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Etesian

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Posts posted by Etesian

  1. Tbf none of his suggestions were particularly fantastic to the point where it made the team better, like the OP pointed out it just seemed like he wrote down whatever was at the top of his head. Dont see how thats rude

    Most of his actual complaints about his team members were lacking power or being disappointing in general, something that vague isn't a lot to go off of for specific suggestions, especially considering how many of his team members could be swapped out for other things, so there's pretty much no point in trying to match suggestions to his team. So I did just list everything worth using from those types (with lowered standards, thus wider selection. because, let's be real here, he's got higher-leveled Meowstic and a Wailord, that's not really a sign that only top tier mons are being asked for).

  2. If you had actually read my post, then you'll probably know that it was a "team showcase" lol.

    Air Slash at least can flinch? That's how I broke through some of Samson's Pokemon and then put it into Acrobatics KO range. Curse = lower speed and it is all wasted away when I have to switch out. What a great set to use?

    In case you're wondering, we're playing Episode 15 now. And in my experience, the AI did try to setup on the Clefable. Cute Charm has even less applications than Unaware. Oh and if you actually read the post, then you would know that I essentially only got Clefable for Ciel because literally everything else gets rekt by her Pokemon. Clefairy isn't available until Agate Circus nowadays.

    And you should actually read the description of Cute Charm before suggesting it over a superior ability in Unaware: http://bulbapedia.bulbagarden.net/wiki/Cute_Charm_(Ability)

    When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become infatuated if it is of the opposite gender to the Pokémon with this Ability.

    Which is also the exact name of this here section, where people mostly ask for help for, what a coinkidink.

    Again, White Herb removes your Speed drop. And if you'd reread, I only gave that as an option if you REALLY wanted to keep Crobat and keep it physical, I provided an option since you said you felt it lacked power.

    Yes, I am aware, thanks for the news flash. Doesn't change my point in the slightest. In E14, AI was messed up to the point that stuff like set-up moves worked out even less than they usually do for the AI. E15 kinda fixed that, but the distribution of set-up moves is still the same.

    And I did read it, but figured I might as well give input. I mean, if you're not looking for input...why post this. To inform us that, of the 400-ish things in the game, those particular ones worked out for you? Good on ya, I guess.

    And...really? Ciel is generally regarded as one of the easier leaders, only the Altaria and Tallon being somewhat troublesome.

    Your point? Yeah, I misremembered a 30% chance to be 50%, that's it. I know that it causes Infatuation and not Confusion, if that's what you're getting at. But for the purposes I suggested it, to make setting up easier, it might as well be the same thing, a 50% chance for the foe to not do anything that turn, the chip damage of the confusion self-hits is hardly the point.

  3. I mean, if you looked through this section, you'd see that 99% of it is people asking for help/suggestions or threads about people doing some kinda challenge. Sorry for assuming you're in the vast majority.

    That said, since you're not considering any of this anyways, I won't bother addressing most of it. Just gonna say 2 things:

    1) For Crobat. In case you didn't realise, White Herbs are consumable, so you still get your max Power acrobatics. And you say it's a waste of a moveslot, but what the hell else would you run, you have AIR SLASH.

    2) Yes, Talonflame, that's guaranteed to break through Clefable's defenses with it's mighty 81 Base Attack. Or to even hit it, if you put Minimize AND CP to use. You're telling me it can break through a Clef with buffed defenses, evasion and a 50% chance to confuse on touch? And even if we pretend that thing's a valid concern, what else is there? In the entire game? You had Julia's Charge Beams, Kiki's Meditates, maybe Samson had SD on a few things, and??? That's it. While CC would work on EVERYTHING that touches you, with a 50% rate. Yes, Unaware is godly in competitive, against actual people, but the AI (especially in E14) has proven time and time again that it's not capable of handling it properly, which is why almsot nothing has it. Which is why you only gave one example.

  4. For a long-winded post, a long-winded reply! Most of it is copy-pastes from my earlier posts, but whatever.

    -If you go back to E12, you can breed Swords Dance onto your Blaziken. For anything about breeding and E12 breeding, try the pinned guide in this section.

    And considering how useless Ghost/Dark coverage has been ever since Radomus and that Excadrill is bad without Sand Rush speed, I'd say get Baton Pass. BP is a good move for it cause recoil WILL wear it down eventually and it obviously also boosts whatever you pass into.

    Or, if you don't want that, get something better than Shadow Claw. Bounce comes to mind, there's a tutor for that at the circus, it's stronger and has a 30% para chance.

    And give it the Wide Lens from wild Yanma/the Route 1 Nature Center. It makes Bounce, should you use it, 94~% accurate and HJK 99%.

