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rustytengo

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Posts posted by rustytengo

  1. Bridgett Activates Einherjar mode at level 3 and then unleashes Ginnungagap. Targeting all the enemies well spending 6 cartridges to increase the save by 3. Dealing instant death to mooks and ([2WD]+Syn)*3+50% maximixed to everything else unless they make a save (dex, con or syn) aginst Bridgett's syn. If they save they take half instead.

     

    Then will use Hurstwic as her second action targeting her, 6D and Lyra

     

    Bridgett stuffs 

    Spoiler

    HP: 84
    Initiative: 8+{LVL}
     
    Base Stats: 
    Strength: 3
    Dexterity: 8
    Intelligence: 3
    Constitution: 9
    Synergy: 12

     

    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets and boots. It has a short white coat over her shoulders that go to about the middle of her back.
    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.
    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.
     
    -Base Form Craft level 1: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.
    -Craft Upgrade 2: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."
    -Craft Upgrade 3: Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."
    -Craft Upgrade 4: Increase pool to 24 HP (20 -> 24)

     

    perks:

    Flight Bridgett can use magic to fly. Grants her a 20% dodge chance against attacks and a [LVL] bonus to initiative.
     
    Cartridge System Bridgett has the Cartridge system installed in Mornings Arrow. Gives her Cartridges she can spend to activate the special effect on actions. She has Cartridges equal to 3*level for each fight.
     
    Einherjar Mode: An experimental mode that grants Bridgett's spells more power as she releases its restraints, but due to its experimental nature it causes extreme strain on her body. It can be activated and deactivated as a free action. each level increase is also a free action on a separate turn after initial activation. Each level carries the effect of the previous levels with it. initial Activation cost 20% of Bridgett's max hp and cost another 20% at the end of each turn after. The cost increase with each level increase. 
     
    Level 1: Increase damage dealt by her attacks by 25%. Costs 20% of max Hp each turn after activation.
    Level 2: Increase damage dealt by her attacks by a further 25% (additive). Hp Cost increased to 25% of Max Hp each turn.
    Level 3: Dice rolls on all spells are maximized. Hp cost increased to 30% of Max hp each turn. Deactivation at this level causes Bridgett to lose her next turn.

     

    Actions: 
     
    Gusisnautar:(current shots 5)A basic shooting spell shots 5 bolts of magic that deal 6 damage each with a cooldown of 2 turns. Shots can be separated to hit different targets. Can use 3 cartridges to change the type of damage dealt to Lightning damage
    Base: 2 shots at 4 damage each cooldown of 2 turns
    Level 2: + 1 shot 
    Level 3: + 1 shot
    Level 4: + 1 shot
    level 5: increase damage from 4 to 6
     
    Hurstwic: 4 Turn Cooldown. Applies `Hurstwic` to the user and two other allies. Hurstwic grants +SYN/2 damage reduction and SYN/2 regen, these effects scale only with the user's base SYN stat. `Hurstwic` has a 3 Turn Duration.
    Cartridge Effect: Raise damage reduction to +SYN. Costs 3 cartridges.
    Bridgett deploys a self-made barrier spell.
    -Level 1: Applies `Hurstwic` to the user. `Hurstwic` grants +SYN/2 damage reduction, this effect scales only with the user's base SYN stat. `Hurstwic` has a 2 Turn Duration. 4 Turn Cooldown.
    -Level 2: Increase Duration to 3 Turns. (2 -> 3)
    -Level 3: Barrier may now be applied to an ally in addition to the user.
    -Level 4: Reduce Cartridge Effect cost to 3 cartridges. (4 -> 3)
    -Level 5: Hurstwic now grants SYN/2 regeneration, this effect scales only with the user's base SYN stat.
    -Level 6: Increase the number of allies that may be targeted to 2. (1 -> 2)
     
     
    Valkyrie Breaker: A wide area bombardment spell that deals 2.5[WD]+(syn) damage to 4 targets. Requires 1 turn of charge before firing. Each turn passed adds 1d12 to the total roll. has a cooldown of 3 turns. Can use 4 cartridges to ignore the turn of charge.
    -Level 1: deals 2[WD] damage to 4 targets. Requires 1 turn of charge before firing. Each turn passed adds 1d8 to the total roll. has a cooldown of 3 turns. Can use 4 cartridges to ignore the turn of charge.
    -Level 2: dice from turns passed upgrade to d12's
    -level 3: upgrade damage from 2[WD] to 2.5[WD]
    -Level 4: add +syn to damage 
     
    Mythril Buster: A high powered single target spell that deals 5[WD]+syn damage with one turn of charge and deals syn/2 damage to the target for 3 turns after then have been hit.With a Cooldown of 4 turns. Can use 4 cartridges to have it ignore targets damage reduction.
    Level 1: Deal 5[WD]+syn damage to one target with one turn of charge. Cooldown of 5 turns. Can use 4 cartridges to have it ignore targets damage reduction.
    Level 2: Reduce cooldown from 5 to 4
    Level 3: deals syn/2 damage to target for 3 turns after they been hit.

     

    Gleipnir: Bridgett's binding spells. Stuns the target for one turn with a cooldown of 1 turn. Can spend 5 cartridges to increase the cooldown by 4 and the duration by 1
    Level 1: tuns the target for one turn with a cooldown of 1 turn. Can spend 5 cartridges to increase the cooldown by 3 and the duration by 1
    Level 2: Reduce cartridge cooldown from 4 to 3


    Ginnungagap: AOE. Cannot be used until the 3rd round of combat. Has a two-round charge during that time Bridgett's initiative is set to 0 and loses the Benefits from her items and Flight perk. target 6 enemies deal instant death to mooks. Well, other enemies take ([2WD]+Syn)*3 damage unless they make a save Vs Bridgetts syn if they succeed they then take half damage. Cartridge effect: Spend 6 Cartridges to increase the save DC by 3.

     

  2. Bridgett delays tell after Saejik and then starts charging Ginnungagap for her actions.

     

    Spoiler

    HP: 84
    Initiative: 8+{LVL}
     
    Base Stats: 
    Strength: 3
    Dexterity: 8
    Intelligence: 3
    Constitution: 9
    Synergy: 12

     

    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets and boots. It has a short white coat over her shoulders that go to about the middle of her back.
    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.
    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.
     
