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sparsyle-0

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  1. Before you can leave the gym, Shelly will stop you. She explains that, since Heather's father passed away, you'll need to challenge the reserve leader in his stead. She asks you to go to the Grand Hall to talk to Ame and help get that sorted out. Now, before you go, there's some more stuff to do in Lapis. You can access more beneath the Grand Staircase. If you go down this ladder, you can find a Solrock. Solrocklevel 25 / cosmic power, rock slide, embargo, psywave OR Lunatone level 25 / " You can find the other one later on in the game. In this cave, you can find a hiker looking at a glowing rock. Talk to him, and he'll give you a mining kit. These are extremely invaluable as mining these rocks can give you access to all sorts of helpful items, including revives and fossils. There's a rare candy in this rock. Outside of the Grand Staircase, you'll find a crowd congregated. It turns out that Silph Co is selling something called a Linkstone for a whopping $10,000. If you have a pokemon that requires to trade to evolve, this will take care of that. If you have one of these pokemon, and you really need it to evolve this minute, I'd make the purchase. However, if you can hold off for awhile, I wouldn't recommend it. You can find linkstones hidden throughout the region, for free. So, anyways, continuing on with the plot, head down Opal Bridge, battling some trainers along the way, and make it down to the Great Hall. Head up to the front desk and be immediately disgusted and find that Fern is currently talking to Ame. Go up and talk to him. It turns out that he beat you to the whole reserve gym leader business. It turns out that this specific reserve leader is positioned in the Byxbysion Wasteland, and you need a key to get it. Fern says he has one, and he'll tell you where he got it if you beat him. Swag Jockey Fern Ferroseed level 32 / pin missile, curse, gyro ball, ingrain Ludicololevel 33 / water gun, mega drain, nature power [tri attack], zen headbutt Servine level 35 / glare, leech seed, mean look, leaf tornado Roserade level 35 / giga drain, hidden power [fire], sleep powder, extrasensory After you beat him, he'll tell you that he got his key from the brother of the reserve gym leader, "a real fruity lookin' guy. Decked out in purple, fishnets, looks more like a girl... He wouldn't stop singing, either." Well, that can only be one person: Cain. Fern tells you that he's up in Beryl Cemetary. Head there (it's north of Peridot and Jasper, remember?). You'll find him up here. He says that he came here to visit Corey's grave. He'll tell you that he's worried about the leader's daughter, Heather, and he wants to find her. Cain says that if you defeat him in battle, he'll give you the key. Pretty Boy Cain Dewott level 32 / revenge, fury cutter, night slash, razor shell Venomothlevel 33 / gust, sleep powder, psybeam, silver wind Grimer level 35 / minimize, disable, sludge bomb, mud bomb Nidoking level 36 / poison tail, double kick, thrash, chip away After you defeat him, Heather will appear on a ledge. Cain will ask her how she's doing, and she responds coldly. She tells him that she doesn't want a friend, because she already has Shelly. He tells her to go visit her, and she leaves. Cain follows her, and, because you never got that darn key, you have to follow him there. When you get to Shelly's room, you'll find Heather, yelling at Cain again. You guys debate awhile. Heather eventually leaves. You're supposed to follow her, again. If you take a straight south, you'll find her being cornered by Dr. Connal. He pulls some legal crap and kidnaps her. Shelly has another mental breakdown and you need to follow her back to the gym. You'll find her with Cain; he's trying to comfort her. They discuss heather for a bit. A cutscene ensues of Heather being shocked by Connal. Cain hears her scream and decides that your posse must rescue her. You can meet them outside the psychiatric facility. The door's locked, but Anna lets you in. You tell them your plan, and you all join forces. They don't have their pokemon, so you'll be outnumbered. Charlotte decides to create a diversion. She harasses some orderlies, and they take her to "The Circuit," or some sort of isolation cell. They notice you guys, and you battle. After you beat them, they rush off to warn the Doctor. Cain, under Noel's request, will take a defensive position at the door. Noel is then taken, and you and Shelly team up to try to rescue him. You'll have to head up the stairs and weave your way through some double battles. Before you can reach the second floor, you'll be blocked by a gate. You're supposed to go ask Anna what to do next. Anna will tell you to go down the hallway before you and try to override the program. At the end of the hallway, you can check the computer screen to disengage the lock, and find a data chip. You can use this back at the Pokemon Academy and find Porygon. Porygon level 20 / recover, agility, psybeam, sharpen Go up a few floors, and you'll get challenged by a few more orderlies. After you beat them, you can unlock all of the patient cells. Head back downstairs and go through Cain's hallway. Unlock Charlotte's cell. Cain will eventually push more forces back so you can continue forward. After you beat two more orderlies, Charlotte will be a badass force them to open the door to the storage. Charlotte grabs their pokemon and leaves. Head to the Doctor's office, located in the door across from the other hallway. Unlock the gate in the second room, then head upstairs. There you'll find the kids battling and Heather being held down by an Electivire. Charlotte will corner him like a badass and burn him with one of her cigarettes. He lets Heather go free. Dr. Connal tells them that he's contacted the authorities and everyone runs. You're supposed to meet under Opal Bridge, where the train tracks turn off into the Underground. So, in case you didn't know, this is here. When you enter, Anna will lead you east. Charlotte will explain that, since the police will probably be looking for you guys, you can head to her sister's house in the Chrysolia Region. There'll be a cutscene of Dr. Connal on a bridge talking to one of his orderlies. He knows where you are. A mysterious dark haired man will go up and talk to him... He believes that the Doctor has lost something