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pyrromanis

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by pyrromanis

  1. You're a true hero since Rock is sitting at like, the dead bottom of my mono priorities list.

    My pleasure to help :)

    You can also put a "/" between Tirtouga and Archen between Aya-Serra, since you can only choose 1 of them at that time! The other becomes available after you can return to the City from the circus :/

    Also you are probably missing Clamperl at the Dive spots for water mono, unless i'm completely blind or is available earlier

  2. I just realised while I was playing in my monorock run, that Aerodactyl is not available between Charlotte and Terra! You trade a Pidove for an Old Amber so you still need to return to Reborn City to resurrect it. That makes it available post Ciel :(

    Edit: There is also Relicanth for water and rock between Charlotte and Terra

  3. I knew that know one knows in the games either. I've just never noticed how weird it is until now.

    In the games he said he made the Earthquake TM when he ran the gym "far too long ago", so he's probably been the leader for a long time.

    In the original RBW it was actualy Fissure and not Earthquake!

    Also I want to see the HGSS event where after his defeat, Giovanni leaves the Tohjo Falls and we hear a splash, implying that he might commited suicide by drowning in the waters!

  4. 2d106af7dc81c82c113e4dbbd2de4cb8.jpg
    Mega Skuntank
    Poison/Dark
    Ability: Fur Coat
    HP 103
    Attack 93 -> 123
    Defence 67 -> 80
    Sp. Attack 71 -> 102
    Sp. Defence 61 -> 71
    Speed 84 -> 100

    Skuntank's mega evolution becomes as fluffy as M-Altaria and gets a very fitting ability in Fur Coat! M-Skuntank gets decent offensive stats and can threaten most mons with its dual STAB. Even steel types that think can wall it get hit hard from Fire Blast. Outside of attacking, Skuntank can work as a Defoger with Fur Coat helping it taking physical hits with ease and remove away the hazzards or cripple a switch ins with Toxic. Other options are Haze, Memento, Taunt and Roar.

    Sets:
    Offensive:

    Skuntank
    Ability: Fur Coat
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Pursuit
    - Sucker Punch
    - Poison Jab
    - Fire Blast


    Defensive:

    Skuntank
    Ability: Fur Coat
    EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
    Bold Nature
    IVs: 0 Atk
    - Defog
    - Foul Play
    - Toxic
    - Taunt/ HP Ice


    Cals:

    OU offensive

    252 Atk Skuntank Poison Jab vs. 172 HP / 0 Def Azumarill: 306-360 (79.6 - 93.7%) -- guaranteed 2HKO
    252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 0 HP / 0 Def Fur Coat Skuntank: 144-171 (41.4 - 49.2%) -- guaranteed 3HKO
    252 Atk Skuntank Poison Jab vs. 252 HP / 172 Def Clefable: 266-314 (67.5 - 79.6%) -- guaranteed 2HKO after Leftovers recovery
    0 SpA Clefable Moonblast vs. 0 HP / 0- SpD Skuntank: 144-171 (41.4 - 49.2%) -- guaranteed 3HKO
    252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 0 Def Fur Coat Skuntank: 289-343 (83.2 - 98.8%) -- guaranteed 2HKO
    0 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Fur Coat Skuntank: 144-170 (41.4 - 48.9%) -- 16.4% chance to 2HKO after sandstorm damage
    252 Atk Skuntank Sucker Punch(or Pursuit upon switch) vs. 0 HP / 4 Def Jirachi: 252-296 (73.9 - 86.8%) -- guaranteed 2HKO
    252 Atk Jirachi Iron Head vs. 0 HP / 0 Def Fur Coat Skuntank: 67-79 (19.3 - 22.7%) -- possible 5HKO
    252 Atk Skuntank Sucker Punch vs. 0 HP / 4 Def Latios: 302-356 (101 - 119%) -- guaranteed OHKO
    252 Atk Skuntank Poison Jab vs. 0 HP / 4 Def Mega Lopunny: 133-157 (49 - 57.9%) -- 97.7% chance to 2HKO
    252 Atk Mega Lopunny High Jump Kick vs. 0 HP / 0 Def Fur Coat Skuntank: 133-157 (38.3 - 45.2%) -- guaranteed 3HKO
    +2 252+ Atk Technician Mega Scizor Bug Bite vs. 0 HP / 0 Def Fur Coat Skuntank: 216-255 (62.2 - 73.4%) -- guaranteed 2HKO
    4 SpA Skuntank Fire Blast vs. 0 HP / 0 SpD Mega Scizor: 324-384 (115.3 - 136.6%) -- guaranteed OHKO
    252 SpA Life Orb Starmie Hydro Pump vs. 0 HP / 0- SpD Skuntank: 286-339 (82.4 - 97.6%) -- guaranteed 2HKO
    252 Atk Skuntank Sucker Punch(or Pursuit) vs. 0 HP / 0 Def Starmie: 288-342 (111.1 - 132%) -- guaranteed OHKO

