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Seraphicide

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  1. Is Ash-Greninja or any form of mega Greninja in this mod?
  2. Is there a doc with gen 8/9 locations/how to evolve certain mons ? Like I see the Fuecoco in front of me but when I tlk to it I get ignored and I have Pokesnax so its not that. Lil dude just giving me the could shoulder. Also some other mons I'd like to try out but don't know their locations Edit: I'm dumb, I found it.
  3. Hey Fervis, loved your work on RadReborn and just started a new playthrough with this mod on a fresh install since the last version of RadReborn I wasn't able to finish the story due to bugs. You might remember me from the RadReborn thread postign a lot of bug reports and offering to test things. So far this mod seems great, not too many fan games have gen 9 available in them yet so excited to try some of the gen 9 mons in Reborn. I'll let you know if I come across any bugs and also I'm willing to help on this project if there's anything you guys need to get everything up and working I'd be happy to help. Just let me know what I can do, and as always thanks for you and whoever is working with you on your team for their hard work and effort put into the mod!
  4. After just finding out about all this and seeing this is the reason Radiation Reborn was taken down, after reporting multiple bugs on the RadReborn page to help create a fully functional crossover mod, it makes me sad that you guys couldn't come to some agreement. After Fervis acknowledged his wrongdoing and publicly gave what I felt was a very sincere and genuine apology over a dispute that was rooted in what boils down to a miscommunication or literal accident, and knowing that BlueTowel was credited to a degree, just not to the extent that they would have liked, it's very disappointing to say the least. I assume you're both adults and both enjoy creating content for the same fan game. Other than bruised ego, there is no reason after apologizing and talking through the problem that the two of you couldn't come to some level of understanding. To simply refuse his apology or to just say 'I hope it's genuine' just seems to display a lack of good faith imo, in a situation where Fervis has gone out of his way to try and be as diplomatic and accommodating as possible. We're all here because we love Pokemon and Reborn, I would really like to see you guys work this out at some point. Many of us loved both mods, and this may be selfish of me to say but I don't think it's fair to everyone who enjoys both of your work that RadReborn just gets taken down over a dispute that imo should have been settled with a simple exchange like this. "Oh shit my bad, I'm sorry I didn't clearly give you credit even though I never meant to blatantly steal or copy your work. How and where exactly do you want me to give you proper credit?" BlueTowel explains what they would like Fervis to do to make it right. "Sure man no problem, thanks for letting me use your assets as a base for my mod. I apologize if you felt slighted because of this misunderstanding. Won't happen again." Then all is good in the community. I simply don't understand why his entire mod and all the work Fervis has done on Rad Reborn and All-Gen had to be taken down, and everyone who played his mods had to suffer over this. Here's to hoping you guys can work it out somehow. I wish you both the best in working on your mods and hope to see RadReborn back someday. Hopefully both parties learned something from this
  5. What happened between you and BlueTowel? I'm not up to date on the politics aspect but I've followed this mod's progress for quite a while and truly enjoy the work you put into it. I''ve reported several bugs that you always solved quickly and I'd be happy to help bugtest the new version when it comes out or help in any other way I can. Just curious as to what happened that led to the mod being taken down. I still have the old version with gen 9/Uranium mons implemented but just wondering what happened with this
  6. @Fervis So I downloaded the file you provided yesterday, it fixed the Cal Bug and I was able to proceed as normal, which also meant I got Watefall which I had apaprently not been able to get by simply walking around the event before. So that's good. But I still get the glitch field error even with the modded game version you provided, but I only now saw the scripts file you posted today so let me see if that helps at all. Thanks again for your efforts and I'll let you know if the updated scripts fixes it. Here's a screenshot of the error I got in the GlitchField on the modded game version. Edit: Updated scripts seems to have fixed the Glitch Field, haven't gotten back to Terra yet but initial trainer battles in the Glitch field appear to be working as intended. Will update as necessary if I find any further bugs. Thanks for the quick fix, and hope to check out Gen 9 soon. How much of Gen 9 is completed with this modded version you provided so far out of curiosity ?
  7. So I ended up using the Debug to enable walk thru walls to go around the bugged event battle with Cal, made my way up the mountain and did the Blake battle no real problems. Continued the story up to the Terra gym battle. Encountered another huge bug with the Glitch Field. No matter what battle, if the glitch field is active whether its on the computer in Ametrine, any of the battles in Terra's digital world or Terra's battle itself, I get errors, however not all of them crash the game. The best way to explain it is some moves when chosen produce an error, some don't and go through, others produce an error message but upon pressing OK the attack doesnt go through and you just lose a turn. Other times I get an error message, press ok, but the attack still works. I was able to work around most of the error messages to make it to Terra, then a new bug happens. Every time I defeat Terra's first pokemon, Cocancer, it faints, error message pops up, and no pokemon is sent out. I can attack, switch into a different pokemon, use items, but nothing I do will make Terra send out her next mon. I attack, it says 'There was no target", error message, hit OK, then next turn starts and it's an infinite loop of me attacking nothing and I can't proceed. Here's the two errors. This is the error I get when choosing almost any attack. Only some work, as I stated. Here is the error message I get after defeating Terra's first pokemon and the bug causes her to not send out anyone and start the infinite loop of Hell. So now I'm stuck unable to get past Terra, walk thru walls won't save me here, I need her badge and to trigger the next event. I could debug past it maybe but I don't exactly know how to do that. Next up, I downloaded the modded version you asked me to above, and I do happen to have a save file of just before the bugged Cal fight that I kept just in case I broke the game or messed something up walking thru walls or side-stepping the event. I'll load that save in the game version you provided and get back to you on what happens. I'll try the pokedex, the Cal fight, and maybe I'll see if I can get up to Terra again and check out the glitch field too. I'll get back to you shortly. I love this mod, love the Uranium mons and would really like to finish this run
  8. I can live with the Pokedex error, I don't necessarily need to check the Pokedex to progress the Game. The update file you provided fixed the Corey bug which everyone seems to have but now I'm stuck in Ametrine in the second double battle with Cal, the one against the Meteor Ace's Devin and Sanchez. I cannot progress at all beyond this point because of this. Here is the message Also here is the Pokedex error for reference, happens anywhere anytime I open the Pokedex
  9. Every time I try to open/access the Pokedex game crashes.
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