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fireheart4560

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Everything posted by fireheart4560

  1. I'm incredibly jealous of people who have a gyarados... but I see why she moved it :/
  2. the fisherman scam that used to give you a magikarp/ducklett has been changed. It's an on-going quest. I'm at the point where some punk says "a sold it to a gang member in north obsidia" I just did the aqua and magma side quest so I don't know what else he would be referring to
  3. oh um, i haven't beaten shelly yet and archer isn't allowing me to do the final mission yet
  4. if my conditions are screwy let me know but it's windy, it's night.
  5. I noticed that murkrow dont appear during the night on a windy day at the aqua hang out anymore. i dont recall if that was removed in 11 or 10 but that's a shame
  6. do I have to do something specific for mareep? like beating taka and zel before I get it? cause mareep aint appearin
  7. So I found a guy who says his Mareep is missing (replacement for the azurill event I assume.) So I go to the house where it would be... aaaaaaaaaand it's not there.
  8. I tried getting Mareep and it wont appear 0_o Yes I talked to the owner and tried different weather affects and time of day no luck
  9. i read the comments and amethyst was very helpful, never knew i missed such... odd but fun boss fights also to the post above. never asked for 3d models. in pokemon zeta i can mod them in so if i ever feel like trying i can here too.
  10. when I try to get the numel event to appear it doesn't. what am i doing wrong >it rains >at train station was... was it changed?
  11. So I decided to start a new file in Reborn while I wait for the new release and.... Ralts was Moved. Upon my research I found that there is a corrupted pokeball you have to find and you can get Ralts that way. Question is, where is it?
  12. Excuse my poor punctuation if any occur, this is not english class but I do try to sound legible. I joined the fanbase of this wonderful game back in March when I started experimenting with Pokemon RPG Maker games. Pokemon Zeta led me to this due to the fact these games hold more potential than GBA rom hacks. (I've grown very tired of them) Shofu was doing a let's play of this game, so I figured why the hell not. In doing so I was completely blown away. 16 starter choices, atmosphere, making me EVEN more attached to the pokemon get since I can save them. This game symbolized fan creativity. So, you can only imagine the wait I went through these last 3-4 months without an update. Which I completely understand, Amethyst is no employee at Nintendo or game freak. Life can get in the way of your hobbies. I guess that's what happens when your game is that good, you put so much into every detail. Content creators always love being told their works are great, but also like hearing where they can improve. I'm sorry, Episode 12 was very underwhelming to me. Terra was very entertaining since she was very spontaneous, but other than that, nothing really happens besides a gym battle. Nothing happens with Agate besides we know people are being put asleep, we finally meat Titania, whom appears intimidating, but that's all we know even at this point. All we ever heard before was whispers of Florina being traumatized by her. Route 2 was the major chunk of this episode, a frustrating chunk of it that took 2 hours. Albeit, it was mostly my fault for not talking to one of the vendors, but I wish I was pointed in that direction a little bit more. When you showed off those neat little field affects about a week or 2 ago, I was pretty interested how they would be introduced. I guess it's nice to have the player experiment, but I would have appreciated an optional super boss to show it off. Story wise, again it doesn't really add much to the previous ones. Did I enjoy it? A bit, Samson was fun even though I completely curb stomped him at the very low 60's. That's not Amethyst's fault though. I have 2 fairies and 2 psychics on my team. Again, I enjoyed Terra, really hilarious character. Seeing Aya and Cain be all awkward was pretty cute. The circus themed episode was pretty wacky which I thought was a good use of mood whiplash since the last episode was kinda moody (which I liked BTW). It would have been pretty short if I didn't get stuck on route 2 for 2 hours (YOU MONSTER) so I kinda felt empty. Oh and I almost forgot about the, "rebellion against team meteor thing" that was brought up. Nothing important happened with it, so I don't really count it as anything noteworthy at the moment. Even though I'm disappointed they weren't introduced better, I LOVE the new field effects. So darn creative! I guess this is coming from me thinking the last episode was spectacular. This was all my opinion but I guess I can list some improvements. Just gameplay, don't listen to fans about writing your own story. Rushing it is not a good idea. My complaint about nothing happening in the episode, most likely due to shorter content. -Lag, it is a game entirely composed of 2D sprites. Even with 2 gigs of ram I am experiencing a horrendous amount of lag. I firmly think optimization is needed for the next release. Then again I'm not a programmer so I could be ignorant and wrong. -EV reducer, I really want to buff up some of my pokemon's stats. Roserade while a timid nature only has 2 IV's in speed so I gotta buff that up! -Iv increaser, same reasons as above. -Optional bosses with a reward. When playing an rpg, we all enjoy those optional bosses that are really hard but reward you for your hard work. Since reborn is a hard game, I'd like to see you take this idea and go absolutely WILD. Since you, Amethyst, are a sadist when coming up with gym leader ideas. -Level Grinding Area. Even though I'm surviving at the low 60's, I kinda want to get my Pokemon Up to snuff without spending 6 hours grinding against tauros. That's all I have to say, this really doesn't make your game any worse. I'm still going to follow it to the end am looking forward to episode 13 6 months from now. I'm Kidding... I hope. I really do like this game.
  13. How do youget scraggy in 10.5
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