and wants to be of benefit to him. So, past the rock you can catch: And, in the dark patches: Head towards the group, and they'll tell you that the road is blocked. The doorway goes to the old Yureyu building, but a computer system is locking the gate over it. The only way to unlock it is at the old powerplant, Shade's gym. Anna tells you to go ask him for help. Down here you can find a dull key. You'll need this to unlock [hehe i hate myself] a scraggy event in the Obsidia Slums. If you don't get this now, you can't pick it up until you have strength. In the slums, you can now proceed through the room in the slums that was previously bolted shut. You'll find some Scraggy being taken by some Pangoros. Proceed through the door, and you'll have to navigate a maze-like area to reach the Pangoros. You'll have to battle two level 45 Pangoros to proceed with the event. After you defeat each one, the Scraggy will show you a device on the wall. When they're pressed on both sides, you can unlock the main gate. You'll then battle the last Pangoro at level 50. After you beat it, the three Pangoros will corner you like they're about to kill, but then Scrafty comes and saves the day. A Scraggy will then join your team. Scraggy level 30 / brick break, payback, chip away, EGG MOVE egg moves: dragon dance, drain punch, ice/fire/thunder punch You can find some other cool items here, like a black belt. ...Anyways, back to the main plot. Shade's said gym is just across Beryl Bridge, so head there. While you're there, you might want to check out Citirne Mountain. Here you can catch: In this rock you can find an ability capsule: In this cave you'll find a Smoochum being cornered by a Beartic. You'll have to defeat the level 57 Beartic to rescue the Smoochum. Smoochum level 23 / powder snow, confusion, sing, heart stamp Gym 4: Shade So, anyways, the gym should be unlocked. It is ridiculously dark in here; you'll have to rely on the occasional flashes to make your way through. On top of that, the puzzle of this gym is... well... dark. You have to check four different gates, in which four different death scenes of four different characters will play out. What fun. There are actually wild pokemon in here: Wings: Generator Room: Shade is the ghost type leader. You'll be battling him on a short-circuit field. Its effects are here. Electric pokemon are great in this gym. Also note that this field breaks really easily, and will often shift into a factory field. I'd grind for this gym in Citirne Mountain. This gym is pretty straightforward, without many surprises. It's more of an electric/ghost gym in my opinion, so I'd watch for the bzaps. Entity Shade Gengar "Corey"level 35 / thunderbolt(+), hypnosis, shadow claw(+), ? Banettelevel ? / ? Trevenant level 35 / forest's curse, curse, will-o-whisp, leech seed (???????? This is just a guess, idk its actual moveset) Golett level 36 / dynamic punch, gyro ball, magnitude, nightshade Rotomlevel 37 / confuse ray, discharge, shadow ball(+), thunder wave? Chandelure level 38 / shadow ball(+), energy ball, flame burst, hidden power [electric] After you defeat him, you'll get the Omen Badge, so pokemon up to level 45 will obey you. You can use the move flash outside of battle. He'll also give you the first somewhat useful TM of the game, TM? Shadow Claw. He'll also open the gate so your friends can get through. However, in the cutscene you'll see the mysterious black haired man that was talking to the Doctor enter. He and his Meteor cronies will seize your friends. Only Cain manages to escape.
  2. True, though contrary is pretty helpful when trainers try to lower your stats throughout the game.
  3. Never mind! It seems I was talking to the wrong police officer...
  4. Thanks for all of the help! The only thing is that I somehow couldn't initiate the trade with the police officer you were talking about... Do you have to wait for a certain gym badge or something? Also, the bases aren't abandoned for me. Did I wait too long?
  5. So there are some more things for you to do in Beryl before you head to the Lapis Ward. In the Beryl Mansion, the place where you can find the dead police officer, A Gothitelle will appear, and ask you to clean the place up. Basically just run around and spam the "c" button. When the whole place is spotless, Gothitelle will give you a soul candle. You can also take one of the Gothita with you. Gothita level 25 / embargo, feint attack, psyshock, EGG MOVE egg moves: mirror coat, ? Recieving the Soul Candle will activate another event in Beryl. If you go to the graveyard at night, check a pumpkin and a pumpkaboo will appear. The candle is one-time use. If you saved all the policemen and you stop at the Police Station, you can get a growlithe if you talk to the mustache guy. Growlithe level 20 / odor sleuth, helping hand, flame wheel, reversal If you talk to a couple more police officers, you can trade a growlithe egg for a random egg. (?) So, anyways, on to Lapis! So, as previously stated, the Lapis Ward is directly above Opal Bridge. (this way) When you first head up there you'll immediately notice a large crowd gathered around some wreckage. To the far right, you can find an ability capsule in this rock: North, you'll find an alleyway. This is the Team Magma hideout. In Reborn you have the choice between "Magma and Aqua Gangs". They're not the actual evil teams, but a two rival gangs that follow their main principles. The gang that you choose will affect the pokemon you can get later on. If you join Magma, you'll receive a Buizel, and eventually a Houndour. If you join Aqua, you'll receive a Ponyta, and eventually a Carvahna. In this alley, the Magma one, you can find: If you continue left down that street, you'll find two houses with very informational men giving you the rundown of the Reborn region. There's also a nightclub. At night, you can find this guy hanging around. He'll introduce himself as Arc'. He tells you that you need to be an Ace Member to get in. The only way you'll be considered to be an Ace Member is if you beat the Reborn League, so there's not much for you to do here now. This house holds the Move Deleter. The man in this house will trade you "one of his prized pokemon" (I don't actually know what this is, help a girl out?) for a sunkern. So anyways, there's nothing to do at the Grand Staircase itself, so it seems that you'll have to enter the actual Lapis Ward itself, up this stairway. The