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pyrromanis

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Posts posted by pyrromanis

  1. Rain in general is easy and effective to use in gen7. I would only suggest 2 things to change, U-Turn on Pelipper over Hurricane and Ferrotjorn over Zeraora.

    U-Turn is no brain for Peli since it gives huge momentum and can perserve your weather set up easier.

    Ferro gives the team some sort of defensive backbone and is easily the best switch in for Rotom-W which is the most annoying pokemon against rain teams. Ferro also deals with opposing rain.

    Last I could also suggest run Surf on Raichu over HP Ice since it can also hit Ttar, Mega Camerupt on TR teams, Hippowdon and Excadrill while also getting a big hit on Lando and Gliscor but missing SE hit against Dragons. Also Wiki Berry isn't that helpfull since A-Raichu is too frail so you can either try Life Orb for overall more damage or Psychium-Z to get a nuke and a way to hit on the special defence on physical defensive pokemon that don't care about your other moves.

    • Like 1
  2. Other than Mega Camerupt breaking your defensive core I don't see much weaknesses. The only problem that can occur is a field that can benefit an opposing wallbreaker, since even walls can't take well enough field boosted resisted hits. For example a Hydreigon in New World field or a faster than Zard dragon in Dragon's Den can blow through your team. Also I would run Pursuit on Gross over the very weak Bulldoze for opposing psychic types that can threaten Toxapex and/or for physically frail mons that try to switch out.

  3. This happens only with same species pokemon. For example if you breed a female Growlithe in a Poke Ball with a male Growlithe in a Great Ball the offspring has a 50% chance to be in either ball.
    If you breed the female Growlithe in a Poke Ball with a male Electrike in a Great Ball the offspring will always be in a Poke Ball

  4. Ok, after a lot of battles online and talking with my opponents after a desynced battle I came to the conclusion that each side seems to get different damage rolls on hits. I've got numerous times the scenario where a mon survived a hit on the one side but died on the other due to each side getting different damage rolls thus making the battle desync. Usually you won't get the difference since residual damage are fixed % and most hits are clean OHKOs, 2HKOs or do very little damage to make the difference visible. It becomes more obvious with medium damage rolls since the more you trying to weaken a pokemon, the more different rolls each side gets making the pokemon end up with very different HP between the 2 sides. Also damage rolls that have an X% to OHKO/2HKO can make a difference and end up desync the battle

  5. The moves signature moves Hyperspace Fury and Hyperspace Hole of Hoopa bypass Substitute. This is not the case in Reborn as Substitute takes the hit and breaks.
    In addition to these moves, the move Play Nice also fails when used against a target with a Substitute, but it should bypass it

  6. I didn't had the chance to show the set but I was realy hyped for it!
     

    ÎÏοÏέλεÏμα εικÏÎ½Î±Ï Î³Î¹Î± shiny alola raichu

                                   784.png

     

    Cakes (Raichu-Alola) (F) @ Groundium Z

    Ability: Surge Surfer

    Shiny: Yes

    EVs: 252 SpA / 4 SpD / 252 Spe

    Timid Nature

    IVs: 0 Atk

    - Thunderbolt

    - Psychic

    - Mud-Slap

    - Nasty Plot

     

    While Alolachu doesn't really get benefit in S&S, I wanted to bring electric spam vs Valks since they have very limited electric resists. And NP Alolachu + Screens Koko are great for that strat. While a more traditional set with Focus Blast or a tech coverage like Surf for Mega Camel and Megalix would be better, I wanted to bring a heat set with Z-Mud Slap. It doesn't particular hit anything harder at +2 than a STAB or a coverage move but I thought it would be funny if I used it against something like a Mega Zard X 😛 

  7. For me a rival should not be friendly towards you. That doesn't necessarily means they have to be jerks or mean, but they should be an obstacle in your journey and a way to motivate you push forward. Rivals should be faced in the moments where you are weak and always be ahead or at least on par with you.