    - Honestly, my suggestion would be to ditch Excadrill. It's not even that good! It has a strong Earthquake, but so do other Ground types and it doesn't even have a proper Steel STAB. Excadrill also has bad bulk and out-of-sand-average speed, so Swords Dance is bad since you'll be easily outspeed and killed.

    If you REALLY want to keep it, consider ditching Swords Dance (though at that point, you have no reason to use drill over another Ground type) or get a Hippowdon.

    -For replacements, I've already done this before, so mind if I copy-paste?

    There's Hippowdon, Rhyperior, Krookodile, Stunfisk, kind of Golurk, NIdoking, Torterra, Mamoswine. In order:

    -Sand Force (Sand Rush only benefits you by getting tiny amounts of chip damage, but hurts your entire team for the same amount) with Earthquake, Crunch/Body Slam/Fire Fang/Ice Fang/Thunder Fang/a Rock move from E12.

    -Solid Rock with Earthquake, a Rock move, Megahorn/Poison Jab/Hammer Arm/Shadow Claw/Metal Burst.

    -Moxie with Earthquake, Crunch, a Rock move from E12, Outrage.

    -Static with Scald(E12), Discharge, Earth Power, Sludge Wave (TM soonish).

    -Iron Fist with Shadow Punch, Earthquake, Hammer Arm, Heavy Slam (another option is No Guard with Dynamic Punch instead of Hammer Arm and Phantom Force over Shadow Punch). Golurk is slow and not that bulky, so I wouldn't recommend it over any of the other Ground types here, but hey, it's usable.

    -Sheer Force with Sludge Wave, Earth Power, Ice Beam/Thunderbolt/Flamethrower/Icy Wind, Sucker Punch (Icy Wind is from a tutor, the other three are from E12)

    -Overgrow with Wood Hammer/Seed Bomb, Earthquake, Body Slam/Crunch/Superpower/a Rock move from E12.

    -Thick Fat with Earthquake, Ice Shard, Icicle Spear/Icicle Crash, a Rock move from E12/Body Slam. Another option is Curse, Avalanche, Earthquake, Ice Shard.

    And for Steel

    Durant is godly. Hustle gives it effectively 190 base Attack, and it gets Hone Claws to boost that even more and make up for Hustle's accuracy drops. Other great Steel types are Metagross, Bisharp, Empoleon, Escavalier. Sets, in order:

    -Hustle with Rock Slide, Iron Head, X-Scissor, Hone Claws.

    -Clear Body with Agility, Meteor Mash, Zen Headbutt, Brick Break/Hammer Arm. Some people run Bullet Punch over Agility, but BP is a 40 BP move, only used cause it's priority, to let you "outspeed" and hit something. If you use Agility once, you'll be able to outspeed almost anything and then go for any move, including Meteor Mash, which is twice as strong as Bullet Punch is.

    -Defiant with Sucker Punch, Iron Head, Brick Break/Psycho Cut/Dig(E12)/Low Sweep(E12). There's also the option of going with Swords Dance, and Swords Dance AND Rock Polish. SD alone works since you can just spam those really strong Sucker Punches, but RP also lets you go for your other moves. Thing is, Bisharp DOES have that nice typing and 100 base Defense, but that's just about enough for an SD, getting up both an SD and an RP is really tough.

    -Torrent with Scald(E12)/Surf/Hydro Pump, Ice Beam(E12), Grass Knot, Hidden Power/Agility. Water+Ice+Grass is already coverage that nothing resists, and Agility is really easy to set up with that great bulk and typing.

    -Swarm with Iron Head, Megahorn/X-Scissor, Drill Run, Knock Off.

    -Thaaaaat's not bullshit enough :P Moonblast IS a STAB, but using Charge Beam not only maxes your Sp.Atk, it also buffs your Stored Power to a max of 500 BP. And you don't need to worry about overall coverage if you have a +6 500 BP move (although Psychic+Electric is actually better than Psychic+Fairy. Krookodile is the ONLY thing you can't beat, you'll be plowing through everything else).

    Also, be real with me here, how many times have you seen a gym leader/other important foe use a set-up move? Ditch Unaware, Cute Charm makes setting up even easier.

    -Mmmmmmm, no. For Gardevoir, most people seem to run Calm Mind, but it's slow and can't take a physical hit at all, so you'll often just be outsped and killed. If you don't run CM, there's a lot of Pokemon that have equal or higher Sp.Atk. Say, Reuniclus can take hits on both sides way better than Gardevoir, is much more reliable and can run both CM and Trick Room, TR either supporting slower teams or just helping out this really-hard-to-kill blob.

    But that's just the best Psychic type, there's a lot of others. Others I've written about before, so mind if I copy-paste?

