Jump to content

Desper

Veterans
  • Posts

    52
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by Desper

  1. Desper

    Gen 6 Sprites

    So what about when you mega-evolve a pokemon and then open the party window to say, check stats or moves or use an item?
  2. Not going to say I approve of the team, but that's more of an issue with the tiers here rather than your team itself. If you can't beat 'em, join 'em, as they say. Genesect/Chandelure is a proven combo that is easy to use and abuse, especially with lack of preview. Again, I don't like seeing it, but it is effective within the tier and can wreck other teams in a single turn. Keldeo looks like somewhat of a threat to your team, but I didn't read everything so not sure if you have a counter in mind. I think it may be worthwhile to put Thunderbolt over Bug Buzz or Flamethrower (on Genesect obviously), seeing how you appear weak to several water types (and rain teams in general). Excadrill is, well... Excadrill. Can't say I'm a fan of Swift Swim/Sand Rush abuse either, but I suppose if you are going to run sand within these tiers you may well get the most out of it. I'm curious if there is any specific reason you decided on Iron Head, though. Is it for levitators maybe, like Lati@s/Balloon Terrakion? I haven't looked over the team too much so I'm not sure if you have counters in mind for those either. If you feel like you can deal with those or don't need Iron Head, I would consider running Rapid Spin over it. Your team is all grounded (sans the balloon) and also not particularly resistant to rocks. I understand that a coverage move can be valuable, but it's something to consider. I know TTar is a good counter for Lati@s, but it looks like you have a sash lead set for that... so idk. I might consider running a specially defensive set with Pursuit rather than Low Kick, but that's just my opinion. I just feel like pursuit is such a valuable move in the OU metagame, especially with a lack of team preview and a psychic immunity. If you did that, anyway, it might free up your Excadrill from that moveslot. It may just be me, but I don't feel like Garchomp is the best fit for your team. Its role seems to overlap with that of Excadrill, in that they are both physical sweepers with SD and have similar coverage. You may be better off running something like double dance Terrakion, mixed Lando, or even a dedicated rain counter such as specially defensive Celebi. Celebi and Landorus are especially versatile, and can do a lot of different things for your team. Not saying Garchomp is completely useless-- I'm not the one who made the team, so I'm not sure what you had in mind when putting it on there. Just thought I would offer some other choices. Getting kinda lazy here, so I will wrap it up by saying that it looks like a good team. You seem to cover a lot of threats from all ends of the spectrum. It's always hard to try and account for everything in the OU metagame, and even more so when there is no team preview and almost no limit to what the opponent can use. It's not perfect, as you have a striking weakness to rain, but you already know that since you mentioned it with Kingdra. Hope my points could help in some way, and if not, well at least you got another opinion. (Oh, and just as a side note, reading your other post-- Celebi could work as a last-ditch counter to Conkeldurr, if you have Psychic and manage to get him to a decent amount of HP. Not gonna run calcs or anything, but it should KO from somewhere around 70-80% if not being a OHKO. It pretty much walls Kingdra as well, unless it's like a DD set. On my S.def Celebis I like to run Giga Drain/Psychic/Recover/U-Turn.)