    Blue did that in almost every case, when he always beat the gym before you, been in the route before you and challenges you when you are in the middle of your journey like when you cleared the whole SS Anne or taking down Team Rocket. Having in the end beat Blue for the Champion title is the best achievement you could get after no matter how hard you tried Blue was always one step ahead of you. Blue literally makes you to be the best like no one ever was!

    Silver, while he wasn't always ahead of you since you didn't had the same goal for half the game, he did blocked the way in the times where you were weak. And by the end due to great character development it still gives you the acomplishment feeling that you can beat even the most try harding trainers out there.
    May/Brendand don\t really count as rivals but Wally sure does! And while he is friendly and all he does too tries to block you right before the exit of Victory Road (don't remember in which version) but he gives you the opposite feel of what Silver did. You crashed once again that poor boy ending his dreams of pushing forward making you feel bad for him.
    Barry was a great rival even though he was a child friend. And that's because he always tried to compete on everything, making you actually want to overcome him.

    Bianca was awful and Cheren was decent, but he lacked a lot to make him a threat or a tool that pushes you to become better. Also healing my mons before battling? Seriously?
    I haven't played gen 6 and 7 but from what I have seen the rivals are a joke. They are more like companions following me around MY journey and annoy me with "friendly" battles. If I wanted friendly battles I would battle the Route trainers. I want you to be a challenge not joke of a battle! And especially Hau not carring at all throughout all the journey makes the last battle for the champion of Alola not looking that significant. Imagine if you battled your tryharding rival (like Blue) for the first ever Champion of the region. It would be epic and fulfilling and losing to him would make you question about your skills. If you lose to Hau it would be "whatever, not that he is a serious of a battler"

  8. 3 hours ago, SnowGlaceon said:

    Never forget Se Jun Park’s Pachirisu in the 2014 championships. Sometimes using an unexpected mon can really throw an opponent off

    People knew what Pachirisu would do, and that was redirection. Literally Pachi was one of the handfull, if not the best, Follow Me users that year. It wasn't that it threw people off, it was that redirection + Nuzzle paralysis was so good for Se Jun's team to beat the most meta teams.

    As for the Chimecho, I'm not going to go through how it is outclassed in every possible role, but instead I'm going to focus on what it can do. While the set up Stored Power set can work, most decent players won't allow it. And even if it manages to set up enough, Chimecho is too slow and can be revenged kill easilly. Not to mention pokemon like CM Clefable and Zygarde can set up alongside it.
    So I would suggest a more disruptive set for Chimecho, so it can lure things, cripple them and let the rest of the team take advantage of that.


    Chimecho @ Rocky Helmet/Leftovers  
    Ability: Levitate  
    EVs: 252 HP / 240 Def / 12 SpA / 4 Spe  
    Bold Nature  
    - Thunder Wave/Yawn/Toxic  
    - Defog  
    - Knock Off  
    - Hidden Power [Ice]/Recover

     

    The above set can be tweeked depending what you want to aim with your disruption. Thunder Wave can cripple switch ins like Greninja, Bulu, Blacephalon, Heatran and Kartana. Yawn is a cool tech that either force the opponent to put something to sleep, or keep switcing vs a hazzard stacking team. Toxic is there mainly for Paralysis immune pokemon like Zygarde, Zapdos and Koko so its up to your team on what you prefer to cripple and with what status.
    For second move I decided that Defog is such a great move cause Chimecho can Defog vs most common Stealth Rock users. You wall non SD rocks Lando, you can Recover and Defog vs non CM Clef, and you can Yawn + Defog + Recover vs Magmatran (although you might need a tweek on EVs towards Sp Def). It all depends on what exactly you want to cripple based on your team.
    Knock Off is great disruptive move that can get rid of annoying items like Lefties on Clef and Tran, Scarf on Kartana and Greninja and also helps not being a completely Taunt bait.
    For last move you mainly want Recover, but HP Ice can be used to lure Lando, Gliscor and Zygarde helping potential Electric types you have in the back. Icy Wind is also an option over HP Ice that helps further with Speed disruption but it fails to 2HKO defensive Lando all the time.