    -Base Form Craft level 1: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.
    -Craft Upgrade 2: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."
    -Craft Upgrade 3: Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."
    -Craft Upgrade 4: Increase pool to 24 HP (20 -> 24)

     

    perks:

    Flight Bridgett can use magic to fly. Grants her a 20% dodge chance against attacks and a [LVL] bonus to initiative.
     
    Cartridge System Bridgett has the Cartridge system installed in Mornings Arrow. Gives her Cartridges she can spend to activate the special effect on actions. She has Cartridges equal to 3*level for each fight.
     
    Einherjar Mode: An experimental mode that grants Bridgett's spells more power as she releases its restraints, but due to its experimental nature it causes extreme strain on her body. It can be activated and deactivated as a free action. each level increase is also a free action on a separate turn after initial activation. Each level carries the effect of the previous levels with it. initial Activation cost 20% of Bridgett's max hp and cost another 20% at the end of each turn after. The cost increase with each level increase. 
     
    Level 1: Increase damage dealt by her attacks by 25%. Costs 20% of max Hp each turn after activation.
    Level 2: Increase damage dealt by her attacks by a further 25% (additive). Hp Cost increased to 25% of Max Hp each turn.
    Level 3: Dice rolls on all spells are maximized. Hp cost increased to 30% of Max hp each turn. Deactivation at this level causes Bridgett to lose her next turn.

     

    Actions: 
     
    Gusisnautar:(current shots 5)A basic shooting spell shots 5 bolts of magic that deal 6 damage each with a cooldown of 2 turns. Shots can be separated to hit different targets. Can use 3 cartridges to change the type of damage dealt to Lightning damage
    Base: 2 shots at 4 damage each cooldown of 2 turns
    Level 2: + 1 shot 
    Level 3: + 1 shot
    Level 4: + 1 shot
    level 5: increase damage from 4 to 6
     
    Hurstwic: 4 Turn Cooldown. Applies `Hurstwic` to the user and two other allies. Hurstwic grants +SYN/2 damage reduction and SYN/2 regen, these effects scale only with the user's base SYN stat. `Hurstwic` has a 3 Turn Duration.
    Cartridge Effect: Raise damage reduction to +SYN. Costs 3 cartridges.
    Bridgett deploys a self-made barrier spell.
    -Level 1: Applies `Hurstwic` to the user. `Hurstwic` grants +SYN/2 damage reduction, this effect scales only with the user's base SYN stat. `Hurstwic` has a 2 Turn Duration. 4 Turn Cooldown.
    -Level 2: Increase Duration to 3 Turns. (2 -> 3)
    -Level 3: Barrier may now be applied to an ally in addition to the user.
    -Level 4: Reduce Cartridge Effect cost to 3 cartridges. (4 -> 3)
    -Level 5: Hurstwic now grants SYN/2 regeneration, this effect scales only with the user's base SYN stat.
    -Level 6: Increase the number of allies that may be targeted to 2. (1 -> 2)
     
     
    Valkyrie Breaker: A wide area bombardment spell that deals 2.5[WD]+(syn) damage to 4 targets. Requires 1 turn of charge before firing. Each turn passed adds 1d12 to the total roll. has a cooldown of 3 turns. Can use 4 cartridges to ignore the turn of charge.
    -Level 1: deals 2[WD] damage to 4 targets. Requires 1 turn of charge before firing. Each turn passed adds 1d8 to the total roll. has a cooldown of 3 turns. Can use 4 cartridges to ignore the turn of charge.
    -Level 2: dice from turns passed upgrade to d12's
    -level 3: upgrade damage from 2[WD] to 2.5[WD]
    -Level 4: add +syn to damage 
     
    Mythril Buster: A high powered single target spell that deals 5[WD]+syn damage with one turn of charge and deals syn/2 damage to the target for 3 turns after then have been hit.With a Cooldown of 4 turns. Can use 4 cartridges to have it ignore targets damage reduction.
    Level 1: Deal 5[WD]+syn damage to one target with one turn of charge. Cooldown of 5 turns. Can use 4 cartridges to have it ignore targets damage reduction.
    Level 2: Reduce cooldown from 5 to 4
    Level 3: deals syn/2 damage to target for 3 turns after they been hit.

     

    Gleipnir: Bridgett's binding spells. Stuns the target for one turn with a cooldown of 1 turn. Can spend 5 cartridges to increase the cooldown by 4 and the duration by 1
    Level 1: tuns the target for one turn with a cooldown of 1 turn. Can spend 5 cartridges to increase the cooldown by 3 and the duration by 1
    Level 2: Reduce cartridge cooldown from 4 to 3


    Ginnungagap: AOE. Cannot be used until the 3rd round of combat. Has a two-round charge during that time Bridgett's initiative is set to 0 and loses the Benefits from her items and Flight perk. target 6 enemies deal instant death to mooks. Well, other enemies take ([2WD]+Syn)*3 damage unless they make a save Vs Bridgetts syn if they succeed they then take half damage. Cartridge effect: Spend 6 Cartridges to increase the save DC by 3.

     

  3. "Sorry i can't slow her down but i can try and stop her." Bridgett says as she stops charging and tries to bind Magic.

     

    Bridgett uses Gleipnir on magic using 5 cartridges to extend it to 2 turns of stun

    Spoiler

    Gleipnir: Bridgett's binding spells. Stuns the target for one turn with a cooldown of 1 turn. Can spend 5 cartridges to increase the cooldown by 4 and the duration by 1
    Level 1: tuns the target for one turn with a cooldown of 1 turn. Can spend 5 cartridges to increase the cooldown by 3 and the duration by 1
    Level 2: Reduce cartridge cooldown from 4 to 3

    Bridgett stuff to remember 

    Spoiler

    HP: 84
    Initiative: 8+{LVL}
     
    Base Stats: 
    Strength: 3
    Dexterity: 8
    Intelligence: 3
    Constitution: 9
    Synergy: 12

     

    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets and boots. It has a short white coat over her shoulders that go to about the middle of her back.
    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.
    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.
     
    -Base Form Craft level 1: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.
    -Craft Upgrade 2: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."
    -Craft Upgrade 3: Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."
    -Craft Upgrade 4: Increase pool to 24 HP (20 -> 24)

     

    perks:

    Flight Bridgett can use magic to fly. Grants her a 20% dodge chance against attacks and a [LVL] bonus to initiative.
     
