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zimvader42

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Posts posted by zimvader42

  1. Who would have thought that we will get 2 pika clones in this gen? :P

    The ghost one is the real deal. Togedemaru was a decoy the whole time.

    On a side note, I find it interesting that out of 21 pokemon of gen 7 currently known, now 12 have new abilities. That's roughly 60% of the mons having new abilities. I bet that the starters' HAs are going to be new abilities too most likely, so I'm fascinated as to how many new abilities (and moves) this gen is going to introduce.

  2. The popplio and rowlet [pressumed] fake leaked final forms I absolutely love, but I despise litten's, in many ways. Not only because wrestling (eeeew, imo...), but implicit fire/fighting, no justification for humanoid-ness in the line's progression whatsoever and horrid wrestling-esque belt of fire thing. If litten really does end like that it will be the first and most likely only disappointment reaction I'll have towards the pokemon franchise for this gen.

    However, I don't really believe these, as cool as that siren popplio thing looks to me. I had seen these same supposed leaks in know your meme (in the pokemon image gallery) last month and the pics are still there, were never taken down and I suspect they won't.

    Plus, I have a hard time believing there are no gyms. I find it too risky a move, and GF are generally cowards in innovation within their storytelling.

    So yeah, for once, I hope at least 80% of these are actual fakes.

  3. I wonder if Salad's ability can poison Pokemon with Immunity? What about Comatose? I'm assuming it can't bypass abilities since Komala got hit with a fire move, but you never know. Mainly wondering because it can supposedly poison ALL Pokemon. Cool ability either way.

    Salandit, not Sabandit.

    I would assume it can only poison pokemon based on type, and not on ability, so things like immunity snorlax don't become utterly useless because of this pokemon. Magic bounce I would bet also bounces back the poison, which in this case would be very interesting since salandit itself could get poisoned by its own bounced toxic.

    Its typing leaves it very weak to a faster excadrill or, well, any ground type, so as long as it has at least base 100 speed it could be seen in UU or who knows maybe OU. I mean, being able to poison things like amoonguss or ferrothorn is incredibly valuable, it puts a pressure on them that very few pokemon can. That, and the fact it is part fire, doubly resisting grass and being immune to will-o-wisp.

  4. Oh my fucking arceus the new pokemon man. I kinda like its desing, but its GODDAMN ABILITY? have you seen that shit? spoiler for those who haven't:

    So, this new lizard-like pokemon called sabandit (salamander and bandit I assume?) is a fire/poison type. All good. But its friggin ability man. Corrosion (or at least that's its spanish name) allows it to poison pokemon OF ANY TYPE. In the trailer it shows being able to put toxic on a zubat. So ferrothorn is not safe now, scizor is not safe now, frigging amoonguss is not safe now.

    I gotta love how even the relatively most normal sun and moon pokemon are already tearing the meta apart with all these new crazy abilities.

    EDIT: tfw you putting a spoiler is automatically made pointless by the guy above you xD

  5. Indeed, Ralts is a thing too. In fact it is one of my fav mons to get early game, because with trace, you can scout every other wild pokemon and thus you'll know beforehand what abilities you're gonna get. Very useful. Also, its whole line on itself is very neat, and gardevoir is a surprisingly useful pokemon in game, a key special attacker that only got better after getting a fairy subtyping.

    The only reason I didn't really consider it for a possible starter was that it branches out with gallade if you get a male kirlia and a dawn stone, which is unseen for starter pokemon, as far as I remember. Maybe they might do something like that for gen 7's, dunno. Would be cool tho.

  6. We have home appliances and key rings as pokemon, and they've managed to make me like both to some extent. So if that's possible, then nothing can surprise me anymore. I don't think the important part about a pokemon is its concept, but rather how well the concept is executed. So basically anything could be a pokemon imo, as long as enough work and heart goes into its design and lore to justify everything being a pokemon in the first place. If you make a keyring or ice cream because you believe in a keyring or ice cream pokemon and do it well, I'll like it. If you make a keyring or ice cream because you're running out of ideas and need 1 more for your dex, it will show and I probably won't care for it. I don't think there's more to it.

