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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Posts posted by pyrromanis
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Oh god!!! Don't tell me we are going to face both Saphira and Titania at the same time on this field...

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Let's see how sp00ky I can become! -
You're a true hero since Rock is sitting at like, the dead bottom of my mono priorities list.
My pleasure to help

You can also put a "/" between Tirtouga and Archen between Aya-Serra, since you can only choose 1 of them at that time! The other becomes available after you can return to the City from the circus :/
Also you are probably missing Clamperl at the Dive spots for water mono, unless i'm completely blind or is available earlier
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I just realised while I was playing in my monorock run, that Aerodactyl is not available between Charlotte and Terra! You trade a Pidove for an Old Amber so you still need to return to Reborn City to resurrect it. That makes it available post Ciel

Edit: There is also Relicanth for water and rock between Charlotte and Terra -
Damn, I feel bad that I can't see the episode soon
. I hope that the disappointment from the series won't continue... -
I knew that know one knows in the games either. I've just never noticed how weird it is until now.
In the games he said he made the Earthquake TM when he ran the gym "far too long ago", so he's probably been the leader for a long time.
In the original RBW it was actualy Fissure and not Earthquake!
Also I want to see the HGSS event where after his defeat, Giovanni leaves the Tohjo Falls and we hear a splash, implying that he might commited suicide by drowning in the waters!
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1 word for the first two episodes: DISAPPOINTMENT!
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We can finaly see something from the games in the big screen that's not completely from Gen 1!
I can't wait to see Team Galactic, Riley, N, Ghetsis and Looker!
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Mega Skuntank
Poison/Dark
Ability: Fur Coat
HP 103
Attack 93 -> 123
Defence 67 -> 80
Sp. Attack 71 -> 102
Sp. Defence 61 -> 71
Speed 84 -> 100
Skuntank's mega evolution becomes as fluffy as M-Altaria and gets a very fitting ability in Fur Coat! M-Skuntank gets decent offensive stats and can threaten most mons with its dual STAB. Even steel types that think can wall it get hit hard from Fire Blast. Outside of attacking, Skuntank can work as a Defoger with Fur Coat helping it taking physical hits with ease and remove away the hazzards or cripple a switch ins with Toxic. Other options are Haze, Memento, Taunt and Roar.
Sets:
Offensive:Skuntank
Ability: Fur Coat
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Pursuit
- Sucker Punch
- Poison Jab
- Fire Blast
Defensive:Skuntank
Ability: Fur Coat
EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Foul Play
- Toxic
- Taunt/ HP Ice
Cals:OU offensive