    Cartridge System Bridgett has the Cartridge system installed in Mornings Arrow. Gives her Cartridges she can spend to activate the special effect on actions. She has Cartridges equal to 3*level for each fight.
     
    Einherjar Mode: An experimental mode that grants Bridgett's spells more power as she releases its restraints, but due to its experimental nature it causes extreme strain on her body. It can be activated and deactivated as a free action. each level increase is also a free action on a separate turn after initial activation. Each level carries the effect of the previous levels with it. initial Activation cost 20% of Bridgett's max hp and cost another 20% at the end of each turn after. The cost increase with each level increase. 
     
    Level 1: Increase damage dealt by her attacks by 25%. Costs 20% of max Hp each turn after activation.
    Level 2: Increase damage dealt by her attacks by a further 25% (additive). Hp Cost increased to 25% of Max Hp each turn.
    Level 3: Dice rolls on all spells are maximized. Hp cost increased to 30% of Max hp each turn. Deactivation at this level causes Bridgett to lose her next turn.

     

    Actions: 
     
    Gusisnautar:(current shots 5)A basic shooting spell shots 5 bolts of magic that deal 6 damage each with a cooldown of 2 turns. Shots can be separated to hit different targets. Can use 3 cartridges to change the type of damage dealt to Lightning damage
    Base: 2 shots at 4 damage each cooldown of 2 turns
    Level 2: + 1 shot 
    Level 3: + 1 shot
    Level 4: + 1 shot
    level 5: increase damage from 4 to 6
     
    Hurstwic: 4 Turn Cooldown. Applies `Hurstwic` to the user and two other allies. Hurstwic grants +SYN/2 damage reduction and SYN/2 regen, these effects scale only with the user's base SYN stat. `Hurstwic` has a 3 Turn Duration.
    Cartridge Effect: Raise damage reduction to +SYN. Costs 3 cartridges.
    Bridgett deploys a self-made barrier spell.
    -Level 1: Applies `Hurstwic` to the user. `Hurstwic` grants +SYN/2 damage reduction, this effect scales only with the user's base SYN stat. `Hurstwic` has a 2 Turn Duration. 4 Turn Cooldown.
    -Level 2: Increase Duration to 3 Turns. (2 -> 3)
    -Level 3: Barrier may now be applied to an ally in addition to the user.
    -Level 4: Reduce Cartridge Effect cost to 3 cartridges. (4 -> 3)
    -Level 5: Hurstwic now grants SYN/2 regeneration, this effect scales only with the user's base SYN stat.
    -Level 6: Increase the number of allies that may be targeted to 2. (1 -> 2)
     
     
    Valkyrie Breaker: A wide area bombardment spell that deals 2.5[WD]+(syn) damage to 4 targets. Requires 1 turn of charge before firing. Each turn passed adds 1d12 to the total roll. has a cooldown of 3 turns. Can use 4 cartridges to ignore the turn of charge.
    -Level 1: deals 2[WD] damage to 4 targets. Requires 1 turn of charge before firing. Each turn passed adds 1d8 to the total roll. has a cooldown of 3 turns. Can use 4 cartridges to ignore the turn of charge.
    -Level 2: dice from turns passed upgrade to d12's
    -level 3: upgrade damage from 2[WD] to 2.5[WD]
    -Level 4: add +syn to damage 
     
    Mythril Buster: A high powered single target spell that deals 5[WD]+syn damage with one turn of charge and deals syn/2 damage to the target for 3 turns after then have been hit.With a Cooldown of 4 turns. Can use 4 cartridges to have it ignore targets damage reduction.
    Level 1: Deal 5[WD]+syn damage to one target with one turn of charge. Cooldown of 5 turns. Can use 4 cartridges to have it ignore targets damage reduction.
    Level 2: Reduce cooldown from 5 to 4
    Level 3: deals syn/2 damage to target for 3 turns after they been hit.

     

    Gleipnir: Bridgett's binding spells. Stuns the target for one turn with a cooldown of 1 turn. Can spend 5 cartridges to increase the cooldown by 4 and the duration by 1
    Level 1: tuns the target for one turn with a cooldown of 1 turn. Can spend 5 cartridges to increase the cooldown by 3 and the duration by 1
    Level 2: Reduce cartridge cooldown from 4 to 3


    Ginnungagap: AOE. Cannot be used until the 3rd round of combat. Has a two-round charge during that time Bridgett's initiative is set to 0 and loses the Benefits from her items and Flight perk. target 6 enemies deal instant death to mooks. Well, other enemies take ([2WD]+Syn)*3 damage unless they make a save Vs Bridgetts syn if they succeed they then take half damage. Cartridge effect: Spend 6 Cartridges to increase the save DC by 3.

     

  4. Bridgett charges Mythril Buster.

     

    Bridgett stuff to remember 

    Spoiler

    HP: 84
    Initiative: 8+{LVL}
     
    Base Stats: 
    Strength: 3
    Dexterity: 8
    Intelligence: 3
    Constitution: 9
    Synergy: 12

     

    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets and boots. It has a short white coat over her shoulders that go to about the middle of her back.
    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.
    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.
     
    -Base Form Craft level 1: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.
    -Craft Upgrade 2: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."
    -Craft Upgrade 3: Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."
    -Craft Upgrade 4: Increase pool to 24 HP (20 -> 24)

     

    perks:

    Flight Bridgett can use magic to fly. Grants her a 20% dodge chance against attacks and a [LVL] bonus to initiative.
     
    Cartridge System Bridgett has the Cartridge system installed in Mornings Arrow. Gives her Cartridges she can spend to activate the special effect on actions. She has Cartridges equal to 3*level for each fight.
     
    Einherjar Mode: An experimental mode that grants Bridgett's spells more power as she releases its restraints, but due to its experimental nature it causes extreme strain on her body. It can be activated and deactivated as a free action. each level increase is also a free action on a separate turn after initial activation. Each level carries the effect of the previous levels with it. initial Activation cost 20% of Bridgett's max hp and cost another 20% at the end of each turn after. The cost increase with each level increase. 
     
