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rustytengo

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Posts posted by rustytengo

  1. Joy sighed as she munched on her chips. Seeing the battle was in hand and definitely not wanted to do more work she nodded in agreement with letting other cadets handles the rest of the Gyarados. "Okay, we're done Mr.Cuddles. Now come back for snack time." She called out the the Munchlax.  Upon being called for snack time Mr. Cuddles just casually smacked the Gyarados that was attaking him aside and stopped fighting, turned back and begun to waddle back to Joy as fast as its small legs could carry it. Upon getting back to Joy he sat down next to her as she handed him a bag of chips that he quickly devoured. 

  2. "Barrier Jacket disabled my lady please proceed with caution." Morning Arrow chimed as the wards of magic that where the jacket bursts leaving Bridgett in a rather ragged look from the battle. "We are almost there. We need to push further load Cartridge and activate Boost Mode." She said as she raised Mornings Arrow above her as it loaded two more cartridges causing the energy gathering in front of her to grow bigger. "Now Launch Valkyrie Breakeeeeeeer. " She yelled as she she slammed Mornings Arrow into the energy causing it to launch at Trick

     

    Bridgett uses Uses two Cartridges and activates Boost mode Causing her damage to be increased by 10% for each cartridge. and then launches Valkyrie breaker at Trick targeting the three tongues and the claw Dealing 2wd(3d4+5d12 maximized+70% more damage from boost mode and Eniherjar Mode.

    Spoiler

    Valkyrie Breaker: A wide area bombardment spell that deals 2[WD] damage to 4 targets. Requires 1 turn of charge before firing. Each turn passed adds 1d12 to the total roll. has a cooldown of 3 turns. Can use 4 cartridges to ignore the turn of charge.

    -Level 1: deals 2[WD] damage to 4 targets. Requires 1 turn of charge before firing. Each turn passed adds 1d8 to the total roll. has a cooldown of 3 turns. Can use 4 cartridges to ignore the turn of charge.

    -Level 2: dice from turns passed upgrade to d12's

    Einherjar Mode and Boost mode.

    Spoiler

    Einherjar Mode: A experimental mode that grants Bridgett's spells more power as she releases its restraints, but due to its experimental nature it causes extreme strain on her body. Can be activated and deactivated as a free action. each level increase is also a free action on a separate turn after initial activation.  Each level carries the effect of the previous levels with it. initial Activation cost 20% of Bridgett's max hp and cost another 20% at the end of each turn after. The cost increase with each level increase. 

     

    Level 1: Increase damage dealt by her attacks by 25%. Costs 20% of max Hp each turn after activation.
    Level 2: Increase damage dealt by her attacks by a further 25% (additive). Hp Cost increased to 25% of Max Hp each turn.
    Level 3: Dice rolls on all spells are maximized. Hp cost increased to 30% of Max hp each turn. Deactivation at this level causes Bridgett to lose her next turn.

     

    Mornings Arrow. Bridgett's Personal device. It sets the dice for actions that use dice to 3d4.  As a free action can use boost mode to increase damage done by 10% for each cartridge used for 3 turns with a cooldown of 5 turns. Can use up to 2 cartridges in this ability.


    -Base Set Damage die for actions that  use them to 1d4
    -Craft level 1: Boost Mode: as a free action Increase Bridgett's damage by 10% for each cartridge used For 3 turns with a cooldown of 5 turns. Can only use a max of 2 cartridges when used.
    -Craft level 2: increase the damage die by 1d4

    -Craft level 3: Increase the damage die by 1d4

     Bridgett stuff to remember

    Spoiler

    HP: 65
    Initiative: 6+{LVL}
     
    Base Stats: 
    Strength: 3
    Dexterity: 6
    Intelligence: 3
    Constitution: 7
    Synergy: 12

     

    don't need to post barrier jacket since it offline.

     

  3. Sighing again Henrietta spoke "I hope you find some peace when the Lord judges you." At her word her pulled the trigger of her gun tearing the Father apart. With such ugly work done she left the room with her mini gun out well her internal foundry begun to make an explosive as she made her way toward the heretical statue. She considered just blowing the whole place up so things could start anew under the true guidance of the Lord but she decided against that...for now.

  4. Henrietta stopped as the bullet hit her falling harmlessly off of her. "I must admit Father a part of me had hoped you would do something like that. It makes what comes next easier." She said as she flicked her arm holding her case pulling the mini gun out. Leveling at the Father she gave him a disarming smile. "Is there anything you would like to confess before you are sent to be judged by the Lord?" she asked him giving him a moment to answer.