    -Reuniclus should be obvious just by looking at it's stats. Hits hard, takes hits. Yes, it's really slow, but it gets Trick Room, which not only makes it almost impossible to "outspeed", but it can also help out your team's slower members. For a set, Regenerator/Magic Guard with Psychic, Shadow Ball, Trick Room, Calm Mind/Hidden Power/Energy Ball(E12).

    -Alakazam is kind of a fast frail Reuniclus. Thus inferior because Reuniclus can patch up it's speed while Alakazam will always be frail. Run Psychic, Shadow Ball, Hidden Power, Energy Ball(E12).

    -Gothitelle is best with Calm Mind, which it can set up well because of it's great bulk. Psychic, SB, Calm Mind, Energy Ball(E12)/Thunderbolt(E12).

    -Sigilyph does things differently. It's got a nice set in Cosmic Power, Stored Power, Charge Beam, Air Slash. The idea is to get your bulk up with CP (which is rather easy with it's good speed), get up your Sp.Atk with Charge Beam and then spam 380 BP Stored Power (or Air Slash/Charge Beam if your foe resists it). Buuuuuut, if you don't mind a not-Psychic type replacing Meowstic, get a Clefable. It also uses CP, SP and Charge Beam, but gets Minimize. So you can be almost unhittable, on top of having max defenses and Sp.Atk. More buffs also mean a more powerful SP, which is 500 BP.

    -Swoobat is...iffy, but it can REALLY pay off. Yes, it's frail and not too strong, but it's ability Simple doubles all stat changes and it's fast as hell, so you can easily use Calm Mind to double your Sp.Def and Sp.Atk, making you really specially bulky and strong quickly. Simple with Calm Mind, Psychic/Stored Power, Air Slash and Hidden Power/Charge Beam/Endeavor. Note that Simple doubles effectiveness of buffs, not number, so +3 Sp.Atk with Simple is the same as regular +6, so setting up more than 3 CMs is pointless, but Stored Power still calculates it as just +3, so SP after 3 CMs will still be 140 BP, not 260 (which is why Charge Beam can be handy, the buffs don't change your Sp.Atk past 3, but can power up SP).

    -Covered above.

    -Contrary Malamar with Superpower, Knock Off, Psycho Cut, Light Screen/Rock Slide(E12)/Destiny Bond. This one is the most unreliable, as it can't really deal with special attackers at all (unless you use Light Screen) and is rather weak before getting some Contrary Superpoewr boosts.

    And for Fairies

    For Fairy types, you've got yourself Granbull, Clefable, Sylveon, Azumarill (if you did the Growlithe trade before E15 or if you get lucky in E15) and I guess Whimsicott.

    -Granbull is pretty physically bulk especially with Intimidate, has great coverage and hits pretty hard. It's especially useful if you have a TR setter to help with that terrible speed.

    -Clefable's biggest plus is that it has the bulk that let's it pull of a Minimize, Charge Beam, Cosmic Power, Stored Power set very well. Minimize makes you almost unhittable (especially with Cute Charm as it's ability), Comsic Power makes it so that you take almost no damage when you do get hit, Charge Beam buffs up that not-so-great Sp.Atk, Stored Power is your nuke button. With evasion, both defenses and your sp.atk at max, Stored Power has 500 BP, which is frightening without taking into account that your Sp.Atk is at +6.

    -Sylveon's my favorite Fairy type because of it's combination of Pixilate and Trump Card, which gives it a 390 BP nuke which can be fired off turn one (just go waste some PP battling wild Pokemon or something). It's also got godly Sp.Def. But like all Eevelutions, it's other coverage options are terrible.

    -Azumarill can be used in 2 ways, either a Belly Drum set-up-er (though that means you'll almost exclusively be using Aqua Jet) or just with 4 attacks (where you can do whatever you want, Azumarill has the bulk to take a hit or two).

    -Whimsicott is really more of a supporter, it's Sp.Atk is really not that good. But it can trivialize all "boss fights", against a single Pokemon that's much higher level than any of yours, which happen a lot. But if that's what you wanna use it for, a Prankster Murkrow with Perish Song is way better. I wouldn't use either as a member of my default 6 though.

    For sets, in order:

    -Intimidate, Play Rough, Outrage/Fire/Thunder/Ice Fang/Crunch/Close Combat/Brick Break(TM later)/ Iron Tail(tutor later)/Earthquake(pre-E13 breeding(the chain would be Sandshrew/Diglett/Wooper/Numel>Snubbul or Sandshrew/Diglett/Wooper/Numel>Mankey>Snubbul for EQ and CC))

    -Cute Charm, Minimize, Comsic Power, Charge Beam, Stored Power.