    Some people will probably say that there are things gamefreak would never turn into actual pokemon for one reason or another, and they're probably right, but as far as creating pokemon goes, be them canon or fakemon, I think all can be done well and end up as a likeable design.

    Although, I think I could agree with ICSW here, that a literal human pokemon could be rather....unsettling, to have. Mr Mime is one thing but a pokemon whose species is "human" would be just weird. The weirdest and most uncanny pokemon I've seen is a fakemon from pokemon vega called otakun, which is a poison type otaku wearing a cape. It is basically a bald white humanoid with the ability stench. You tell me if that isn't unsettling to some extent.

  7. what about the starly, straviera, strapator for flying?

    Well shit, I knew I forgot something, the criteria :P

    When I usually make lists like this, I tend to treat the birbs as primary Flying types, because c'mon Game Freak. I'd say Staraptor also suits the starter criteria other than that. Evolves at Levels 14 and 34, with a really sick movepool and a BST that's juuuust 5 points under 490, it'd definitely be hard for me not to pick it. Also, it's the OG Brave Bird.

    Well to be honest, I failed to consider that birds could work just fine for flying starters. I guess I was too focused on making the line's prime type a priority, and thus failed to see all other flyings except Noivern. Staraptor is a pretty solid 3-stage, with attack and speed backed up by close combat, brave bird, and good abilities on reckless and intimidate. So that could definitely work.

    I never understood why is it that there haven't been any line with flying as their first type prior to gen 6, and any pure flying prior to gen 5. Is not like type order affects anything, so things like Staraptor could perfectly be flying/normal instead of the other way around. I guess there could be a "bird starter" category lol. When you think about it, all normal/flying early game birds are more or less built as lesser starters.

  8. I've seen Shinx get used for starter pokemon in some fangames, and I can tell you right now, it works just fine for that role. It even evolves twice, once at level 15 and another at level 30, both of which are close to the range of 14-18 and 32-36 that canon starters evolve at.

    Personally, I would choose with this criteria:

    • 3 Stage lines only.
    • Their primary type has to be the type in question, and must be kept that way throughout the whole line.
    • The members should evolve all by level and as close as possible to 15-36.
    • The final form should ideally have a BST of 500 or higher, but not 600 (no pseudos in this list). If the BST is at ~490 that's close enough for me.

    So that would leave me with:

    • Normal // Lillipup-Herdier-Stoutland --- they evolve at lvls 16 and 32, close enough. Good abilities on intimidate, scrappy and sand rush, all 3 of which can be useful in one situation or another. The final form, stoutland, is surprisingly good too: it has good coverage, good physical attack, and decent enough speed, even boosted by sand rush if need to be. A dog is familiar enough that it could be a starter line, and tbh, stoutland is one of the most normal-looking pokemon I ever saw. It is.... just a dog. A big fluffy dog. Is a great form of embodiment for the normal type.
    • Electric // Shinx-Luxio-Luxray --- the afore mentioned electric cats evolve at lvls 15 and 30, good enough for me. Luxray is slow for an electric type, but at least it got just one weakness and a quite good physical attack, paired with good abilities on intimidate and guts. Even rivalry is good sometimes. It doesn't have the greatest coverage options ever but at least it got some staples like crunch and superpower. Being a cat/lynx thing, I think it is familiar enough to be a starter kind of line.
    • Fighting // Machop-Machoke-Machamp --- I had to betray my requisites a bit here. As currently of gen 7, there aren't any known 3-stage lines that have fighting as their primary type and evolve all by level. Regardless of Machoke evolving by trade, the whole line serves the purpose pretty well otherwise. Machamp is a very strong pokemon in-game, with great abilities on guts and no guard, great attack and some rather awesome and powerful moves to chose from. Hope I won't have to make more exceptions for the other types.
    • Flying // Noibat-Noivern --- aaaand I'm betraying my own requeriments just as I finished saying that. There aren't any non-legendary mons with flying as their primary type other than these two. Noibat is super weak, even for starter standards, and it evolves super late, at level 48. Meaning, if you choose this as your starter, you'll really need a team built to support you until you reach evolution levels. But once there, you get yourself a nice, strong and fast Noivern, which is pretty cool looking too. Dunno what else to say here.
    • Ground // Sandile-Krokorok-Krookodile --- I was going to choose the flygon line originally, but it evolves quite late and is a bit weirder as by starter standards. Sandile on the other hand is just a sand crocodile, which is normal-ish enough, and pretty cool tbh. This line evolves at lvls 29 and 40, a bit missplaced but still good enough I'd say. They have a nice dark sub-typing and Krookodile has sweet stats, sweet abilities and a sweet enough movepool.
    • Poison // Zubat-Golbat-Crobat --- in a bit of a predicament again here. So, there aren't any lines with poison as 1st type that evolve solely by level and are 3 stage. While the nidos are a nice choice, I think zubats get closer to what I like for a poison starter. Fast, good attack and with rather solid options in moves like super fang, taunt, toxic, etc. With a nice flying subtyping, and thus able to carry AND use the HM fly in-game. They evolve at level 22 and then by friendship.
    • Psychic // Solosis-Duosion-Reuniclus --- for 3-stage lines with primary psychic typing, my only other options are gothitelle and alakazam. The first being a bit too human for a starter imo, and the later being a bit too overpowered by starter standards bar greninja, maybe. So, Reuniclus it is. One of my fav psychic types, I think it embodies most of the good things about this typing: great special attack, good abilities in regenerator, magic guard and overcoat, and some freaky yet awesome inspiration on real-life cells and such. They evolve a bit late, at lvls 32 and 41, and Reuniclus' BST is 490, it doesn't reach 500, but with 125 special attack? I think that's good enough. Solosis is not completely useless until it evolves, unlike Abra.
    • Bug // Venipede-Whirlipede-Scolipede --- a rather straight-forward pick. A cool line, evolving at lvls 22 and 30, so close enough. Good poison subtyping for defensive purposes, and we all know scolipede rules! good attack, good speed and a great ability on speed boost. Poison point and swarm are...okay. Regardless, I chose this and not, say, leavanny, because it has less weaknesses going on in-game, despite its BST doesn't reach 500 unlike leavanny's (it should imo).
    • Ice // Spheal-Sealeo-Walrein --- it was a very close call between the only 2 3-stage ice lines that aren't the vanilluxe one: walrein's and mamoswine's. I went with walrein because at least those evolve all by level, at 32 and 44, a bit late but oh well. Water is a nice subtyping, and walrein is quite bulky, with 3 good abilities and useable attack and special attack.
    • Rock // Geodude-Graveler-Golem --- these 3 have some problems to be the pick here, but there aren't many more options other than gigalith and tyranitar, tbh. Golem is a nice mon with almost 500 BST, good attack and defense, sturdy making up for its important weaknesses and a good combo of STAB earthquake and stone edge. With explosion!
    • Ghost // Gastly-Haunter-Gengar --- like, is there even a question here? even if there is, is not like there are many other 3-stage ghost lines. There's dusknoir and chandelure, both of which are pretty cool lines, but gengar outshadows them as the perfect embodiment of the ghost type, for starter purposes. It is scary, it is mischievous, it is silly but creepy, it is a shadow, what else? all the members of this line are good pokemon on their own regard, so I think if anything they could be a bit more powerful as starters than most other picks on this list, but between that, chandelure's 145 special attack and dusknoir's never ending bulk, I choose gengar.
    • Dragon // Axew-Fraxure-Haxorus --- this line is literally the only dragon type 3 stage line that is not a pseudo or flygon. Literally. And thus, I went with them. Haxorus honestly has some rather sick-looking design, impressive attack, access to dragon dance and some rather cool moves at its disposal. If anything, the only con is that they evolve relatively late, at lvls 38 and 48.
    • Steel // Aron-Lairon-Aggron --- This line definitely. The only other 2 that could fight for the spot are klinklang (a gear would be a rather weird choice for a starter, and they have some lackluster movepools) and aegislash (more ghost than steel to me, that and the fact it is a bit too powerful for a starter, with king's shield, stance change and all). Aggron is a good balance of powerful steel type that could be your first companion. Good attack, insane defense, but a couple very glaring weaknesses. The rock subtyping really helps its cause in the offensive tho, with STAB stone edge. It has a good movepool with dragon and ground options, so treat it well and wreck shit with it.
    • Dark // Scraggy-Scrafty --- a bit of a cheat again, but there are no dark type 3-stage lines other than hydreigon that have dark as their primary type. A shame krookodile isn't an option. But anyways, I always loved scrafty. It has neat abilities, neat design, it can sweep if you let it dragon dance up, and it is a rare defensive fighting type, so cheerish it. Scraggy evolves a bit late, but it suffices the role of starter, I think.
    • Fairy // Togepi-Togetic-Togekiss --- my only options here were clefable, florges and togekiss. As much as I love all 3 of them, clefable didn't had the BST, evolves by everything but level and is quite amorphous for a starter, imo. Florges is the de-facto fairy, but I think with that 550+ BST and its capability to sponge hits, it was a bit too powerful. Then there's togekiss. Originally normal/flying, togekiss is liked by some and hated by some other. Mainly because serene grace air slash is a thing. BUT, to all practical effects, togepi is a tiny egg, perfect to carry around and take care off, which is a nice embodiment of a fairy starter, I would say. The line needs friendship and later a shiny stone to evolve, but the sheer power and bulk of the final form is compensation enough.