Lapis Ward The Lapis Ward is the richest in the Reborn Region, yet for some reason has the most gang activity. In this house you can buy a bike for $100,000,000. Considering that you can eventually access a free bicycle... I wouldn't recommend this purchase... There's not much else you can do before talking to the girl with the crazy hair outside the large, prisonlike building. You won't learn her name; she'll just announce that it's someone;s birthday and they can "escape." She notices your presence and leaves quickly. The building she was standing in front of will be locked. This alleyway contains the Team Aqua Secret Base. Remember to choose what team you wish to affiliate yourself with carefully as you can't change your selection once its been made. The Aqua Alleyway contains: If you fish, you can catch: Old Rod: Good Rod: Also, you can find Murkrow on windy nights. Murkrowlevel 25 / assurance, night shade, wing attack, EGG MOVE egg moves: perish song, brave bird, roost If you head north from there, people will start warning you about what lies ahead. If you're like me, and you want to put it off as long as possible, you can visit the Sweet Scent Flower Shop. There you can get a Wailmer Pail, as well as buy some flower-y items. I highly recommend you buy the Floral Charm, as it will help you in an event later on in the game. You can find Budew's trainer as well, as she'll tell you to keep the pokemon (as you probably already did). There's also another puzzle for you to complete. When you complete it, you'll get a Spritzee. Here is the solution: Spritzee level 15 / round, fairy wind, fake tears, play nice Like the swirlix event, you can play this game as many times as you'd like. If you talk to the leader of you respective Aqua/Magma gang, they'll tell you that they're planning something tonight, and to meet them at 4th and Hydrangea. You can find them, at night, in this house: Talk to your leader, and he'll tell you that the opposite gang is trying to steal a pokemon from Mrs. Craudburry. You're supposed to interfere, and steal the pokemon yourself. Mrs. Craudburry lives in this house: Heading in, you'll have to battle your way through some Grunts form the opposite gang to reach the back of the house. You can find a water or fire stone on a desk next to the pokemon you're supposed to steal. If you feel bad about this, listen to me. Mrs. Craudburry is not as innocent an old lady as she might seem. She doesn't deserve this pokemon, and you'll learn about it later in the game. If you joined Magma: Buizel level 25 / water gun, pursuit, swift, aqua jet If you joined Aqua: Ponyta level 25 / fire spin, flame charge, stomp, flame wheel The gangs will leave. If you visit yours, they'll tell you to keep the pokemon. In the morning, Craudburry will be talking to a police officer. She'll accuse you of the crime you committed, but the officer won't believe her, as you're the one who saved his life. When you leave, he'll give you a bike voucher. You can now get a bike at the bike shop. So that's all that you can do at the moment. All you have left is to face the carnage. Walking up to it you'll find Victoria, and a purple-haired girl inspected the scene. Talk to the latter, and her name will be revealed as Shelly, the gym leader of the Lapis Ward. [you might have met her earlier in the Kricketot event in Peridot] She has a bit of a mental breakdown, and Victoria is left to comfort her. It seems that Shelly knew Heather's father. You'll see Team Meteor appear at the top of a building and confirm the death of a member of their cult. They reveal that it was, in fact, Team Meteor that blew up the Grand Stairway in attempt to find something underneath it. Victoria'll notice a shadowy figure. Shelly identifies him as Shade. The apparition takes away the body before he disappears. Victoria will lead Shelly inside. So if you head inside the gym, you'll find that you need to head up a stairwell to reach Shelly and Victoria. Go up and talk to Victoria. She'll declare that she wants to find what's up with the whole Team Meteor under the Grand Stairway thing, so she asks you to join her down there. I recommend that you stock up on Repels before you head over there if you're like me, and you get annoyed easily at excessive amounts of wild encounters. So, at the Grand Staircase there will now be a ladder for you to descend. The moment you get down there, you'll find Victoria being haggled by some Meteor Grunts, specifically your friends Aster and Eclipse from the abandoned factory back in Peridot. They kidnap Victoria, and it seems that you are expected to be her white knight [or dame, or valiant unisex savior]. So in this cavern, you can catch numerous wild pokemon. B1F: B2F: B3F: So anyways, head down the first ladder you see. After you descend that, you'll find yourself in a large, cavernous room. It's a one way road for you, since most directions are blocked off by rocks [you can access these areas when you get Rock Smash]. Head south. So now you'll be in another large, Meteor Falls-esque room. You can continue by hopping down ledges. There are four routes for you to take. If you take the far left route, you can head up a ladder. This is pretty useless, as it will only take you up to where you started. The second to left route will twist left, and let you go up a divided staircase. Over here you can find TM63 Embargo. If you talk to this guy, you can get TM94 Rock Smash. Unfortunately, you cannot use it until you obtain the Lapis Gym Badge. The far right route will lead you on another winding upwards route. You can find a Focus Sash on this rock. You can find another Ability Capsule here. At the end of the route you'll find yourself back where you started. So, as you've probably guessed by now, the correct route for you to take is the second to right path. Heading down the ladder, you'll find yourself on a long staircase [so many staircases in this part of the game...]