252 Atk Skuntank Poison Jab vs. 172 HP / 0 Def Azumarill: 306-360 (79.6 - 93.7%) -- guaranteed 2HKO252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 0 HP / 0 Def Fur Coat Skuntank: 144-171 (41.4 - 49.2%) -- guaranteed 3HKO252 Atk Skuntank Poison Jab vs. 252 HP / 172 Def Clefable: 266-314 (67.5 - 79.6%) -- guaranteed 2HKO after Leftovers recovery0 SpA Clefable Moonblast vs. 0 HP / 0- SpD Skuntank: 144-171 (41.4 - 49.2%) -- guaranteed 3HKO252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 0 Def Fur Coat Skuntank: 289-343 (83.2 - 98.8%) -- guaranteed 2HKO0 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Fur Coat Skuntank: 144-170 (41.4 - 48.9%) -- 16.4% chance to 2HKO after sandstorm damage252 Atk Skuntank Sucker Punch(or Pursuit upon switch) vs. 0 HP / 4 Def Jirachi: 252-296 (73.9 - 86.8%) -- guaranteed 2HKO252 Atk Jirachi Iron Head vs. 0 HP / 0 Def Fur Coat Skuntank: 67-79 (19.3 - 22.7%) -- possible 5HKO252 Atk Skuntank Sucker Punch vs. 0 HP / 4 Def Latios: 302-356 (101 - 119%) -- guaranteed OHKO252 Atk Skuntank Poison Jab vs. 0 HP / 4 Def Mega Lopunny: 133-157 (49 - 57.9%) -- 97.7% chance to 2HKO252 Atk Mega Lopunny High Jump Kick vs. 0 HP / 0 Def Fur Coat Skuntank: 133-157 (38.3 - 45.2%) -- guaranteed 3HKO+2 252+ Atk Technician Mega Scizor Bug Bite vs. 0 HP / 0 Def Fur Coat Skuntank: 216-255 (62.2 - 73.4%) -- guaranteed 2HKO4 SpA Skuntank Fire Blast vs. 0 HP / 0 SpD Mega Scizor: 324-384 (115.3 - 136.6%) -- guaranteed OHKO252 SpA Life Orb Starmie Hydro Pump vs. 0 HP / 0- SpD Skuntank: 286-339 (82.4 - 97.6%) -- guaranteed 2HKO252 Atk Skuntank Sucker Punch(or Pursuit) vs. 0 HP / 0 Def Starmie: 288-342 (111.1 - 132%) -- guaranteed OHKOOU defencive
0 Atk Landorus-T Earthquake vs. 248 HP / 252+ Def Fur Coat Skuntank: 126-150 (30.8 - 36.6%) -- 61.4% chance to 3HKO0 SpA Skuntank Hidden Power Ice vs. 252 HP / 8 SpD Landorus-T: 212-252 (55.4 - 65.9%) -- guaranteed 2HKO after Leftovers recovery0 Atk Garchomp Earthquake vs. 248 HP / 252+ Def Fur Coat Skuntank: 114-134 (27.8 - 32.7%) -- guaranteed 4HKO0 SpA Skuntank Hidden Power Ice vs. 240 HP / 0 SpD Garchomp: 204-240 (48.9 - 57.5%) -- 92.2% chance to 2HKO+1 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252+ Def Fur Coat Skuntank: 160-189 (39.1 - 46.2%) -- guaranteed 3HKO+1 0- Atk Skuntank Foul Play vs. 0 HP / 4 Def Mega Charizard X: 211-250 (71 - 84.1%) -- guaranteed 2HKO252 Atk Pure Power Mega Medicham High Jump Kick vs. 248 HP / 252+ Def Fur Coat Skuntank: 147-174 (35.9 - 42.5%) -- guaranteed 3HKO0- Atk Skuntank Foul Play vs. 0 HP / 4 Def Mega Medicham: 148-175 (56.7 - 67%) -- guaranteed 2HKO+2 252 Atk Sharp Beak Talonflame Brave Bird vs. 248 HP / 252+ Def Fur Coat Skuntank: 144-169 (35.2 - 41.3%) -- guaranteed 3HKO+2 0- Atk Skuntank Foul Play vs. 0 HP / 4 Def Talonflame: 297-351 (100 - 118.1%) -- guaranteed OHKO+2 252+ Atk Technician Mega Scizor Bug Bite vs. 248 HP / 252+ Def Fur Coat Skuntank: 150-177 (36.6 - 43.2%) -- guaranteed 3HKO+2 0- Atk Skuntank Foul Play vs. 0 HP / 4 Def Mega Scizor: 282-333 (100.3 - 118.5%) -- guaranteed OHKO
Mega Mothim
Bug/Flying
Ability: Simple
HP 70
Attack 94
Defence 50 -> 60
Sp. Attack 94 -> 114
Sp. Defence 50 -> 80
Speed 66 -> 106
Too tired for Mothim right now. Just Quiver Dance and GG!
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WOW! So many wonderful sprites you have done!
I want to request an Emboar-Seismitoad and a Seismitoad-Emboar Fusion!
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Are you sure you put 137 base attack? It looks very weak for a STAB Quick Attack...252+ Atk Pure Power Bibarel Quick Attack vs. 0 HP / 4 Def Mega Lopunny: 157-186 (57.9 - 68.6%) -- guaranteed 2HKO
252 Atk Mega Lopunny High Jump Kick vs. 248 HP / 8 Def Bibarel: 474-560 (131.3 - 155.1%) -- guaranteed OHKO
252+ Atk Pure Power Bibarel Quick Attack vs. 0 HP / 4 Def Mega Alakazam: 211-249 (84 - 99.2%) -- guaranteed 2HKO
That feeling when it can still die to Mega Lopunny in a 1v1, and get blown to bits by Focus Miss.
