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Alisae

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Posts posted by Alisae

  1. On 2/10/2020 at 12:50 PM, Candy said:

    well I think the noTMX mod from SWM is like a literal necessity for Ttar cause he'll lose a slot or two just to keep the TMX slaves on the team. It's already bad enough that he thinks it's ok to have unevolved mons in his party at this stage of the game...

    I haven’t exactly kept up, but uh

    yeah how did our guy manage to do a nuzlock w/o losing any blood except for like, his starter

  2. 15 minutes ago, RoyChaos said:

    Don't worry. It's just I always talk much so I have to not say anything. But it doesn't matter anymore. All I am upset now is that Infernape Crest. Infernape is always good with his offensive and with Infernape Crest, his Attacks and Defenses has swapped. How unfair. I can't figure it out to use moves on Infernape if it is holding Infernape Crest. It's always the same and it will be. It doesn't matter whatever it's decided to let it be or not.

    Slack Off is pretty good I’m just sayin

  3. 4 hours ago, xX_Rock_Wrecker_Xx said:

    A holdover from wanting to be a Pokémon MMO, you take the on the gyms Dojos because that's what you do. The Pokémon games usually give a brief explanation of it being the Player's dream, but there's also some other things that come up and give the player investment outside of go to place, get badge, rinse & repeat until end.

    Rivals motivate players, the Team X plots motivate players, etc. and what motivates players in Temtem?

    Pokemon hasn't seen a rival that has motivated me in years.

    Temtem's rival is a spoiled brat that I could not care for.

    The team in this game I kinda couldn't care about and I don't think any team was as interesting as Team Plasma (btw I didn't play the gen 5 games so I wouldn't know). Team Rocket was kinda the best imo.


    However, I know when I boot up a pokemon game, I am in for some kind of adventure.

    In Temtem the professor just tells you to go to this place to learn more about temtem which then leads into another person telling her to go to her town which leads to another person telling you to go here which then leads into encountering the evil team. You do that now you can take on the dojo so you do that and you go to the next place you're told to go.
    This doesn't change btw.

     

    4 hours ago, xX_Rock_Wrecker_Xx said:

    Except that is an issue with Temtem, they elected to ignore one of the major demerits of the genre because everyone else did. To use a metaphor, If everyone decided to stab themselves in the leg because someone did before them, would it be okay for you to do so?

    "Hey, lets design an RPG"
    "Oh boy, what should we put in it?"
    "We're going to stuff it with the things that people hate the most in RPGs!"

    "Love it! Lets do it!"

     

    4 hours ago, xX_Rock_Wrecker_Xx said:

    NPCs can have text that hints to the greater world's working, or advice, warnings of nearby mons, hints towards sidequsts or simply decent jokes. A game I played recently, that I cannot name due to this forum's ToS, had NPCs change dialogue depending on a few different factors notably the time of day/night, and what state the Player currently was in. You could get items, or minor quests depending on that.

    I got away from the point a bit, but if a lot of NPCs have pointless filler text the solution is to simply have less NPCs.

    oh my god

    I hate Temtem trainers

    not only do I have to battle to every single one

    but I have to engage in conversation with every single one

    and ontop of that, what I say doesn't matter, its not going to make the trainer not want to battle me

    its literally wasting your time

    Like atleast a trainer in Pokemon walks up to you and gets straight to the point

    in this fucking game you have to talk to these people like why?

     

    If you're going to give me the illusion of choice, atleast give me a dialogue option that allows me to skip the battles. That would have actually been really cool!

    4 hours ago, xX_Rock_Wrecker_Xx said:

    I see a lot of mentions of "toxicity" in various communities, yet not once to this day has anyone elaborated on what "toxic" actually means. Could you please be the first?

    So, I'm going to describe what a toxic community is not like.

    A toxic community is not welcoming towards new members.
    A toxic community is does not remember that behind a username, there is a person

    A toxic community can but may not always be anti-semetic, racist, use the R word a lot, use the F word a lot.

    A toxic community may not be open to someone who has a different opinion as them

    A toxic community will always have drama within it.

     

    Like, shit you would expect from like gamer culture and the internet.

     

    There's probably more, but on my homesite, I would call that a good community.

    - They're welcoming towards new people and are probably the nicest people I have ever met on the internet.

    - They try to remember that behind a username there is a person with feelings.

    - They're mostly adults.

     

    Like, I feel like I'm doing a bad job at describing it, but the best way to find out is to explore for yourself.

    Just play league of legends with chat enabled, eventually you'll get flamed. Its bound to happen.




    EDIT: Ok so there is a lot of complaining about the 3rd island on the temtem forums, and I'm in that thread. And I am seriously reading people say "I think Tucma's was really enjoyable and well-paced and unique story for these type of games. While they took the risk of using unpleasant gameplay." This is actually a thing that I just read. What fucking sick shit will people make up for calling that area "good gameplay?" What the fuck is wrong with people? Like, literally you can have an enjoyable, well-paced, and unique story, and have good gameplay. Your game isn't a fucking art piece. People have to play it.