. Descend it, and heal your pokemon with a Light Shard, if you wish. You'll find a dark haired man standing in front of a dull gray door, the same man you met in the abandoned factory way back in Peridot. He tells you that behind the gate is "the very core of the Reborn Region," which he simply explains as some vast power. He further explains that Reborn was built on four key powers: Ruby, the seal of pain Sapphire, the seal of love Emerald, the seal of faith Amethyst, the seal of beyond These four overarching themes of pain, faith, love, and beyond will come up again and again throughout the storyline. You've already learned a little about Ruby, remember that Ruby Ring of Corey's? The seal of pain... He goes on to say that each one is a key that unlocks Reborn's true power. It seems that this man's goal is to get rid of Reborn City by restoring it to its previous form. He tells you that he'll let your friend go free. He leaves. Prepare for a double battle, with Victoria instead of Fern this time, against Aster and Eclipse. You'll be battling on a Cave Field. It's effects are here. Team Meteor Grunts Aster and Eclipse Lunatone level 30 / psywave, rock slide(+), embargo, cosmic power Solrock level 30 / psywave, rock slide(+), embargo, cosmic power Electabuzz level 32 / low kick, light screen, thunderpunch, thunder wave Magmar level 32 / flame burst, confuse ray, fire punch, feint attack After you defeat them, they'll leave. Victoria will thank you and head back to Lapis to check on Shelly. Go back there. Victoria will tell you that Shelly still isn't doing so hot. She suggests that she see a psychiatrist, and asks you to go check out Dr. Connal from the psychiatric facility close to the gym. It turns out that this facility was the large building where we saw the mysterious girl earlier. When you try to enter, you'll run into a pink haired girl exiting the building. She mumbles something about finally getting out of there before she leaves. Well that's promising. Go ahead and enter the prisonlike place. You'll be instantaneously greeted by a dark haired girl. She'll tell you that the girl that just left the facility is named Laura. The little girl then says that you're "glowing." Her name is revealed as Anna. Note: Anna will have a lot of weird hallucinations about people, however they're usually, metaphorically at least, spot on. She'll introduce you to her friends: Her Jirachi doll, Nostra; her twin brother, Noel; Noel's Cleffa doll, Nomos; and another crazy pink haired girl, Charlotte. Apparently, Laura is Charlotte's sister, and a member of the Elite Four. Charlotte and Noel are also gym leaders. It turns out that this place is more of an orphanage than a psychiatric facility. The kids are being forced to remain there until they turn eighteen. (Though, seriously, wouldn't they usually make an exception for such high ranking members of the Reborn League...?) They suffer under the reign of Doctor Connal, who apparently uses his electric pokemon for some unfounded electric shock therapy. Anna tells you that you definitely should not bring someone who need therapeutic help here, as it will only make them worse. Enter Doctor Connal. The kids cover for you by saying that you're here to battle them for the Reborn League. You'll have to battle an orderly before you can leave. After you defeat him, Dr. Connal says that you're not permitted to battle the kids. Anna basically shoves you out the door. Before you leave, she asks you to tell your friend [shelly] "to look out for the one who's really hurt by this," aka Heather. So, when you return to the gym, deliver the message to Shelly. Shelly arouses from her funk almost instantaneously, and says that she'll let you two battle her before she goes out to look for Heather. Victoria doesn't want you to battle her, so she'll try to stop you with a battle. Apprentice Victoria Scraggy level 30 / payback, hi jump kick, brick break, chip away Kirlia level 31 / double team, psychic, draining kiss, magical leaf Hariyamalevel 32 / belly drum, knock off, smelling salts, vital throw Pignite level 34 / heat crash, rollout, take down, smog After you defeat her, she'll allow you to enter the gym. She asks you to win, but be gentle. Actual Gym 3: Shelly This gym's puzzle is actual hell. You can try to figure it out on your own, but I usually use this fantastic video. Shelly specializes in bug type pokemon, and battles on a Forest field, the same one you had against PULSE!Tangrowth. Its effects are here. A ton of her pokemon have huge power dups because of this field, so I'd highly recommend trying to break it. A pokemon with flame burst would be optimal. NOTE: this gym is a double battle. If you need to grind, I'd recommend beneath the Grand Stairway, or the alleyways, if you want. A flying type with air cutter will destroy her. So her Yanmega is pretty obnoxious. You can't battle it with a flying or fire type because it knows ancient power, and it has speed boost. Get rid of that thing ASAP. It might be a good idea to try and paralyze it. Also watch out if you're planning on beating her with a fire type, she has countless counters to them. Bookworm Shelly Illumise level 31 / confuse ray, struggle bug(+), dazzling gleam, rain dance Masquerain level 32 / energy ball(+), struggle bug(+), bubblebeam, icy wind Anorith level 32 / rock slide, aqua jet, bug bite(+), bubblebeam Yanmega "Heather"level 33 / ancientpower, giga drain(+), struggle bug(+), pursuit Wormadam (trash cloak) level 33 / struggle bug(+), psybeam, giga drain(+), growth(+) Volbeat "Bugsy"level 35 / struggle bug(+), tail glow(+), moonlight, zen headbutt After you defeat her, you recieve the Cocoon badge, so pokemon up to level 40 will obey you now, and you can use rock smash outside of battle. She'll also give you TM76 Struggle Bug.
  6. Yeah, hear you. I'm working on beating Shelly right now, so hold on.
  7. Thanks, guys! Sorry I've been so inactive, school's hit me like a train this week and I still have a ton to do tonight. I might be able to get on later, though (hopefully)!
  8. Thank you so much ohmygoodness!!! That's a good idea about the spoilers, just in case. And I'm planning on including that sidequest in the next part of the guide before I start the whole Lapis shebang. Thanks for all of your input!! Also, everyone's right about Gyarados. If you got your Magikarp while it was still available, then you won't lose it by updating your game. It's simply unobtainable at the moment . When the event is played out to its entirety, I'll include it in the guide.
  9. Oh, wow, okay!! I'll look for all of that, thank you so much!! Since a lot of these take place after you beat Corey, I'll probably include them in the next guide!
  10. Alright, I'll check into that, thanks!
  11. Good to know! Haha, it turns out that the split story wasn't as hard to narrate as I thought it would be. I did half of it from memory, though, so I hope it's all correct!