    -Pixilate, Trump Card, Hidden Power (ideally Ground), Shadow Ball, Round (TM in the Obsidia Department Store). Another options would be Trump Card (without wasting PP in the wild), Round, Curse and Hidden Power Ground/Dig. Curse buffs up your bad physical defense, so that you can stay in on anything and spam Pixilated moves. Ground+Fairy is almost perfect neutral coverage, so use either Dig or Hidden Power Ground (Dig is obviously way easier to get, pre-E13 breeding (via Sandshrew/Diglett/Onix/Dunsparce>Eevee))

    -Huge Power, Belly Drum, Aqua Jet, Waterfall, Play Rough or Huge Power, Waterfall, Play Rough, Superpower/Bounce (tutor later)/Brick Break/Aqua Jet/Body Slam.

    -Prankster, Tailwind/Memento/Leech Seed/Encore/Stun Powder. (Just FYI, Prankster only ups the priority of status moves by 1 level, so Trick Room would still have -6 priority).

    -Yeah, as you say, Crobat's lack of real offensive power isn't hard to notice. If you wanna keep it, the special Crobat set with Nasty Plot is way better. Nasty Plot, Air Slash, Hidden Power (ideally Fighting/Ground), Venoshock (especially great if you have a Toxic Spiker, even a level 1 Sturdy Pineco).

    Although, while that does solve Crobat's power issues, it needs to set up to do something. It's good typing and bulk allow it to do that, but it's not TOO stable.

    If you really wanna keep it AND keep it physical, there's Curse+White Herb. Curse buffs your defense and attack, WH removes the speed drop.

    If you want any suggestions for other Flying and/or Poison types, copy-pasting:

    For Flying types, there's Honchkrow, Archeops, Swellow (if you get the Toxic Orb), Staraptor, Simple Swoobat, Sigilyph, Braviary, Vivillon and Hawlucha.

    -Honch has a simple set of Moxie with Sucker Punch, Night Slash, Drill Peck/Brave Bird, Tailwind/something. The only thing that really stops Honchkrow from getting some Moxie boosts and sweeping whole teams is it's lack of speed. But get up a Tailwind and you're good to go. Sure, Tailwind only lasts 4 turns, but that's plenty of time to get up enough attack boosts that you can just spam Sucker Punch effectively once Tailwind is done. For your Flying STAB, I'd recommend Drill Peck. Brave Bird is stronger, but power isn't an issue with Moxie, and Brave Bird recoil is really high and bad on something with this much power.

    -Archeops is the strongest without boost, with 140 Base Attack. Just get it Rock Slide, Acrobatics, Earthquake (E12) and Dragon Claw (or Knock Off or Endeavor for Defeatist).

    -Swellow and Staraptor are pretty similar, even their Brave Birds do almost exactly the same damage. And neither lasts long, Staraptor has Reckless BB, Swellow has Guts BB with a Toxic Orb. Swellow actually hits harder with it's Normal STAB, but Staraptor gets Close Combat. Which of these you want is really a preference thing.

    For sets, Swellow runs Guts with Brave Bird, Facade(Arcade TM), Thief (TM before the 14th gym), Endeavor/Mirror Move/Quick Attack. Here, you can see where to get the Toxic Orb you need to activate Guts easily.

    For Staraptor, it's Reckless with Brave Bird, Return (or Double-Edge if you got really unlucky and got a Toge from the Mystery Egg), Close Combat, Endeavor/Quick Attack/Thief/Mirror Move.

    -Already talked about Swoobat up there^^.

    -And Sigilyph^^.

    -Braviary is kind of a mix of a bad Staraptor and bad Honckrow. Any ability with Tailwind, Superpower, Brave Bird, Crush Claw/Thrash (or Shadow Claw (if you beat Shade in E15) or Rock Tomb (TM before the 15th gym)).

    -Vivillon is a bit iffy. It can either outspeed something and put it to sleep, then set up and sweep, or be outsped and effortlessly killed. Compound Eyes with Quiver Dance, Sleep Powder, Hurricane, Bug Buzz.

    -Hawlucha is simple. Unburden (stack up on Flying/Fighting gems) with Swords Dance, High Jump Kick, Acrobatics, Earthquake(E12)/Stone Edge(E12)/Rock Slide(E12)/Poison Jab(E12)/Feather Dance.

    And for Poison types

    Arbok, Nidoking, Muk, Drapion, Toxicroak, Dragalge, Tentacruel (if you got it from the Mystery Egg), Roserade, Scolipede.

    -Intimidate with Coil, Sucker Punch, Gunk Shot, Earthquake.

    -Covered above.

    -Poison Touch (30% chance to poison with all contact moves, 44% chance with Poison Jab) with Poison Jab, Shadow Sneak, Curse/Dig(E12), Brick Break(TM from the 12th gym).