    OU defencive

    0 Atk Landorus-T Earthquake vs. 248 HP / 252+ Def Fur Coat Skuntank: 126-150 (30.8 - 36.6%) -- 61.4% chance to 3HKO
    0 SpA Skuntank Hidden Power Ice vs. 252 HP / 8 SpD Landorus-T: 212-252 (55.4 - 65.9%) -- guaranteed 2HKO after Leftovers recovery
    0 Atk Garchomp Earthquake vs. 248 HP / 252+ Def Fur Coat Skuntank: 114-134 (27.8 - 32.7%) -- guaranteed 4HKO
    0 SpA Skuntank Hidden Power Ice vs. 240 HP / 0 SpD Garchomp: 204-240 (48.9 - 57.5%) -- 92.2% chance to 2HKO
    +1 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252+ Def Fur Coat Skuntank: 160-189 (39.1 - 46.2%) -- guaranteed 3HKO
    +1 0- Atk Skuntank Foul Play vs. 0 HP / 4 Def Mega Charizard X: 211-250 (71 - 84.1%) -- guaranteed 2HKO
    252 Atk Pure Power Mega Medicham High Jump Kick vs. 248 HP / 252+ Def Fur Coat Skuntank: 147-174 (35.9 - 42.5%) -- guaranteed 3HKO
    0- Atk Skuntank Foul Play vs. 0 HP / 4 Def Mega Medicham: 148-175 (56.7 - 67%) -- guaranteed 2HKO
    +2 252 Atk Sharp Beak Talonflame Brave Bird vs. 248 HP / 252+ Def Fur Coat Skuntank: 144-169 (35.2 - 41.3%) -- guaranteed 3HKO
    +2 0- Atk Skuntank Foul Play vs. 0 HP / 4 Def Talonflame: 297-351 (100 - 118.1%) -- guaranteed OHKO
    +2 252+ Atk Technician Mega Scizor Bug Bite vs. 248 HP / 252+ Def Fur Coat Skuntank: 150-177 (36.6 - 43.2%) -- guaranteed 3HKO
    +2 0- Atk Skuntank Foul Play vs. 0 HP / 4 Def Mega Scizor: 282-333 (100.3 - 118.5%) -- guaranteed OHKO



    fakeoff_r2___mothuraig_by_keishinkae.jpg
    Mega Mothim
    Bug/Flying
    Ability: Simple
    HP 70
    Attack 94
    Defence 50 -> 60
    Sp. Attack 94 -> 114
    Sp. Defence 50 -> 80
    Speed 66 -> 106

    Too tired for Mothim right now. Just Quiver Dance and GG! :P

  5. 252+ Atk Pure Power Bibarel Quick Attack vs. 0 HP / 4 Def Mega Lopunny: 157-186 (57.9 - 68.6%) -- guaranteed 2HKO

    252 Atk Mega Lopunny High Jump Kick vs. 248 HP / 8 Def Bibarel: 474-560 (131.3 - 155.1%) -- guaranteed OHKO

    252+ Atk Pure Power Bibarel Quick Attack vs. 0 HP / 4 Def Mega Alakazam: 211-249 (84 - 99.2%) -- guaranteed 2HKO

    That feeling when it can still die to Mega Lopunny in a 1v1, and get blown to bits by Focus Miss.