Not even giving it HP boosts (Breaking the Mega rule there, kinda) and sacrificing almost all of its Special Attack can save it!
Maybe it's just that bad :|
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It's been a while since a created some megas. Today I decided to do some favorites!
Mega Clawitzer
Water
Ability: Mega Launcher
HP 71
Attack 73 - 93
Defence 88 - 93
Sp. Attack 120 - 160
Sp. Defence 89 - 103
Speed 59 - 70
I don't have to say much about this. Straightforward boosts to my beloved shrimp's stats. Mega Launcher and 160 Sp. Attack nukes everything together with the awesome coverage it has. M-Clawitzer speed ties with base 70 mons now and the small defencive boosts will help it take better some non-STAB moves better.
Mega Zoroark
Dark
Ability: Disguise
HP 60
Attack 105 -> 120
Defence 60 -> 70
Sp. Attack 120 -> 140
Sp. Defence 60 -> 85
Speed 105 -> 135
How much I love this pokemon is beyond words! It's not weird that is my 3rd favorite pokemon behind Lucario and Emboar. I instantly loved its unique ability that trolls enemies hard! Too bad it was too broken and GF had to create team preview
. But its mega evolution is not about Illusion but about a new signature ability SM is going to give us! You may think that Disguise fits perfectly with Mimikyu since it is tied with its design, but I beleive it can fit perfectly with Zoroark's powers. You may think how can Zoro put a Disguise and what it would be look like. Honestly, I'm not quite sure, but it certainly would have to do with the last pokemon in the party! Maybe it should change its color pallet to resemble the last member, dunno. Whatever, M-Zoroark is a better glass cannon than base form and the ability actualy helps it survive at least 1 hit. Its base speed brings it at the point where M-Lop and M-Mane are and its offencive stats let it hit from the both sides of spectrum. Special note for Sucker Punch, which I think it will be the pokemon with the strongest priority in the game (not sure, don't take my word for granted). -
Cool move! Kinda like Magnet Rise but the oppositeShock Disperse
Category: Status
Type: Ground
Power: --
Accuracy: --
Target: Single, self
PP: 10 (16)
Description: The user sticks their arm, foreleg, tail, etc. to the ground, nullifying any electric move completely by conducting it to the ground. Lasts for 5 turns.
.Too bad that if GF created a move like this they would distribute it only to ground pokemon #kappa
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I heard you like Mega Mudkipz! (yes, I know Mudkip is pure Water and not Water/Ground):
Mega Quagsire
Water/Ground
Ability: Unaware
HP 95
Attack 85 -> 110
Defence 85 -> 120
Sp. Attack 65 -> 85
Sp. Defence 65 -> 100
Speed 35 -> 20
Quagsire is one of the few pokemons that have manage to raise straight from the NU to OU. But it seems that it couldn't stay there for too much and become to steadily drop. The stat boost from a mega evo can easily place it in OU again and probably stay there forever.
Mega Whiscash
Water/Ground
Ability: Mold Breaker
HP 110
Attack 78 -> 123
Defence 73 -> 98
Sp. Attack 76 -> 86
Sp. Defence 71 -> 81
Speed 60 -> 70
Just a worst M-Gyarados tbh... What makes M-Whiscash different than Megados is the less weaknesses and STAB EQ. Other than that, just a worst Mold Breaker Dragon Dancer.
Mega Gastrodon East
Water/Ground
Ability: Dazzling
HP 111
Attack 83 -> 88
Defence 68 -> 100
Sp. Attack 92 -> 107
Sp. Defence 82 -> 130
Speed 39
Mega Gastrodon West
Water/Ground
Ability: Stamina
HP 111
Attack 83 -> 108
Defence 68 -> 93
Sp. Attack 92 -> 122
Sp. Defence 82 -> 102
Speed 39
Gastrodon is going to be the 1st Mega that gets 2 different mega evos but with only one mega stone. Each different form of Gastrodon gets different stats and abilities but both focus to be more defencive.