  12. The Beryl Ward On the streets you can catch: Head left until you reach the Rodochrine Jungle. You catch these pokemon here: Morning: Day: Night: If you continue left, you'll eventually find yourself falling. Some sociopathic Nuzleaf have locked you in a cage. Things can't get any worse, right? WRONG. After about 30 seconds, in strolls the last person you wanted to see... Fern. He mocks/laughs at you awhile before he gives you two options: get on your hands and knees and beg to be let out, or do nothing and starve in there for the rest of your short life. DO NOT BEG FOR HIM. I REPEAT, DO NOT BEG FOR HIM. A little birdie will (eventually) help you out Head down the small staircase and then the next one you see. In this cave, you can find a police officer in a cage. Press the switch to release him. By the way, in these caves you can catch: And, in the dark spots: In one cave, you can free a Nidorina from a cage. Nidorina level 28 / double kick, venom drench, bite, disable In this cave you'll find a switch. Press it. After you exit the cave, go up and take a right through the grass. Go down the staircase and continue south, going past the Beryl Ward and around to some more stairs. Ascend and cross the bridge. Press the switch. Backtrack a little and enter the Beryl Ward. Go into this building. The guy with glasses will heal your pokemon. If you progress further into the building, you can find a police officer... kinda. He didn't make it, but Growlithe will return to the police station to let them know. Upstairs is a guide to all of the different types of terrains you can come across. That's all there is, and you can exit. Now, cut down the tree and enter the apartment on the left. Walk through the room to the outside and press the last switch. Exit the apartment building and backtrack to here and head right. Head through the alleyway, battling Team Meteor Grunts as you go. In this building you can find another police officer. After you leave that building, continue south. I'd definitely recommend that you heal with a Light Shard and save the game before proceeding. Heading down, you'll see three people gathered before the PULSE Machine: ZEL, Taka, and an unidentified hooded man. You chat for a bit before the vehement Heather crashes through on her Salamence, claiming heroism. The hooded figure tells her that her father would probably disapprove of this. Heather tells him to stop lecturing her, and the two engage in battle. He leaves Taka and ZEL to "deal" with you. Meteor Admin Taka and Meteor Admin ZEL Glaceonlevel 25 / bite, ice fang, ice shard, quick attack Lileeplevel 24 / constrict, confuse ray, ingrain, acid Espeon level 25 / future sight, psybeam, swift, quick attack PULSE!Tangrowthlevel 25 / growth, acid spray, vine whip, mega drain Umbreon level 25 / feint attack, confuse ray, sand attack, quick attack Chatot level 26 / chatter, nasty plot, sing, taunt After you beat them, the PULSE is deactivated and the duo retreats. Soon after, the unknown man starts to leave, before he is ambushed by the police. He is unmasked to be Heather's father, the poison gym leader Corey. Heather runs away. He reveals that he is not the only gym leader working for Meteor before he vanishes. ****NOTE: If you did not find all of the police officers, this scene will not happen. Instead, he will simply head back to his gym. You can now enter the (rest of the) Beryl Ward. If you talk to this guy, he'll say: "Alms, alms... for a miserable woman..." The rooftop to this building should now be unlocked. On sunny days on the rooftop, you can find a Helioptile. Give it pokesnax and you'll be given the option to take it with you. Helioptile level 20 / thundershock, charge, mud-slap, quick attack Also by the Alms guy is another pokesnax seller. To the left of the Beryl gym is a graveyard and some grass where you can find: Morning/Day: Night: Headbuttable Trees: If you check this grave at night, you'll be attacked by a Shuppet. Shuppet level 20 / spite, feint attack, will-o-wisp, shadow sneak So there's nothing else to in Beryl but head to Corey's gym. For those of you with trigger warnings pertaining to depression/suicide, please be wary of this part of the game. I myself, like many others, have been affected by suicide, and this part of the game was... horrifying. I had to stop playing Reborn for awhile, because I could not emotionally deal with it. Even writing the guide might be a bit of a struggle for me. Be warned, it is not pretty. If you had Corey caught by the police, you can talk to the chief and he'll say that the situation has taken a turn for the worse; they can't find Corey. So, what you'll have to do is solve the gym's puzzle, press "c" on certain chemical containers. You can also battle police officers, if you want. If you didn't, the gym will be empty, and you'll still have to complete the puzzle. You'll want to make all of the containers blue. This will activate a secret door. When you enter, you'll find what must be Corey's living space. He'll be in the back room. Go up and talk to him. He asks what you're here for. Without giving you a chance to answer, he'll disappear. Head to the back room of his gym to battle him. Gym 3: Corey Corey was never too tough of a battle for me. You'll have to watch out for the speed/power of his Crobat, but otherwise it's not too difficult. If you saved the police, You'll be battling him on a Corrosive Mist Field, its effects are here. Most obnoxious of its effects are that all pokemon are poisioned after each round, so that's fantastic. Some moves will clear away the poisoning mist, such as gust. You'll want to end this battle as soon as you possibly can. If you didn't save the police, you'll be battling on a Corrosive Field, its effects are here. Pokemon that aren't steel or poison will be damaged after each turn, great. I'd grind in the grass right outside of his gym. Agent Corey Skrelp level 26 / smokescreen, water pulse, poison tail, acid Grimer level 27 / disable, acid spray, acid armor, sludge Croagunk level 28 / swagger, revenge, feint attack, sucker punch Nidorina level 28 / double kick, bite, disable, poison sting Skuntank level 28 / acid spray, incinerate, toxic, slash Crobatlevel 30 / venoshock, venom drench, poison fang, air cutter ****check me on these movesets, especially Croagunk's**** After you beat him, he doesn't give you a badge. There is no increased level cap, hell, he doesn't even hand over a single TM. He just tells you to go to Beryl Bridge. Go there. He will release all of his pokemon, even Crobat. He then tells you his story. He proposed to the love of his life with a beautiful Ruby Red engagement ring. His wife later died in childbirth. The doctor who delivered Heather refused to give him back the ring, so he thinks that his wife might've been murdered by him. It turns out that it was Team Meteor that had recruited the doctor to steal the ring. Corey agreed to join Team Meteor in order to keep the ring. He tells you that Heather has the ring and asks you to watch over her. He jumps. ... Do you wonder why I hate Fern so much? This is why. The moment that Corey takes his own life, that asshat strolls in like he owns the world and says: "...Wow what a moron." HOW INSENSITIVE COULD YOU POSSIBLY GET? I omitted a ten minute long rant there just for you guys. You're welcome. ...Anyways, he tells you to head towards the Lapis Ward, which is north of the Grand Hall. There's also an explosion down there. Double reason to avoid go to Lapis.