    Not even giving it HP boosts (Breaking the Mega rule there, kinda) and sacrificing almost all of its Special Attack can save it!

    Are you sure you put 137 base attack? It looks very weak for a STAB Quick Attack...

    Maybe it's just that bad :|

  6. It's been a while since a created some megas. Today I decided to do some favorites!

    Mega Clawitzer

    Water

    Ability: Mega Launcher

    HP 71

    Attack 73 - 93

    Defence 88 - 93

    Sp. Attack 120 - 160

    Sp. Defence 89 - 103

    Speed 59 - 70

    I don't have to say much about this. Straightforward boosts to my beloved shrimp's stats. Mega Launcher and 160 Sp. Attack nukes everything together with the awesome coverage it has. M-Clawitzer speed ties with base 70 mons now and the small defencive boosts will help it take better some non-STAB moves better.

    Mega Zoroark

    Dark

    Ability: Disguise

    HP 60

    Attack 105 -> 120

    Defence 60 -> 70

    Sp. Attack 120 -> 140

    Sp. Defence 60 -> 85

    Speed 105 -> 135

    How much I love this pokemon is beyond words! It's not weird that is my 3rd favorite pokemon behind Lucario and Emboar. I instantly loved its unique ability that trolls enemies hard! Too bad it was too broken and GF had to create team preview :(. But its mega evolution is not about Illusion but about a new signature ability SM is going to give us! You may think that Disguise fits perfectly with Mimikyu since it is tied with its design, but I beleive it can fit perfectly with Zoroark's powers. You may think how can Zoro put a Disguise and what it would be look like. Honestly, I'm not quite sure, but it certainly would have to do with the last pokemon in the party! Maybe it should change its color pallet to resemble the last member, dunno. Whatever, M-Zoroark is a better glass cannon than base form and the ability actualy helps it survive at least 1 hit. Its base speed brings it at the point where M-Lop and M-Mane are and its offencive stats let it hit from the both sides of spectrum. Special note for Sucker Punch, which I think it will be the pokemon with the strongest priority in the game (not sure, don't take my word for granted).

  7. Shock Disperse

    Category: Status

    Type: Ground

    Power: --

    Accuracy: --

    Target: Single, self

    PP: 10 (16)

    Description: The user sticks their arm, foreleg, tail, etc. to the ground, nullifying any electric move completely by conducting it to the ground. Lasts for 5 turns.

    Cool move! Kinda like Magnet Rise but the opposite :P.

    Too bad that if GF created a move like this they would distribute it only to ground pokemon #kappa

  8. I heard you like Mega Mudkipz! (yes, I know Mudkip is pure Water and not Water/Ground):

    Mega Quagsire

    Water/Ground

    Ability: Unaware

    HP 95

    Attack 85 -> 110

    Defence 85 -> 120

    Sp. Attack 65 -> 85

    Sp. Defence 65 -> 100

    Speed 35 -> 20

    Quagsire is one of the few pokemons that have manage to raise straight from the NU to OU. But it seems that it couldn't stay there for too much and become to steadily drop. The stat boost from a mega evo can easily place it in OU again and probably stay there forever.

    Mega Whiscash

    Water/Ground

    Ability: Mold Breaker

    HP 110

    Attack 78 -> 123

    Defence 73 -> 98

    Sp. Attack 76 -> 86

    Sp. Defence 71 -> 81

    Speed 60 -> 70

    Just a worst M-Gyarados tbh... What makes M-Whiscash different than Megados is the less weaknesses and STAB EQ. Other than that, just a worst Mold Breaker Dragon Dancer.

    Mega Gastrodon East

    Water/Ground

    Ability: Dazzling

    HP 111

    Attack 83 -> 88

    Defence 68 -> 100

    Sp. Attack 92 -> 107

    Sp. Defence 82 -> 130

    Speed 39

    Mega Gastrodon West

    Water/Ground

    Ability: Stamina

    HP 111

    Attack 83 -> 108

    Defence 68 -> 93

    Sp. Attack 92 -> 122

    Sp. Defence 82 -> 102

    Speed 39

    Gastrodon is going to be the 1st Mega that gets 2 different mega evos but with only one mega stone. Each different form of Gastrodon gets different stats and abilities but both focus to be more defencive.