    Those are my 2 cents on the matter. Also re-reading this it came out as a super long post. Well shit.

  9. Reboot

    Type: Normal

    Status

    BP: ----

    PP: 10

    acc:----

    The user resets its operating systems, wiping away any of its current stat buffs/debuffs and removing status ailments.

    Learned by: Porygon/2/Z, Genesect

    Terra Shift

    Type: Ground

    Status

    BP---

    PP: 5

    acc: ----

    The user shifts the battlefield's terrain, switching the current field hazards between players. For example, if the user's side has stealth rocks + 2 spike layers and the opponent has toxic spikes, after using terra switch the user's side would get the toxic spikes and the opponent would end up with rocks + spikes. Note that using terra switch does not activate the hazards' damaging effects, the new hazards are still limited to taking effect on switch in.

    Learned by: Torterra, Tyranitar, Groudon, Regigigas,

    These two moves are insanely good. I like them.

  10. Puppeteer

    type: psychic

    status(no contact)

    BP:----

    PP: 10

    Acc:-----

    The user employs psycho manipulation to take control of an enemy's substitute. The opponent cannot make another one until the controlled substitute is destroyed

    I don't quite get what this one does. You prevent the target from using moves behind a substitute? you only prevent it from setting more subs?

  11. If you go to the en-us site of pokemon S&M, the 7 new mons leaked yesterday are officially there now, so you can read their descriptions (some are very cool, imo), the abilities they have, and their species name and such. Also, nekkoala and iwanko are there now as well, with their official western names. All the new abilities' effects and official western names have also been uploaded.

    All I'll say is, if charjabug ends up as a decent eviolite user, with THAT ability, it might be interesting in doubles. Like, REALLY interesting. So much in fact that Vikavolt's description directly hints at this possibility in battle.

    PS: Also, by now, we know 18 pokémon of gen 7. Out of these, 9 have what currently are signature abilities, which I'd say surpases what is normal in terms of giving signature abilities from previous gens. I mean gen 6 had flabebe, aegislash, aromatisse, slurpuff, but they're really going overboard in gen 7. Basically half of everything known thus far has a new ability, which is crazy. I like them all tho, they are pretty creative abilities and some of them have been long-awaited by fans, but I wonder how many signature abilities and moves we'll end up with when this gen is fully released.