    For item Lefties is the best so you can avoid some 2HKOs and have a passive recovery while the opponent is switching due to Yawn. Rocky Helmet can be used though to chip away Lando when it U-Turns, Scarf Kartana that is not locked into Knock while you keep Recovering, and Hawlucha so you can keep it in a priority move range after HP Ice + Helmet Damage.

    Other disruptive sets can be a fast Taunt set to beat walls like Ferro, Clef and Toxapex, a scarf Trick/healing Wish set or a Wrap + Perish Song set for passive mons.

    • Thanks 1
  9. Here's another forgotten electric type that is just outclassed in everything!

    523.png

     

    Stat Changes: Sp. Att. 80 -> 100 (+20)

    Moveset:
    Lvl Up: (1) Blaze Kick

    Egg Moves: Zing Zap (Togedemaru)

     

    Poor Zebstrika, has a such a cool design but damn it's outshined by almost all other electric types!

    Zebstrika has an amazing speed tier of 116 that is only shared with Whimsicott and 3 amazing abilities but unfortunately its attacking stats are so mediocre. 100 Attack is something, but in this age of powercreep is just okayish, while its Sp. Att. is sitting at the pathetic base 80. But the most unfortunate thing about our zebra friend here is that its movepool while its cool on the special side, it is completely luckster on the physical. That's one way to completely screw its offensive capabilities...
    So for the changes I left it simple with this one. They might not be enough to make it jump tiers, but they are certainly enough to make it shine over other electric types in the lower ones.
    For the stat changes, a simple +20 Sp. Att. is enough to make Zebstrika put its special movepool in work and making it a great mixed attacker. With both attacking stats usable Zebstrika can go either pure physical, special or mixed making it quite unpredictable.
    As for moves I chose 2 physical moves, 1 for reliable STAB and 1 for coverage. Zing Zap makes so much sense for Zebstrika that I was really mad that it didn't got it in USUM as an Egg move. While it is weaker than Wild Charge, it doesn't have recoil which sucks with Zeb's low bulk, and the 30% flinch chance is amazing with the great spped stat it has! For the coverage move I could go with Flare Blitz giving it the power that it needs to break through Grass types, but I think Blaze Kick makes more sense in my mind. Zebstrika already have fire coverage in Flame Charge, but it very weak and is mainly used for the set up rather than the coverage.
     

    Sample Sets:

    Special Choiced

    Spoiler

    Zebstrika @ Choice Specs/Choice Scarf  
    Ability: Lightning Rod/Motor Drive/Sap Sipper  
    EVs: 252 SpA / 4 SpD / 252 Spe  
    Timid Nature  
    IVs: 0 Atk  
    - Thunderbolt  
    - Volt Switch  
    - Overheat  
    - Hidden Power [Ice]

    Physical Choiced

    Spoiler

    Zebstrika @ Choice Band  
    Ability: Motor Drive/Sap Sipper  
    EVs: 252 Atk / 4 SpD / 252 Spe  
    Jolly Nature  
    - Zing Zap  
    - Blaze Kick  
    - Low Kick  
    - Pursuit

    Mixed Scarf

    Spoiler

    Zebstrika @ Choice Scarf  
    Ability: Lightning Rod/Sap Sipper  
    EVs: 252 Atk / 4 SpA / 252 Spe  or 4 Atk / 252 SpA / 252 Spe  
    Naive Nature  
    - Zing Zap  
    - Volt Switch  
    - Blaze Kick/Overheat  
    - Hidden Power [Ice]

    Mixed LO

    Spoiler

    Zebstrika @ Life Orb
    Ability: Lightning Rod/Motor Drive/Sap Sipper  
    EVs: 252 Atk / 4 SpA / 252 Spe  or 4 Atk / 252 SpA / 252 Spe  
    Naive Nature  
    - Zing Zap  
    - Thunderbolt/Volt Switch  
    - Blaze Kick/Overheat  
    - Hidden Power [Ice]/Substitute

     

  10. Time for some love for Normal types!
     

    203.png

     

    Ability No2: Early Bird -> Speed Boost

    Moveset:

    Egg Moves: Extreme Speed (Zigzagoon line, Arcanine, Pikachu line, Lucario)

                        Stored Power (Eevee line, Munna line, Meowstic, Oranguru, Woobat line)

     

    Poor Girafarig, it has a so unique design but it's so forgettable and weak that no one uses it even in PU. So how about we give it some love!

