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mogman

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  1. Hi friends, this is a 2v2 mod originally made by @Vilrose for Reborn, now ported over to Rejuvenation 13.5 There's not a lot to say about it other than wild pokemon will be 2v1 because tbh I don't feel like editing Field.rb with the new codebase. Everything *should* work including trainers end speech (when you bring them down to 1 pokemon). Please leave a reply below if a bug comes up. Huge credits to @Vilrose for the original mod. have fun! PS. I posted here instead of the Rejuvenation page for mods as tbh that page is kinda hard to find unless it's already bookmarked, and I feel like most people will see it here. Sorry if that causes any issues 2v2 Rejuvenation.rar Update: Quick bug I found during the melanie fight Battle.rar
  2. You have to be in debug mode and pick "compile all data" The way megas/multiforms work is different in the new code base as well, its all packed into the montext.rb. After any changes done to files in the "Rejuv" folder, "compile all data" needs to be used. As far as I'm aware of, there's no debug mod out yet, but it's pretty easy to turn it on yourself, in the settings.rb (in the rejuv folder), if I recall correctly the first green line is the $DEBUG=True
  3. Hey! so you were on the right track with the 2v2 mod being the issue, and I haven't had too much testing with it but it seems to be working fine now; it was the Pokebattle_Battle script of the 2v2 mod not including many of the changes of AllGen's. I'm not entirely certain of the rules regarding posting another mod's scripts with 1 very minor edit, so in case @Fervis is opposed to other people sharing AllGen's scripts, you can do the edit yourself very easily; In Pokebattle_battle, theres a script for "Initialize battle class" and under it there is line called @doublebattle set to false, so just set it to true. It seems to be working fine for me albeit I haven't extensively tested it yet. Hope it helps dude! Edit: Lol I posted this too early, there seems to be other changes to that script that the 2v2 mod made that I haven't caught yet; I'll give an update when I catch them all Edit 2: Ok so I found the culprit script, but permission wise its even more muddy than the last change but in Pokebattle_battle, the 2v2 mod also changes the script for "Initialize opponents in double battles", so I just replaced AllGen's scripts for that function with the 2v2 mod's. (From what I understand, the 2v2 mod's script is for when trainers only have 1 pokemon); I won't share the patched file unless I get permission from both @Fervis and @Vilrose. Cheers!
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