-
Posts
170 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Reborn Development Blog
Rejuvenation Development Blog
Desolation Dev Blog
Everything posted by Delhezi
-
I really like how you did underneath the grand stairway, I don't think that needs to change. -The Estate could have a dock on the lake in front of it. -How bout roof color to differentiate the areas. -For Apophyll Beach is there any way for you to create a color gradient for the sand? Like the beaches we have here in the south are white at the dunes but theres a distinct color change at the high tide mark where all the dissolved matter from the water settles and makes it darker and then down at the water it's the same "dirty" color but even darker because it is wet. On our beaches we also have things called Groynes which are lines of rocks that run perpendicular to the beach to prevent erosion. A lighthouse would be a cool addition (also could be where you introduce an encounter with a Flaafy/Ampharos: similar to how you had a numel encounter along with wild numel) -For the meteor bases I think that the equipment would all be the same but the lighting should be different. For example: the factory would be dim yellow because the lights would be older. The building where you fight Sigmund/Sirius would be brighter because it is fully on the city power grid. The Cave base could have an overall dimness (maybe flickering on/off when the earthquakes happen) because the power would be coming from generators. You could make circular areas that were slightly brighter than the surrounding from the lights hanging on the cave ceiling.
-
It heals and restores HP of all pokemon that have fainted. What did I say wrong about it? Edit: -Oh I think I know what you were confused about. I was just making a reference to the massages in regards to the the price level. Other than that what I said is correct.
-
During the Pyrous Mountain level I had almost every single one be a battle with Magcargo, even the ones that moved the lava. The correct ones are labelled by when you beat the magcargo or catch it the hole opens and a message says the lava drains..
-
I think it would save some trouble if you could just put sacred ashes for sale in the department store for a moderately high price. (like the massages price range or higher) That way people could just stock up with a few. However, I don't believe whatever this thing will be should be that common. Maybe a single one that is midpoint in the dungeon sort of like the old Donkey Kong shiny barrels*. Because if they are too common it kind of defeats the purpose of team HP management. *Which now that I say that would be a cool idea. You could do a shiny rock at the midway point which would heal you once or a set amount of times (like the portals on little big planet) and also be your respawn point if you get knocked out. But just ONE per dungeon and only on the long dungeons.
-
It worked, thanks Ame!
-
I believe it is the right one. I run windows 8 and it asks me all the time how to open new types of files so I may have inadvertently told it to open that type of file with notepad. Here's the screenshot of the file location: Also attached is what it looks like on the inside if it helps any:
-
How exactly do i create another save file without having to go in and change the game.rxdata? (especially because my save file is not named game.rxdata-- it is just a notepad file named "Game") I tried doing the copy/paste with the folder but it didnt work. Any more detailed instructions because I have no idea what I'm doing without directions?
-
How Ame has been talking about these next few episode I don't see her adding it in any time soon. If you're looking to speed up training the regular cheat engine has a speed hack that works up to 5X normal speed. If you use it I would ONLY use it for exp. grinding and not the storyline. I would also recommend to turn it off for fishing, maneuvering in the computer boxes, and if you are trying to catch something-- because it sometimes will register a button click as a double click which could make you run from a battle instead of selecting the bag or at it's worst can cause you to be holding a pokemon and exit the computer which deletes whatever you were holding. But it is harmless if you simply want to level grind.
-
I'm pretty sure I also saw a few while mining. I don't really remember though
-
I don't think it's weather based. I see poliwag regularly during the day in the hidden cove.
-
I did the same with leaving Muk alive. It's not really a big threat. Especially since you have magnezone.
-
Dusk stone is under the rail net where you catch aron
-
Try adding a bit more variety, you have 2 flying and 2 fires. Keep Ninetails to nullify her tentacruel the first round, but add magneton/magnezone for a good steel type. Camerupt was my star for this battle as soon as tentacruel was knocked out. Arbok and Banette were great for me too with arbok using glare and mud bomb/crunch and then banette using will-o-wisp and hex.
-
Ask Your Questions: Locations, Storyline And Other Stuff
Delhezi replied to The Fush's topic in Reborn City
Dusk stone is under the rail net where you catch aron. -
I like this idea for an occasional 'oops I over leveled moment'...but if people are really that often over leveling then it's kind of their own fault. I've never had an issue with it. When I would get close to a cap I would stop using that pokemon and switch to using another one. As a result I have a box of 20 pokemon at lv50. So it's not hard to avoid the level cap. Are you thinking of making them buy-able at the department store or would they be "pickup ability" items?
-
So Ima add to what I said before, I think I'm going to just stick with the unowns because an unown at lv 26 gives more experience than an oddish/paras/ducklett/bellsprout etc at 38 (up at the hideout). So unowns seem to be the best training even with lv. 40's. Let's just hope Ame gives us a spot with higher leveled unown in a future episode.
-
Remember to save before you activate the keystone so if it does not have a good nature you can restart.