Jump to content

Scripting Organization Topic! <3


Amethyst

Recommended Posts

  • Replies 78
  • Created
  • Last Reply

Top Posters In This Topic

Actually, shouldn't items have a priority of 7?

Nope, they have a priority of 6 http://bulbapedia.bulbagarden.net/wiki/Priority

I feel like just adding an exception for the item use such that you can't cancel after you use an item with the first pokemon's turn should be enough to silence the issue..

That would be easier, yes, but the thing that's very disturbing is that items are used during the command phase, but items are supposed to be used during the attack phase.

In retrospect, my method is also flawed because then I would have to make an exception and bypass status effects as well.

The ULTIMATE and easiest solution (that I just now see) is to just use the item during the attack phase method, rather than the command phase method. It just seems too simple though and I'm not sure why the original dev never bothered (probably an oversight), or that there's ultimately an issue between item usage in attack phase and priority of moves (intuition tells me that shouldn't be the case because I could just apply the logic for using the item first considering Ruby uses late binding)

Edited by Woobowiz
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...