    Mega Seismitoad

    Water/Ground

    Ability: Protean

    HP 105

    Attack 95 -> 135

    Defence 75 -> 80

    Sp. Attack 85 -> 110

    Sp. Defence 75 -> 80

    Speed 74 -> 99

    I know I made another M-Seismitoad a while back together with the other frogs, but I said 'why not another one?'.

    Then you see Protean with 135/110 offences and you say that this is stronger than Greninja, and we all know how broken it was for OU. But Seismitoad has neither the coverage nor the Speed Graninja has to make it that broken. 99 Speed lets it get outsped by the myriads of base 100 and they can easily utilize Seismitoad's type that gets changing constantly.

  9. Since you covered Tauros and Boufallant, don't we need to cover Miltank too?

    Mega Miltank

    Normal

    Ability: Moooooooody

    HP 95

    Attack 80 -> 100

    Defence 105 -> 115

    Sp. Attack 40 -> 80

    Sp. Defence 70 -> 100

    Speed 100

    Base form Miltank has some very good abilities, but I decided to give her a completely new one for the sole reason to use the Moo pun... #noshameatall

    M-Miltank got mediocore stats everywhere for a mega, outside of her Defence. She's pretty much like Mew, Manaphy, Celebi etc. She has good all around stats but doesn't excell at anything in particullar, although she will mostly be used as a physical defensive mon. The huge Sp. Attack boost will help Miltank use the plethora of special moves she gets as a normal type. Milk Drink and Heal Bell makes it very hard to bring her down without a SE hit. Outside of healing and dealing damage Miltank can also spread paralysis with TWave and set rocks multiple times through the match due to Milk Drink!

    The mega might not look terrifying like Whitney's Miltank, but she's definetely a mon that can be used in high tiers (if Smogon decide to unban Moody...)

  10. Well, the Smogon article was kind of stupid, but at least the Smogon guy gave alternate typings and abilities in case the ones he produced were too broken. Also, funnily enough, I made a Mega Octillery too, but it went more like this:

    Mega Octillery

    Type: Water/Fire

    Ability: Analytic

    02

    HP: 75

    Attack: 130

    Defense: 100

    Special Attack: 130

    Special Defense: 100

    Speed: 45

    02

    In comparison to pyrromanis' Mega, I decided to give it lower defenses and offenses, but higher speed (not that it matters, since it gets outsped by most stuff anyway; I might change that later). I gave it a Water/Fire typing because it's one of the few water-types to learn fire-type moves (excluding Volcanion), and I gave it Analytic to patch up its relatively low offenses (for a Mega, at least) and abuse its low speed. I might take some cues from your mega, though, pyrro, since you've got great ideas. That's what I like about this thread: we can get feedback about our megas, and refine them until they're balanced!

    Actually I like your Mega Octillery more than mine! :P

    My idea was more or less 'lets make a favorite lower tier mon OP as hell'. I am tottaly in for a Flamethrower-like Octillery and that typing is good to be seen outside of a legendary :D

  11. Let's hope they don't go for broken megas, unlike here.

    With a quick glance I'd say that smogon's article is more stupid than this thread! Psychic/Fairy Butterfree? How, it completely changes BOTH its typings? Shadow Tag M-Lunatone and M-Chandelure? We all know how much Smogon community hates Shadow Tag, why they try to give it to more mons? And don't even let me start with some stats changes I saw, like those on Espeon...