    Level 1: Increase damage dealt by her attacks by 25%. Costs 20% of max Hp each turn after activation.
    Level 2: Increase damage dealt by her attacks by a further 25% (additive). Hp Cost increased to 25% of Max Hp each turn.
    Level 3: Dice rolls on all spells are maximized. Hp cost increased to 30% of Max hp each turn. Deactivation at this level causes Bridgett to lose her next turn.

     

    Actions: 
     
    Gusisnautar:(current shots 5)A basic shooting spell shots 5 bolts of magic that deal 6 damage each with a cooldown of 2 turns. Shots can be separated to hit different targets. Can use 3 cartridges to change the type of damage dealt to Lightning damage
    Base: 2 shots at 4 damage each cooldown of 2 turns
    Level 2: + 1 shot 
    Level 3: + 1 shot
    Level 4: + 1 shot
    level 5: increase damage from 4 to 6
     
    Hurstwic: 4 Turn Cooldown. Applies `Hurstwic` to the user and two other allies. Hurstwic grants +SYN/2 damage reduction and SYN/2 regen, these effects scale only with the user's base SYN stat. `Hurstwic` has a 3 Turn Duration.
    Cartridge Effect: Raise damage reduction to +SYN. Costs 3 cartridges.
    Bridgett deploys a self-made barrier spell.
    -Level 1: Applies `Hurstwic` to the user. `Hurstwic` grants +SYN/2 damage reduction, this effect scales only with the user's base SYN stat. `Hurstwic` has a 2 Turn Duration. 4 Turn Cooldown.
    -Level 2: Increase Duration to 3 Turns. (2 -> 3)
    -Level 3: Barrier may now be applied to an ally in addition to the user.
    -Level 4: Reduce Cartridge Effect cost to 3 cartridges. (4 -> 3)
    -Level 5: Hurstwic now grants SYN/2 regeneration, this effect scales only with the user's base SYN stat.
    -Level 6: Increase the number of allies that may be targeted to 2. (1 -> 2)
     
     
    Valkyrie Breaker: A wide area bombardment spell that deals 2.5[WD]+(syn) damage to 4 targets. Requires 1 turn of charge before firing. Each turn passed adds 1d12 to the total roll. has a cooldown of 3 turns. Can use 4 cartridges to ignore the turn of charge.
    -Level 1: deals 2[WD] damage to 4 targets. Requires 1 turn of charge before firing. Each turn passed adds 1d8 to the total roll. has a cooldown of 3 turns. Can use 4 cartridges to ignore the turn of charge.
    -Level 2: dice from turns passed upgrade to d12's
    -level 3: upgrade damage from 2[WD] to 2.5[WD]
    -Level 4: add +syn to damage 
     
    Mythril Buster: A high powered single target spell that deals 5[WD]+syn damage with one turn of charge and deals syn/2 damage to the target for 3 turns after then have been hit.With a Cooldown of 4 turns. Can use 4 cartridges to have it ignore targets damage reduction.
    Level 1: Deal 5[WD]+syn damage to one target with one turn of charge. Cooldown of 5 turns. Can use 4 cartridges to have it ignore targets damage reduction.
    Level 2: Reduce cooldown from 5 to 4
    Level 3: deals syn/2 damage to target for 3 turns after they been hit.

     

    Gleipnir: Bridgett's binding spells. Stuns the target for one turn with a cooldown of 1 turn. Can spend 5 cartridges to increase the cooldown by 4 and the duration by 1
    Level 1: tuns the target for one turn with a cooldown of 1 turn. Can spend 5 cartridges to increase the cooldown by 3 and the duration by 1
    Level 2: Reduce cartridge cooldown from 4 to 3


    Ginnungagap: AOE. Cannot be used until the 3rd round of combat. Has a two-round charge during that time Bridgett's initiative is set to 0 and loses the Benefits from her items and Flight perk. target 6 enemies deal instant death to mooks. Well, other enemies take ([2WD]+Syn)*3 damage unless they make a save Vs Bridgetts syn if they succeed they then take half damage. Cartridge effect: Spend 6 Cartridges to increase the save DC by 3.

     

  5. Bridgett use Gusisnautar on the Power Plant dealing 6 damage to it 5 times.

    Spoiler

    Gusisnautar:(current shots 5)A basic shooting spell shots 5 bolts of magic that deal 6 damage each with a cooldown of 2 turns. Shots can be separated to hit different targets. Can use 3 cartridges to change the type of damage dealt to Lightning damage
    Base: 2 shots at 4 damage each cooldown of 2 turns
    Level 2: + 1 shot 
    Level 3: + 1 shot
    Level 4: + 1 shot
    level 5: increase damage from 4 to 6

     Bridgett stuff to remember 

    Spoiler

    HP: 84
    Initiative: 8+{LVL}
     
    Base Stats: 
    Strength: 3
    Dexterity: 8
    Intelligence: 3
    Constitution: 9
    Synergy: 12

     

    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets and boots. It has a short white coat over her shoulders that go to about the middle of her back.
    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.
    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.
     
    -Base Form Craft level 1: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.
    -Craft Upgrade 2: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."
    -Craft Upgrade 3: Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."
    -Craft Upgrade 4: Increase pool to 24 HP (20 -> 24)

     

  6. Joy was rather peeved when Omega got back up. People weren't suppose to do that it was annoying and even more annoying now that Omega decided to transform into something Joy watched on the shows in the morning...when she woke up to anyway.  She was reeving the engine of the car as she stared at the giant Omega  trying to figure out what to do next when the girl who she didn't even realize was still in the car spoke snapping her out of her pondering. "Wait you're..... Never mind Umm...yeah maybe she just got giant like those shows with the people in silly bright spandex suits enemies do. Just be ready to jump out since the car might not make it though." Joy said as she started to drive towards the giant Omega again looking for a place she could run the car into the them. 

