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Jellicent


Amethyst

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[quote][Set Name]
[Species Name] (M/F) @ [Hold Item]
Trait: [Ability]
EVs: [EVs]
[Nature] Nature
- Move 1
- Move 2
- Move 3
- Move 4

[Description of Set][/quote]
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[b]Status Infliction[/b]
Jellicent (M) @ Leftovers
Trait: Cursed Body
EVs: 252 HP / 4 Def / 252 SpDef
Calm Nature (+SpDef, -Atk)
- Boil Over
- Shadow Ball / Evil Eye
- Toxic
- Recover

This set is meant to take hits, spread around nasty statuses, and then to Recover-stall the opponent to death. Boil Over gets STAB plus the added bonus of a 30% chance to Burn. Being able to inflict Burn on the opponent will slowly chip away at their health and allow Jellicent to take the Physical side of attacks better. The other important status move is Toxic, which along with Recover will allow Jellicent to stall out the opponent. For the Steel and Poison Pokemon you can't Toxic, Boil Over can cover them. Shadow Ball provides a second STAB move for Jellicent and has a chance to lower the opponent's Special Defense and easier to take down or force them to switch. Evil Eye can be used instead since it become more powerful if the opponent has a status, like Poison or Burn. Recover lets you stay in all the longer and stall them out once you've given them either Burn or Toxic. Cursed Body can help stop Pokemon that might threaten Jellicent, as they're super effective moves can be disabled, or even better if they have a Choice item. Water Absorb can be used to allow safe switches on Water moves and to regain health. The EVs make sure Jellicent is bulky to take most hits and is helped on the physical side if you Burn them.
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  • 4 months later...
[Wall]
(Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 236 HP / 224 Def / 48 Spd
Bold Nature (+Def, -Atk)
- Recover
- Taunt
- Will-O-Wisp/Toxic
- Scald

[God Taunt Jellicent is so fucking awesome it makes my head hurt. Speed EVs let you outspeed some stuff like Chansey that you want to Taunt. Scald is the only attacking move you have or need. Will o Wisp is just cool to hit Scizor, Dory, etc., though Toxic works too. Recover shouldn't be a big surprise. The best use for this thing is just a guy with a few immunities that can beat your opponent's walls and make your team have an inherent advantage against your opponent. Sounds weird, but if your wall can beat their wall(s) 1 on 1, you'll be able to break through any stalemate.]
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Mixed Wall
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Acid Armor
- Toxic/Confuse Ray
- Scald

First thing you need to do is get Acid Armor up, that way you'll have 354 in Def and 339 in SDef, so Jellicent can take nice hits. Recover + Toxic is perfect if you're in a stallwar, especially when you have the advantage of Acid Armor's high PP. You can also use Confuse Ray and make use of Scald's 30% chance of your opponent getting a burn and try and give your opponent Burnfusion. Believe me, Burn on your opponent and +6 Def on your side when your opponent is a Physical Attacker would benefit you greatly.
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