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Nadrel11

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  1. Thanks for the feedback! Glad you're enjoying it. It's still a bit weird that the sprites don't appear for the characters with LAWDS so I might check this mod later to understand why. Also, Tailwind is available with the old man tutor on the sofa on the upper left side of the room. Have a good time!
  2. The right room should look like the picture below. I have reuploaded the file as a Zip with the version number in case I posted a wrong version previously. You can find it on this link: https://drive.google.com/file/d/1W3mN2BMX6iIP5rc5dh7hnNdmVtRBjbxb/view?usp=sharing
  3. Sorry (and thank you)... I'm not used to sharing on Google Drive... It should work fine now. I think
  4. Hello, Nadrel here. I wanted to share my sandbox mod as an end of year gift. Zip available directly in this post. Also on googledrive: https://drive.google.com/file/d/1W3mN2BMX6iIP5rc5dh7hnNdmVtRBjbxb/view?usp=sharing Basically, this mod adds a new area under the Oceana Pier Gate with the following: - Department-store with most of the game items (including crests, Mega-stones and TMs). - A Tutor Room with most of the game's moves. - A Doll Store with a lot of possible pokemon to pick (max IVs). - A Combat zone where you will be able to fight all major bosses of the game (including a gauntlet mode) - Most Services in the game (Hairdresser, Pension, etc.) Pokemon available in the store: - All starters - 6 Pokemon of every type (+ their regional forms) - Every Aevian pokemons (I think) - Additional pokemon in the random box: Voltorb, Qwilfish, Swinub, Kangaskhan, Zangoose, Castform, Lillipup, Fomantis, Bounsweet, Darumaka, Gossifleur, Bellsprout, Magby, Remoraid, Carvanha, Elekid, Tynamo, Helioptile, Toxel, Hippopotas, Rolycoly, Mawile, Purrloin, Skrelp, Snom, Bergmite, Amaura and Noibat. Installation: Replace the map068 file in the Data folder for the game. Compatibility: Compatible with anything that doesn't modify the Oceana Pier Gate or the IDs of items and trainers. Warning: Save before using! There are a ton of events in this map and I haven't tested every combinations of them. If I misspelled something somewhere, this will crash your game when trying to use this specific function. Version 14? This will only work in V14 if Oceana Pier Gate is not modified. If some items are deleted, this could also cause crashes when trying to buy them. Permissions: I created this file for myself to test new strategies against previous bosses in the end game. It's just a mod for fun, so feel free to do whatever you want with it. Nadrel Department store V1.zip
  5. Hi, I made a ton of changes to the montext.rb file in order to buff most weak pokemons and add diversity to my teams. It works very well for me when I compile data with RPGMaker, but is there a way to make it easy to use? By that, I mean not needing to compile data for people who would want to use it (like for most mods already available here). Also , is there a recent tutorial to unlock debug mode, in order to compile without RPG Maker? The ones I found don't seem to work anymore. Thanks in advance for any help and I hope you have a nice day/night. Rejuv Changes Summary.ods montext.rb
  6. Thanks! I hope you enjoy it. For the Gym Signature moves, I was not sure if I should add them or not at first, but they fit some pokemon very well and allowed me to add some diversity to some move pools. My in universe explanation is that each move was invented by a Gym Leader who gave them a name, but they were later spread to the public. Gym leader should also learn these moves a lot earlier than you can, so they still have an advantage in this regards. If it's too jarring, I could make a version where all the changes are made but the special moves are absent.
  7. Hello, I've been working on a mod for Rejuv for myself, because I wanted to use more diverse pokemon teams. All the changes can be found in the attached ods document (all changes in bold), but in summary, the mod buffs most weak pokemon to be more usable and a few more powerful pokemon to add diversity to their gameplay. Additionally to a lot of general stats buffs, in many cases, I buffed the weaker offensive stats of pokemon to allow a use of special or physical damage, some pokemon gain a double type when they kinda make sense, others also gain new abilities or new pokemon/trainer exclusive moves. Because I like them, I have also at least added an additional ability and a late game move to all eevee forms and starter lines. Most changes are rather small but some are pretty big. For example, Sceptile is now a physical attacker with "Sharpness", Mega Sceptile stays as a special attacker but gains Technician. Aggron can be used as a special attacker (if you want to) with a buffed SpAttk and Lightningrod. Meganium gains the fairy type and the Filter ability etc. Note1: Serperior gained the Psychic type (and a few attacks), this is because it annoyed me that it was the only one of the generation without a double type (Samurott gained Ice-type). If you have a suggestion for an alternative, I would be curious. All suggestions on other stuff are also welcome. Note2: I tried to not make any mistakes, but I'm only human, so the Excel file may not be completely exact. Installation: I normally replace the montext.rb document in Rejuvenation-13.5.0-windows\Scripts\Rejuv with the file attached and then use a compile all command in the game. Maybe this would work if you just added it to the mod folder, but I'm not sure. To more experienced modders, if there are modifications I have to do to the file to make it work in that way, please tell me and I will do it. Compatibility/Version update/Uninstall This mod only modifies 1 file, the pokemon data, so it should be compatible with everything that doesn't change this file. The mod will probably not be compatible with next version (until updated), but the moves learnt and (I think) the new abilities will remain even if you update. I'm pretty sure that there is no issue installing or uninstalling this mod at any time. Learnt moves and abilities will remain, but the stats will go back to normal after 1 level. I hope you enjoy ! Edit: I just realised that this is the wrong forum to post this... I'm sorry, would it be possible for a mod to move it to the correct place (Guides & Resources) or should I delete and repost? Rejuv Changes Summary.ods montext.rb
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