    -Sniper with Agility, Swords Dance/Dig(both from E12), Night Slash, Cross Poison. Sniper makes critical hits do 2.25x damage instead of 1.5x. And moves with upped crit rates are guaranteed to crit if you have Drapion hold a Scope Lens(from the Department Store)

    -Toxicroak is really good with Poison Touch with Bulk Up, Drain Punch, Poison Jab, Sucker Punch, or really bad with no set-up move.

    -Adaptability with Dragon Pulse, Sludge Bomb/Wave, Scald(E12)/Surf(TM after the 12th gym)/Hydro Pump, Thunderbolt(E12). (or Hidden Power)

    --Liquid Ooze, Sludge Wave, Scald(E12)/Surf, Ice Beam(E12), Wring Out/Acid Spray. Or be real and use SD(E12), Waterfall, Poison Jab, Knock Off Tentacruel which is surprisingly fun.

    -Technician with Hidden Power (ideally Fire or Rock), Sludge Bomb(E12), Giga Drain/Magical Leaf/Leaf Storm, Extrasensory.

    -Speed Boost with Megahorn, Poison Jab(E12), Rock Climb, Pursuit.


    I'd especially recommend Scolipede. the way you put it, your Crobat is a speedy not-that-strong attacker. Scolipede is already fast and gets even faster, has more power than Scolipede and has stronger moves.

    -If you only wanna keep Ampharos around for Amaria, don't. I generally believe Heliolisk is better than Ampharos: Amp is bulkier, but not THAT bulky, and it's slow, so it'll be killed off soon enough. Heliolisk has better coverage (with stuff like Grass Knot, Surf, Dark Pulse), way higher Speed and, most importantly, great abilities! I'm betting Amaria will be using Rain, which boosts her STAB Water moves by another x1.5. Which heal Heliolisk if it has Dry Skin.

    Also, if you have a Ninetales (which is really good), you can keep Heliolisk's Solar Power active, which essentially gives it a base Sp.Atk stat of 190. Just note that Solar Power Surf is weaker than regular cause sunlight weakens Water moves (but not Ice moves, so Hidden Power Ice is godly on it).

    Other Electric types would be Stunfisk, Galvantula and the coverage-god Eelektross.

    -Yeah, chances are that, even if you got Aboma earlier, it wouldn't do much. Bad stats, ability you could base a team around but is otherwise just annoying (it does damage your foes some, but your team takes the same damage).

    I'd say ditch it. If you wanna keep it, ditch Hail and Sheer Cold, give it Ice Shard and...Brick Break, I guess?
    But for subs, for Ice

    There's Cryogonal, Vanilluxe, Avalugg, Mamoswine, Weavile, Aurorus and Lapras.

    -Levitate with Freeze-Dry, Ice Beam/Frost Breath, Hidden Power, Water Pulse. There's also Solar Beam if you're using a Ninetales (sun doesn't weaken Ice moves for some reason).

    -Weak Armor with Iron Defense, Ice Beam/Frost Breath, Water Pulse, Freeze-Dry/Hidden Power. And again, if you have a Ninetales, Weather Ball is an option for a 150 BP move. The gimmick with this one is to use Weak Armor and Iron Defense to buff both Defense and Speed to +1 (or more) and go to town, so this thing is an odd fast physically-bulky special attacker.

    -Sturdy with Avalanche, Crunch, Rock Slide(E12)/Stone Edge(E12), Gyro Ball (E12).

    -Covered above.

    -We technically don't have Weavile yet, but all we need is the item from the Department Store, which we can reach in E16. Anyways, Pickpocket with Night Slash, Ice Punch/Icicle Crash. And options! Aerial Ace, Dig and Icicle Crash via Farfetch'd/Gogoat>Sandshrew/Diglett/Drilbur/Sandile/Bunnelby>Cubchoo>Sneasel, Aerial Ace, Dig, Icicle Crash/Ice Punch, X-Scissor and/or Poison Jab via Smeargle.

    -Aurorus is a tricky one. Bad defensive typing and Speed make it iffy, but, if EV trained, this thing can use Rock Polsih and just sweep. Snow Warning with Blizzard, Freeze-Dry/Discharge/Charge Beam, Ancient Power/Hidden Power Rock, Rock Polish.

    -There's 4 ways to run Lapras! 4 Physical attacks, 4 Special attacks, a Curse set or a DD set.

    For a physical set, you've got Waterfall, Ice Shard, Avalanche/Bulldoze/Drill Run/Body Slam. 3 STABs, Ice Shard is for frail speedy things or to kill an already weakened foe, Avalanche is a mighty 120 BP move for things you can tank a hit from. And then you've got Drill Run for some coverage, or BS/Bulldoze for support.

