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Sheep

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  1. You know I think that's entirely plausible given her reaction to the mere mention of budew.
  2. Don't worry Vinny... you're not alone. I missed out on heracross. Blissey.
  3. Right. I just thought it was a part of his character that Ame didn't want to change. That suggests it may be something bigger, and that would be awesome.
  4. Sure but he's still got a clefable on his in game team so Ame's clearly still letting him use it.
  5. Well, looks like I've got my work cut out for me then. Thanks for the info.
  6. Thanks for all of the input guys. I think I'll roll with this for now and see what happens. If the ground weakness proves to be too much I'll figure something out but I've got plenty of water type coverage at least.
  7. Thanks! I may just take you up on that offer. Also, yeah I had that in mind and will likely be sticking to heracross' dual STAB most of the time anyway. Man, I just realized that with arcanine my team is very weak to ground! I'll try to look into some way to fix this.
  8. Where are you getting that idea? Everything I've ever known says that blizzard has 100% accuracy in hail and 70% in all other weathers. Assuming that is the case, you reckon surf, blizzard, recover and HP fire on milotic? Earthquake on heracross, drop gliscor for arcanine and run heat wave, e-speed, and two of flare blitz, close combat. wild charge, and crunch. Probably not wild charge though 'cause heliolisk's got water covered. Leave roserade and heliolisk as is? And either run a DD t-tar or find a different set up sweeper to round out the team. Pretty different from what I originally had planned but I can see why it's necessary. Also obviously I want to run rock slide on t-tar but what about heracross? With earthquake doing the multi hit thing and stone edge not really hitting that hard without STAB do you think rock slide is a good idea or is stone edge better?
  9. Mmm... the main problem with this is that I don't really like either talonflame or chandy. Don't get me wrong they're both great suggestions but I find it hard to enjoy playing if I don't like the pokes I'm using. What do you think of arcanine? Access to both heat wave and e-speed. Not sure what I'd drop though. Or how I'd try to spec a mixed one. (I know I can change the stats around but it's good to have an idea of what you're doing when you select the moves right?) Like you said without gliscor, heracross is a huge problem. I'd be tempted to drop t-tar but without him ghost is a problem. Damn this is hard. Also are you telling me that the leaders can examine your team before they pick to play in singles or triples? Again... damn. I really like your suggestion to throw blizzard onto milotic though, and surf synergizes very well with dry skin on heliolisk. The more changes like this I make though the more offensive it gets. With that in mind do you think that dedicated walls work in league? In triples they could just bypass their better defenses right? So yeah, to me arcanine looks like a pretty good bet but I'm not sure what to drop. What do you think?
  10. Also icy wind is a gen 5 move tutor move but competitive is a gen 6 ability. This makes the combination of the two illegal right? If so which is more valuable?
  11. Sorry but I'm kind of new here so I don't get the joke. Do you not like roselia or something? 'Cause it's one of my favorites...
  12. The issue with stuff like Gyarados and Hydreigon is that people can just get the pre evolution early game (if available) and just forget about it until the rest of your pokes get to the level that they require to become good. After that it's a simple matter of getting them out of the pc and grinding them up. Not really much of an inconvenience at all if you don't mind the grind.
  13. I wouldn't accept rock slide over stone edge for simple accuracy purposes but with the multi hitting thing I'm tempted. I'll reserve judgement on that one until I get some more opinions. Unfortunately heliolisk can't get discharge. The best thing it gets for multiple opponents is parabolic charge, but it's power is somewhat lackluster. Icy wind is a possibility though. Edit: Thinking about it a bit more, if the speed drop allowed milotic to outspeed on the next turn you'd be getting around as much damage as a single ice beam but on both opponents. That does sound like a good idea.