    Whatever, how about I share some of the most broken megas I have come up with :P

    Mega Octillery

    Water/Steel

    Ability: No Guard

    HP 75

    Attack 105 -> 140

    Defence 75 -> 105

    Sp. Attack 105 -> 140

    Sp. Defence 75 -> 105

    Speed 45 -> 15

    Octillery has one of the most awesome concepts for me! Most people think it is stupid that a fish evolves into an octopus, but the truth is that a Revolver-fish evolves into an Artillery-octopus (or Tank-octopus based on the japanese name). Now the mega evolution makes it a huge unmoving iron Cannon! Water/Steel is an awesome defensive typing that paired with 75/105/105 makes it a very strong bulky attacker. 140 in both offences is really scary and a plethora of strong moves, both physical and special, with the addition of No Guard makes it difficult to switch into this monster!

    Mega Stoutland

    Normal

    Ability: Stakeout

    HP 85

    Attack 110 -> 150

    Defence 90 -> 100

    Sp. Attack 45

    Sp. Defence 90 -> 110

    Speed 80 -> 110

    Stoutland has 3 awesome abilities and its mega evolution is going to give it one more! What I have to say for this mega evo? 85/100/110 bulk with a potential Intimidate from the base form and 150 Attack paired with 110 Speed is broken as hell! Not to mention that whatever switches in is probably going to die if M-Stoutland chose the right move. And it has an answer move for almost every pokemon: Return, Crunch, Superpower, Elemental Fangs, Wild Charge and Play Rough are all it needs for coverage.

  12. I'm really trying to avoid double posting, but the thread seems semi dead...

    Whatever, today we will have 2 majestic mega evolution. A dancer and a queen!

    Mega Belossom

    Grass/Fairy

    Ability: Dancer

    HP 75

    Attack 80 -> 70

    Defence 95 -> 105

    Sp. Attack 90 -> 135

    Sp. Defence 100 -> 135

    Speed 50 -> 70

    What a fitting ability S&M is going to bring us for M-Belossom! Belossom is very known for its dancing skills and the design concept I have behind this mega are the Hula Dancers that fit perfectly in the Alola region (now I'm waiting for a Grass/Fire Alola form for Jynx based on Hula dancers to save that hideous design!). M-Belossom has a respectable bulk and a very threatening Sp. Attack! Unfortunately Belossom's offensive movepool is very limited to dual STAB, Sludge Bomb and Hidden Power making it easy to be walled by steel types like most grass types. But thankfully is also blessed with amazing status moves, most notably dual powder and Synthesis/Moonlight.

    Mega Vespiquen

    Bug/Flying

    Ability: Shield Dust

    HP 70

    Attack 80 -> 130

    Defence 102 -> 72

    Sp. Attack 80 -> 130

    Sp. Defence 102 -> 72

    Speed 40 -> 100

    Diancie thinks it's all pretty and powerful with its strong mega evolution. But Diancie is just a mere princess, here we have the real deal, the all mighty Bee Queen! Ok, M-Vespiquen might not be as powerful as M-Diancie due to worst typing, worst ability and worst stats but it shares the same idea. She trades its quite high defences for very strong offences making it a glass cannon. Shield Dust might not seem very powerful but it fits a lot since pollen creates a yellow dust around bee hives. It also stops PUP users (most notably M-Kanga), random hax statuses (coughScaldcough) and stray flinches that are always annoying (if only it could stop crits too...).

  13. Today we have only 1 pokemon BUT with 2 different mega evolutions!

    Here is everyone's favorite Lord Goomy's final form:

    Mega Goodra X

    Dragon

    Ability: Poison Heal

    HP 90

    Attack 100 -> 120

    Defence 70 -> 90

    Sp. Attack 110 -> 150

    Sp. Defence 150 -> 185

    Speed 80 -> 65

    Mega Goodra Y

    Dragon/Poison

    Ability: Gooey

    HP 90

    Attack 100

    Defence 70 -> 120

    Sp. Attack 110 -> 125

    Sp. Defence 150 -> 165

    Speed 80 -> 100

    I'm not in the mood though today to share my thoughts behind each of this mega :/. Maybe I'll edit it tommorow (or not...)

