will be finishing up things next week, and then release a beta. Official release won't be for a while, until the hype for the newest Reborn episode calms down. 

     

    In the meantime, here's some fem protagonist artwork I finally finished on break. I'll release the others soon. :)

     



    fem_protag.png

     

  8. Hey guys, a bit of an update because I don't want to disappear out of nowhere, but I will be leaving the forums for some time and halting progress on the game until then. A few days ago my and aunt and uncle were in an accident and unfortunately today we lost my aunt and soon, my uncle as well. Not really up for working on anything, and we need some time to process. Hope you understand, and I hope to get to putting out episode 1 asap.

    I just did not want anyone to be alarmed if I disappear again! I will put out the demo in the next coming weeks but won't be around to fix any bugs, because of the situation it will be a sort of short length but I hope you enjoy it. I will update the orginal post with a link at the time.

    See you all soon.

  9. So, who else here likes mini-games? How about a QTE based mini-game where you have to drink soda? Yeah, so this is another mini-game that I came up with for the Festival of the Flower, and it was inspired by Chrono Trigger!

    That's fun, I like the little games you've thought of so far. :)

  10. Usually, the first episode is shorter. I also prefer it that way, so things can be more polished first. You can also focus more to get rid of major bugs in case there's any. With larger release for first episode, there are more works for debugging in case there are any bugs. (I also support this decision because I don't have 3ds so I can't join S/M hype...)

    But if you insist to add more content to the first episode, what content are you planning to add? A few more sidequest, a side-story, or an extension of the major plot? If it is the former, then I'd really like to wait because I like more sidequests. However, if you plan to extend the major plot, make sure to do it right so the episode won't end abruptly.

    Remember also that this month Sun/Moon is released and Reborn might be released around if not this month so you should have that in mind if you want more attention to your game~ Anyway good luck with the project, I'm looking forward for it. Also, that light looks nice~

    I would just be adding side stories, and a bit of plot at the end. As it stands things end after the first tournament, and then you can unlock a secret area, but I can definitely add a bit more story to it because it isn't anything that will ruin the pacing.

    It crossed my mind Sun and Moon would be releasing November which is why I had it planned for late Nov to early December, after the more hardcore fans here are finished, but I didn't consider EP 16 would be releasing soon until now.

    Maybe I'll delay it until after Reborn so people aren't distracted, and I won't be too busy playing to help people with my own game. You've given me something to think about, at least, lol!

  11. A bit of an update, just an accomplishment I finally managed to make work, lights on at night.

    8464d08aa49cf85c237932b0c9fe15a4.png

    I'm also putting this up for discussion with regards to release. Everything is done for episode one and after some debugging ready for release, but playing through it, it seems a bit short. I kind of want the first episode to be a bit longer, just to get people interested and not have it end after just a couple of hours. So, I'm starting to ask, should I release it this month with only the content done now, or release it in December or possibly January and double the length of the episode? I had some content planned more for episode two but it can easily be shifted. Just want to know from you all, I'm itching to release the game soon but I don't just want things to be polished, I also want it substantial.

    With nothing else to do I'm thinking I will just keep on adding to it.

  12. 3. Pokemon Meme Version. Starter is Mudkip, since the professor herd u liek them. Levels go over 9000. The main legendary is an ogre that represents love and life. When you beat a Gym Leader, the guide at the entrance says "Damn champ in the making, back at it again with the badges." Two villainous teams: Team White and Gold, and Team Black and Blue, who argue over what colors a specific legendary Pokemon is. When you enter the Hall of Fame, you're congratulated on being the 1,000,000 visitor and when you win a battle the "Congratulations, you won" sound effect plays. The bike is a unicycle that turns you into a Greninja when you ride it.

    That sounds like a fun idea for a one-off mini game, I'd love to unironically play this.

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