  7. Bridgett moves up to Einherjar mode level two and use Valkyrie Break targeting Viral A2-i No. 150, Viral A2-i No. 151, SDHC No. 218, SDHC No. 222, and SDHC No. 224. using four cartridges to ignore charge. dealing 2.5[WD] (3d6)+3d12+ 50% to each of them

     

    Valkyrie Breaker and Einherhar mode

    Spoiler

    Valkyrie Breaker: A wide area bombardment spell that deals 2.5[WD] damage to 4 targets. Requires 1 turn of charge before firing. Each turn passed adds 1d12 to the total roll. has a cooldown of 3 turns. Can use 4 cartridges to ignore the turn of charge.
    -Level 1: deals 2[WD] damage to 4 targets. Requires 1 turn of charge before firing. Each turn passed adds 1d8 to the total roll. has a cooldown of 3 turns. Can use 4 cartridges to ignore the turn of charge.
    -Level 2: dice from turns passed upgrade to d12's
    -level 3: upgrade damage from 2[WD] to 2.5[WD]

     

    Einherjar Mode: An experimental mode that grants Bridgett's spells more power as she releases its restraints, but due to its experimental nature it causes extreme strain on her body. It can be activated and deactivated as a free action. each level increase is also a free action on a separate turn after initial activation. Each level carries the effect of the previous levels with it. initial Activation cost 20% of Bridgett's max hp and cost another 20% at the end of each turn after. The cost increase with each level increase. 
     
    Level 1: Increase damage dealt by her attacks by 25%. Costs 20% of max Hp each turn after activation.
    Level 2: Increase damage dealt by her attacks by a further 25% (additive). Hp Cost increased to 25% of Max Hp each turn.
    Level 3: Dice rolls on all spells are maximized. Hp cost increased to 30% of Max hp each turn. Deactivation at this level causes Bridgett to lose her next turn.

    Bridgett stuff 

    Spoiler

    Level: 5
    HP: 65
    Initiative: 6+{LVL}
     
    Base Stats: 
    Strength: 3
    Dexterity: 6
    Intelligence: 3
    Constitution: 7
    Synergy: 12

     

    Mornings Arrow. Bridgett's Personal device. It sets the dice for actions that use dice to 3d4.  As a free action can use boost mode to increase damage done by 10% for each cartridge used for 3 turns with a cooldown of 5 turns. Can use up to 2 cartridges in this ability.

    -Base Level 1: Set Damage die for actions that use them to 1d4
    -Craft level 2: Boost Mode: as a free action Increase Bridgett's damage by 10% for each cartridge used For 3 turns with a cooldown of 5 turns. Can only use a max of 2 cartridges when used.
    -Craft level 3: increase the damage die by 1d4
    -Craft level 4: Increase the damage die by 1d4
    -Craft level 5:- Arcanadynamic Exchange: On the fourth round of combat Morning's Arrow increases its dice by one step until the end of the encounter, to a maximum of d12
     
    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets and boots. It has a short white coat over her shoulders that go to about the middle of her back.
    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.
    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.
     
    -Base Form Craft level 1: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.
    -Craft Upgrade 2: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."
    -Craft Upgrade 3: Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."
    -Craft Upgrade 4: Increase pool to 24 HP (20 -> 24)

     

  8. "Well Guess the Big Boss is here time to get a bit serious.." Bridgett said under her breath a bit smiling. "But first lets do some clean up. Gusisnautar." She said launching a wave of magical projectiles at some of the enemies.

     

    Mornings' Arrows Arcanadynamic Exchange is now active Raising Bridgett's WD to D6s from D4s. Bridgett activates Eniherjar mode at level one. Then uses Gusisnautar (Magic arrow with new name lol) shooting 3 at SDHC No. 220 and two at SDHC No. 225 dealing 6+25%(Einherjar mode) damage for each shot.

     

    Einherjar mode and Gusisnautar 

    Spoiler

    Einherjar Mode: An experimental mode that grants Bridgett's spells more power as she releases its restraints, but due to its experimental nature it causes extreme strain on her body. It can be activated and deactivated as a free action. each level increase is also a free action on a separate turn after initial activation. Each level carries the effect of the previous levels with it. initial Activation cost 20% of Bridgett's max hp and cost another 20% at the end of each turn after. The cost increase with each level increase. 
     
    Level 1: Increase damage dealt by her attacks by 25%. Costs 20% of max Hp each turn after activation.
    Level 2: Increase damage dealt by her attacks by a further 25% (additive). Hp Cost increased to 25% of Max Hp each turn.
    Level 3: Dice rolls on all spells are maximized. Hp cost increased to 30% of Max hp each turn. Deactivation at this level causes Bridgett to lose her next turn.

     

    Gusisnautar:(current shots 5)A basic shooting spell shots 5 bolts of magic that deal 6 damage each with a cooldown of 2 turns. Shots can be separated to hit different targets. Can use 3 cartridges to change the type of damage dealt to Lightning damage
    Base: 2 shots at 4 damage each cooldown of 2 turns
    Level 2: + 1 shot 
    Level 3: + 1 shot
    Level 4: + 1 shot
    level 5: increase damage from 4 to 6

    Bridgett stuff 

    Spoiler

    Level: 5
    HP: 65
    Initiative: 6+{LVL}
     
    Base Stats: 
    Strength: 3
    Dexterity: 6
    Intelligence: 3
    Constitution: 7
    Synergy: 12

     

    Mornings Arrow. Bridgett's Personal device. It sets the dice for actions that use dice to 3d4.  As a free action can use boost mode to increase damage done by 10% for each cartridge used for 3 turns with a cooldown of 5 turns. Can use up to 2 cartridges in this ability.

    -Base Level 1: Set Damage die for actions that use them to 1d4
    -Craft level 2: Boost Mode: as a free action Increase Bridgett's damage by 10% for each cartridge used For 3 turns with a cooldown of 5 turns. Can only use a max of 2 cartridges when used.
    -Craft level 3: increase the damage die by 1d4
    -Craft level 4: Increase the damage die by 1d4
    -Craft level 5:- Arcanadynamic Exchange: On the fourth round of combat Morning's Arrow increases its dice by one step until the end of the encounter, to a maximum of d12
     
    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets and boots. It has a short white coat over her shoulders that go to about the middle of her back.
    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.
    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.
     