  14. Since the last 3 days my area was getting shaked a lot by earthquakes, today I decided to share 2 ground types!

    Mega Stunfisk

    Ground/Electric

    Ability: Arena Trap

    HP 109

    Attack 66 -> 76

    Defence 84 -> 113

    Sp. Attack 81 -> 101

    Sp. Defence 99 -> 140

    Speed 32

    The trap fish pokemon with the most derpy face becomes a real trapper! Stunfisk imo can be a very healthy trapper (cough Gengar/Gothitele cough) that is not complete garbage like Dugtrio. Stunfisk doesn't get any set up moves outside of Curse, which can't make it broken by any means due to bad physical movepool. But thankfully Stunfisk gets a lot of status inducing moves like T-Wave, Toxic and Yawn. Add in a very possible burn from Scald, and it can cripple almost any pokemon it wants. Flying types that can't be trapped are afraid of electic STAB and Restalk users that can heal statuses only gives it more HP to get from Pain Split.

    Mega Gliscor

    Ground/Flying

    Ability: Tough Claws

    HP 75

    Attack 95 -> 140

    Defence 125 -> 150

    Sp. Attack 45

    Sp. Defence 75 -> 95

    Speed 95 -> 105

    Mega Gliscor becomes a completely different pokemon from its base form and goes full on the offence. 140 Attack Tough Claws might seem very strong, but unfortunately Gliscor's main attacks, EQ and Stone Miss, are not contact moves... Consider that Acrobatics can't hit for full power and Mega Gliscor doesn't seem very threatening. But if you look at its movepool you will find out that most of its coverage moves are contact. That can make it very unpredictable to what moves it will carry and thus switching into needs a second thought. Add in 3 great set up moves in the form of SD, Rock Polish and Hone Claws and M-Gliscor can become a deadly set up sweeper!

  15. New day and a new set of megas to share with you! :D

    Today we have a trio of pokemon that is kind of forgetable and many fans seems to hate.

    Pseudo-starters react to their mega stones:

    Mega Simisage

    Grass

    Ability: Sap Sipper

    HP 75

    Attack 98 -> 125

    Defence 63 -> 73

    Sp. Attack 98 -> 125

    Sp. Defence 63 -> 73

    Speed 101 -> 127

    Mega Simisear

    Fire

    Ability: Flash Fire

    HP 75

    Attack 98 -> 125

    Defence 63 -> 73

    Sp. Attack 98 -> 125

    Sp. Defence 63 -> 73

    Speed 101 -> 127

    Mega Simipour

    Water

    Ability: Storm Drain

    HP 75

    Attack 98 -> 125

    Defence 63 -> 73

    Sp. Attack 98 -> 125

    Sp. Defence 63 -> 73

    Speed 101 -> 127

    Originaly I was planning to make them immune to their weakness by rottating the abillities. But I thought that it was too much and they would need a very special design to show that they have an opposite type ability. So I decided to keep the standard distribution of abilities and types.

    The elemental monkeys have an amazing offensive movepool and some very cool status moves too! All of them have access to awesome set up moves and with the stat boost they get due to mega evolution they can become quite terrifying :o.

  16. Mega Girafarig

    Type: Normal/Psychic

    Ability: Simple

    HP: 70

    Attack: 80

    Defense: 65 -> 75 (+10)

    Special Attack: 90 -> 130 (+40)

    Special Defense: 65 -> 80 (+15)

    Speed: 85 -> 120 (+35)

    02

    This could be potentially dangerous, as Simple lets Girafarig get +4 from Nasty Plot and Agility, and if it has only one, can baton pass them to something else for big threats.

    Wow! That looks pretty much how I considered M-Girafarig when talking to a chat or a thread. Don't remember where though...

    Anyway, more megas incoming! Since yesterday, the site was dead today I'll share 3 megas!

    I heard you like Birb Spam:

    Mega Unfenzant

    Normal/Flying

    Ability: Gale Wings

    HP 80

    Attack 115 -> 145

    Defence 80 -> 90

    Sp. Attack 65 -> 80

    Sp. Defence 55 -> 70

    Speed 93 -> 123

    'Wow Pyrro, are you crazy? 145 attack with Gale Wings is broken!' I hear you say... Then you go to Showdown, you pick Unfezant, you give it Unfezanite, you ignore the ability, and when you type in the 1st moveslot Brav... you realise that Unova's bird can't learn Brave Birdo! :o But that's not enough and you go to serebii/bulbapedia to make sure that's not a glitch but you don't seem to find Brave Bird anywhere. Ok you say, let's see what other flying attacking moves it learns: Sky Attack (hmm not good without Power Herb), Fly (nope better keep searching), Aerial Ace (that's kinda weak) and you finally realise that the best flying STAB it learns is Pluck... Yeah priority Pluck is not gonna break any metagame anytime soon... At least it gets priority Tailwind and Roost!

