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Nero's Advanced Move Relearner Integration + EDIT Nature EV IV


neroondisc

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[Mod] Nero Learn Menu – Advanced Move Relearner Integration

 

Overview:

 

This mod significantly upgrades the default Move Relearner system by making it more powerful, flexible, and user-friendly. It introduces a new “Learn Moves” option directly in the party screen and tracks a wide range of move types beyond just level-up moves.

(Optional) Added change EVs/IVs/Nature in menu

See the comment below.

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Features:

 

Adds a Learn Moves command to the party menu for quick access to move relearning.

*Optional Added  Nature,IVs,EVs Edit.

Includes relearnable moves from multiple sources:

 

Level-up moves up to the current level.

 

Starter / first moves.

 

Egg moves (learned or compatible).

 

Tutor moves previously taught to the Pokémon.

 

Any unlocked tutor moves from a global trainer list ($Trainer.tutorlist), filtered by compatibility.

 

 

Supports pre-evolution level-up moves by referencing the immediate pre-evolution species.

 

Avoids listing moves already known or duplicates.

 

Modular and form-aware — designed to integrate cleanly with custom tutor/egg systems.

 

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Dependency Handling:

 

Requires nero_learnmenu.rb and nero_util.rb to function correctly.

 

If either is missing, nero_learnpatch.rb will crash the game with a clear error message, prompting you to install the missing file(s).

 

 

 

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Installation:

 

1. Drop nero_learnmenu.rb, nero_learnpatch.rb, and nero_util.rb into your Patch/Mods folder.

 

 

2. Launch the game — no additional configuration required.

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Check out my other mods:

 

 

 

 

 

nero_learnpatch.rb nero_learnmenu.rb nero_util.rb

Edited by neroondisc
Adding my other mod links/Updating the features
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Hey guys i updated the menu it will have the same features but i just added

Fixed joiplay crashes* and new and improved code.

New*(ability changer) only legal abilities

1. Edit EVs & IVs

Accessed from a new command in the Pokémon menu.

Lets you:

Set individual EVs (0–255 per stat, obeying the 510 total limit if you implement enforcement).

Set individual IVs (0–31 per stat).

Randomize all IVs.

2. Nature Changer

Part of the same "Edit EVs" command.

Lets you:

Choose any nature from the full list.

Remove a forced nature override to revert to the Pokémon’s natural one.
 

Again this update just adds something and won't matter unless you want the new features.

nero_learnmenu.rb

Edited by neroondisc
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