    -Base Form Craft level 1: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.
    -Craft Upgrade 2: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."
    -Craft Upgrade 3: Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."
    -Craft Upgrade 4: Increase pool to 24 HP (20 -> 24)

     

  9. Bridgett will use Gleipnir on Viral A2-1 No 150. stunning it for one turn.

     

    Gleipnir

    Spoiler

    Gleipnir: Bridgett's binding spells. Stuns the target for one turn with a cooldown of 1 turn. Can spend 5 cartridges to increase the cooldown by 4 and the duration by 1
    Level 1: tuns the target for one turn with a cooldown of 1 turn. Can spend 5 cartridges to increase the cooldown by 3 and the duration by 1
    Level 2: Reduce cartridge cooldown from 4 to 3

    Bridgett stuff

    Spoiler

    Level: 5
    HP: 65
    Initiative: 6+{LVL}
     
    Base Stats: 
    Strength: 3
    Dexterity: 6
    Intelligence: 3
    Constitution: 7
    Synergy: 12

     

    Mornings Arrow. Bridgett's Personal device. It sets the dice for actions that use dice to 3d4.  As a free action can use boost mode to increase damage done by 10% for each cartridge used for 3 turns with a cooldown of 5 turns. Can use up to 2 cartridges in this ability.

    -Base Level 1: Set Damage die for actions that use them to 1d4
    -Craft level 2: Boost Mode: as a free action Increase Bridgett's damage by 10% for each cartridge used For 3 turns with a cooldown of 5 turns. Can only use a max of 2 cartridges when used.
    -Craft level 3: increase the damage die by 1d4
    -Craft level 4: Increase the damage die by 1d4
    -Craft level 5:- Arcanadynamic Exchange: On the fourth round of combat Morning's Arrow increases its dice by one step until the end of the encounter, to a maximum of d12
     
    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets and boots. It has a short white coat over her shoulders that go to about the middle of her back.
    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.
    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.
     
    -Base Form Craft level 1: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.
    -Craft Upgrade 2: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."
    -Craft Upgrade 3: Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."
    -Craft Upgrade 4: Increase pool to 24 HP (20 -> 24)

     

  10. "Hahahaha... Who dares mess with the mind of the fallen angel....really whats in the world is going on? Where am I."

    Spoiler

    Name: Artie Grossi
    Class: Monk -> Vigilante 
    Special: Levitation 
    Class Skill: Duelist (Gains a +3 DMG bonus when battling without any allies adjacent and a +10 Crit bonus if the enemy has no enemies adjacent.) 

    /Promoted Class Skill: Heroic Advance (Allied units within 3 spaces gain a +3 bonus to Resistance or Defense on command. Whenever entering battle with an enemy using Light Magic, +5 RES.) 
    Character Skill: Counter (When taking damage from a melee attack, there is a (Skill + Luck)% chance of the enemy also suffering the damage taken.) 

    Affinity: Light (+0.5 DR, +2.5 Hit/Crit/Dodge) 

    Personal Flaw: Not a laughing matter: If within 3 spaces of 3 enemies take +2 more damage.
    Personal Skill: Hehehehehehe: When at 50% or more Hp gain +1 DR.
    /Personal Skill: Kekekekekeke: When under 50% Hp gain +2 Attack Speed
    //Personal Skill: Bwhahahaha: When doubling with an attack gain +10 crit

    Preferred Stats: Resistance, Skill 

    Weapon Proficiency: Dread (C), Dark (D) -> Fire (C), Dread (C), Healing (C), Anima (D), Dark (D), Staff (D) 

    Level: 1 
    Total Level: 1 
    Progression Spent: 0/330 
    Initial Stats: 
    HP: 18 +1(63 % ) 
    STR: 0 ( 0% ) 
    MAG: 5 +1 ( 62% ) 
    SKL: 4 +1 (58 % ) 
    LUK: 4 +1 ( 57% ) 
    DEF: 1 ( 38% ) 
    RES: 7 ( 13% ) 
    SPD: 5 ( 39% ) 
    MOV: 5 
    CON: 5 
    AID: 4 

    Rerolled: Promoted Class Proficiency (Original: Nomad Healer)

     

  11. Joy stayed in the car watching the two figures as the others got out. Figuring that the other figure fighting the one she recognized as Omega was this Uno who needed help or was helping them (Honestly it was confusing to her) she called Mr. Cuddles back to his ball as she made sure her seat belt was fastened. Giving wicked smile and a wave to any of the others who looked back at her as she revved the engine of the car before slamming the peddle down and shooting out towards Omega intent on running her down with the car.  

  12. Bridgett will deactivate Einherjar mode.
    Bridgett will use Hurstwic using 3 cartridges to give her, 6D, and Gabriel giving them 12 DR and 6 Regen for three turns.

     

    Hurstwic

    Spoiler

    Hurstwic: 4 Turn Cooldown. Applies `Hurstwic` to the user and two other allies. Hurstwic grants +SYN/2 damage reduction and SYN/2 regen, these effects scale only with the user's base SYN stat. `Hurstwic` has a 3 Turn Duration.
    Cartridge Effect: Raise damage reduction to +SYN. Costs 3 cartridges.
    Bridgett deploys a self-made barrier spell.
    -Level 1: Applies `Hurstwic` to the user. `Hurstwic` grants +SYN/2 damage reduction, this effect scales only with the user's base SYN stat. `Hurstwic` has a 2 Turn Duration. 4 Turn Cooldown.
    -Level 2: Increase Duration to 3 Turns. (2 -> 3)
    -Level 3: Barrier may now be applied to an ally in addition to the user.
    -Level 4: Reduce Cartridge Effect cost to 3 cartridges. (4 -> 3)
    -Level 5: Hurstwic now grants SYN/2 regeneration, this effect scales only with the user's base SYN stat.
    -Level 6: Increase the number of allies that may be targeted to 2. (1 -> 2)

    Bridgett stuff to remember

    Spoiler

    Level: 5
    HP: 65
    Initiative: 6+{LVL}
     
    Base Stats: 
    Strength: 3
    Dexterity: 6
    Intelligence: 3
    Constitution: 7
    Synergy: 12

     

    Mornings Arrow. Bridgett's Personal device. It sets the dice for actions that use dice to 3d4.  As a free action can use boost mode to increase damage done by 10% for each cartridge used for 3 turns with a cooldown of 5 turns. Can use up to 2 cartridges in this ability.

    -Base Level 1: Set Damage die for actions that use them to 1d4
    -Craft level 2: Boost Mode: as a free action Increase Bridgett's damage by 10% for each cartridge used For 3 turns with a cooldown of 5 turns. Can only use a max of 2 cartridges when used.
    -Craft level 3: increase the damage die by 1d4
    -Craft level 4: Increase the damage die by 1d4
    -Craft level 5:- Arcanadynamic Exchange: On the fourth round of combat Morning's Arrow increases its dice by one step until the end of the encounter, to a maximum of d12
     
    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets and boots. It has a short white coat over her shoulders that go to about the middle of her back.
    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.
    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.
     