  13. Thanks for your imput! I am aware of this event, but I wasn't exactly sure how it played (with the locations and stuff) out so I omitted it. and I am pretty sure that it's a Magikarp instead of a Ducklett, but I could be wrong.
  14. So after you beat Florinia there's one more thing for you to do in the Onyx Ward. You can now access Skye's (one of the kids you beat in the trainer school) rooftop garden. He's located in one of the apartment buildings of Onyx. When you talk to him he'll apologize, and grant you access to the garden. Up there you can find You can also find a Pichu; you'll need pokesnax. Pichu level 10 / sweet kiss, tail whip, charm, thundershock So, anyways, on to Jasper. The Jasper Ward The Jasper Ward is a direct north from Peridot, so you'll have to head back there. On your way you can battle a trainer on Opal Bridge and pick up a Snubbull from this girl's house. Snubbulllevel 20 / charm, bite, lick, headbutt So, anyways, in case you're lost, Jasper is right up here: You'll see a policeman blocking your way, but, never fear, he'll let you through without a hassle. So, when the policeman said that Jasper was worse than Obsidia, he wasn't kidding... The whole place is destroyed, with barely a building standing. There are few survivors, and even officers from the station have started disappearing. Pokemon have run rampant through the town. Here are some that you can catch: The first place I'd go would be the police station. It's right in front of you when you enter the ward. Walk in and talk to the guy with a mustache. He'll explain to you that a lot of his officers have been going missing, and he asks you to help find them. If you decide to find all of them, the plot will change. After you exit the police station, take a straight right and you'll eventually come to a Meteor Grunt huddled in the corner. Talk to him and he'll battle you. So, since there's really nothing else left to do there, it seems you must head left. You'll have to go into this house to get further into the ward. I recommend you head straight forward out of the building and find the pokemon center. On clear/windy days, there'll be an emolga sleeping behind this tree. If you try to wake it up, it'll attack and you'll have the opportunity to catch it. Emolgalevel 25 / double team, pursuit, nuzzle, shock wave Keep heading right and you'll find this house. The man inside is panicking because he lost his Mareep. This'll come back up later. So there's nothing else to do down here, so head back to the apartment building you came through, this time heading left. When you exit, you'll find yourself in another alleyway. You'll have to go through another apartment building. And, who else would be occupying this apartment other than Team Meteor? Exit the apartment and continue to head left, into the Malchous Forest. Available here are: Morning: Day: Night: So, Malchous Forest is a bit of a maze. There are many different routes you can take, but I'm going to guide you through the one I like to use the best. When you first get into the forest, head north at the intersection. At the next intersection, head right, and you'll find yourself once more in the Jasper Ward. In this house, you'll find a Meteor Grunt cornering a Police Officer. Defeat the grunt to save the police officer. There's nothing left for you to do over there for now, so head back into Malchous Forest. At the second intersection you encountered on your first way through the forest, take a left instead of the right you took previously. You'll come across a long winding path with some Meteor Grunts and Light Shards. Defeat them, and make sure you've saved and healed up when you reach this point. Once you jump that ledge, there's no going back. You'll meet a strange man named Taka. At first, he'll seem to be on your side, remorsing about all of the lives that have been lost at the hands of the PULSE machine. However, it is soon revealed that he is definitely not on your side; he is a Team Meteor Admin! You'll be battling him on a forest field. The effects of this field are here. Meteor Admin Taco Taka Lileeplevel 24 / ingrain(+), confuse ray, constrict, acid Chatot level 25 / chatter, nasty plot, sing, taunt PULSE!Tangrowthlevel 24 / mega drain(+), growth, acid spray, vine whip(+) After you defeat him, the PULSE machine will break. He tells you that while you might have saved Jasper, the Beryl Ward has yet another PULSE machine screwing with its environment. Great. He leaves, and you're on your own again. As you start to make your way back, you'll meet rather unpleasant girl named Heather. She whines about her father and yells at you for saving the Jasper Ward (seriously??). She tells you that she's going to destroy the Beryl PULSE machine and you're not supposed to get in her way. Right. So before you'll want to head towards the Beryl Ward, there's some more stuff that you can access in Jasper. Head back to the pokemon center and continue right. You can now reach a Police Officer (and a paralyze heal). And in this house you'll find a substantially disgruntled Mareep (probably the one that the other guy lost). Give it pokesnax and it'll join your team. Mareep level 10 / growl, thunder wave, thunder shock, EGG MOVE possible egg moves: electric terrain, ? If you head back up through Malchous Forest to the other side of Jasper, you can now go to the fifth floor of the previously empty apartment building. There you can find a lost girl. She'll head back to her friend's house in Peridot. If you visit them, you'll get a department store sticker. But anyways, the Beryl Ward should be straight north from Jasper.