    EDIT: further thoughts and other info I just read in the spoiler. The masquerain person, that iirc was disappointed if you could not play as zygarde dog alone without being a form change into perfect zygarde, you'd maybe like to read this.

    Ok so, first of all, Zygarde's whole gimmick is that the 10% form (dog) and 50% form (classic zyg) have access to two different abilities now: the regular one, aura break, and a second one, called power construct (which, yes, is the "swarm change" ability that we've seen in trailers of gameplay previously).

    So, when a 10% or 50% zygarde has the power construct ability and its HP drops below half, it automatically tuns into perfect form, which basically implies that if you are damaged to get just about 50% of your HP down, you're GETTING STRONGER AND RECOVERING UP TO 75% OF YOUR HEALTH. That's insane, but cool. Broken maybe? who knows. It IS 4 times weak to ice, but...dunno, will have to wait and see.

    The whole point is, as far as the info is presented in the S&M page, a zygarde with aura break WON'T turn into perfect form against its will, so unless I'm wrong, this means you can actually play as just the dog if you want, as long as you have the ability aura break and not power construct.

    Oh, and naturally deducted from this, perfect form zygarde is only available with the power construct ability, which is an interesting limitation, I must say. But this is not the most important thing about perfect zygarde. That would be its signature move, core enforcer. You know what this shit does, according to S&M site? it deals damage AND erases the target's ability. So just in case you survive a dragon type STAB attack, you're getting a gastro acid as well, no biggie. THAT'S INSANE. Fortunately, according to the way the sentence is written, this move can only erase the target's ability if perfect zygarde is slower. And if the target survives the hit, that is.

    So, to wrap it up, I'm happy you can play as any zygarde form on its own without forcefully getting perfect form when hit by an attack, and each form has their own signature moves and different stats, yet to be revealed. I like this. Dunno to which degree, or if I'll come to hate it in competitive or not, but I like it for now.

    Spoiler for Komala (Nekkoala):

    Ok so, Komala's description says its ability comatose (what a sorry name tho, it makes me uneasy for some reason) keeps it at a perpetual drowsing state. If I'm not mistaken, drowsing is what you get the turn a foe hits you with yawn, so does that mean Komala is not always asleep but just perpetually with the drowsy banner on it? meaning it cannot get confused? infatuated? this is a goddamn good ability.

    Spoiler for Charjabug:

    Despite the final form, Vikavolt, has levitate (which is cool. No hazards!), charjabug is interesting on its own right. It has the ability battery, and this insane motherfucker of an ability does something I still find incredibly OP. It raises the damage of special attacks of allies in battle. I'm not the most versed competitively but this is INSANE. Say you got a max speed magic guard alakazam with life orb, and an eviolite charjabug whose battery ability gives alakazam's special attack a 50% boost to special moves or so. I really do hope you brought your sucker punch bisharp or your talonflame, because otherwise you're just not surviving this alakazam. Not only that, but with the new pokemon bruxish and its ability, if it affects all pokemon on the field, triple battles with this strategy might become almost unstoppable.

    And finally, for Drampa:

    The frenzy ability is known as berserk in the west. It raises special attack by 1 stage when below 50% HP. You don't even need to be damaged to a red range HP, just switch into rocks against a mon that can't touch you (a support ghost type, for example), and depending on how massive drampa's base SpA is, and how fast it can become via dragon dance or the likes, it can be a potential sweeper, with a unique type combo to boot.

    Not the best looking mon imo, but really interesting lore.

  12. >When you don't come to this website in ages if it's not to talk in a "favorite something" thread.

    I'm using the website Pineapple suggested to do this, so this order might not be the same as I've used in other favorite pokemon threads in the past, as I'm using just what the website told me were my fav 10 in the order it told me based on my picks.

    #1 Gourgeist

    gourgeist-super.gif

    Cute, scary, and probably the most useful ghost-type I ever came across. And I find all ghost types useful, so there's that. I love its cry, I love its shiny, I love its pokédex lore, I love its size variations, I love its typing, I love its signature move, I love its stats, and I love it period. Fav mon for the win. There's not really much more I can say about it without entering on bias territory (give it a mega with flash fire).