    First things first, can we talk about one of its abilities being Early Bird? It's not a bird, giraffes are not even close related to birds! Yes I know it is probably named something else in Japan, but that doesn't make it any less useless. So how about we spice things up with SPEED BOOST! The ability that made Blaziken broken is now available to Girafarig. Giraffes might not be the fastest things out there but neither are chickens. Speed Boost can help Girafarig with its very mediocre speed set up for sweeps in addition with its set up moves like Nasty Plot, Calm Mind and Work Up. Or it can even try a more gimmick set by trading its mediocre offensive stats with the opponent through Power Swap while it's boosting it's speed. Ofc, Baton Pass was banned from smogon recently, but that doesn't make it less viable in formats outside of smogon. Girafarig could be an amazing passer for special attackers with CM and NP in conjuction with Speed Boost.
    And while we talk about stat boosts, I want to mention its newly added move, STORED POWER. We all know how broken this move can be but it's still not the most reliable out there. But Girafarig would probably be one of the best mon pulling Stored Power sets. The slowly but guaranteed Speed Boost, the plethora of boosting moves and Girafarig's Psychic typing will make Stored Power sets a nightmare to face. Ofc, it's not everything broken. Girafarig is lacking a good typing defensively, its bulk is pathetic and can be revenged kill by many priority moves outside of Shadow Sneak after it lose some health through Substitute while it tries to stall some turns for Speed Boost to stack up.

    And speaking of priority moves, I think Girafarig deserves some love from the pysical side too. Neither of Girafarig's offensive stats is threatening but base 80 Attack is decent enough to hit with STAB EXTREMESPEED! Since I'm going with a more faster version for Girafarig why not give it the move that push the speed to the extreme? It already gets Agility so Extremespeed is not so absurd.

     

    Sample Sets:

    Choice Specs

    Spoiler

    Girafarig @ Choice Specs  
    Ability: Speed Boost  
    EVs: 252 SpA / 4 SpD / 252 Spe  
    Modest/Timid Nature  
    IVs: 0 Atk  
    - Hyper Voice  
    - Psychic  
    - Dazzling Gleam/Signal Beam  
    - Hidden Power [Fire]/Hiden Power [Fighting]/Thunderbolt/Energy Ball/Trick

    LO Special All Out Attacker

    Spoiler

    Girafarig @ Life Orb  
    Ability: Speed Boost  
    EVs: 252 SpA / 4 SpD / 252 Spe  
    Modest/Timid Nature  
    IVs: 0 Atk  
    - Psychic/Stored Power  
    - Hyper Voice  
    - Hidden Power [Fire]/Dazzling Gleam  
    - Protect/Substitute/Nasty Plot

    Stored Power

    Spoiler

    Girafarig @ Leftovers  
    Ability: Speed Boost  
    EVs: 252 SpA / 4 SpD / 252 Spe  
    Modest Nature  
    IVs: 0 Atk  
    - Stored Power  
    - Protect  
    - Substitute  
    - Calm Mind/Nasty Plot

    Choice Band

    Spoiler

    Girafarig @ Choice Band  
    Ability: Speed Boost  
    EVs: 252 Atk / 4 SpD / 252 Spe  
    Adamant/Jolly Nature  
    - Psychic Fangs/Zen Headbutt  
    - Extreme Speed  
    - Earthquake  
    - Double-Edge/Return/Crunch/Sucker Punch/Trick

    LO Physical All Out Attacker

    Spoiler

    Girafarig @ Life Orb  
    Ability: Speed Boost  
    EVs: 252 Atk / 4 SpD / 252 Spe  
    Adamant Nature  
    - Psychic Fangs/Zen Headbutt  
    - Extreme Speed  
    - Earthquake  
    - Protect/Substitute/Work Up

    Baton Pass (non smogon formats)

