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Sarun

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Posts posted by Sarun

  1. I suppose it makes sense if you're coming from the perspective that adding in the starters before any of the other 100+ is such a terrible thing. In my mind, I just don't see it that way. Alas, my opinion doesn't matter as it's not my project. So feel free to ignore :P.

    Although, I will mention that some "normal" pokemon are still not in the game that don't seem to fall into the categories you listed above. (Talonflame, Cloister, Gengar, Slowking, etc)

    Talonflame's basically a murdering machine that destroys anything that doesn't resist Flying and a Shell Smash+Skill Link Cloyster can basically annihilate anything that isn't a physical wall. Gengar and Slowking are still strong, but not as crazy strong like Talonflame or Cloyster though.

  2. Best part is that I still haven't leveled my Pokemon.

    Much less EV trained. Help.

    EDIT: Anyone remember the level cap at the end of V7?

    Didn't the last gym leader mention how the next badge won't raise the cap? So I'll probably let my mons remain at the same level as of right now.

  3. i have finished v7. i am known among my friends for my lack of observation, so i might have missed it. or forgotten it. damn.

    IIRC, Aelita remarks that she never knew Carotos was a volcano, and the hints during the Carotos storyline implies that that mountain was a regular mountain until Xen ultimately turned it into their volcano-slash-base with Volcanion's power.

  4. Will this be the version where Mosely finally comes back? If Aelita sticked around after the Sheridan part then why wouldn't Mosely stick around?

    I don't think so. Aelita's technically a rival while Mosely seemed to be a one-shot character. Especially since she's in the orphanage right now.

  5. In Reborn, probably Skuntank. It's stats are decent while at the same time he only has one weakness and can learn Toxic early while being obtainable before the first gym. Also Gourgest because of the huge bulk for being automatically super-sized.

    In Rejuvenation it was Xatu. It's pretty much a Psychic/Flying type that you can get early on even before the second Gym that also has Magic Bounce for an ordinary ability in these games. IMO, he's far too undervalued.

  6. I thought he was the one who gave the pendants and junk to the families thus starting this whole mess.

    PaSNFGq.png

    Like that.

    He's a sneaky fucker.

    This brings another question in mind... How the heck did Radomus get the keys in the first place?

  7. Yea for some reason i didn't like the zeta-omicron level cap increase. Can't really put my finger on it why though

    Oh and also i belive that the upcoming PULSE battles are gonna be either double battles or battles where the trainer has a full team because Ame and the other people working on the game have probably noticed our abuse of the Perish Song tactics and seeing that they tend to try to make the game more difficult it only seems logical to make PULSE battles into full team battles

    My guess it's because of the lack of content in the 100+ areas. By the time your mons reach level 100 they're already fully evolved and know the best moves available in a game, so aside from gaining stats there's no major change for a mon when they level up. If a dev would bother to add 100+ mons and moves then this wouldn't really be an issue.

  8. 4. Keep a full party of 6

    A full party of 6, at a decent level, will help you out tremendously, even at the first gym. In the canon games, 2 or 3 was plenty. That won't work for Reborn. -Spark95

    Something more to add is that at later levels it's also wise to keep some extra mons in your PC. Sometimes you'll find out that one of your mons are completely useless against a specific gym because of type and moveset match-ups so in this event it's generally better to swap in the reserve.

  9. Fern and strong should never be in the same sentence no really for me he was weaker than Aster&Eclipse but i agree that it's probably too soon for Taka to rebel (if that ever happens)

    I meant canon-wise. Since he has already beaten several gym leaders as of the end of EP. 13 then it's highly probable that his battling ability rivals those of Taka or ZEL, or even surpasses them.

  10. Let's try and stay on topic here, fellas. This is a discussion about Team Meteor, not Power vs. Accuracy or LoL, or even about a potential 100% evasion chance field effect. It's about Team Meteor.

    Also, I feel the need to get us back to subject so I'm personally looking forward to how the other Admins will respond to the death of a certain double-battle admin who may have had their soul melted away, specifically Taka, although ZEL will be interesting and the deceased Admin's partner. I am kinda wondering how much longer Taka will be able to handle being on the Meteor's since, despitre his father. He could just make like Heather and fly away only this time on that infernal Chatot so I never have to deal with it when it gets Boomburst. And you know it will.

    Also, quick opinion question, do you think a certain Swag Jockey will be replacing the aforementioned Admin in the doubles battles?

    Taka will most likely be horrified at Solaris' actions, considering how he's the most ethical high-ranking member of the organization we have seen so far. For ZEL, considering that we have an individual with three different personalities in our case I'd say that they will likely have varying reactions, though most likely neutral putting past events in mind. I'd say that it's still to early for Taka to rebel against his father, and that will probably happen some time around end-game. Though this is Reborn, so everything's possible.

    At the moment Fern's a complete wild card in Team Meteor. Since Fern is a strong trainer, then chances are that he'll easily rise upon the ranks of Team Meteor. But personally I think that he may end up somewhere above Aster, possibly falling around close to ZEL.

  11. ..... what?

    First of all, League of Legends continues to have critical hits, which are definitely RNG-dependent, so I don't see how they're 'completely eschewing its usage.'

    Secondly, many games are continued to be designed and developed with heavy influence (some even completely relying on or otherwise based around) on RNG systems, such as the many different kinds of indie roguelikes which are still popular. Just take a look at Binding of Issac for example: a game entirely based on procedurally generated content with a massive following and many positive reviews. I highly doubt that this game is universally considered to be 'shoddily designed', because it delivers an experience with huge replay value to the reviewers and I personally know a bunch of people on Reborn that got hooked to that game.

