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doombotmecha

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Posts posted by doombotmecha

  1. On 11/20/2021 at 2:20 PM, Ronan Erudon said:

    Depends on what you want to do in the future. I would go HP/Defense if it's going to be a tank for it's entire lifetime.

    If you want to use a Trick Room team down the line, I would max HP and SpA, run a set of Trick Room/Nasty Plot/Shadow Ball/Will-o-Wisp or another attack.

    Prankster screens with a Trick Room team is pretty broke.

     

    Edit: And I just realized this is a 2 year old post.

    Hey, it's fine! I'm only just getting around to beating Titania, so I guess I'm a little late myself lol. I ended up going max hp/def, because it was intended to curse solaris's garchomp and beat him that way, and it served as a fine tank for the time that I used it. I stopped using it after Radomus, I think, since Tspikes weren't as big a priority anymore. That said, I'm on the verge of another big push, and once I beat glass factory I should be able to get the Mawilite, and Trick Room is one of its best synergies, so...perhaps cofagrigus is once again in my future!

  2. This will be though; like fully half of my top 50 favorite pokemon are form gens 3 and 4 hahaha.

     

    1: Magneton

    2: Skarmory

    3: Metagross

    4: Giratina (Dialga is a VERY close second)

    5: Volcarona

    6: Mega Mawile (hey, it was introduced in 6! If I can't pick that, then I guess Volcanion)

    7: Celesteela

    8: Corviknight

     

    I have a type and that type is steel lmao

  3. I have two answers for pre- and post-Terra.

    Pre-Terra: Meowstic

    I mean...what can I say? That cat ruined lives all the way through Reborn City, and remained a crucial support mon up until the end of the circus arc. I mean, everyone knows prankster screens is good, but Meowstic has exclusive access to both Rain and Sun at +1 priority, substituting for a weather setter and (in so doing) was vital to beating Charlotte. I honestly think rain is critical for that fight. Even now, there's some fights I'd still consider bringing the psycat back for.

     

    Post-Terra: Alolan Ninetales

    This mon is amazing! I can see why Ame loves it so much! It does everything! It sets Veil, fires off strong offensive moves, kills enemy weather.....thanks to Slush Rush A!Sandslash, I can even follow it up with a devastating offensive sweeper with the bulk of a damn god. Alolatails carried me through the Fiore gauntlet and continues to output a strong performance whenever needed.

     

    Honorable mentions go to Klinklang (Owns Florina and Corey, as long as meteor keeps using factory field this thing will never truly fall off) and Flygon (just a strong offensive pokemon with solid bulk (relative to the mons around it) and and a neat ground immunity for easy switches).

    • Like 1
  4. I've been watching the vod of Jocat's stream. I'm pretty excited! I'll see if I can pick it up when it comes out on steam. Not a lot of the current tems are really in my edgy/weird sort of vein, but there's enough. I like that Cain's hair is in. I'm excited to see the rest of the digital temtem, which given my fixation on tech and so forth will likely be my main type. My favorite in the current version is Gyalis!

  5.  

    8 hours ago, Santiago said:

    Samson's weakness is a bug. Yes, a damn BUG, that can learn how to move its wings. It's hilarious, you can bring a Vivillon, even a Butterfree, and set up on his face, OHKO'ing every pokemon he has (except for the Focus Sash Lucario), this works wonders, really, even with Ciel. 

    Doesn't he just use a rock move and ohko your bug on the setup turn?

  6. So, I just finished the Mulch sidequest, talked to Seacrest in neo reborn, and got a venusaurite, and I should  have gotten the Yureyu key, aka the key to the locked room in shade's gym. However, it's not in my inventory, I cannot unlock the door, and the npc next to the gym doesn't respond. What's up? Is it bugged? Are there extra steps now? Thank you for your time.

  7. 1 hour ago, Crystalrage said:

    Terra wasn't much of a problem after I changed the field to an electric terrain

    Like I said, horribly field-dependent. Every member of her team relies on her field in some way, barring Excadrill. Quagsire and Palossand don't get their seeds, all of the amnesia users have a dead move, Garchomp's strongest move cripples it, etc.