  5. Bridgett moves onto the roller coaster and begins to charge Valkyrie Breaker.

     

    Bridgett stuff to remember 

    Spoiler

    HP: 65
    Initiative: 6+{LVL}
     
    Base Stats: 
    Strength: 3
    Dexterity: 6
    Intelligence: 3
    Constitution: 7
    Synergy: 12

     

    Mornings Arrow. Bridgett's Personal device. It sets the dice for actions that use dice to 3d4.  As a free action can use boost mode to increase damage done by 10% for each cartridge used for 3 turns with a cooldown of 5 turns. Can use up to 2 cartridges in this ability.


    -Base Set Damage die for actions that  use them to 1d4
    -Craft level 1: Boost Mode: as a free action Increase Bridgett's damage by 10% for each cartridge used For 3 turns with a cooldown of 5 turns. Can only use a max of 2 cartridges when used.
    -Craft level 2: increase the damage die by 1d4

    -Craft level 3: Increase the damage die by 1d4

     

    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets and boots. It has a short white coat over her shoulders that go to about the middle of her back.

    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.

    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.

     

    -Base Form: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.

    -Craft Upgrade: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."

    -Craft Upgrade: Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."

    -Craft Upgrade: Increase pool to 24 HP (20 -> 24)

     

  6. chris_4_t.png

    "Hmm..why they chose me?" Kris paused a moment thinking.  "I think they chose me cause I actually volunteered to become part of it. Either that or they needed someone who is really good at being in places their not suppose to be." She said with a smirk. "As to why I joined well, I thought I told you before. I joined because the Allied Guard is the last chance I will be able to be Kris." she said her face turned sullen. 

  7. chris_4_t.png

    "Not dying."  Kris said bluntly "If you keep swinging your sword around like that someone is going to stab you before all you speed, power and style can help you." She said as she pulled out one of her blades and started to clean it thinking a bit before speaking again. "You don't need to change your style it would take way to long to do that. You just need to slow down a bit and not leave yourself so open..." she paused "Or at least learn to move better so you don't get keep getting knocked down all the time."

  8. Henrietta sighed she had hoped that this holy place wasn't so far gone into heresy but it didn't seem so. "I thank you for the concern Father but you will find I am more then capable and its not needed. " She said before grabbing hold of her case. "And I had hoped you would know that not getting involved is something i can't do Father. For I am a servant of our Lord and I must see his will be done." She said as she turned to leave. "And now i bid you farewell Father for i must see our Lords will done." she said as she left the room and headed towards the heretical statue fully intent on blow it up.

  9. chris_4_t.png

    "Really?Its rather comfortable here though." Kris said with a laugh before she hopped off of Argos. "Well for starters on the practical side of things, stabbing a sword into the ground is going to dull the blade, scratch them up and chip them. On the none boring side they just don't like it. How would you like to get shoved into the ground all the time cause someone thinks its cool." Kris said a she twirled around to look at Argos. "Now for the matter of your fighting." She said holding up a finger  "You leave yourself to open in your attacks. If i was actually trying to kill you I could of done it multiple times in that little skirmish." She said giving Argos a smirk. "You have good speed, power and instincts but leaving yourself open will just lead to you getting yourself knocked down or killed and your not always going to have someone around to heal you." 

  10. chris_4_t.png

    As Argos brought his sword down Kris just quickly moved forwards under his swing clearing the distance between them even faster then she did at the start leaving him unable to move his sword in the close quarters. Once she was next to him Kris looked up at Argos with a frown before she snaked a hand up around to his shoulder using it to swing herself around to deliver a knee right into his back as she brought a knife up and rested it dull end on his neck. "I thought I told you to not stab the cutie into the ground." She said to him without her usual joking tone.

  11. Blodeuyn_t.png

    Blodeuyn's face lit up at Gwyn agreeing "Umm, yeah there are a few bugs they help make the mushrooms grow better. " she said as she ushered Gwyn into the hut. Once in Blodeuyn moved quickly over to the desk in the room and dug around before pulling out a small rather plain looking tea set and some tea. Taking it she moved over to the small fireplace mumbling a few words lighting the fireplace and filling the tea kettle up with water. "So what do you think? The Mushrooms for the Feywild are over here." She said moving to gathering of various mushrooms in weird shapes and vibrant colors. "This one is my favorite." She said pointing to bright pink and green one shaped a bit like a heart.

