You've likely heard this story before, two opposing groups--light and dark, tall and short, butter-side up and butter-side down, etc--have been at odds for centuries. And then along comes an outcast, one who decides they don't want to conform to either of these groups. They refuse either path and choose to eat their bread with no butter-side at all. But what happens when the middle ground grows into a faction of its own?
Welcome to the Plane of Pride, inhabited primarily by the most powerful martial artists in all the lands. Users of fantastical manifestations of will known as "mechs," those who practice these arts at a high level train their bodies and minds to superhuman levels. But this is where the division comes: Whether it is better to train body or mind. For over 200 years the people of Pride have chosen at the age of seven to join with either those who train their minds or their bodies. But five years ago a new route was given, the choice to train neither the body nor mind and use a technological marvel known as the Divination System. In this new world both the mind and body being equaled or even trumped by technology, a new faction arose in the land of Pride. Many new children chose this new path, and a good number of adults from both sides defected to this new path. Though there had been a deviant here or there in the past, never had there been such a massive exodus. For 200 years there had always been two choices, but change had struck down tradition with violent force
The TTG OOC thread, I recommend reading through the OP before continuing
Now then, where do you fit into this? Well, in the five years since the Divination System was created, tensions between the three factions have escalated and even the children who choose are forced into this war. You are part of a group of six who are all making your choices this year. As it happens, each of the paths has two children going into it. You will be forced to declare your allegiance and then you will be put through a series of fights where you will face off against those who have chosen differently from you
(Beware, the following is like completely copy/pasted)
Mechs:
Each character will posses a suit of battle armor, usually a humanoid not much larger than they are, unique to them (think like IS or Accel World) which is usually referred to simply as a mech. Mechs are generally created via meditation, but the new Divination System allows for them to created via artificial means
Speed: Pretty easy to comprehend, gives an idea of how fast you can move. Keep in mind that this is about mobility, not reflexes every mech is more or less even when it comes to the speed of their joints
Melee: A mech's affinity for close ranged fighting. Takes into account strength and weaponry combined, so keep in mind that a high melee mech may still be physically weak or that an unarmed mech may still be able to overpower you in melee combat. Also keep in mind that melee weapons basically just means "not guns." Weapons that are thrown or have a long reach such as knives or flails still qualify as melee
Firepower: How much a mech can shoot. Lasers, projectile weapons, and explosives all go under this category
Armor: How much of a beating a mech can take. Most mechs have all-purpose armor, but there are specialty armors which can be used to keep this rating deceptively low for certain opponents (EX: anti-projectile armor that is useless against anything else is a low rating, but a projectile only user will be in trouble) There are also forcefields for dealing with energy-based attacks such as lasers and explosives
Special Ability: An ability more or less unique to each mech (there's multiple people who can fly and stuff like that, but generally Tempest's residents go for more unique abilities, especially in the Plane of Pride) This ability can be used to cancel a weakness, play to your strengths, etc. A mech comes built in with an ability when a person activates it that is meant to fit that person, but the ability isn't hard to change with enough Favor.
Signature Attack: Much like the above, but specifically an attack. A lot of people use this as a large finishing ability, but it can more or less be anything. The only catch is that it must have specific conditions under which it can be activated, thus the common condition of, "I'm going in to finish them off."
Faction Limitations:
Each of the factions has different capabilities in their mech designs, so choose wisely (the bit in brackets is how many stat points you get)
Mind[11]: Followers of the Mind gain the most control over their mech's design, allowing them to designate their points freely across all stats, but they are limited in their technology. They may use simple mechanical creations (such as primitive firearms), but cannot use computerized or energy based technology
Tech[10]: Those who use Tech have free use of technology, but may put no more than five points into any one stat
Body[8]: The followers of the body are limited to two points in Firepower, but are free with other stats. They must rely on very weak technology and may not use weapons or defenses beyond a medieval level. But giving them a signature attack costs no stat points so long as it requires physical contact to execute
Rules:
Keep calm. I know you don't want to lose, but you're going to lose. If all else fails I can flip a coin to decide a winner, or you could try to work things out calmly No metagaming. But do keep in mind that these kids have trained together since birth, it is not unreasonable for them to have plenty of knowledge involving each others' capabilities Try to keep Suism to a minimum. Instead of the default "no Sues" I'm going to keep in mind that Suism is a fluid concept and that there's no line where things go from "not-Sue" to "Sue." So instead, just try to keep yoursuelf in check. I'll certainly let you know if you go overboard No godmodding, powerplaying, and etc. The other generic RP taboos. Just because I'm not going out of my way to explain them doesn't mean you should do them MURDER I mean, um, have fun and stuff
Character Sheet:
Forum Name: [Yes, this is necessary]
Character Name: [What is your quest?]
Gender: [Gender, that thing where you generate derp]
Path: [Which of the three factions you'll be joining: Tech, Mind, or Body. There is only one slot for Tech and two for each of the others]
Appearance: [What your character looks like]
Mech Appearance: [What they look like in their mech]
Personality: [Doesn't need to be extensive, but do use complete sentences]
Mechs Stats: [Check your faction limitations to see what you can do here, including how many points you get. Even as a child you'll have already had extensive training]
Speed: [six point bonus: Teleport once per fight]
Melee: [six point bonus: Instantly disengage from the enemy once per fight]
Firepower: [six point bonus: Auto-land a hit once per fight, overrides character dodges but doesn't prevent blocking such as with Armor's six bonus]
Armor: [six point bonus: Become completely invulnerable to any and all attacks once per fight]
Signature Attack: [Note, costs two points and may not be removed once added, although it may be altered]
Special Ability: [Your own ability, cannot be changed over the course of the RP]
Character Specialization: [You're a kid, so you only get to be good at one of these] Observance: [Will let you figure out what the opponent's special ability does once it's used], Reflex: [Provides you a free dodge that lets you avoid attacks], Learning: [Gives you an extra stat point]
Other: Anything else to share?
And that should be everything, feel free to ask questions because I'm sure I forgot something