    -Base Form Craft level 1: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.
    -Craft Upgrade 2: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."
    -Craft Upgrade 3: Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."
    -Craft Upgrade 4: Increase pool to 24 HP (20 -> 24)

     

  13. Joy marches straight towards the car with Mr. Cuddles in front of her who jumps into the car first and started shoving its two occupants out the others side with his strength and bulk. "You best get out of his way. This whole thing has interrupted his snack time and he is a bit unhappy." She said with a slight giggle as she took the drivers seat. "Hey you all better hurry up and get in. This is your lots job to finish if the weird ladies voice is anything to go by." She called out the others on the beach mainly the ones who where there before she arrived as she revved the engine of the car.

     

  14. Bridgett Activates Einherjar mode 

    Then use Valkyrie Breaker on High Bit Custom No. 4637, 4638, 4639, and 4640 using 4 cartridges to ignore the turn of charge dealing 2.5[wd](3d4)+1d12+25% to them.

     

    Einherjar mode and Valkyrie Breaker

    Spoiler

    Einherjar Mode: An experimental mode that grants Bridgett's spells more power as she releases its restraints, but due to its experimental nature it causes extreme strain on her body. It can be activated and deactivated as a free action. each level increase is also a free action on a separate turn after initial activation. Each level carries the effect of the previous levels with it. initial Activation cost 20% of Bridgett's max hp and cost another 20% at the end of each turn after. The cost increase with each level increase. 
     
    Level 1: Increase damage dealt by her attacks by 25%. Costs 20% of max Hp each turn after activation.
    Level 2: Increase damage dealt by her attacks by a further 25% (additive). Hp Cost increased to 25% of Max Hp each turn.
    Level 3: Dice rolls on all spells are maximized. Hp cost increased to 30% of Max hp each turn. Deactivation at this level causes Bridgett to lose her next turn.

     

    Valkyrie Breaker: A wide area bombardment spell that deals 2.5[WD] damage to 4 targets. Requires 1 turn of charge before firing. Each turn passed adds 1d12 to the total roll. has a cooldown of 3 turns. Can use 4 cartridges to ignore the turn of charge.
    -Level 1: deals 2[WD] damage to 4 targets. Requires 1 turn of charge before firing. Each turn passed adds 1d8 to the total roll. has a cooldown of 3 turns. Can use 4 cartridges to ignore the turn of charge.
    -Level 2: dice from turns passed upgrade to d12's
    -level 3: upgrade damage from 2[WD] to 2.5[WD]

    Bridgett stuff

    Spoiler

    Level: 5
    HP: 65
    Initiative: 6+{LVL}
     
    Base Stats: 
    Strength: 3
    Dexterity: 6
    Intelligence: 3
    Constitution: 7
    Synergy: 12

     

    Mornings Arrow. Bridgett's Personal device. It sets the dice for actions that use dice to 3d4.  As a free action can use boost mode to increase damage done by 10% for each cartridge used for 3 turns with a cooldown of 5 turns. Can use up to 2 cartridges in this ability.

    -Base Level 1: Set Damage die for actions that use them to 1d4
    -Craft level 2: Boost Mode: as a free action Increase Bridgett's damage by 10% for each cartridge used For 3 turns with a cooldown of 5 turns. Can only use a max of 2 cartridges when used.
    -Craft level 3: increase the damage die by 1d4
    -Craft level 4: Increase the damage die by 1d4
    -Craft level 5:- Arcanadynamic Exchange: On the fourth round of combat Morning's Arrow increases its dice by one step until the end of the encounter, to a maximum of d12
     
    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets and boots. It has a short white coat over her shoulders that go to about the middle of her back.
    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.
    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.
     
    -Base Form Craft level 1: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.
    -Craft Upgrade 2: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."
    -Craft Upgrade 3: Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."
    -Craft Upgrade 4: Increase pool to 24 HP (20 -> 24)

     

  15. "Warning foreign interference detected. All but basic systems disabled. Please proceed with caution My Lady."  Mornings Arrow chimed sounding a little bit hurt. "Okay please be careful. I'll try to remove the whats causing this." Bridgett said with a nod as she stopped and pointed morning arrow the robots and launched a volley of magic.

     

    Bridgett uses Magic arrow on Item Pod #29 dealing 6 damage 5 times to it.

    Magic Arrow

    Spoiler

    Magic Arrow:(current shots 5)A basic shooting spell shots 5 bolts of magic that deal 6 damage each with a cooldown of 2 turns. Shots can be separated to different targets. Can use 3 cartridges to change the type of damage dealt to Lightning damage
    Base: 2 shots at 4 damage each cooldown of 2 turns
    Level 2: + 1 shot 
    Level 3: + 1 shot
    Level 4: + 1 shot
    level 5: increase damage from 4 to 6

    Bridgett stuff 

    Spoiler

    Level: 5
    HP: 65
    Initiative: 6+{LVL}
     
    Base Stats: 
    Strength: 3
    Dexterity: 6
    Intelligence: 3
    Constitution: 7
    Synergy: 12

     

    Mornings Arrow. Bridgett's Personal device. It sets the dice for actions that use dice to 3d4.  As a free action can use boost mode to increase damage done by 10% for each cartridge used for 3 turns with a cooldown of 5 turns. Can use up to 2 cartridges in this ability.

    -Base Level 1: Set Damage die for actions that use them to 1d4
    -Craft level 2: Boost Mode: as a free action Increase Bridgett's damage by 10% for each cartridge used For 3 turns with a cooldown of 5 turns. Can only use a max of 2 cartridges when used.
    -Craft level 3: increase the damage die by 1d4
    -Craft level 4: Increase the damage die by 1d4
    -Craft level 5:- Arcanadynamic Exchange: On the fourth round of combat Morning's Arrow increases its dice by one step until the end of the encounter, to a maximum of d12
     
    Barrier Jacket: Grants a pool of 24 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish. Bridgett's barrier jacket, a light blue dress with silver gauntlets and boots. It has a short white coat over her shoulders that go to about the middle of her back.
    Free Action: Heal the user for the HP of the pool, and reduce the pool's HP to 0. Bridgett reworks the wards of her Barrier Jacket, recovering her health.
    Passive: Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes. Bridgett purges her Barrier Jacket, negating an incoming attack.
     