Mega Seismitoad
Water/Ground
Ability: Protean
HP 105
Attack 95 -> 135
Defence 75 -> 80
Sp. Attack 85 -> 110
Sp. Defence 75 -> 80
Speed 74 -> 99
I know I made another M-Seismitoad a while back together with the other frogs, but I said 'why not another one?'.
Then you see Protean with 135/110 offences and you say that this is stronger than Greninja, and we all know how broken it was for OU. But Seismitoad has neither the coverage nor the Speed Graninja has to make it that broken. 99 Speed lets it get outsped by the myriads of base 100 and they can easily utilize Seismitoad's type that gets changing constantly.
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Since you covered Tauros and Boufallant, don't we need to cover Miltank too?
Mega Miltank
Normal
Ability: Moooooooody
HP 95
Attack 80 -> 100
Defence 105 -> 115
Sp. Attack 40 -> 80
Sp. Defence 70 -> 100
Speed 100
Base form Miltank has some very good abilities, but I decided to give her a completely new one for the sole reason to use the Moo pun... #noshameatall
M-Miltank got mediocore stats everywhere for a mega, outside of her Defence. She's pretty much like Mew, Manaphy, Celebi etc. She has good all around stats but doesn't excell at anything in particullar, although she will mostly be used as a physical defensive mon. The huge Sp. Attack boost will help Miltank use the plethora of special moves she gets as a normal type. Milk Drink and Heal Bell makes it very hard to bring her down without a SE hit. Outside of healing and dealing damage Miltank can also spread paralysis with TWave and set rocks multiple times through the match due to Milk Drink!
The mega might not look terrifying like Whitney's Miltank, but she's definetely a mon that can be used in high tiers (if Smogon decide to unban Moody...)
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Actually I like your Mega Octillery more than mine!Well, the Smogon article was kind of stupid, but at least the Smogon guy gave alternate typings and abilities in case the ones he produced were too broken. Also, funnily enough, I made a Mega Octillery too, but it went more like this:
Mega Octillery
Type: Water/Fire
Ability: Analytic
02
HP: 75
Attack: 130
Defense: 100
Special Attack: 130
Special Defense: 100
Speed: 45
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In comparison to pyrromanis' Mega, I decided to give it lower defenses and offenses, but higher speed (not that it matters, since it gets outsped by most stuff anyway; I might change that later). I gave it a Water/Fire typing because it's one of the few water-types to learn fire-type moves (excluding Volcanion), and I gave it Analytic to patch up its relatively low offenses (for a Mega, at least) and abuse its low speed. I might take some cues from your mega, though, pyrro, since you've got great ideas. That's what I like about this thread: we can get feedback about our megas, and refine them until they're balanced!

My idea was more or less 'lets make a favorite lower tier mon OP as hell'. I am tottaly in for a Flamethrower-like Octillery and that typing is good to be seen outside of a legendary

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Since I saw Ame's tweets about some attack and ability names in Japanese, I want to note that Comet Punch has nothing to do with comets! In Japanese is called 'Consecutive Punch', while Meteor Mash is actauly called 'Comet Punch'...
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With a quick glance I'd say that smogon's article is more stupid than this thread! Psychic/Fairy Butterfree? How, it completely changes BOTH its typings? Shadow Tag M-Lunatone and M-Chandelure? We all know how much Smogon community hates Shadow Tag, why they try to give it to more mons? And don't even let me start with some stats changes I saw, like those on Espeon...Let's hope they don't go for broken megas, unlike here.
