Charon Posted Sunday at 07:55 AM Share Posted Sunday at 07:55 AM This is a custom form of Starmie I made quite a while ago for my own amusement, and it's really the only new form I've made that I actually care about at all, even called it Darkstar since I think it sounds cool. These are the changes: Type: Water/Psychic->Dark/FairyAbilities: Illuminate/Natural Cure/Analytic (Hidden)->Innards Out/Clear Body/Magic Guard (Hidden)HP 60->70ATK 75->57DEF 85->80SPATK 100->120SPDEF 85->75SPD 115->118 Note that the stat changes are applied to the standard Starmie and carry over to the Darkstar form. I also went in and mostly changed the movelist via swapping out the Water and Ice moves for Fire and Rock, though I left the Water HM compatibility intact, because reasons. It also comes with battle sprites and party icons! It does take the Form 1 spot, so the Mega has been bumped to Form 2. The Zip file comes with the Definitions folder (with montext.rb), Graphics folder with the requisite sprites, and a standalone text file with the Starmie changes so you can copy/paste to your own modded montext.rb if you've gone and made your own changes already. Just put them in your patch/Mods folder and Compile All Data with debug and you should be good to go! And obviously, feel free to rejigger things as you please if something doesn't fit your tastes. It should also work with Reborn since that also uses a patch folder for mods (and any other such PKMN fangame that uses that system), but you'll have to go in and change things yourself if you want to use it in Desolation. Starmie Darkstar Form.zip Quote Link to comment Share on other sites More sharing options...
kheneeee Posted Monday at 11:30 AM Share Posted Monday at 11:30 AM This is only rejuvenation or reborn? Quote Link to comment Share on other sites More sharing options...
Charon Posted Monday at 11:53 AM Author Share Posted Monday at 11:53 AM 13 minutes ago, kheneeee said: This is only rejuvenation or reborn? It should work fine in Reborn since they use the same montext.rb setup, but from reading their modding instructions you'd need to go and edit the Script files directly instead of adding them to the patch folder, change the enclosing folders and filenames in patches as appropriate for the Graphics, and do some photo editing if you want to keep Reborn's shiny Starmie sprites rather than have Rejuv's in there. I might get around to all that at some point to make a prepackaged Reborn version, but I don't plan on it anytime soon. Quote Link to comment Share on other sites More sharing options...
kheneeee Posted Monday at 12:32 PM Share Posted Monday at 12:32 PM 36 minutes ago, Charon said: It should work fine in Reborn since they use the same montext.rb setup, but from reading their modding instructions you'd need to go and edit the Script files directly instead of adding them to the patch folder, change the enclosing folders and filenames in patches as appropriate for the Graphics, and do some photo editing if you want to keep Reborn's shiny Starmie sprites rather than have Rejuv's in there. I might get around to all that at some point to make a prepackaged Reborn version, but I don't plan on it anytime soon. I not good editing or something but that's good ty Quote Link to comment Share on other sites More sharing options...
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