    My self-imposed challenge on this run was to avoid just breaking each field, and instead exploit it better than the leader. Cosmic/Stored Power Unaware Clefable made her a joke, though. I only attacked 6 times! 

    This fight is, really and truly, more against her field than her Pokemon. She's easily the single most field reliant leader in the game imo, barring maybe Serra.

  8. 11 hours ago, Serenity04 said:

    I am in my first run of the game, currently grinding for Terra.
    In terms of characters so far, I don't like Terra, she is awfully random, but I would put Saphira and Luna a bit higher, I like them. I despise Blake so far, so I wouldn't put him top tier, maybe Zel a little higher.
    In terms of gym battles, Charlotte was hard, but I would't say that hard, because I destroyed her field and was pretty ok after that.
    I think Shelly and Aya gave me the hardest time, maybe because I wasn't used to the difficulty and strat needs for this game.

    Terra is famously divisive, but I suppose that's natural for a leader who's a horny rawrspeak clown. Blake's top-tier only in being a bastard, so I think that's Cal's sprite. 

    As for difficulty, Charlotte actually relies a LOT on her field, so much so that a Greninja with Surf and a Meowstic with Misty Terrain could 6-0 her. However, trying to brute force her is much, much harder.

    Her, Aya, and Shelly are all very similar in that way; all three have a mechanic that negates their biggest weakness (Charlotte's anti-surf field, Aya's anti-earthquake field, and Shelly's rain), and run a tight doubles gameplan to boot, but would suffer greatly without their field. None of them are as horribly field-dependent as Terra though lmao

  9. 1 hour ago, Goomymaestro said:

    My only problem with Corey was his crowbat. I think I only won after I managed to paralyze it with Joltik. Took a while to get there though. 

    My 1-stop fix for Crobat was Klink. Little guy is so durable (preferably with a Charge or two to really bulk up) that they can just Gear Grind it down.

  10. 1 hour ago, Santiago said:

    I agree with this. In two of my 7 runs, i used EXTREMELY cheesy sets. One was a Contrary Serperior exploit, and the other was a Competitive Wigglytuff exploit. Thank Arceus that Shelly kept spamming Icy Wind and Struggle Bug.

     

    Funny, because the only pokemon that i really used during this battle was Flygon, it was super easy because of DDance + Earthquake. Also, Trick Room Carbink + Stealth Rock in the fairy mono-run for the win.

    Shelly: I think in my last run I just used Swift Swim Floatzel+Ampharos. Next run is going to be mono-steel, so I want to try something with Defiant Prinplup+Swords Dance to hit massive attack turn 1, and@Goomymaestro's post reminded me to use a Telluric seed for even more attack. Also, if there's only 1 attack coming in turn 1, I can expect a sturdy onix consistently set stealth rocks, which should really help with whittling things down to assassination range.

     

    Charlotte: that's legitimately wild, I didn't there would be any time to use DD at all! If I could have spared the turn I definitely would have. I used prankster Meowstic to set rain t1, but I had to switch to rockslide on account of rotom's levitate and my main partner, Kabutops, who had Swift Swim and was functionally immune to fire.

    • Like 1
  11. I had an easier time with Florina, Aya, and Charlotte than most, but that was mostly because of my team planning. Camerupt and Gastrodon were chosen specifically because they were ground types that could fight Aya, esp. cause Gastro's storm drain in theory ate the water attacks meant for camerupt. She was fairly straightforward because of this, outside of her incredibly strong Nidoqueen. Her biggest issue is that Toxapex spamming sludge wave is more a hindrance to her than a help, in my last run she even ko'd her dragalge with it.

     

    For Charlotte, I had a flygon on my main team and had a Kabutops ressurected and EV trained before even entering Agate, and even then I nearly lost.

     

    I wonder if Terra should be moved down for how exploitable her field is. I used a Scolipede to baton pass +2 speed onto my level 70 Unaware Cosmic/Stored Power Clefable and swept in 6 attacks.

     

    Shelly should be higher IMO. You need either a very specific set of moves on turn 1 (prankster or fake out to disrupt Illumise, then Flame Burst to set the field and kill Illumise) or else a team built around rain synergy w/ a way to deal with Swift Swim Anorinth. She has ways to deal with almost all of her counters, and has her bevy of debuffs combined with Tail Glow Volbeat forms a fearsome late game threat.