  3. I mean no offense, but I mostly disagree with this assessment. (also, I'm not trying to argue here, just using the thing mentioned in this post as talking points) If one is willing to take some extra time and look at the speed tiers for each leader type, a set up move like dragon dance can destroy your opponent, especially considering Moxie. In triple battles, when there is less time for setting up, a choice band can be used instead and the ability could be switched to intimidate if needed. Set up Scizor is arguably less of an asset in League than in normal battles, but I can still see its merit. It is definitely more versatile than a banded or scarfed set, and still has the ability to run either of those items when it would be more beneficial. The thing I like about Scizor on this team is that it can still be useful in triple battles. Jolteon and Mienshao are both very fast Volt-Turners, and if they are threatened out, they can dent something and switch out to bulky banded Scizor to take a hit. Scizor can then fire off a bullet bunch next turn to kill off the weakened threat. Scarf could even be used if bug bite gets better coverage against the leader than bullet punch. I think Mienshao can be very useful in League, although in this instance I do believe HJK would be much better than Drain Punch. It looks like the OP has already realized this, though. Fake Out on a fast pokemon is extremely useful in triple battles, and still very useful in singles on occasion. The combination of U-Turn and Regenerator is also nice for shifting momentum in singles and possibly snagging a kill while dodging a bullet in triples. As mentioned, HP Ice probably isn't the best choice for a coverage move, and given the build of your team I think Acrobatics, Stone Edge, or HP Electric would be better fits. Most of my qualms with this team are already mentioned in the OP's descriptions. Other than that, a move like Earthquake or Thunder/Thunderbolt would probably have been better than rocks on Tyranitar. I'm also going to go ahead and agree that Calm Mind is pretty useless on Chandelure, as it is neither bulky nor exception speedy, just average. Its typing defensively also leaves it unable to take a ton of hits. I would say that Fire Blast is probably a better choice, as it fits better on scarf/specs sets, and can help when you need that extra power over Heat Wave, especially since it is weakened in triples. Overall, I think it is a pretty well built team that both covers its weaknesses pretty well and also has the versatility to do what you need it do. In my humble opinion, versatility and adaptability are the most important things in League. Keep in mind that you are free to change your IVs, EVs, Items, and Abilities whenever you like, and don't be afraid to a little research. For example, you can run scarf Chandelure with just enough speed EVs to outspeed a certain speed tier. TTar can run band, specs, scarf, sash, whatever you need it to. Find out which Pokemon are most threatening that the leader can use, and find out ways to beat them. You might be able to run an unconventional item or EV spread and surprise them. You probably know these things already, but it is a strong point of your team so I wanted to mention it. Anyways, sorry for the long post, but I hope I could provide some useful thoughts about the team.
  4. iirc people just said you have to level up magnaton in the area that you catch them
  5. You could replace Mightyena with a water type. Maybe Lanturn, Quagsire, Vaporeon or Gyarados. Something decently bulky at least. I don't really like Unfezant, because they gave it crappy level up moves. Satraptor, Crobat and Honchkrow are better choices imo. Even Drifblim could be a good choice, although we don't have acrobatics in TM form yet. Typhosion is extremely "meh" with the limited TMs in this game, although I'm assuming you really like it since you chose it as your starter. I would rather use Arcanine, Magmar, or Ninetails, as they have better movesets, but that's just me. Eruption is still extremely far off. I'm not a huge fan of the various rock/ground dual types, as they tend to be slow and weak to a lot of attacks. However, I have heard that a lot of people have put Golem to good use, so I'm not sure. If you felt like replacing it for whatever reason, you might go with Magnezone like someone else suggested, or any other bulky attackers. Looking at your team and its strengths/weaknesses, you might also go with a grass type such as Lilligant, Whimsicott, Venusaur, or Roserade. Again, not sure how good Golem is, so yeah. Long post, sawwie :]
  6. I was able to evolve my Budew at level 16 in the first gym, all I had to do was run around for a while. I ran up and down along the train tracks if you know where that is. I would say that evolving Budew before or right at 25 is an absolute must though, as otherwise you lose out on giga drain, which is Roselia's primary attack for awhile. Leech seed at 16 is also nice, but not really as necessary as giga drain. Victreebel is just kind of.... Meh. Its moveset is pretty bad compared to Roselia's, the only thing better really is sleep powder over grasswhistle. Even then, it really just doesn't have as good of a movepool as Roselia, and after you get a shiny stone, Roserade just completely outclasses it.
  7. Most popular you're looking at Chimchar, Torchic and Charmander, and then some people have also highly recommended Turtwig. Although I don't think Turtwig would be as useful for the second gym, still seems like a solid choice.