Whatever, how about I share some of the most broken megas I have come up with

Mega Octillery
Water/Steel
Ability: No Guard
HP 75
Attack 105 -> 140
Defence 75 -> 105
Sp. Attack 105 -> 140
Sp. Defence 75 -> 105
Speed 45 -> 15
Octillery has one of the most awesome concepts for me! Most people think it is stupid that a fish evolves into an octopus, but the truth is that a Revolver-fish evolves into an Artillery-octopus (or Tank-octopus based on the japanese name). Now the mega evolution makes it a huge unmoving iron Cannon! Water/Steel is an awesome defensive typing that paired with 75/105/105 makes it a very strong bulky attacker. 140 in both offences is really scary and a plethora of strong moves, both physical and special, with the addition of No Guard makes it difficult to switch into this monster!
Mega Stoutland
Normal
Ability: Stakeout
HP 85
Attack 110 -> 150
Defence 90 -> 100
Sp. Attack 45
Sp. Defence 90 -> 110
Speed 80 -> 110
Stoutland has 3 awesome abilities and its mega evolution is going to give it one more! What I have to say for this mega evo? 85/100/110 bulk with a potential Intimidate from the base form and 150 Attack paired with 110 Speed is broken as hell! Not to mention that whatever switches in is probably going to die if M-Stoutland chose the right move. And it has an answer move for almost every pokemon: Return, Crunch, Superpower, Elemental Fangs, Wild Charge and Play Rough are all it needs for coverage.
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I'm really trying to avoid double posting, but the thread seems semi dead...
Whatever, today we will have 2 majestic mega evolution. A dancer and a queen!
Mega Belossom
Grass/Fairy
Ability: Dancer
HP 75
Attack 80 -> 70
Defence 95 -> 105
Sp. Attack 90 -> 135
Sp. Defence 100 -> 135
Speed 50 -> 70
What a fitting ability S&M is going to bring us for M-Belossom! Belossom is very known for its dancing skills and the design concept I have behind this mega are the Hula Dancers that fit perfectly in the Alola region (now I'm waiting for a Grass/Fire Alola form for Jynx based on Hula dancers to save that hideous design!). M-Belossom has a respectable bulk and a very threatening Sp. Attack! Unfortunately Belossom's offensive movepool is very limited to dual STAB, Sludge Bomb and Hidden Power making it easy to be walled by steel types like most grass types. But thankfully is also blessed with amazing status moves, most notably dual powder and Synthesis/Moonlight.
Mega Vespiquen
Bug/Flying
Ability: Shield Dust
HP 70
Attack 80 -> 130
Defence 102 -> 72
Sp. Attack 80 -> 130
Sp. Defence 102 -> 72
Speed 40 -> 100
Diancie thinks it's all pretty and powerful with its strong mega evolution. But Diancie is just a mere princess, here we have the real deal, the all mighty Bee Queen! Ok, M-Vespiquen might not be as powerful as M-Diancie due to worst typing, worst ability and worst stats but it shares the same idea. She trades its quite high defences for very strong offences making it a glass cannon. Shield Dust might not seem very powerful but it fits a lot since pollen creates a yellow dust around bee hives. It also stops PUP users (most notably M-Kanga), random hax statuses (coughScaldcough) and stray flinches that are always annoying (if only it could stop crits too...).
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Today we have only 1 pokemon BUT with 2 different mega evolutions!
Here is everyone's favorite Lord Goomy's final form:
Mega Goodra X
Dragon
Ability: Poison Heal
HP 90
Attack 100 -> 120
Defence 70 -> 90
Sp. Attack 110 -> 150
Sp. Defence 150 -> 185
Speed 80 -> 65
Mega Goodra Y
Dragon/Poison
Ability: Gooey
HP 90
Attack 100
Defence 70 -> 120
Sp. Attack 110 -> 125
Sp. Defence 150 -> 165
Speed 80 -> 100
I'm not in the mood though today to share my thoughts behind each of this mega :/. Maybe I'll edit it tommorow (or not...)
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Since the last 3 days my area was getting shaked a lot by earthquakes, today I decided to share 2 ground types!