    #2 Dragonair

    dragonair.gif

    This is the most majestic dragon you'll ever come across. Haxorus? Hydreigon? Garchomp? they're strong, I'll give you that, but none of them is as elegant and simple as this thing. Wings for ears and 3 blue marbles is all it took to make the simple most beautiful dragon type in pokémon, in my opinion at least. And then Dragonite kinda ruined the trend, but I love Dragonite too... just not as much.

    #3 Delphox

    delphox.gif

    That one starter that everyone seems to hate because of how it "ruined" Braixen's thing? Yeah, that one. For me, Delphox only did to embrace what Braixen had going on. Magical girl goes to full-robe mage. Seems the logical progression to me. It uses a literal stick as a wand, I love mystical fire, its typing is refreshing among fire starters, it is beautiful, and it looks majestic as well. Fav starter 2k16.

    #4 Gardevoir

    gardevoir.gif

    The one pokémon you can't look up in google images, Gardevoir! this thing is, again, majestic. It is simple, it is elegant, it looks like one of those anime maids or butlers that can kick ass at the sight of their master being hurt. It's got a nice typing, nice cry, good movepool, and I like how Gallade is its male counterpart despite it itself can be male.

    #5 Serperior

    serperior.gif

    Fav grass starter 2k16. Or better, fav grass starter period. No grass starter can even grasp the majestic aura of serperior. It really does look like the king of grass types. Or queen, I tend to see it more as female sometimes. The point is, it is elegant and serious, and I like that. I love how Contrary Leaf Storm is a thing. My only regrets is it not being part dragon and getting Draco Meteor. Serperior is also my fav grass type in pair with Vileplume, which sadly it didn't make this list.

    #6 Malamar

    malamar.gif

    It is evil, ladies and gentlemen. It is upside down, glows in the dark, has the strongest mind controlling powers of any pokémon out there, and its name is Malamar. And it has come to wreck shit up. I love contrary, I love its typing, I love how it plays, I love how it evolves and I love how sinister it looks. I mean its eyes, its goddamn eyes. The way they depicted it in the anime just made it all the more creepy.

    #7 Goodra

    goodra.gif

    Fav fully evolved pseudo legend 2k16. I like all pseudos in some way, but Goodra and Hydreigon do it the most for me. Hydreigon is not here tho, but Goodra is. If it is cute and can wreck shit, I'm sure to love it. Goodra is such a weird concept, that I can't help to put it above all the other pseudos. A gooey, snail-like thing that is a pure dragon type. Is the kind of stupidly awesome shit I love pokémon for.

    #8 Mawile

    mawile.gifmawile-mega.gif

    Mawile on itself is pretty awesome, and its mega only does but to improve it. I'm so sad mega mawile isn't actually a regular evolution. Can you imagine this thing being able to hold choice scarf? Regardless, Mawile really represents the part of the fairy type that I think Pokémon should embrace, instead of all the pink, girly stuff. Give us changelings, give us goblins, give us kelpies, and so on. Until then, Mawile holds up as a very solid lore with a cute yet scary design.

    #9 Lanturn

    lanturn.gif

    This one surprised me because, even though Lanturn IS among my favorites, I never suspected it would get in my top 10 this time. Its spot would usually go to Vileplume, or Vaporeon. However, the more I think about it, the more it makes sense. Lanturn sure has become one of my favorite water types AND, most importantly, electric types. If it wasn't for this thing that type would be meh for me, tbh. Is cute, bulky and got good abilities.

    #10 Audino

    audino.gif

    Audino is lovely in-game. It is a bulky normal type, which means its purpose in life is one and only one: to heal. This is the big medic pokémon right here. Chansey and Blissey are better than it competitively? sure, but they're nurses. Audino is literally a doctor that will come to heal pulse you up, and then proceed to mega evolve and dazzling gleam the shit out of your body. And then it will heal you up again, and repeat the process. Forever.

