Jump to content

jrookie

Veterans
  • Posts

    23
  • Joined

  • Last visited

Reputation

0 Neutral
  1. Something misses> HJK+ speedboost> He uses potions >sword dance+speedboost > HJK >byebye
  2. Just Breed. Like me. Period
  3. Both died to unaware Quagsire with toxic/scald stockpile/recover
  4. Dude, seriously, are you even listening? People have been giving you suggestions and trying to be helpful, but all you did was giving plenty of excuses. If you don't wanna follow, so be it, shut the topic. I even gave you the cheapest method and you totally ignore it A blazekick from a Sword danced and speed boosted blaziken could one shot him. period
  5. I have that sickening urge to sweep her with my hp-ice Nasty Plot Raichu..... Then again, pretty sure my quagsire can sweep her team nice and easy
  6. You had a Blaziken. I had it, too. I took her out with Blazing Boy singlehandedly, not that any of my members are weak Breed your Adamant and speedboost, breed your sword dance from raticate, heartscale your HJK, ev train your dude.
  7. Ame, i still think that tm move should be breedable. The only reason it is not is due to the fact that tm is reuseable. Seeing the lack of tms and to encourage diversity and strategy, maybe allowing breedable tms is a waaay better idea. Hack I'm using a scald/recover/toxic/stockpile unaware quagsire, and never regretted doing that long chain
  8. Yep. I completely understand, hence i said it's just an opinion. You got the 2nd thing wrong dear.The implementation of field effects is in fact, very much originated from the field controlling strategy present in various episodes of the anime Lastly, I have quite a few of them. It wasn't that hard to train a few Linoones to 76 and spam rare candies which is obtained at this level too to 91.
  9. Move does not miss unless your opponent is underwater and you are above, makes sense. And this happens in anime a lot (Ash: Hide underwater!!) Okay, maybe not half, 75%. Amended. Still, you have special moves. Any team or roosters without special attackers should suffer a bit, not that they can get to this point of Reborn anyway As for the freezing, maybe only freezes for half the duration? Water helps to thaw too. You could very well be defrosted right after frozen with this implemented Oh, and DOT is only 1/16. Leftover solves this. Not that you're gonna use fire/rock pokemon underwater anyway
  10. A few opinions on changes I'd like to see regarding the fields, based on logics and anime animations: Water surface: Dive should not have changed it to underwater. User of dive is the one diving, not his opponent, nor have he dragged his opponent down with him (assuming opponent doesn't chase after him, which is usual). Dig functions the same Dive last as long as the user does not choose it again, instead of 1 turn. Only the user takes all the effect of underwater field (including increased water pulse bp used) -Surf/muddy water should be the ones which change it to underwater field. Surf=They summon waves of water to drown the opponent in anime Seismic toss change the field to underwater field, and deal 1.5x the damage Sleeping/frozen pokemon takes the effects of underwater field Smackdown sends the opponent underwater. Basically the opposite side of dive Ice beam changed the field to icy field, as seen in anime Electric moves shall not miss. Water conducts electricity, get it? Accuracy against underwater pokemon from the surface is reduced to 75% (except electric moves). Dive doesn't result in the semi-invulnerable turn like always. It instead put the user at underwater field's effect only Contact moves used against underwater pokemon changes field to underwaterfield Underwater: Dive/fly/magnet rise/bounce brings back only the user to the surface and enjoys all surface field effects. Effect stays as long as they are not used again. Skydrop brings both user and opponent back to surface, ie change the field to water surface. Damage of skydrop factor in water type damage. (you throw a water type onto water surface, don't expect high damage. Opposite for fire) Electric moves will not miss Pokemon with levitate are unaffected by all effects of underwater field Surf/muddywater deals half the damage Pokemon not water type suffers 1/8 (weak to water) or 1/16 (neutral) damage each turn underwater. They can't breath, so the drop in vitality. Sleeping/Frozen pokemon takes double the original damage (unable to control themselves) Freezing chances of moves becomes 100% (only move with initial freezing chances, even if it's 1%) All rock type moves (except headsmash and smackdown) and moves affected by bulletproof ability deal additional water damage Smackdown deals additional ground type damage All physical moves used by non water/dragon type or non swimmer (including those mentioned in previous points) suffers 75% lost in power. Water drags Accuracy against surface pokemon from underwater is increased to 1.5x Contact moves used against surface pokemon changes field to underwaterfield Solarbeam takes longer to charge Frozen duration is halved. Water thaws too Electric moves hits all opponent and ally in double battle I'll add on if I have time to think of others. I really think that custom field effects are nice ideas, but a lot of work have to be put into thoughts and brainstorming if you really wanna make it effective. It's like Ame said earlier about creativity with manipulating fields. I would have used seismic toss on a surface Blissey to go underwater and heal up those damages stalling, or would have magnet rise my slowed down underwater Electrode to spam electric moves .
  11. Beat her with Fist plated SD/HJK speedboosting Blaziken + bright powder Dancing/sleep powdering/ huricaning vivilon + belted EQ/rockslide Flygon and and a plated nasty ploting shadow ball levitator mismagius. Wasn't that hard if you EV trained your team properly
  12. That's an evil Kingdra with Evil IVs. But no bulk investment? On a side note, I'm gonna make you jealous with the following spoiler:
  13. Tell me about DD headsmash rock head Tyrantum
×
×
  • Create New...