  15. No worries! I've put that on the next part of the guide, it should be up tomorrow.
  16. Can do! Haha yeah this game is always so addicting for me... Yep, I hope I can pull it off!!
  17. *laughs* Oh, yeah, the split stories!! Haha I forgot... *cries* I'm probably going to have to implement multiple save files for those.... and cool, I actually didn't know that one!
  18. The Onyx Ward Alrighty, then, so you can reach the Onyx Ward by heading straight north from Obsidia. When you reach it, the first building you see will be the Game Corner. You can't do anything there until you get your Coin Case, which you can find on the second floor of the trainer school: You can exchange your coins for not only prizes, but pokemon (and some pretty nice ones to boot!) Slugma1,000 coins Nidoran-M 3,000 coins Shinx 5,000 coins If you're planning on going for any one of these, I'd try the Voltorb Switch Game. It's very similar to mind sweeper, but a lot more simple in my opinion. I was able to get a Shinx in my first playthrough, and boy was I happy I did! There are coins hidden all over the game corner floor, too. I'd start there. Also available are the TMs for Attract, Facade, and Substitute. Around the corner, you'll find the Lillipup's owner, finally caught up to the pokemon and cornering it. He says he's just too exhausted with constantly chasing his pokemon down. He'll offer you the Lillipup to keep. Lillipup level 15 / bite, baby-doll eyes, helping hand, take down egg moves: ice fang, thunder fang, fire fang You'll also see a girl wandering around outside her house. She is the move tutor, but she won't teach your pokemon any moves until you find her key. Don't worry about this now, as you can't actually access the key until a later point in the game. ...So, yeah. That's it. There's isn't much to the Onyx Ward besides the trainer school, so you're good to enter. The east entrance is blocked, so you'll have to go around to the west side. And who should greet on your first visit but the lovely, admirable, gracious Fern. Ew. And get this: he says that you're so bad that he won't even let you challenge his sister. HE HAS HIS CRONIES LOCK YOU OUT. LIKE, SERIOUSLY, WHO DOES THAT?? But anyways, it seems you'll have to find another way in. If you return outside, you'll see that the east entrance is no longer blocked off. Or, at least, not after you beat the guy standing outside the door. Inside, you'll find that there's another gate blocking you to the left, so you'll have no choice but to go up. I reccommend you look at some of the books, as they're pretty interesting (especially the diaries of Julia, Florinia, Titania, and Amaria on the second floor). When reading the diaries, it is revealed that Amaria was really depressed during her stay at the Trainer's Academy. And she wasn't alone. Florinia wrote that she was vowing to give up all emotions, as "they breed scorn in those with whom they are shared." She says that she's lost a lot at the hands of them, including her friend. Also on the second floor is a spazzy computer. If you put a computer chip into it, you can catch a porygon. Porygon Unfortunately, this computer chip cannot be found until much later in the game. When reach the end of the hallway on the second floor, there'll be a staircase leading down. Descend it. If you go north, then right at the intersection you can unlock the gate that leads to the pokemon center on the first floor and heal your pokemon. So basically how this floor works is that there are eight gates, with eight codes to unlock them. Each code has a question for a clue; these answers can be found around the school [or on bulbapedia... heh...]. Here are the codes for the gates: Once you have unlocked all of the gates, you can access one more room before you'll find Fern, blocking yet another literal and proverbial door for you. He, once more, calls you a loser before he challenges you to a battle. Swag Jockey Fern Lombrelevel 23 / nature power [tri attack], absorb, water sport, fake out Servine level 24 / growth, leaf tornado, mega drain, leech seed Roselia level 25 / stun spore, poison sting, mega drain, leech seed After you defeat him, he'll finally let you in to battle Florinia. He also decides to take on the Reborn League, which means that you'll be seeing a lot more of him [spectacular.]. Gym 2: Florinia Florinia is a toughy. The majority of her team is manageable, as long as you've got a solid fire type on your side. However, she does have one monster of a trump card: her Cradily. That thing is a wall with a 10pp Recover on its side. I'd say the only way to destroy that thing quickly is by giving it an incapacitating status move, or hit it fast and hard with a powered up 1HKO. You'll want a solid fire, fighting, or flying type to help you out. Florinia also uses a desert terrain. This has a number of effects, which can be seen here. On her team, I put "(+)" by the moves increased in power in a desert field. If you got a Trapinch from the Game Corner, it would be a good idea to set up a Sand Tomb on her Cradily, as it drains a whopping 1/6 of a pokemon's HP per turn. Trapinch is also a great match for her Cradily because it doesn't actually have any grass moves under its belt, rendering Trapinch safe from most of Cradily's damaging effects.I highly doubt you'll need to grind for her, as in every playthrough I've completed I've had to use numerous common candies throughout this part of the game to keep from overleveling. But, if you must, I recommend either the Obsidia Slums or Obsidia Alleyway. There are no gimmicks to Flo's gym (though I guess you could call the entire trainer school her gym). Just walk up and talk to her to start your battle. Head Instructor Florinia Maractuslevel 22 / pin missile(+), needle arm(+), cotton spore, mega drain Ferroseed level 22 / pin missile(+), nature power (sand tomb[+]), sandstorm, leech seed Cottonee level 22 / nature power (sand tomb[+]), protect, leech seed, poisonpowder Cacnea level 23 / nature power (sand tomb[+]), sand attack(+), pin missile(+), needle arm(+) Breloom level 23 / mega drain, headbutt, leech seed, stun spore Cradily level 24 / smack down, sandstorm, stockpile, recover When you defeat her, she'll give you the Canopy Badge. Now you can train pokemon up to level 35. She'll also give you the TM96 Nature Power. She'll then ask you to check out another apparent plant disaster happening in the Jasper and Beryl Wards.