  14. Yeah, I'm up for a Noel interview too. He's a pretty intriguing character and we don't know much about him.
  15. Welcome mate. Hope you succeed in your endeavors to get back into pokemon and enjoy yourself in the process.
  16. Hey guys, I figure it's about time I hit up the league. I've been pretty busy with uni lately but I'm super keen to find out what the league is all about first hand. But for that I need a team. I threw this together but I've got a few concerns with it so any suggestions/advice would be awesome. At a glance: So that's what I'm looking at working with. Now for something a little more in depth. Ringo Heracross@Choice Scarf/Choice Band Moxie/Guts 252 EVs in Attack and Speed with a Jolly nature Megahorn Close Combat Sleep Talk Stone Edge/Rock Slide I'm mainly using this guy because I freakin love heracross. Also moxie scarf heracross can clean up late game pretty nicely and with guts and sleep talk he can also work as a sleep absorber. (Lack of sleep clause has got me a bit scared.) I usually use stone edge on these guys but with the league operating with game modes outside of singles (my area of expertise) rock slide may be a better option. With access to two great abilities depending on how much work I think he'll do against a team or the presence of obvious sleep inducing moves as well as the option to go scarfed or banded depending on the situation I think he'll really make a valuable member of the team. (And yes he's called Ringo 'cause he's a beetle) Alpha Tyranitar@Focus Sash/Assault Vest Sand Stream/Unnerve 252 EVs in HP and Attack with an Adamant nature Stone Edge/Rock Slide Crunch Stealth Rock Superpower/Earthquake Tyranitar is my usual rocks lead and general bulky attacker. The focus sash almost guarantees that he'll get rocks up no matter the situation. For teams against which rocks won't be that useful or multi battles in which the focus sash doesn't look likely to save him I'll probably just equip him with an assault vest and use him as a bulky attacker. A surprise mid game sash has netted me a free kill multiple times against teams without hazards though. As for making use of unnerve, that's mostly just for opponents like Hardy who would actually benefit from the sandstorm, nothing else. Stone edge vs rock slide is the same argument as with heracross, I originally built this team for singles but I'm thinking rock slide might be more useful. Same deal with superpower vs earthquake, I feel like fighting is slightly better coverage but with earthquake hitting multiple pokemon it could be handy. Mischief Gliscor@Toxic Orb Poison Heal 252 EVs in HP and Defense with an Impish nature Earthquake Toxic Roost Knock Off This one's pretty easy. It's just a variant of the typical toxic stalling gliscor we all know and hate. Earthquake can be useful in multi battles and knock off is just good in general. Other than that I don't have much to say. Shimmer Milotic@Leftovers Marvel Scale/Competitive 252 EV's in HP and Special Defence with a Calm nature Scald Ice Beam Recover Haze/HP Fire/HP Grass Milotic makes up the other half of my defensive core. I've used it alongside gliscor before and it works wonders. It can take all of the specially oriented water and ice type attacks that gliscor tends to attract like they're nothing and gliscor's immune to electric. This means the only problem type for the both of them is grass. Gliscor can also absorb all of the toxic's that milotic doesn't really want though marvel scale means that with some smart play milotic can be more useful after becoming statused than before. The 6th gen meta has turned competitive into a fantastic ability to have at her disposal as well with sticky web giving her an instant +2 in her already pretty impressive base 100 special attack and a +2 ice beam coming the way of any predicted defoggers. Haze is just there mainly as filler to stop things using her as setup bait but HP fire is a solid alternative synergizing well with competitive to deal with bug types (particularly scizor) and hitting ferrothorn for good damage. HP grass would sacrifice that to hit bulky waters instead. Rosie (Original, I know) Roserade@Life Orb Natural Cure/Technician 252 EV's in Special Attack and Speed with a Timid nature Sludge Bomb Giga Drain Sleep Powder Extrasensory/HP Fire Roserade is here mainly to help heracross deal with my teams inherent grass weakness. With a 4x resistance and super effective STAB as well as immunity to the powders and leech seed you can't get a much better counter. Giga drain is my secondary form of STAB at the moment for a bit of recovery of the life orb recoil but if a good enough case can