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44montra last won the day on February 25
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UPDATE - 2/16/26 This update focuses mainly on technical improvements and overall polish. Follower movement is smoother, more efficient, and behavior is more consistent. Shadow Pokémon follower sprites are now supported! (Use _a in the filename) Talking to Pokémon now has more dynamic and varied dialogue, and happiness affects responses more strongly. Party menu changes now refresh followers instantly when the menu is closed. Followers temporarily disable before battles and restore afterward, preventing party order changes from affecting gameplay outside the overworld. Followers avoid spawning inside NPCs/events when possible. Followers avoid stacking and relocate to a nearby safe tile if needed. Fixed “chain nudging” where followers repeatedly pushed each other or stood in front of the player. Followers maintain consistent order while walking instead of visually swapping positions. Followers will never remain on the player’s tile. Followers animate immediately after appearing. Followers are now semi-solid. You cannot walk through them, but they step aside when possible instead of blocking movement. They also become passable during cutscene movement, so events don’t break. NPCs now properly react to followers and no longer walk through them. Followers correctly hide and restore during dialogue, cutscenes, and HM usage. Followers automatically resync after map transitions. Up to four Pokémon can now follow the player! Partner trainer behavior improved. Cycling follower mode once after a partner joins stabilizes positioning behind them. After battles, followers will automatically reposition correctly either way. Improved sprite lookup caching for smoother overworld performance. Download Link
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UPDATE - 1/20/26 This update significantly expands the Pokémon Followers for Pokémon Rejuvenation, transforming it into a fully interactive, form-aware system that integrates seamlessly with the base game and any future update or mod. What's new? Firstly, the issue of unplayable frames when playing the game in Debug mode with this mod has been fixed. (Meaning the script runs especially crisply natively) Both followers can now be toggled off even if there is only one Pokémon in the party. Followers still hide during healing and cutscenes, making the followers integrate smoothly with the game and story with no user handling needed. Followers now handle map transitions cleanly, and update live, along with party swapping, fainted Pokémon, etc. If the lead Pokémon faints, the next valid Pokémon automatically becomes the follower, no toggling or swapping required. Moving around the overworld with both followers or with a partner trainer is now seamless and snappy. Even in tight spaces, the followers avoid occupying the same tile as each other, the player, or a partner trainer. If, for whatever reason, you end up getting stuck, then just press CTRL like normal to force the followers back. In the same sense, if the order of followers with any partner trainers is jarring, then cycling through should fix the ordering on the next move. Important note on visuals: Due to RPG Maker limitations, when two followers are enabled, they may visually overlap, especially with larger Pokémon sprites. This does not mean the followers are on the same tile, though, since their positions are handled correctly. It is recommended to have the visually smaller Pokémon be the lead if you plan on having two followers out for better quality. Followers are no longer just visual. When facing and interacting with either follower by pressing C, a menu will show, giving a few options. Talk (plays cry + happiness-based dialogue) Check Happiness (Shows numeric value) Open the Pokémon Summary Return the selected Pokémon to its PokéBall Choose a different follower from party Make the second follower the party lead A newly added feature is that if a Pokémon is holding its corresponding Mega Stone (whether it is X, Y, or G), then its correct Mega and Gigantamax form will show for the followers! Likewise, if a Pokémon is holding a form-based item, then it will also display. (Dialga holding Adamant Orb shows Origin Dialga and so on) Any Pokémon form is now supported visually as an overworld follower as long as the correct follower graphic exists. The mod dynamically selects follower sprites based on: Dex number, Form number used by the game, Gender (if applicable), and then Shiny state. If a matching sprite exists, it will be used automatically. If not, the system falls back gracefully to the closest available graphic. (If no valid graphic is found, then it defaults to the base follower sprite) Shiny Pokémon are fully supported by the follower system. However, Shiny follower sprites are not included in the Followers folder of the newest upload. Pokémon Rejuvenation heavily customizes shiny palettes, so bundling shinies would cause inconsistencies, as I have not manually edited hundreds of shiny variations yet. Players may add their own shiny follower sprites, and they will be detected and displayed automatically if their Pokémon is shiny. Even though the Followers folder provided doesn't include the shinies, the update now includes follower sprites for all Generation 9 Pokémon, Alternative, Regional, Gigantamax, and Mega Pokémon vanilla forms. (Almost all Aevian forms are placeholders, with a few being completed. If I am missing any sprites for the vanilla forms, please let me know.) If a modded Pokémon has many form branches/edge cases, these can be easily extended in: PokemonFormItems.rb However, any mega evolutions/gigantamax should automatically be detected by their held item and display their given form properly if it is only 0115 -> 0115_1 for example. Follower sprites now support 4-digit dex numbering (recommended) with Legacy 3-digit filenames as a fallback This makes the system compatible with Gen 9 content, Expanded dex mods, and Custom encounter packs. If a follower graphic is missing for a specific Pokémon variation, you can add one by naming it correctly in the Followers folder.
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Thank you for your kind praise. Quick update, I am currently working on the debug bloat when moving with your followers, which I noticed as well. Seems to be printing out the same gunk as when the followers are first toggled. However, I got all the forms and gender differences showing in their follower sprite, along with Pokémon that have multiple variants or colors (such as Meowth or Vivillon, Deoxys, Kyurem, etc.). The bug of not being able to toggle off with only one follower has also been fixed as well. Will update soon! If I can fix the debug bloat...
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44montra started following Pokémon Followers Mod for Rejuvenation 13.5.7
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Pokémon Followers for Pokémon Rejuvenation This mod adds overworld Pokémon followers to Pokémon Rejuvenation, allowing Pokémon from your party to walk behind you as you explore the world. While other Pokémon games and hacks often have follower systems, to date, there has not been a fully implemented, map-edit-free follower solution available specifically for Pokémon Rejuvenation. This mod fills that gap, bringing visible party companions to Rejuv’s overworld in a way that integrates cleanly with the base game’s systems. Features One or two-party Pokémon can follow the player No map edits required Works across map transitions, cutscenes, PokéCenter healing, and partner trainers Overworld interaction with your follower Pokémon gain happiness while walking with you Follower Modes You can cycle follower modes using CTRL: Off → 1 follower → 2 followers → Off One follower uses your party lead Two followers use your first two party Pokémon Compatibility note: Using one follower is the most compatible option when a partner trainer is active. With two followers enabled, the second Pokémon may occasionally overlap the partner depending on map layout and movement. Talking to Your Pokémon Press C (Action) while facing a follower to: Show a short message based on happiness Display the Pokémon’s current happiness value Happiness From Walking While a follower is active, your lead Pokémon gains happiness over time as you walk. Default behavior: +1 happiness every 400 steps Happiness is capped at 255 Shiny Pokémon Shiny Pokémon are supported and working. Note: Most shiny follower sprites have not yet been recolored or resprited to match Pokémon Rejuvenation’s custom shiny palettes. Many shinies currently use vanilla-style colors. These will likely be updated in a future release, along with numbered graphics for Gen 9. Installation Download the zip file Drag and drop the contents into your Pokémon Rejuvenation main folder Launch the game All required folders and sprite paths are included. Download Zip Link Notes/Disclaimers Pokémon will not follow if they are fainted or eggs If the lead Pokémon faints while following, the next valid Pokémon in the party will automatically take over Followers do not block player movement Seems to be compatible with Rejuvenation Extreme and Gen 9 Encounters mod if a Graphic matching the dex number is added.