    There are WAY TOO MANY honorable mentions here, so I'm not doing that. Gastly is in there, just to give you an idea of how many honorable mentions I would give. Including legendaries, which generally I don't talk about in top 10 favs.

  13. Normal - Tri attack/Boomburst. I always loved tri attack on porygon z. Boomburst is super strong and has no drawbacks.

    Fire - Flamethrower. Accurate and powerful.

    Water - Scald. Decent power and "generally" burns.

    Electric - Thunderbolt. Accurate and powerful.

    Grass - Leech Seed. I love seeding stuff.

    Ice - Freeze dry. Goodbye Swampert and Kingdra.

    Fighting - Dynamic punch. I love no guard machamp.

    Poison - Sludge bomb. Seems to poison even more often than scald burns.

    Ground - Earthquake. Doesn't have many drawbacks, if any at all.

    Flying - Air slash. I'm a sucker for the (otherwise disgusting) air slash togekiss with serene grace.

    Psychic - Psychic. Psychic.

    Bug - X-scissor. Accurate and powerful.

    Rock - Power gem. Special and accurate, unlike all the other rock garbage.

    Ghost - Shadow sneak/Curse. Love the battle animation for both.

    Dragon - Draco Meteor. It's just so damn cool looking.

    Steel - Iron Head. Accurate and powerful.

    Dark - Knock off. Good secondary effect.

    Fairy - Moonblast. Accurate and powerful.

  14. the move Megazord Zygarde uses

    This move's name has been confirmed to be "Core Punisher" (translation from japanese) and "Core Enforcer" (official western translation).

    I still find it incredibly useless if they'd make zygardog forced to go megazord as soon as its at low hp... What's the point of it existing? Let's not mention they skipped snake form for the transformation.. I hope there's more to this than the trailer shows. And moreover, I hope there's a significant point to zygarde in sm

    Is just a wild guess, but could it be.... that regular zygarde (nowadays known as 50%) could be the form this adopts at, well, 50% health? It would feel extremely crowded that way, but is the only explanation I can come up with for the time being.

    Considering that out of all zygarde forms, only 3 are known to be able to battle (10%, 50%, 100%), what if the ability

    makes the form change... at reverse? as in:

    • At full HP, zygarde's core/brain/whatever considers there's no need to adopt any higher power to defeat the enemy, so it just gathers enough cells to form the dog appearance, kill whatever is bothering the ecosystem and go to doing its own core things again.
    • If damaged enough to bring it down to between 50% and 10% HP (but not less), zygarde's core be all like "ok, what the hell, need more power to beat this guy". It calls upon more cells and forms 50% form.
    • If damaged enough to bring it down to less than 10% (without fainting, obviously), zygarde's core gets scared for real and calls all of its cells in a pinch, to make perfect form and erase its foe into oblivion.

    After all, keep in mind perfect form is said to be stronger than both Yveltal and Xerneas, so its BST -could- be 700 or so, with some crazy attack and speed. It also apparently has more base HP than other forms, since it recovers itself, although I'll admit, this is the only part about the whole gimmick that I honestly like: if you're super damaged but you can literally call upon more of your scattered cells to rebuild yourself, then to me it makes sense you can recover health. However, if the ability were to be activated by amount of HP at the end of the turn, that would mean that a perfect form would go to 50% form by simply...well, triggering once and not losing HP before the end of next turn.

    This whole thing seems supper clustered with forms and tbh i would find it super weird if that was the actual way this whole thing worked. Let alone, super convoluted for a pokemon ability. Although if I give my opinion, gen 7 seems to be carrying a lot more of a "fakemon feel" than previously. What I mean by this is that every legend introduced has its own signature ability or signature move, and I don't mean just the version mascots I mean even magearna and zygarde now. Even the koala leaked today has a signature ability, and rowlet has a signature early-game move. I call this "fakemon feel" because you only ever see so many signature abilities and moves all at once when you're making a fakedex, imo.