    Spoiler

    Girafarig @ Leftovers  
    Ability: Speed Boost  
    EVs: 248 HP / 8 SpD / 252 Spe  
    Timid Nature  
    IVs: 0 Atk  
    - Baton Pass  
    - Nasty Plot/Calm Mind/Work Up/Amnesia/Curse  
    - Protect  
    - Substitute/Amnesia

     

  11. I waited too long for this one!

    131.png

     

    Hidden Ability: Hydration -> Lightning Rod
    Moveset:
    Tm: Earthquake
    Tutor: Liquidation
    Lvl Up: (37) Brine -> Icicle Crash/Spear

     

    Lapras is an all time fan favourite pokemon either due to the anime or because it was the og surfing pokemon. Lapras has found itself in the depths of PU with its only niche being a counter to water types thanks to Water Absorb and Freeze Dry. But Lapras could had so much more potential, especially with the great movepool it has.

    1st of all I want to start with its movepool additions. Lapras desperately needs more physical moves! As a pokemon that is blessed with the great set up move of Dragon Dance it's so lame that Lapras' physical movepool sucks! First its physical STABS suck with the only options being Aqua Tail/Waterfall and Ice Shard/Avalance. While the water STABS are workable a better move between power and accuracy is prefered that's why I thought Liquidation would fit (especialy on Curse sets). The Ice STABS though are terrible for DD sets, since Shard is already a priority so the speed boost doesn't matter and Avalanche is so weak if you don't get hit first making the speed boost working against you. So Icicle Crash or even the less reliable Icicle Spear would be so much better for the physical set up sets of Lapras. Lastly about moveset, Earhquake is a great coverage move that is not too stretched to get since it is widespread to a lot of pokemon and Lapras should get that as a Dinosaur-like pokemon.

    Finally I want to talk about its abilities. While Water Absorb is a great ability that gives its niche of countering Water types its other abilities are meh. Shell Armor is not the best or the worst out there but it is quite fitting on Lapras' theme. Hydration on the other hand is so unreliable with almost no usage and even if GameFreak wanted to give it some connection with rain, they would better be giving it Drizzle to begin with. But outside of that I had a quite different approach for an ability and that was Lightning Rod. While I'm not a fan of removing weaknesses for pokemon through abilities (Sap Sipper Swampert is the most common I hear and hate) Lightning Rod could make sense on Lapras. Even though it doesn't have a developed horn it could work as an redirecting tool kinda like Seaking's horn. That would give Lapras an easier way to come in on pokemon like Lanturn and electric types in general, get a way to boosts its Sp.Att. for its special sets and also threaten said electric types with its new coverage of EQ on physical sets

     

    Sample Sets:
    Bulky Special Attacker

    Spoiler

    Lapras @ Choice Specs  
    Ability: Lightning Rod  
    EVs: 248 HP / 252 SpA / 8 Spe  
    Modest Nature  
    IVs: 0 Atk  
    - Hydro Pump  
    - Freeze-Dry  
    - Ice Beam 
    - Hidden Power [Fire]/Thunderbolt

    Dragon Dance Sweeper

    Spoiler

    Lapras @ Icium Z  
    Ability: Lightining Rod 
    EVs: 252 Atk / 4 SpD / 252 Spe  
    Adamant/Jolly Nature  
    - Dragon Dance  
    - Icicle Crash  
    - Waterfall/Liquidation
    - Earthquake

    Curse Set Up

    Spoiler

    Lapras @ Leftovers  
    Ability: Lightning Rod  
    EVs: 252 HP / 252 Atk / 4 Def  
    Adamant Nature  
    - Curse  
    - Icicle Crash  
    - Liquidation  
    - Substitute/Earthquake

     

  12. 4 hours ago, N1Dude said:

    When the AI 'didn't move' I always presumed that it used a move and missed actually. Everytime this happened the AI did have a move with less than 100% accuracy I guess. Could be dragon rush flygon in this case? Or is this just a coincidence and am I being a dumbass right now? 😅

    According to PBS files, his Flygon had Dragon Claw, Earthquake, Dragon Dance and Superpower and held a Muscle Band. So there is no way it would miss any of its moves

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