    While LoL uses a system involving critical hit, Riot has been minimizing it's influence ever since the game's release. For example, pre-rework Sion's passive and Gangplank's ult were very RNG reliant, but now they were modified and have no randomness at all. Also the critical hit algorithm in LoL is not perfectly random. There are checks and balances to prevent issues such as a champion getting extremely lucky or unlucky with the RNG, so you will not see things like a champion with a single-digit crit percent critically hitting more than once in a row, which would likely mean a lane won from the start purely out of RNG. The game still has some randomness, but it's a very much a non-issue, to the point that bad RNG almost never decides matches, unlike in competitive battling where a missed Fire Blast can potentially decide a match.

    For your second point, I meant as in a game in whether the win or lose conditions, not just anywhere in game itself, is dependent on RNG. For example, while BoI has RNG in generating the map layout, the game-play itself is still entirely skill-based. If a projectile connects to an object, it will always count for the same amount of damage regardless of the circumstances, thus there is no interference of randomness in the game's outcome of win or loss. As you have said, RNG does offer fun as it can really shake a game up, the issue comes as when RNG begins to overtake player skill in determining whether the player wins or loses. Winning a game based on RNG provides no sense of self-fulfillment, while losing a game based on RNG provides frustration. Summarizing it, there is good RNG, which can be used to reduce repetitiveness in a game and make it more entertaining, and bad RNG, which turns the game into a crap-shoot and may just give out frustration and no sense of self-fulfillment.

    Sorry if I sounded too ambiguous and generalizing on the above post, though.

  12. Episode 10 Serra.Nuff Said.

    Which is why Ame is completely revamping that fight. Nowadays it's almost universally agreed that a game that is too dependent on its pseudo-random number generator is considered to be shoddily designed, and some games aiming for maximum competitiveness such as League of Legends completely eschew its usage.

  13. *Cough hack* already been done *splutter cough wheeze* you should know about it *bark cough rasp.*

    The issue about RNG-based mechanics is that adding a little of it doesn't really make much of a problem, like how Charlotte's field added that annoying steam side-effect. The issue happens when the RNG becomes what completely decides the game and makes your choices secondary to luck. Charlotte's field needed the player to use water moves to trigger, and even then it wasn't that problematic as unless your were spamming water-type moves, the field would take no effect. Samson's gym gets a little more annoying, but it's only for certain moves and according to Ame that's as far as she'll go when it comes to RNG. Adding a little randomness is fun, but when the game begins to be decided by die rolls rather than tactics is when the amount of RNG in a game should be cut back.

  14. Evasion is fake difficulty. I don't think Ame would do that.

    Evasion's also frustrating and generally considered to be un-competitive due to being RNG-based and thus not used and often banned in competitive circles. Since Reborn attempts to create a Pokemon game with a competitive-like atmosphere, putting excessive evasion as a gimmick would likely be a no-no.

  15. When the post-game's completed, chances are all of them will be available. Though Ame has stated that she will not allow players to catch any of them until they beat the E4.

  16. I've always been a fan of Vero. He seems like the dark anti-hero type, and my initial reaction to his character design was, "Yeah, he looks like the kind of guy who's grown accustomed to the messed-up world of Reborn."

    On a side note, I really like Alice and Lucia too, because hubba hubba. ;D

    Vero and Alice really have the Reborn vibe going on, with their dark-ish clothes and such. Funny thing is that according to the game's prologue they aren't natives to the region per-se, they just came in dressed appropriately.

  17. I can accept your comments about Ari, but Decibel's always looked more femme to me. Regardless, that doesn't change that there are no 'categories' for these two - they weren't added to be a masculine gender neutral protagonist and a femenine gender neutral protagonist, they were included with the intent that one was light skinned and another was darker skinned, to go along with the previous two pairs of protagonists being a light skinned set and a darker skinned set.

    That's somewhat what I meant. Neither protagonist has a strong slant to either appearance, though Decibel's clothing can give xyr appearance a more masculine or feminine look depending on how you look at xem. But yeah, Ari is meant to be a parallel to Kuro and Lucia while Decibel is meant to be a parallel to Vero and Alice.

  18. They're ... not split up into those categories so I'm confused by this statement.

    The distinction between the two is skin tone more than anything.

    It's actually the small things that make both of them seem androgynous, really. Decibel has a more male-ish look until you actually notice that xyr long hair is pushed to the side, then xe starts to look more androgynous. Meanwhile Ari's hair makes xe look girly until you take a look at xyr body, which has a very neutral look.

  19. Hmm, I have a theory on Titania. So far we know two things about her. Firstly we know that she has potential connections, whether friendly or antagonistic, with Team Meteor from their encounter at Aventurine Woods. Second, Titania seems to be going to great lengths to keep Amaria safe and her psyche intact, including keeping a romantic ruse with her for who knows how long, all to keep her from committing self-harm. With how Team Meteor seems to promise its members a whole new world, kind of like what Cyrus was doing, it's not far-fetched to believe that Titania in her desperation will join Team Meteor to save Amaria from herself. It's entirely possible that Titania is attempting to appeal to Team Meteor to fix the situation, that admittedly is part of the protagonist's fault.

    Personally, I don't believe that the traitor is Aya. She doesn't really have any reason to betray and join with Team Meteor. Well, there is getting back at Cain, but I don't think she'll go to this extreme for revenge. Hardy's also a good suspect, but he's aside from saving Aya, he doesn't really have any other strong motivations. Radomus is a special case, since at the moment his motivations remain hidden, and we really don't know whether he has his own self-interests in the keystones or he's just interested in stopped Team Meteor. Though the uniform theory is kind of weak, since it's been established that Radomus is a master of disguises, thus it's not surprising that he has the uniform of the region's most infamous terrorist organization.

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