  12. Here's a more effective visualization:



    gT0F4A8.png

    Also post-dex has been disproven. We have these 400 and that's it. My biggest loss is ofc the Metagross line. Also I'm laughing Melmetal will never be in an official game. We will never know it's ability. Lastly I am ENRAGED that charizard is the ONLY starter to make it in. There's favoritism and then there's this. I don't have a switch so I can't get the game anyway, but from now on I think I'll just wait for a fangame with the new mons in it.

     

     

  13. 20 minutes ago, Verge Of Chaos said:

    *sigh*
    Why didn't he just sweep with Karen and Wanja remained forgotten even though he actually went into his box to withdraw a new team member and scrolled over it! He didn't need a damn fodder Pokemon!

    He also wasted a lot of turns Stockpiling against Hitmonlee, he invited the thing to spam Meditate. 

    Another death in vain as Tiki's was. 
    Welp at least the timing was convenient, now KIki is his Yawn Pokemon. 

    BTW, this made me wanna watch his Insurgence series now and play it. 

    I'm seriously considering it as well, I'm super curious about how he dealt with the first gym. As for insurgence itself, I'm don't like it as much as I like Reborn and its kids, but it's not really bad by any means. The absurd variety of really good early mons (Drilbur, Riolu, Magnemite, and Marill are all available before the first gym) I think causes the difficulty/player power arms race to spiral out of control. I do love the delta pokemon though, especially D. Charizard and the "New Moon" original weather mechanic.

    Back on topic: Yeah that stat war against Hitmonlee was probably the height of T3's stupidity so far. At least we won't be seeing that again -_-. As for upcoming fights, I honestly think he'll struggle with Azurine Taka, and that Cain at Bybyxion gate will give him trouble as well. Cain's team is super bulky, so I'm wondering how he's gonna deal with that. Maybe if he picks up and trains a mud-type from Azurine, like maybe Gastrodon or Seismetoad, that could really help. I'm very very excited to see T3 react to Solchomp though. I know he'll bs clause it (as is reasonable) but T3's reactions so far have been absolutely top-notch.

    • Upvote 1
  14. Yeah it only gets Zen Headbutt via move relearner.

    1 hour ago, Candy said:

    tbh he was pretty close to getting this one but now he's thinking that he's gotta talk to the girl after beating Kiki xD but I don't think meditite/medicham gets useful psychic moves via level up (might be wrong but I feel like I was bummed at this when I used one in a play through).

    Other than that, the guy's toast. Belly can't tank the entire gym, and with their setup moves each fighting type will instantly be on a level with Stockpile 3. To add to that, I really don't see how Belly hurts Stockpile 3 on machamp.

  15. 11 minutes ago, Feng Lei said:

    But what if a couple certain brainwashed Flying and Fighting gym leaders are guarding it?

     

    And if it has enough crazy bulk, maybe even a focus blast wouldn't kill it in one hit, allowing it to mirror coat. Or heck, it may have a fairy move itself to deal with such troubles. Though it does seem like making it a Fairy/Steel type might be better...

     

    Or you know, put on a Glitch field with a seed to remove all weaknesses... or do abilities work on Glitch field. I never did find that field effect readout... like most of them.

    There was a reason I said specially-offensive dark type. Dark types are immune to Mirror Coat. As for the guardians, that's why you just don't send it out early. In a double battle scenario, the fight would be easier at the end, since it would be two-on-one.

     

    Additionally, Glitch field doesn't negate abilities, so technically it would make it immune, but then people just Prankster+Perish Song it, or use any other damaging status move. For what it's worth, I think it's honestly more effective to block off status moves than attacking ones, since due to the high stats of pulse 2 pokemon, percent health damage is simply the most efficient option.

     

    EDIT: Actually, this is what I'm worried about overall. Stall only has to deal with the enemy's offensive stats, not defensive ones, so it may be going forward that the best route for all future single battles will be to just toxic stall until the cows come home so you never have to deal with the absurd bulk of enemy pokemon.

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