    For a Special set, you've got, Scald(E12)/Surf/Hydro Pump, Frost Breath, Freeze-Dry, Psychic/Hidden Power/Ancient Power/Icy Wind. Simple stuff, 2 STABs and then Frost Breath instead of T-Bolt because FB hits the same things TB would but also hits things like Swampert or Ludicolo for waaaaaay more. The last move is just filler coverage or Icy Wind for support.

    Curse, Waterfall, Avalanche, Ice Shard. Curse is perhaps the most viable set, just because Lapras is so bulky already, and it's Sp.Def is high even without any boosts. Curse+Avalanche is a great combo and, in case something that could outspeed and kill you comes out, have enough Curses up and you can likely OHKO with Ice Shard, taking no damage.

    And the DD set is just the 4 Physical Attacks set with DD instead of Ice Shard since the speed boosts make priority unnecessary.

    For Grass types

    Tangrowth, Torterra, Lilligant, Roserade, Whimsicott, Leavanny and, IMO the best, Gourgeist.

    -Regenerator with Leaf Storm/Giga Drain/Power Whip, Knock Off, Brick Break/Rock Tomb, Sludge Bomb(E12). If you have a Ninetales, Chlorophyll is a good one too. And with Chloro's speed, you can run Leaf Storm+Power Swap to get a good hit off, then halve the foe's special attack while restoring your's.

    -Covered above.

    -Own Tempo with Petal Dance, Sleep Powder, Quiver Dance, Hidden Power Rock. Honestly, the main problem with getting this thing to sweep is getting Hidden Power Rock (which isn't even that tough, check that guide). You can also run Chlorophyll for a fast Sleep Powder if you have a Ninetales.

    -Covered above.

    -Covered above.

    -Swarm/Chlorophyll with X-Scissor, Leaf Blade, Shadow Claw, Sticky Web.

    -Frisk/Pickup with Protect, Will-o-Wisp, Leech Seed, Phantom Force. Gourgeist is stupidly bulk as is, but Will-o halves the foe's attack, LS gives you recovery, LS and WoW together take 25% of the foe's health, while PF and Protect make you unhittable every 2 out of 3 turns. So you take 75% of the foe's health + PF damage in the same time the foe gets off one weak burned attack that tickles at most.

    -All HMs are TMs now, so you only need one slot. That said, Walrein is bad. It's bulky, but can't really do much with it's bulk. Unless you wanna use a set of Stockpile, Curse, Ice Ball, Rollout (with a Wide Lens). There's way better Water types (and no need for other Ice types if you have any of the above Ice types^^)

    Kingler, Crawdaunt, Huntail, Clawitzer, Empoleon and Relicanth are the ones that...do anything worth a team slot, while Feraligatr, Empoleon and Gorebyss are the best Water types in the game IMO. Sets:

    -Sheer Force, Agility, Waterfall, Rock Slide/X-Scissor/Brick Break/Knock Off for Kingler (Archen>Corphish>Krabby for RS and KO in E12, Kricketune/Karrablast/Ninjask/Dwebble>Skorupi>Krabby for XS and KO in E12, Corphish>Archen>Anorith>Krabby for all RS and XS or all three in E12)

    -Adaptability, Knock Off, Waterfall/Crabhammer, Swords Dance/Dragon Dance, Aqua Jet/Rock Slide(E12)/X-Scissor(E12)/Brick Break. Aqua Jet is pointless if you aren't using SD, chains for RS and XS are the same as for Krabby.

    -Water Veil, Waterfall, Shell Smash, Ice Fang, Sucker Punch for Huntail.

    -Mega Launcher, Water Pulse/Scald(E12), Ice Beam(E12)/Dark Pulse/Dragon Pulse/Aura Sphere/Sludge Wave for Clawitzer, the chain for Ice Beam and Scald is in the guide.

    -Rock Head/Sturdy, Head Smash, Waterfall, Earthquake(E12), Zen Headbutt/Yawn for Relicanth (Whiscash for Zen Headbutt and EQ, Wooper or Whiscash for EQ).

    -Any Ability, Surf, Ice Beam(E12), Hidden Power Grass/Electric, Shell Smash for Gorebyss. Psychic is also an option for a 3rd attack if you're too lazy to get the right Hidden Power, but HP Grass/Electric works much better. You can also go with Baton Pass.

    -Torrent, Agility, Surf/Scald(E12)/Hydro Pump, Ice Beam(E12), Grass Knot for Empoleon. Chain in the guide.

    -Sheer Force, Waterfall, Ice Punch, Crunch, Dragon Dance for Feraligatr.