    -Base Form Craft level 1: Grants a pool of 20 HP. For every hit, 4 points of net damage will be subtracted from this pool instead of the wearer. 3 Turns after being reduced to 0 HP, the pool will fully replenish.
    -Craft Upgrade 2: Adds the following Free Action: "Heal the user for the HP of the pool, and reduce the pool's HP to 0."
    -Craft Upgrade 3: Adds the following Passive: "Once per encounter, when an attack would otherwise reduce the wearer to 0 HP, negate that attack, and reduce the pool's HP to 0. All benefits of this item are lost until the pool replenishes."
    -Craft Upgrade 4: Increase pool to 24 HP (20 -> 24)

     

  16. Joy listened to the other cadets sort of explain the situation. She still had no clue who this Uno he was talking about is."Wow, thats like a proper way of reporting things but can't we get a car or something that would be much faster then trying to run all the way there. I'll drive and everything" Joy chimed in hoping to avoid having to do more physical work. 

  17. Joy watched the scene between whatever that lady was and the cadet even after that she had even less of a clue what the hell was going on. She was about to say something as her A-comm went off. "Oh hello its Joy. I have no clue what the hell is going on but apparently its not over yet and the stone isn't safe, soooo we are going need to get over to there as fast as possible. Okay!!!" Joy said into her A-comm her voice slightly less joyful the usual. 

  18. "Mr. Cuddles don't back down and punch your way through with Chip Away!" Joy called out knowing that Mr.Cuddles couldn't dodge the incoming attack. (or really much of anything. 

     

    Mr. Cuddles uses Chip Away to try and punch his way through the attack 
    Chip Away 

    Power: 70

    Accuracy: 100

    Attack Value: 15628 

    +2 defense stages 

  19. "Hmm..." Joy made a sound as she thought. She was hopping that the lick would throw off the Omega lady more then it did. She considered switching up tactics but getting under an opponents skin would help all of them in the long run. Besides it was a lot more fun. "Keep it up Mr. Cuddles give her another Lick she needs it." Joy said before tossing the super super potion to the Gyarados' owner. "Hey you with the Gyarados caatch." she said giving them a warning as she did.

     

    Mr. Cuddles give Omega another Lick.

    Lick 

    Power: 30

    Accuracy: 100

    30% chance to paralyze 

    Attack Value: 15628 

    +2 defense stages 

     

    Joy tosses a super potion to Cathode

  20. Spoiler

    Name:  Moonlight Evergreen
    Gender:  Female 
    Age: 11
    Class: Performer Trainee--> Dancer-->Dancing Blade
    Character Skill: Daunt
    Affinity: (Leave this blank! This will be decided when you get in.)
     
    Personal Fault: Oh Pretty Light. Take +2 more damage when fighting against Light Magic
    Personal Skill: Big Spooky Eyes. Gain +15 Evasion when at least 3 enemies are within 3 squares. 
     
    Preferred Stats: Luck, Speed 
    Weapon Profs: Performance (E) 
    Chosen Initial Weapon: (Any weapon that fits within your class's starting proficiency!)
    Level: 1
    Total Level: 1
     
    Initial Stats - Progression Spent: (330%/330%)
     

    HP: 17(+1) (65%)
    STR: 2 (60%)
    MAG: 2 (0%)
    SKL: 2 (40%)
    LCK: 5 (40%)
    DEF: 1 (+2)(40%)
    RES: 3 (25%)
    SPD: 5 (+1) (60%)
    CON: 3
    AID: 2
    MOV: 4

     

  21. Joy watch as the pillars of fire shot out at the Gyarados of one of the other cadets on the beach. Knowing she really couldn't do much to weaken it given that Mr. Cuddles wasn't that fast she pulled out a super potion getting ready to toss it to the Gyarados' owner if they needed it. "Well if shes going to do that. Mr. Cuddles give her a good licking will ya." She order causing the Munchlax to charge at the lady before stopping, opening up its mouth and jumping giving the lady a long and wet lick across the face.

     

    Mr. Cuddles uses Lick on Omega. Giving her a wet lick across the face.

    Lick 

    Power: 30

    Accuracy: 100

    30% chance to paralyze 

    Attack Value: 15628 

    +2 defense stages 

     

    Joys pulls out a super potion

  22. With no one stopping her Henrietta made her way to the statue humming a song of her lord as she did. Once there she placed her explosives around it and turned to those who where gathered around. " Oh faithful followers of the Lord. I have grave news for you. Heresy as take root with in this home of the Lord. One of these heretical agents attempted to impose them self between me and my mission that the Lord has given me."  She spoke walking forward with her gun still held in her hands as ticking from the explosives around the statue could be heard "Fear not for I have taken steps to remove this heresy as close to its roots as possible." She smiled at any who remained. "Soon divine fire shall erupt removing the taint of heresy form the house of the Lord and return it and those who inhabit it back to his loving embrace."  she says as the ticking around the statue comes to an end.

  23. Joy glared at the lady, she really didn't care about this Uno person be it the lady in front of them or some other person somewhere on the island and doubly so on who ever this HIM that she started spouting on about when one of the cadets Magikarp evolved.  Seeing that the lady who called herself Omega now (she really needs to make up her mind) seemed to be gearing up for a fight Joy sighed and looked at Mr. Cuddles by her. "Well it looks like we got to fight again." She said pushing herself up from the ground. "We will eat lots when we get back." She said as Mr. Cuddles nodded and stood up itself "Good now get ready we don't know what she can do so Use Defense Curl, and keep your eyes on her okay." She said as Mr Cuddles moved forward a bit before rolling hunking down a bit protecting itself.

     

    Joy choose Mr. Cuddles.
    Mr Cuddles uses Defense Curl raising its defense by one stage 

    Joy uses her defender ability raising Mr. Cuddles Defense by another stage

  24. Joy coughed a bit from dust that was raised and frowned at the strange lady who seemed to know some of the other cadets on the beach. Annoyed at having to actually move thanks to the dust and what ever just happened she spoke. "Look lady we have have a job to do so when don't have time to play with you or whatever. So how about you bugger off so we can finish up." She says visually annoyed at having her snack time interrupted with Mr. Cuddles by her side looking equally annoyed. 

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