Mega Stunfisk
Ground/Electric
Ability: Arena Trap
HP 109
Attack 66 -> 76
Defence 84 -> 113
Sp. Attack 81 -> 101
Sp. Defence 99 -> 140
Speed 32
The trap fish pokemon with the most derpy face becomes a real trapper! Stunfisk imo can be a very healthy trapper (cough Gengar/Gothitele cough) that is not complete garbage like Dugtrio. Stunfisk doesn't get any set up moves outside of Curse, which can't make it broken by any means due to bad physical movepool. But thankfully Stunfisk gets a lot of status inducing moves like T-Wave, Toxic and Yawn. Add in a very possible burn from Scald, and it can cripple almost any pokemon it wants. Flying types that can't be trapped are afraid of electic STAB and Restalk users that can heal statuses only gives it more HP to get from Pain Split.
Mega Gliscor
Ground/Flying
Ability: Tough Claws
HP 75
Attack 95 -> 140
Defence 125 -> 150
Sp. Attack 45
Sp. Defence 75 -> 95
Speed 95 -> 105
Mega Gliscor becomes a completely different pokemon from its base form and goes full on the offence. 140 Attack Tough Claws might seem very strong, but unfortunately Gliscor's main attacks, EQ and Stone Miss, are not contact moves... Consider that Acrobatics can't hit for full power and Mega Gliscor doesn't seem very threatening. But if you look at its movepool you will find out that most of its coverage moves are contact. That can make it very unpredictable to what moves it will carry and thus switching into needs a second thought. Add in 3 great set up moves in the form of SD, Rock Polish and Hone Claws and M-Gliscor can become a deadly set up sweeper!
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New day and a new set of megas to share with you!

Today we have a trio of pokemon that is kind of forgetable and many fans seems to hate.
Pseudo-starters react to their mega stones:
Mega Simisage
Grass
Ability: Sap Sipper
HP 75
Attack 98 -> 125
Defence 63 -> 73
Sp. Attack 98 -> 125
Sp. Defence 63 -> 73
Speed 101 -> 127
Mega Simisear
Fire
Ability: Flash Fire
HP 75
Attack 98 -> 125
Defence 63 -> 73
Sp. Attack 98 -> 125
Sp. Defence 63 -> 73
Speed 101 -> 127
Mega Simipour
Water
Ability: Storm Drain
HP 75
Attack 98 -> 125
Defence 63 -> 73
Sp. Attack 98 -> 125
Sp. Defence 63 -> 73
Speed 101 -> 127
Originaly I was planning to make them immune to their weakness by rottating the abillities. But I thought that it was too much and they would need a very special design to show that they have an opposite type ability. So I decided to keep the standard distribution of abilities and types.
The elemental monkeys have an amazing offensive movepool and some very cool status moves too! All of them have access to awesome set up moves and with the stat boost they get due to mega evolution they can become quite terrifying
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Wow! That looks pretty much how I considered M-Girafarig when talking to a chat or a thread. Don't remember where though...Mega Girafarig
Type: Normal/Psychic
Ability: Simple
HP: 70
Attack: 80
Defense: 65 -> 75 (+10)
Special Attack: 90 -> 130 (+40)
Special Defense: 65 -> 80 (+15)
Speed: 85 -> 120 (+35)
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This could be potentially dangerous, as Simple lets Girafarig get +4 from Nasty Plot and Agility, and if it has only one, can baton pass them to something else for big threats.
Anyway, more megas incoming! Since yesterday, the site was dead today I'll share 3 megas!
I heard you like Birb Spam:
Mega Unfenzant
Normal/Flying
Ability: Gale Wings
HP 80
Attack 115 -> 145
Defence 80 -> 90
Sp. Attack 65 -> 80
Sp. Defence 55 -> 70
Speed 93 -> 123
'Wow Pyrro, are you crazy? 145 attack with Gale Wings is broken!' I hear you say... Then you go to Showdown, you pick Unfezant, you give it Unfezanite, you ignore the ability, and when you type in the 1st moveslot Brav... you realise that Unova's bird can't learn Brave Birdo!