  4. 34 minutes ago, Commander said:

    Random encounters and high amount of battles is more of an old school thing. Games didn't have a lot to develop off of so those were there to slow down the pace. In reality it more likely is more of an annoyance in Temtem than an actual fault but it grinds down to patience. Not everyone can take an hour to get to the next exciting thing. It depends on tastes really but it is filler when it grinds down to it. RPGs are notorious for filler leading to ridiculously long games.

    Yeah, it was acceptable for things like Random Encounters, Quad Digit Stats, Pointless Backtracking, Stat Weapons, and Level Grinding back then.

    So why are these acceptable now?

    EDIT2: Also, here's the thing.
    Its okay to say that RPGs are the worst games ever made for the past 30 years.

    As a game designer, its your job to figure out "Ok, so these are the issues that plagued the genre, how do we fix them?"

     

    Paper Mario The Thousand Year Door does this.
    Turn Based Combat? Fun and is about the player's skill not about the player's free time.

    Random Encounters? Nope, they're in the overworld, you can run into them if you need to fight them

    Quad Digit Stats? Lol

    Stat Weapons? Outclassed by the badge system
    Level Grinding? Phased out due to the way you can approach enemies

     

    It didn't beat Pointless Backtracking, but thats a significantly easy fix.


    Anyhow, PMTTYD fixed most of these issues

    its a good rpg

    slap some good writing audio and visuals, and surprise

    you have a good fucking video game


    I know Persona 5 is also good but I haven't played it so I can't say for sure if it beats these issues.


    EDIT:

    34 minutes ago, Commander said:

    But Temtem gave me the impression it is about the online experience so it is hard to say how good the game

    No chat atm, so not much online experience aside from seeing a bunch of people running around with their temtems.

    I didn't play around with this tho mostly because I don't have friends.

     

    Also, something I really don't get is the community. In the discord I kind of mentioned a bit about how the high amount of battles really bothered me, and apparently in response to that I got told to play a different game if I am complaining about the high amount of battles, so if someone sees good in it aside from the Combat and the Temtem themselves, I would really like to hear why, but I get the feeling the community is fairly toxic.

  5. 35 minutes ago, ShogokiX said:

    On a side note: You can actually avoid about 1/4 of the trainers on most routes in Temtem, but i took all of them, because free EXP and money.

    Not on the 3rd island!
    And even then, it feels like those are very far and in between, especially on the 2nd island.

    35 minutes ago, ShogokiX said:

    The thing on that picture (which is called Sparzy, and is an electric type, btw) does have a weakness to crystal and earth type moves. Aside from the Starter named Crystle other early game counters are Tateru and Skail, both being neutral types, with no weakness to electric, and both learning Sand Splatter pretty fast, which in turn is effective against Sparzy.

    Yes I looked into this, Sparzy hits harder. Everything on the island is wind, 2 wind natures, 1 wind electric, and 2 pure wind. 

    It hits pretty hard. It seems to be a good mon that hits hard and you can’t do much to it other then make it use up its stamina.

    I had the psychic starter so it was basically murdering my whole team.

    35 minutes ago, ShogokiX said:

    A lot of well known RPGs involve grinding.

    And RPGs have been the worst games ever made for the past 30 years.

  6. Aside from this fucker

    450?cb=20180602111214

    yeah, I will agree with everything you said about the combat and difficulty (this mon is the only real thing I would consider to be bullshit in this game because unlike Reborn where if you're struggling with dealing with a certain gym there's likely something you can pick up to help you, there is nothing you can pick up to help you deal with this thing except your starter).

     

    However you are wrong about one thing which is you can still kinda spam your strongest move

    Like, I was able to spam my main combo of Ganki and Nessla's Chain Lightning pretty easily

    But there's a lot of depth to the mechanic and I definitely was not thinking about how to make the most of it.

     

    Most of my problems of it come down from the fact that its still an RPG first and an MMO 2nd, and as an RPG, there are just so many things the game could have done better

    - It would have been nice to see the game make an attempt at tackling things like level grinding. sw/sh does this with xp candies. EDIT: I really wish this was the game that solved this issue where I could battle say, a couple of wild mons to see what the new ones are, a couple of trainers, and have that be a viable playstyle. This is not the way the game was meant to be played. The way the game was meant to be played was for you to grind your ass off so that you're a high enough level so you can proceed. I hate this. I don't want to grind XP for 6 hours. I would really like to just fight some harder enemies and then fight a boss. Instead, I feel like this game places a lot of trainers everywhere because the devs didn't know how to pace their game.

    - It would have been nice to see the game make an attempt at tackling the issue of random encounters. Temtem's grass is mostly mandatory and personally, I would like to see most of it being pushed to the side. I would also like to interact with temtem in the overworld and catch them. These are things sw/sh does.