    Mega Peliper

    Water/Flying

    Ability: Unaware

    HP 60

    Attack 50

    Defence 100 -> 140

    Sp. Attack 85 -> 100

    Sp. Defence 70 -> 100

    Speed 65 -> 80

    Peliper was one of the pokemon that you liked when you 1st saw it, but you got tired of it pretty soon cause it kept popping everywhere from water routes to any trainer class! But this mega evolution idea is going to make it really viable, boosting its defences to usable levels and giving it an awesome ability for a defensive mon! M-Peliper is going to say a big NO to any set up sweeper that lacks an electric move and is going to spread Scald-burns while keeps itself healthy with Roost! Add in a possible confusion from a Hurricane and it can become annoying soon!

    Mega Swanna

    Water/Flying

    Ability: Serene Grace

    HP 75

    Attack 87 -> 120

    Defence 63

    Sp. Attack 87 -> 120

    Sp. Defence 63 -> 73

    Speed 98 -> 122

    Ok, so you thought that M-Peliper can be annoying until you meet the next bird on the list! Swanna, the other Water/Flying pokemon that makes Gyarados question itself why it still doesn't have a reliable flying move, mega evolves and becomes even more beautiful and majestic taking the ugly duckling fairytale one step further! But don't get fooled by its beauty, cause a real monstrosity is hiding behind it: 60% Scald-burn, 60% Air Slash-flinch and 60% Hurricane-confusion is gonna create new nightmares to those who think that Togekiss is evil! At least M-Swanna has no defences at all and a Stealt Rock weakness making it think twice before taking a hit.

  17. Ok, since I'm bored and the pain in my back doesn't let me do anything else other than lying in my bed, I decided to make a bunch of megas!

    But I will be posting 2-3 each day, so you might see a few double posts if no one else is interested in the thread...

    So lets start:

    Mega Floatzel

    Water/Fighting

    Ability: Water Veil

    HP85

    Attack 105 -> 135

    Defence 55 -> 75

    Sp. Attack 85 -> 100

    Sp. Defence 50 -> 60

    Speed 115 -> 140

    I don't know why, but Floatzel always seemed kinda of a fighting type to me. Maybe cause it learns a handful of fighting moves and it's bipedal... Anyway, Mega Floatzel is the definition of glass cannon! Is really fast, outspeeding M-Lop and M-Mane and speed ties with Electrode and M-MewtwoY, and can hit hard with its high attack. But the best thing is that it can't be burned thanks to Water Veil, meaning that physical sets are a bit more tricky to be checked. But ofc it's not everything pretty for our beloved weasel. Its fighting type means that is weak to bird spam, although it still has Aqua Jet for Talonflame. Paralyzing Floatzel pretty much means it becomes useless since anything can cut tgrough its paper defences.

    Mega Noctowl

    Psychic/Flying

    Ability: Insomnia

    HP 100

    Attack 50 -> 40

    Defence 50 -> 70

    Sp. Attack 76 -> 126

    Sp. Defence 96 -> 106

    Speed 70 -> 100

    I never understood why Noctowl didn't become a psychic type. Oh, cause GF is completely dumb, how could I forget :P. That's why this mega is going to give some justice to Jhoto's early game bird! The small att drop is to show how much more wise Noctowl becomes upon mega evolving, and that brain>muscles. For ability I was thinking to give it Magic Guard to point out its psychic powers more, but Insomnia fits completely with the Owl pokemon (plus it stays immune to Spore!). Typical stat boosts, to make it strong enough both for bulk and offence, but also staying kind of weak of physical attackers.

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