  12. chris_4_t.png

    At his maneuver Kris just gave Argos a visible "really" look. What was the boy thinking he opened himself up to all kinds of attacks no wonder he kept getting knocked down. Sighing and shaking her head Kris just flipped a knife out and sent it flying butt end first straight at the boys head as she just quickly jumped back to be just out of reach of his attack.

  13. chris_4_t.png

    Kris was a bit impressed by Argos' attempt to trip her up but unfortunately for the boy it didn't work.  Kris continued her spin placing her open hand on Argos' shoulder and using her momentum to vault over him and his sweep bringing her back to the front of him. She quickly continued her assault by delivering a kick straight at his head.

  14. With the charging complete Bridgett braces herself and fires at Trick.

     

    Bridgett raises to Einherjar mode level 3 and fires Mythril buster at Trick using dealing 6(WD){3s4}+Syn(12) maximized+50% and spends 4 cartridges to ignore targets damage reduction.

     

    Mythril Buster and Einherjar mode

    Spoiler

    Einherjar Mode: A experimental mode that grants Bridgett's spells more power as she releases its restraints, but due to its experimental nature it causes extreme strain on her body. Can be activated and deactivated as a free action. each level increase is also a free action on a separate turn after initial activation.  Each level carries the effect of the previous levels with it. initial Activation cost 20% of Bridgett's max hp and cost another 20% at the end of each turn after. The cost increase with each level increase. 

     

    Level 1: Increase damage dealt by her attacks by 25%. Costs 20% of max Hp each turn after activation.
    Level 2: Increase damage dealt by her attacks by a further 25% (additive). Hp Cost increased to 25% of Max Hp each turn.
    Level 3: Dice rolls on all spells are maximized. Hp cost increased to 30% of Max hp each turn. Deactivation at this level causes Bridgett to lose her next turn.

     

    Mythral Buster: A high powered single target spell that deals 5[WD]+syn damage with one turn of charge.With a Cooldown of 5 turns. Can use 4 cartridges to have it ignore targets damage reduction.

     

    Bridgett stuff to remember 

    Spoiler

    HP: 65
    Initiative: 6+{LVL}
     
    Base Stats: 
    Strength: 3
    Dexterity: 6
    Intelligence: 3
    Constitution: 7
    Synergy: 12

     

    Mornings Arrow. Bridgett's Personal device. It sets the dice for actions that use dice to 3d4.  As a free action can use boost mode to increase damage done by 10% for each cartridge used for 3 turns with a cooldown of 5 turns. Can use up to 2 cartridges in this ability.


    -Base Set Damage die for actions that  use them to 1d4
    -Craft level 1: Boost Mode: as a free action Increase Bridgett's damage by 10% for each cartridge used For 3 turns with a cooldown of 5 turns. Can only use a max of 2 cartridges when used.
    -Craft level 2: increase the damage die by 1d4

    -Craft level 3: Increase the damage die by 1d4

     

    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets and boots. It has a short white coat over her shoulders that go to about the middle of her back.

    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.

    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.

     

    -Base Form: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.

    -Craft Upgrade: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."

    -Craft Upgrade: Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."

    -Craft Upgrade: Increase pool to 24 HP (20 -> 24)

     

  15. chris_4_t.png

    Kris smiled a bit as Argos dodged, he had good instinct she had to admit but she did have much time to admire the reaction as Argos was already swinging with his counter attack. Kris not wanting to even try to take a hit like that quickly moved in step with Argos so the swing wouldn't hit her before she pivoted on the ball of her foot spinning herself around Argos to his back along with an attempted strike with the butt of her knife to the side of his head.

  16. Blodeuyn_t.png

    "Really? Once they figure out that I'm Cursed most people would rather avoid me...." She said sounding a bit sad "Did you want to come in a look around? I have a few Mushrooms from the Feywild that Master Merlin brought me." She said fidgeting a bit "I might have some tea too not sure though Big Sister Vivienne would usually bring me that stuff." 

  17. Joy frowned a bit when the one of the others ordered their pokmon to attack the gyarados that Mr.Cuddles was fighting. She would of yelled at them about fairness and not interrupting others fights but that would use more energy then she was willing to spend so instead she gave new order to Mr.Cuddles. "Mr.Cuddles leave that one alone and use Chip Away on that one." She said pointing to the one about to attack the weakened Onix.