    - It would be nice if atleast a 1/4th of the trainers that are mandatory could be avoided. I got yelled at in the discord by people who thought the amount of trainers were just right. Personally, I think 29/30 trainers (even with checkpoints where you can heal) is a huge fuck you sign the player unless you can make your combat fun. Speaking of which.

    - I do not think the combat is fun. Its improved, but I do not think temtem makes turn based combat fun.

    - I could not care about this game's story. I think thats just a me thing tho, but I still think sw/sh are better games then temtem (and I still have never played sw/sh) and this kind of boils down as to why. For sw/sh, I feel like I could have a good time with it because while I do have this clear objective of completing the gym challenge so I can be the champion, I can explore a wild area, I can do max raid battles, I can have fun without having a real objective. Like, as an adventure, sw/sh seems like it would be a lot of fun and the player character has a clear goal. I'm still kind of confused as to what the player character's goal is? Why are they doing the dojo challenge? Why is the dojo challenge important? The adventure isn't fun to me here because there's nothing driving it. I actually feel like I have no real reason to go to these places that I am going to aside from characters telling me to go to them and deciding to go to them because I have no real reason not to. The quests have mostly felt like busy work to me. I'm not sure how talking to multiple NPCs in a bar is supposed to be fun? Like, this game isn't Earthbound or Paper Mario The Thousnad Year Door, the npcs aren't that worth talking to. When I am questing or do anything to proceed with the main story, it just feels like busy work to me. And if I was playing sw/sh, I would probably be enjoying that because the adventure itself is enjoyable, and this is the reason why I love Pokemon and want it to be good.

     

    Like, I get Temtem is not an RPG but an MMO, but to fully experience the MMO, you have to play the RPG elements of it first, and the RPG elements suck and are even kind of behind Pokemon.

    The game has a good combat system. Its not one that I think is fun, but its siginificantly better then Pokemon's (Also, if Gamefreak decided their next mainline game was a doubles only game, then that game would be significantly harder then the previous games because difficulty itself comes from the doubles format)

    The game has a lot of really good monsters (I do feel like a lot of the fire ones all look the same but generally, these monsters are actually amazing and to me seem like the main appeal for me).

    Everything else kind of just sucks.

  7. I finished this game and I think sw/sh is better then it tbh.

    Like the 1st island was great and I had a lot of fun there, especially after I got the surfboard. By the time I got the surfboard there wasn't any real clear objective and you can kind of just explore and do what you want.

    The 2nd island is kinda just whatever to me.

    I think the 3rd island kind of broke me with there being 29 or 30 trainers before any real story progress. I don't even care about the story, but having to go all of the way back, deal with these awful random encounters, heal, then redo all of my progress, deal with more awful random encounters, just to fight 2 trainers to then rinse and repeat it all over again? Then you progress through the story and while you are 

    Spoiler

    trying to break out of jail

    there are wild encounters EVERYWHERE you go, and also there is more trainers with more backtracking because you have to go back and heal.

     

    Like these are things that even SW/SH gets right.

    in sw/sh there isn't any pointless level grinding
    random encounters still exist but its not that big of an issue

    and there isn't any pointless backtracking

    • Upvote 1
  8. On 1/21/2020 at 2:20 PM, ShogokiX said:

     

    Yeah right, don't they have these healing spots and "PC" spots all over the place?

    Yeah basically. Everywhere where you really would kind of need to prep for a battle, you can do so pretty easily since its all near by.

    On 1/22/2020 at 10:45 AM, Zumi said:

    Taking a short break from Gen 8 spriting to work on something else that's probably a little overdue.... 👀

     

    YEg8bRs.png

     

    On 1/23/2020 at 4:04 PM, Zumi said:

    But wait! There's more!

     

    HPf8N9D.png

     

    1 hour ago, Zumi said:

     

     

    Yep! His VS portrait in-game actually has been changed slightly as well to match his official art better, as I felt it's more visible what a sorry state the poor guy actually is in like this. The differences between his normal and his spirit portrait are much more clear now, too! I've put a comparison in the spoilers.

     

      Reveal hidden contents

    Old:

    NItUVGm.pngQl789yA.png

     

    New:

    WbBv7HP.png zNN8VLG.png

     

    Love it Zumi keep up the good work!

  9. 1 hour ago, Eagleby18 said:

    He hasn't lost a Pokemon yet and I don't feel like watching old videos looking for a death, so does someone who actually follows him know if he releases Pokemon when they die?  Or just box them?  If he boxes them he could pick them back up when (if?) he runs out of Pokemon and the Nuzloke becomes impossible.  If he releases them we have a problem.

     

    Also HOW has he still not put 2 and 2 together on common candies?  It's one thing to just be dumb, but every other comment is screaming it at him and he doesn't pre-record these.

    pretty easily actually:
    when he first read the common candies his mind blanked them out and erased them from his memory due to how trivial it seemed at a first glance.

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