  8. Look at the list of obtainable Pokemon
  9. Water is probably the hardest to start with, fire probably the easiest, and grass is just decent. I'll also say that you will probably be disappointed if you use your starter selection on Bulbasaur. I personally went with Chimchar, and it has treated me well. I also hear people say that Torchic is pretty OP as well. Really, though, it just comes down to whichever is your favorite-- you will eventually be able to fill in your team to counter the weaknesses of your starter. I suggest looking at the list of obtainable Pokemon to see what would make a good fit with your starter choice.
  10. I love Vaporeon :] You mentioned something about evolving and abilities changing? Is that only for stone evolutions?
  11. I would recommend Magnezone over Flygon, and Drapion is a good choice. The problem with Flygon is you would have to level up trapinch to 55 to get earthquake on it. Still a decent choice though, but I like to have 3 special attackers and 3 physical attackers on my teams anyway.
  12. It would have been fine if you kept the color the same. But I don't see why they needed to be changed in the first place; I have never seen a single complaint other than yours and never had any problem with them myself.
  13. Well this is about to get pushed back to page 2, so I'll just add that all of my Pokemon so far fit with our theory (though I don't think I needed to say that; the evidence is conclusive enough already). I haven't done any breeding yet, still waiting until I can get a Ditto so I can get some female versions of my Pokemon. But when I get to that point I will definitely be breeding a lot, and several of the Pokemon I plan on breeding will have 3 abilities. This was more of a bump than anything to be honest, so people will see this and it doesn't get pushed out of the front page. Maybe it would be a good idea to set up a poll or just a thread in general asking people questions, Ame? Since not a ton of people seem to be stopping by this one
  14. Well yeah, if you're talking about grinding, then Venasaur is very underwhelming. I was talking more about usefulness in terms of the main story. If I were to use it personally, I would breed giga drain over from my roselia so it has a more reliable attacking move. Sleep powder is cool because you can just set up growths and synthesis when needed, then sweep with giga drain. Imo that makes a better use of the level-up movesets than Gengar does (speaking of which, Gengar can't learn sludge wave, I checked before I made the first post). The reason I recommended another flying type was because Venusaur can absorb electric attacks like they are nothing. It's understandable that you wouldn't want to use Staraptor though, since you preferred to keep Gengar and really want to use Flygon. One thing I don't really understand though is that you say you had a tough time grinding Ivysaur (which evolves at level 32) and yet you are going to grind Trapinch up to 55. Not that I am bashing you for wanting the best moveset on your favorite Pokemon, I can totally understand that. I just don't understand how you can dismiss Venusaur because of grinding phobia when you are willing to grind one of the frailest, slowest Pokemon in existence to 55. Idk why, that just kind of baffles me. I guess everyone has their differences though xD
  15. Well you don't have have Chlorophyll on it anyway, so not sure why you mentioned that unless you planned to breed for it. Venasaur is a pretty good Pokemon though, and grass/poison is not a terrible offensive type combination for in-game. The only problem is that I don't think sludge bomb is in the game as a TM yet, so you have no way to get it on Venasaur. Other than that, Venasaur has the semi-reliable sleep powder, good recovery, and decent bulk. Gengar, on the other hand, is more of a glass cannon. It has really good special attack and speed, so it hits hard and fast. The problem with Gengar in this game (so far) is its movepool. Part of the reason why Gengar is so good is because of all the TMs it learns, and almost all of them are unavailable thus far. Ghost STAB is not utterly terrible for offensive typing, but is not great either when used alone. Dark Pulse gets the same coverage, so no use there either. Tbh though I like Gengar more I would have to recommend Venasaur. Personally I would not go with Flygon, because it has similar problems to Gengar. Its best STAB moves so far as dragon claw and dig/earth power, unless you plan to level up Trapinch to level 55 first to learn earthquake. A much better choice (in my opinion) would be Staraptor, which has very good stats and two excellent abilities. Reckless would pair pretty well with brave bird, pushing the move over 200 base power with STAB. Close combat pairs very well with normal/flying coverage, and the best thing is it learns all of these through level up at decent levels. Well that's everything I had to say, sorry for the long post but hope it helped you :]