     

    Mr.Cuddles use Chip Away on Gyarados 3

    Chip away 
    Power: 70

    Accuracy: 100

    Attack Value: 14373

     

    +1 Defense stage

     

    Joy munches on some more chips saving some to give to Mr.Cuddles after the battle 

  18. With the slobber on he Bridgett was officially grossed out. so removing Trick as fast as possible was definitely the best choice for her an everyone else. So she raised Mornings arrow and pointed it at Trick and started to gather energy.

     

    Bridgett raises Einherjar mode to level 2 and starts charging Mythral Buster 

     

    Einherjar mode

    Spoiler

    Einherjar Mode: A experimental mode that grants Bridgett's spells more power as she releases its restraints, but due to its experimental nature it causes extreme strain on her body. Can be activated and deactivated as a free action. each level increase is also a free action on a separate turn after initial activation.  Each level carries the effect of the previous levels with it. initial Activation cost 20% of Bridgett's max hp and cost another 20% at the end of each turn after. The cost increase with each level increase. 

     

    Level 1: Increase damage dealt by her attacks by 25%. Costs 20% of max Hp each turn after activation.
    Level 2: Increase damage dealt by her attacks by a further 25% (additive). Hp Cost increased to 25% of Max Hp each turn.
    Level 3: Dice rolls on all spells are maximized. Hp cost increased to 30% of Max hp each turn. Deactivation at this level causes Bridgett to lose her next turn.

     

    Bridgett stuff to remember 

    Spoiler

    Base Stats: 
    Strength: 3
    Dexterity: 6
    Intelligence: 3
    Constitution: 7
    Synergy: 12

     

    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets, and boots. It has a short white coat over her shoulders that go to about the middle of her back.

    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.

    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.

     

    -Base Form: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.

    -Craft Upgrade: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."

    -Craft Upgrade (Reactor Purge): Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."

    -Craft Upgrade: Increase pool to 24 HP (20 -> 24)

     

  19. "How do you do Father? I am Sister Henrietta more specifically Special Inquisitor Sister Henrietta." Henrietta smiled.  "By my title I would suspect that you know exactly why I wished to talk to you. So I won't mince words.." Henrietta took a breath before continuing "There is heresy with in your domain and if we can not come to an agreement on how to address it, I will be forced to..." she paused a moment looking for the right words. "To have more aggressive involvement in its removal." she paused giving the father a chance to speak.

  20. chris_4_t.png

    "Okay," Kris said as she gave Argos a disarming smile and walked towards him with no weapon drawn. When she was almost near him she quickly shot towards him barely giving him any time to react as she aimed a stab of knife (which almost seemed to just appear in her hand) towards his eye.

  21. Deciding that it would be best to get rid of Trick as fast as possible...totally not because she she disgusted by them totally not. 

     

    Bridgett Activates Einherjar mode level one and fires Magic Arrow at  Trick Dealing 4+25% damage 5 times.

     

    EInherjar Mode and Magic Arrow

    Spoiler

    Einherjar Mode: A experimental mode that grants Bridgett's spells more power as she releases its restraints, but due to its experimental nature it causes extreme strain on her body. Can be activated and deactivated as a free action. each level increase is also a free action on a separate turn after initial activation.  Each level carries the effect of the previous levels with it. initial Activation cost 20% of Bridgett's max hp and cost another 20% at the end of each turn after. The cost increase with each level increase. 

     

    Level 1: Increase damage dealt by her attacks by 25%. Costs 20% of max Hp each turn after activation.
    Level 2: Increase damage dealt by her attacks by a further 25% (additive). Hp Cost increased to 25% of Max Hp each turn.
    Level 3: Dice rolls on all spells are maximized. Hp cost increased to 30% of Max hp each turn. Deactivation at this level causes Bridgett to lose her next turn.

     

    Magic Arrow:(current shots 5)A basic shooting spell shots 5 bolts of magic that deal 4 damage each with a cooldown of 2 turns. Shots can be separated into different targets. Can use 3 cartridges to change the type of damage dealt into Lightning damage
    Base: 2 shots at 4 damage each cooldown of 2 turns
    Level 2: + 1 shot 
    Level 3: + 1 shot
    Level 4: + 1 shot

     Bridgett stuff to remember

    Spoiler

    Base Stats: 
    Strength: 3
    Dexterity: 6
    Intelligence: 3
    Constitution: 7
    Synergy: 12

     

    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets, and boots. It has a short white coat over her shoulders that go to about the middle of her back.

    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.

    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.

     

    -Base Form: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.

    -Craft Upgrade: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."

    -Craft Upgrade (Reactor Purge): Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."

    -Craft Upgrade: Increase pool to 24 HP (20 -> 24)

     

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