  19. Thanks! I had a feeling about the Minun/Plusle event thing but I wasn't sure
  20. sparsyle-0

    TM Earthquake

    You can also buy the tm for bulldoze at one of the stores, before the last gym leader... I don't remember which one though, I'm sorry :/
  21. Okay, thanks! I probably won't be able to screenshot it as I have already saved past that point, but I can add it to my guide! (I'll have to do that later today)
  22. The Obsidia Ward [pt 2] So, now all that's left is to head back up to Obsidia. It's a straight north from the Coral Ward; the police should no longer be blocking your way. You'll see this building first. It's another Pokemon Salon, a competitor with the one you saw previously. If you talk to the lady inside, she'll inquire about the prices of the other breeding salon. Go check out the other salon and report back to her. She'll not only lower the price of her massages, but she'll offer you a Glameow as a "souvenir." Glameow level 15 / fake out, scratch, growl, hypnosis As you continue upwards toward Obsidia Park, you'll see a Spoink in your path. If you talk to it, it'll yell at you for awhile before it runs off. You can find it again in the Coral Ward, in this building In this box. (It might be random, so don't be concerned if you find Spoink in a different box than I did). Spoinklevel 15 / psych up, psywave, odor sleuth, psybeam Anyways, continue north, then west until you reach Obsidia Park. You should see Flo and Amaria waiting for you. They'll give you HM01 Cut so you can gain access into the park (and to the other side of Obsidia). Enter the Obsidia Park. When you first arrive, the gym leaders will decide that it's best if you all split up, as the roads diverge. There are random patches of grass around, containing these pokemon: Morning: Day: Night: Headbuttable Trees: So, the path is pretty straightforward. There's only one way, so just weave your way through the overgrown forest for awhile. Eventually you'll run into a Team Meteor Grunt [i mean, who else would be behind this garbage?]. There should be a Light Shard right by him. Continue through, battling more Team Meteor Grunts as you go. Now, you should come to see a hooded character before a fancy-looking Tangrowth machine. I highly recommend that you use the Light Shard and save the game, as the battle ahead of you is not easy. When you approach the scene, you'll meet my personal favorite villain of the whole game. You'll notice that their speech is a bit nonsensical, scattered and distorted. This is because they have multiple personality disorder, with three distinct personalities shining through: Zero, the violent one; Eve, the logical one; and Lumi, the sweet one. Collectively: ZEL. Their speech is much easier to follow when you realize that the text capitalizes the letter of each personality speaking at a given time [creating Zel, zEl, and zeL]. ZEL explains that this Tangrowth "Pulse" machine is the source of the rapid burgeon of plant life in the area. They'll then proceed to challenge you to a battle with it. Meteor Admin ZEL Pulse!Tangrowthlevel 22 / mega drain, acid spray, vine whip, growth When you beat them, ZEL will have a bit of an internal struggle between personalities. They'll reveal that Obsidia should return to normal, now that the PULSE has been destroyed. They retreat. You'll meet up with Flo and Amaria, and they'll commend you before discussing Team Meteor for awhile. They'll both then leave, with Florinia invited you back to her gym in the Onyx Ward. Before you advance to the Onyx Ward, there's some more pokemon available in Obsidia. ...Now that you can catch a Sentret, you can level that up to a Furret and trade with the girl in west Obsidia for a Castform. [mentioned in the previous post] You can also now reach one of the two alleyways of Obsidia. Obsidia Alley: Litleo level 15 / noble roar, headbutt, work up, ember This guy is now a hide-and-seek event. I should have screencaps for this up soon! You can also find an Electrike being bullied by a couple of Mightyena (level 25). If you beat them, Electrike will request to join your team. Electrike level 18 / quick attack, spark, odor sleuth, EGG MOVE available egg moves: crunch(~50%), ice fang(~40%), flame burst(~10%) Also, if you have pokesnax you can lure out a Minun here: It'll be willing to go with you afterwards. Minunlevel 15 / helping hand, spark, encore, switcheroo OR Pluslelevel 15 / " You can also access the Day Care Event, in this house. Go inside and talk to the Day Care Couple. They'll seem a little suspicious in behavior, somehow recognizing you from somewhere. Continue talking between the two before they'll engage you in a double battle. They'll reveal themselves to be Team Meteor Grunts. After you beat them, they'll claim that the actual Day Care Couple is "somewhere far away." AKA, The Coral Ward. But first, you'll need to pick up the key, in this house: And, in the Coral Ward, this warehouse: Inside, you'll find the couple. They'll thank you and tell you to drop by their Day Care Center at any time. Also, if you talk to a girl in the Onyx Ward after completing this event, she'll give you a Cacnea egg. Seel On sunny days in Obsidia Park, you can find a Petilil soaking up sunlight. Give it Pokesnax, and it'll join your team. Petilil level 15 / growth, leech seed, sleep powder, mega drain Also in the Coral Ward you can unlock this warehouse: Inside you'll find yet another Meteor Grunt, grumbling about relocating something. He leaves the warehosue. In the corner, you can find a scared-looking Happiny. Happiny level 10 / pound, charm, copycat, refresh You can continue your game of hide-and-seek with Lillipup here: In North Obsidia, you can find the Department Store. There isn't much available to you now, considering that you don't have any stickers on your member card, but as you meet new people throughout the game, you should wrack up some stickers gradually. And that should pretty well sum up the rest of Obsidia! Now you're set to head north to the Onyx Ward.
  23. hahahah whoops, I'll fix that right away!!
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