  16. Well, Magby only has one normal ability to choose from, making two total. Riolu, however, has two normal abilities, making his total three. If you can't seem to find a Riolu with prankster, then it might be further proof of the two abilities to choose from idea.Or we could be wrong. But nobody has provided proof yet, so who knows. Edit- Adaptability isn't Eevee's hidden ability lol
  17. How is Eevee obtained? I'm not sure if it's the same problem, but I do recall Ame saying that there may be an issue with Hidden abilities and trades. So if Eevee is obtained in a similar fashion, the same issues could apply. Although, if I am correct, you should be able to breed Eevee for its hidden ability. I would make a backup save before trying, though, because I'm not certain it will work. That's good, I'm happy that the mechanic is in this game. There were some issues with similar effects, like the hidden effect of Synchronize, so I wasn't sure.I also think you may be on to something with the no hidden abilities for wild Pokemon--I kind of skipped over that at first. I hadn't realized it before, since I only caught a couple Pokemon in the wild (though I did reset a ton for each), but one of them never had its hidden ability. I caught around 25 or 30 Budew with no Leaf Guard, but Ame said the ability was on there. Zubat, on the other hand, had a 50/50 chance of being either Infiltrator (hidden) or Inner Focus. But Zubat has only 2 possible abilities, so maybe wild pokemon are only able to have 2 to choose from? Idk. I'll catch more wilds in the future
  18. Scraggy is definitely a good call, especially since it gets brick break at level 20 and resists Cradily's only attacking move. It's also an all around decent Pokemon in general, and its evolution is nice as well. As for other options, your choices right now are a bit lacking... I suppose you could pick up that Vulpix and try to get Drought, which would not only boost fire attacks but also fight the Sandstorm that Florinia sometimes uses. Breloom should go down from a Wing Attack, so no problem there... The way I dealt with Cradily was using swagger on Scraggy and then switching to Monferno so I could taunt it, preventing it from setting up. Since you don't have taunt, I would suggest using Trubbish to set up some toxic spikes, get the confusion going, and hit it with a couple of brick breaks.
  19. I was thinking of breeding for pokes that have a low encounter rate or egg moves that I want, but if I can't pass down Natures I will probably forego that option. If you could report your results afterwards, it would be awesome.
  20. ah, thanks, I haven't reached that part yet so I didn't know
  21. Quick question I had (somewhat) relating to this, is breeding influenced by held items like it is in the main series games? Like giving a female an Everstone to transfer Nature, or the Power items to transfer IVs? (though I don't know if the Power items are in-game yet or ever will be) Or has nobody tried that stuff yet?
  22. I suppose I may have just been.... unlucky(?) with Budew-- not really unlucky, since I didnt want the ability, but yeah. I guess it's possible that I didn't see it in 25~30 ish captures, just very unlikely. Not that I want that ability in any way shape or form whatsoever, I just thought it was weird that I didn't see it. I'll probably check back sometime, though, and catch more to see.
  23. I was actually talking just about the connection between Gen 5 and 6. Remember back in GSC, when you were just starting out, but you saw familiar faces such as Pidgey and Rattata and Spearow? It felt like Johto and Kanto were linked (because they were...) and thus we got a sort of mixing of the Pokemon in both regions. Gen 5, however, felt like a completely fresh start, and seemed to be more of a stand-alone game than the others. It was the first time you couldn't throw out your rod and find a Magikarp to train. Since BW were the first games like that (no previous gen Pokes), and also the first games in a region based outside of Asia, my mind put two and two together.So yeah, I don't think Gen 5 and 6 will be intermingled like Gen 1 and 2 were. As to whether they will make any new evolutions/babies at all, I am still somewhat doubtful, though it is plausible. I do recall seeing a statue of Roselia in one of the XY trailers, so who knows. I just feel they are going in the same sort of direction as BW/B2W2-- the first games completely stand-alone, and the sequel containing more Pokes from other regions to appeal to fans. We will certainly see, though... I would love to be wrong. Edit- actually, forget what I said about Gen 6 being stand-alone, I forgot about Sylveon. Idek anymore.
×
×
  • Create New...