But that's not enough and you go to serebii/bulbapedia to make sure that's not a glitch but you don't seem to find Brave Bird anywhere. Ok you say, let's see what other flying attacking moves it learns: Sky Attack (hmm not good without Power Herb), Fly (nope better keep searching), Aerial Ace (that's kinda weak) and you finally realise that the best flying STAB it learns is Pluck... Yeah priority Pluck is not gonna break any metagame anytime soon... At least it gets priority Tailwind and Roost!Mega Peliper
Water/Flying
Ability: Unaware
HP 60
Attack 50
Defence 100 -> 140
Sp. Attack 85 -> 100
Sp. Defence 70 -> 100
Speed 65 -> 80
Peliper was one of the pokemon that you liked when you 1st saw it, but you got tired of it pretty soon cause it kept popping everywhere from water routes to any trainer class! But this mega evolution idea is going to make it really viable, boosting its defences to usable levels and giving it an awesome ability for a defensive mon! M-Peliper is going to say a big NO to any set up sweeper that lacks an electric move and is going to spread Scald-burns while keeps itself healthy with Roost! Add in a possible confusion from a Hurricane and it can become annoying soon!
Mega Swanna
Water/Flying
Ability: Serene Grace
HP 75
Attack 87 -> 120
Defence 63
Sp. Attack 87 -> 120
Sp. Defence 63 -> 73
Speed 98 -> 122
Ok, so you thought that M-Peliper can be annoying until you meet the next bird on the list! Swanna, the other Water/Flying pokemon that makes Gyarados question itself why it still doesn't have a reliable flying move, mega evolves and becomes even more beautiful and majestic taking the ugly duckling fairytale one step further! But don't get fooled by its beauty, cause a real monstrosity is hiding behind it: 60% Scald-burn, 60% Air Slash-flinch and 60% Hurricane-confusion is gonna create new nightmares to those who think that Togekiss is evil! At least M-Swanna has no defences at all and a Stealt Rock weakness making it think twice before taking a hit.
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Ok, since I'm bored and the pain in my back doesn't let me do anything else other than lying in my bed, I decided to make a bunch of megas!
But I will be posting 2-3 each day, so you might see a few double posts if no one else is interested in the thread...
So lets start:
Mega Floatzel
Water/Fighting
Ability: Water Veil
HP85
Attack 105 -> 135
Defence 55 -> 75
Sp. Attack 85 -> 100
Sp. Defence 50 -> 60
Speed 115 -> 140
I don't know why, but Floatzel always seemed kinda of a fighting type to me. Maybe cause it learns a handful of fighting moves and it's bipedal... Anyway, Mega Floatzel is the definition of glass cannon! Is really fast, outspeeding M-Lop and M-Mane and speed ties with Electrode and M-MewtwoY, and can hit hard with its high attack. But the best thing is that it can't be burned thanks to Water Veil, meaning that physical sets are a bit more tricky to be checked. But ofc it's not everything pretty for our beloved weasel. Its fighting type means that is weak to bird spam, although it still has Aqua Jet for Talonflame. Paralyzing Floatzel pretty much means it becomes useless since anything can cut tgrough its paper defences.
Mega Noctowl
Psychic/Flying
Ability: Insomnia
HP 100
Attack 50 -> 40
Defence 50 -> 70
Sp. Attack 76 -> 126
Sp. Defence 96 -> 106
Speed 70 -> 100
I never understood why Noctowl didn't become a psychic type. Oh, cause GF is completely dumb, how could I forget
. That's why this mega is going to give some justice to Jhoto's early game bird! The small att drop is to show how much more wise Noctowl becomes upon mega evolving, and that brain>muscles. For ability I was thinking to give it Magic Guard to point out its psychic powers more, but Insomnia fits completely with the Owl pokemon (plus it stays immune to Spore!). Typical stat boosts, to make it strong enough both for bulk and offence, but also staying kind of weak of physical attackers.
Pokemon Generations
in Pokémon Fan Club
Posted
Tha Chansey's smile, sounds, movements, everything on her is way more scarier than the whole Chateau!!!