    There's also the mystery egg from the police in the Jasper Ward, which can give you, for Water types, Tentacruel, Starmie and Azumarill. For those:

    -Liquid Ooze, Sludge Wave, Scald(E12)/Surf, Ice Beam(E12), Wring Out/Acid Spray. Or be real and use SD(E12), Waterfall, Poison Jab, Knock Off Tentacruel which is surprisingly fun.

    -Natural Cure, Hydro Pump, Psychic, Power Gem, Icy Wind/Minimize.

    -Huge Power, Belly Drum/Waterfall/Aqua Jet/Play Rough/Bounce/Superpower/Brick Break/Body Slam.

    -With that level, I guess you don't use it? Good, it's useless past gym 2. Did you jsut list this for the hell of it or do you want a Bug type? If you do, all the good ones are already up there^^.

    -Chandelure kinda has a speed/bulk issue. That's bad in general, but especially if you wanna Will-o things, which is not what Chandy does.

    If you have some Trick Room setter (so like Reuniclus for your Psychic type), it's a monster. This may just be me, but I really dislike Overheat. It's nice with a Choice Scarf is you wanna come in, bop something and get out, which you can't do. And 2 consecutive Overheats are weaker than 2 consecutive Flamethrowers anyways! E12 gets you Energy Ball btw. Hidden Power would also be great.

    But without a Trick Roomer, either get a different Ghost or a different Fire type.

    Ninetales, Arcanine, Darmanitan, Delphox.

    -Drought with Flamethrower, Energy Ball (E12), Hidden Power (ideally Rock or Ground), Extrasensory/Nasty Plot. Don't bother with NP if you don't have both EB and HP.

    -Intimidate with Agility, Flare Blitz, Close Combat, Outrage/Crunch/Dig(12).

    -Sheer Force with Flare Blitz, Dig(E12), Superpower, Rock Slide(E12). You can also Hammer Arm to have it be usable in Trick Room too.

    -Magician with Flamethrower/Heat Wave, Shadow Ball, Psychic, Grass Knot.

    -

    -Ew, memes It does hit hard, but it's slow and frail. It could work in Trick Room, if you even have it, but so does any other better Ground type I listed at the start.

    -Nope, Meowstic is only good early game, it's horrible compared to everything else obtainable now.

    -Already covered Water types and HMs.

    Aaaand that's that. If you have any questions about breeding, feel free to ask.

  5. Yeah, keep Quick Attack, ditch Double Kick. Fighting hits Dark, Normal, Rock, Steel and Ice supereffectively. DK is a 60 BP move which, when supereffective, is weaker than a neutral STAB Take Down, so you don't need it vs Dark Normal and Ice. And for Rock and Steel, you have your Ground moves.

    And consider going back to E12 and breeding Return for a recoil-less move, all you need is a level 13 Lopunny.

  6. The double battle against Dr.Connal in Yureyu. Not only do you have Cain dragging you down, his Discharge + Motor Drive/Lightning Rod/Volt Absorb thing is really good...and he gets bonus points for stopping my last scrubby run and being my favorite character.

    And the last double battle against Aster and Eclipse gave me hell the first time. Especially cause Aya doesn't know about teamwork (see a pattern here?)

    Other than that, not much. Noel gave me a run for my money in my Poison Mono (which was quite a surprise as I always swept him up to that point and wondered why people thought he was so tough). The first version of Charlotte was also tough, but still beatable "properly" (without changing my team or Rain Dancing).

    I agree. His Normals are a b---- and a half. That spam of moves with 5 attacks that ALWAYS SEEM TO CONNECT NO MATTER WHAT.

    Skill Link.

    EDIT: Oh, and shoutout to doubles Serra, though I don't consider her tough. She wasn't hard to beat because she was strong, but because you had to get lucky and actually hit her team.

  7. ...we don't do that around here. Or at least my family doesn't and I don't recall anyone I know ever saying "so I got ____ for Christmas".

    Although, I'm Serbian and we do Christmas in January, like Russia. Maybe more than just the date differs from "standard" Christmas? Idk, I was never much of a holiday guy.

  8. I hear you on that. I have yet to get a single IV out of 20 eggs for Charmander. Right now I am actually just trying to get a shiny one to see what it looks like in reborn

    Are you two using the Power Items? Cause you should, they really speed IV breeding up (those and the Destiny Knot).

    And to see what a shiny looks like, go to your game's folder>graphics>battlers.

  9. That is interesting. I'll check it out. Although I'm a little worried about having people mess with my save. Something bad might happen. /).(\

    Can always wait for that feature too! :wub:

    No worries about that, only the people that know what they are doing are doing it. The process is pretty simple, I don't tthere IS anything that can be messed up.

    And even if something skmehow DOES happen, there's the back-up save system, so yeah.