    EDIT: also, while I'm hard to disappoint since all I really ever want from new pokemon games is, welp, new pokemon (as in, the creatures), I don't really care much about regions, gyms, NPCs, story (although playing a good one is cool, obviously), as long as there are new mons, and they don't even have to be many, they just have to be good. At least that's how it is for me.

    But what I wanted to say, is regarding 10% form zygarde's in-game 3D model. Am I the only one that doesn't really like how that one came out? its scarf seems to be made of a rigid strand of cardboard: it almost barely waves in the wind the way a long scarf like that would. And its front view is a little... weird, considering it is a dog. Dunno I expected its face to look slightly different.

    Other than that, everything else in sun and moon seems to be awesome. Convoluted zygarde abilities and non-fire sun lions aside, lol.

  15. Oh, I'm sorry, I forgot to mention the Mega Ferrothorn I'm going to do shorty will have that ability. Clever of you to guess.

    And it will also get a long-overdue access to Spiky Shield...and Synthesis.

    I like to watch the world suffer.

    And here's another one, for relevance's sake:

    Berserker: Certain moves which involve a great risk to the user deal 1.3x damage. This includes all recoil moves and moves which cause a rampage and subsequent confusion, as well as moves that cause self-stat drops.

    Give this to a Dragon/Fighting Pokémon. Abuse Close Combat/Superpower/HJK, Outrage, Draco Meteor and Head Smash.

    Hahahahahaha.

    As long as you give said dragon/fighting type an attack stat of 70 so that it has to rely on choice band and make it weak enough so that fairies can OHKO it, it should be not -too- destructive.

    But give its evolution 135 attack, 120 special attack and 105 speed, for that matter.

    I have an ability called berserk, but its effect is a bit different: if this pokémon is made to flinch by a foe, its attack stat gets raised 6 stages. Kinda like anger point but for flinch instead of crits. Keeps fake out lopunny and iron head jirachi the fuck away from the field, considering the mon that would get such ability would get access to sucker punch and the likes. To this day I'm not yet sure if the name fits the ability, however.

  16. Tad too complex, this last one.

    Ironclad: This Pokemon takes halved damage from contact moves.

    Give it to more steel types. Profit.

    >Ferrothorn

    >Ironclad

    >Rocky helmet

    >Leech seed, rest, sleep talk, gyro ball

    >L·O·L

    this set is not responsible for any special fire and/or fighting opponents the player might find.

  17. We don't have mons based on salmon, haddock, tuna...also, are there any chicken-inspired pokes?

    The already mentioned blaziken, or there's also vullaby, that resembles a hen despite being based on a vulture chick, technically.

    A toothed deer or an actual reindeer that doesn't suck ass like stantler would be cool. A moose, a donkey, a whale shark, an anglerfish that looks scarier than lanturn, a viperfish, elephant seal (could be bulky as fuck), porpoise, real scorpion and not whatever drapion is supposed to be, etc.

  18. And hell no, no mosquitoes or flies or massively deadly disease carrying vectors, thanks very much. I think that's the deliberate rwason why GF has never made such pestilential Pokémon.

    And yet they make a pokemon that is the literal embodiment of pestilence moving around (Muk)? A pokemon like weezing that embodies toxic gases, something that is actually a problem in some cities of japan?

    Rats were carriers of the flea that caused the bubonic plague, yet we have a rat pokemon in raticate. In fact by that logic, mosquitoes and flies are no problem at all, considering that, like rats, is something smaller they carry around what actually causes all those diseases. Without even getting started into the fact that many species of fly are harmless.

    But well, I can see what you mean if we apply it in the cases of, say, radioactive pokemon, or literal embodiments of plagues (as in, a bacteria or disease pokemon). Gamefreak doesn't want to offend anybody, and yet they still get in trouble because of things like registeel, probopass and the likes.

    Ontopic again, a wolf would actually be pretty cool. I'm very surprised we don't have that one yet. We had to wait 6 gens for a lion and a t-rex, so I'd assume GF works slow in that regard.

    Capybara, jaguar, aardvark, antilope, actual elephant (considering how donphan came out), etc.would all be cool as well.

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