be made for something like leaf storm I might change it. Extrasensory is mainly there to deal with poison types that wall it's dual STAB but HP fire can be used in conjunction with technician to help with steel types. With natural cure and a grass poison dual type roserade can absorb all kinds of status helping out gliscor and heracross in their roles while bringing sleep powder as utility. I feel that roserade really fits on this team for a bit more special punch and utility. Frills Heliolisk@Life Orb Dry Skin/Sand Veil/Solar Power 252 EV's in Special Attack and Speed with a Timid nature Thunderbolt Surf Hyper Beam/HP Grass/Grass Knot (Yes you read that right, Hyper Beam) Volt Switch My national lizard, (the frill neck that is) try as hard as you like, you'll never convince me that a good heliolisk isn't worth it's weight in gold. I've used this little hand grenade in smogon OU with great levels of success. With a nice base 109 special attack and speed he's faster than most people think and packs a punch with STAB t-bolt. With dry skin he's also possibly the single best counter to water types (that don't have a ground typing attached to them) in the game. With not one, or two, but three great abilities that all work well with the rest of my team I really feel this little lightning lizard will work with the others well. Solar power will likely only come out against Charlotte ('cause I'm guessing she likes sun) but choosing between the other two on a game to game basis will give me a nice degree of flexability. Surf's great for multi battles and in singles he can get me momentum with volt switch. As for hyper beam, well all I can say is that it's often forgotten that he is also part normal and therefore life orb boosted STAB hyper beam is ludicrously powerful. I'd only use it as a parting shot type move when he's about to die to his life orb or is confronted with a swampert that I can't switch into for some reason but some grass type coverage may be better overall. Not sure which is better out of HP grass or grass knot but he can have both so give me some feedback on this guy. Final note, he also handles bellyjet azumarill really well. With the team on a whole I have a few concerns, mainly that without any fire type coverage scizor laughs at me and that's the last thing I want. Roserade can't fix that with HP fire 'cause she's not bulky enough but milotic could catch it by surprise. She's also fast enough to outspeed it if it wants to go for u-turn but then I lose haze. Also I'm not sure if my team is still too geared for singles, I am by nature a singles player and don't have much experience with the other forms of the game. Please give me your thoughts, suggestions, and advice 'cause ideally I'd like to make this team work. Importable:
  17. Vinnyyyyy. *Cries* My heracross. Ah well. Anyway, Ursaring.
  18. Whew... There's something oddly satisfying in typing up the reference list to a 13 page uni report. Finally finished.

  19. I found Noctowl to be a great addition to my team in the early game. Early access to STAB uproar and all of that special bulk? Helps out against Florinia's Breloom as well thanks to insomnia. Other good early game pokemon in my experience are technician-fake out-fury swipes Meowth or fury swipes Teddiursa, both have a lot of hitting power in the early game and while Meowth has more speed, Teddiursa has some nice bulk and late game potential with guts/quick feet and STAB thrash. I also have to mention Budew. Get that thing evolved by Florinia's gym and it can solo the Cradily if played right. All you need is growth and giga drain.
  20. Assault vest gives a 1.5x boost to special defense at the cost of potential status moves like t-wave. Eviolite gives a 1.5x boost to both physical and special defense at no cost.
  21. My understanding of the situation is that mega evolution has already been added, we just haven't reached the point in the story at which we become capable of using it. If this is the case and Ame thought that a particular mega candidate was too strong wouldn't she have already removed it?
  22. These people know... On my second playthrough I've been using huge power Azumarill. Dat level 18 evolution, level 21 STAB aqua tail and level 25 double edge. Plus defense curl rollout shenanigans. This thing helped me get past so many obstacles.
  23. *A wild problem appeared! *Sheep used try to help. *Vinny used mate this is my job. *It was super effective. *Sheep fainted out of embarrassment.
  24. Oh I didn't mean to imply that I didn't get my ass kicked. The number of times I lost to Aya was insane.
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