    Sure can, though it's uncertain if it'll be done in ltime for E16 abd E16 probs won't be out this year. Then again, your game, your call.

  10. - ... You can trade Pokemon to other players already? Eh? I thought Pokemon Reborn is just all offline (for now).

    It IS offline, but you can upload your save and people can do that for ya, if you find someone to trade with. Check the Trading Service topic for details (use the search feature to find it). Though a trade feature is supposed to be put into the game in E16/17.

  11. I don't really think Chara is just a representation, Chara IS Chara. The coffin we found in the castle which has Chara's name is empty. It's said somewhere (don't remember where exactly) that Toriel took the body and gave it a proper burial. Also, with the patch of flowers in the ruins where you start the game, after you spare Toriel, if you go back immediately, you can see her watering those flowers. And with Flowey's attachment to Chara, it'd make sense that Chara was buried under those (Flowey grew them after the burial).

    And we also know that Human souls stick around after death, unlike monster souls. So what if, when we fell into the Ruins, on top of his grave, we absorbed his soul. If you give in to Chara's desires and do a Genocide run, they possess you; or rather, you let them. But if you do a pacifist run, you resist it, you resist Chara.

  12. Welcome, hope you enjoy your stay! Make a topic in the Team Showcase section if you want help or advice or bragging rights.

    -And to address some of the things you said, the 500 posts thing has been changed to 750 posts and having a 6-month-old account.

    -Money is pretty useless in the game. You'll need it for basic supplies early on, maybe some stuff from the Department Store and a shortcut way later that takes 40k to unlock. You'll be raking in that useless dough soon enough~

    -Check out the Trading Service topic in the Team Showcase section. The Growlithe event does give you one of 18 different things, but just because you got something you don't like doesn't mean you can't trade it in for something else. And a lot of people that get a Larvesta or something make a small army of them just for trading, so it shouldn't be that hard for you to get a bargain with someone.

    -Warning points are only given for things that are against the community rules (iirc) (you have a link to the rules to the left, where your messenger and stuff are).

  13. 1. Nope. I study programming, so I've done a fair bit with that, but nothing physical.

    2. Never tried it, so 0 right now.

    3. Pretty high.

    4. Serbian is my native language, I learned English and German via TV as a kid. If it counts, I can also understand most texts in Russian, but can't speak at all.

    5. Stamina and hand speed/skill are the only things worth noting.

    6. Was 12th out of 200+ people on the national level of an English competition for all 4th/last-year high schoolers, despite my minimal work/practice, so that's nice.

    Also got into the country's best college for programming...failed the first year, but wouldn't have failed if I didn't have dozens of distractions.

    7. Nopes.

    8. Not frequently, but yes.

  14. ^^Yeah, that alley has level 9-12 Pokemon iirc. Also, fish up a Grimer or two, those things are great early game (check the pinned guides in the On The Hunt for exact locations of everything (the EV guide even has encounter percentages)).

  15. actually, those abilities doesn't work like that.

    When you walk the 128 steps the game makes like 2 Egg cycles happen and not one, but the step count should remain the same.

    Nah, he got it right. And btw, an Egg Cycle is the total number of steps an egg needs to hatch.

    Though those abilities only affect hatching, he's got trouble with egg generation.

    Ok so I am following the instructions

    "Obtaining Eggs:

    1. Select the "Value Between" option in the menu where "Exact Value" is selected by default : 1-511 > New Scan

    2. Take a step

    3. Select "Increased value" by: 2 > Next Scan

    4. (Repeat steps 2 and 3 until there are about 4-5 values left)

    5. Remove any that are even numbered.

    6. Change the value of remaining ones to 511 and click the check box to the left

    7. Obtain Eggs quickly"

    I am using Cheat engine 6.4

    I follow step 1 and do first scan and a whole bunch of numbers come up in the left part of the engine

    I do step 2 and take a step,

    Then I follow step 3 and select "increase value by" option and put in 2, then I select next scan all goes well and more values come up

    But when I repeat steps 2 and 3 by taking another step and selecting next scan then all the numbers disappear,

    What am I doing wrong

    I attached an image to show you what I mean

    Idk. If you ARE following the instructions properly, it should work. Mess around with it. Make sure the 2 things you put in are compatible. The thing you need to set to 511 goes up to 511, then drops down to 1 and climbs back up; do the first 3 steps, then walk around and keep an eye on the results in CE, find the thing that goes up to 511 then drops, make that 511 and toggle it; try if that'll do it. If that doesn't work, to see if things work at all, get an egg "legit" and try the quick-hatch thing.

    Oh, and PM me your answer, don't wanna let this topic get too cluttered (like it's not too late for that already lol)

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